Campus Space Planning for VR/AR

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1 Campus Space Planning for VR/AR 2017 TECH EXCHANGE Chris M. UC SIM Center for Simulations & Virtual Environments Research UCIT Research & Development Division of Innovation & Partnerships University of Cincinnati Information Technologies (UCIT) Phone: (513) Web:

2 UC SIM INTRODUCTION CHRIS M. COLLINS UC SIM Center for Simulations & Virtual Environments Research Division of Innovation & Partnerships University of Cincinnati Information Technologies (UCIT) Background in emerging instructional technologies Founded UC SIM in 2012 to lead AR/VR for research, training, and scientific collaboration Co-Chair, Internet2 Metaverse Working Group

3 UC SIM VISION Unleashing the human potential for scientific discovery, innovation, and creative play with immersive technologies and making the Metaverse of tomorrow.

4 Immersive technologies blur the lines between the physical world and the digital world Darrell Wilson, DAAP 13 creating a sense of immersion or presence.

5

6

7 VR NOT COVERING CAVE SYSTEMS Full-scale CAVE systems are typically multimillion dollar installations requiring extensive and specialized installations. FULL MOTION CAPTURE/TRACKING LABS Also requires expensive hardware and specialized installations.

8 VR CAMPUS SPACES AD HOC & MOBILE Temporary spaces. EXISTING CLASSROOMS Temporary or longer term use. DEDICATED LAB SPACE Semi-permanent or permanent space.

9 VR CONSUMER SYSTEMS VIRTUAL REALITY GOOGLE CARDBOAR D $10 - $20 DIY or KIT SAMSUNG GEAR VR $99 Must use a Samsung Phone/Tablet PLAYSTATIO N VR $399 Playstation VR Launch bundle, Available now OCULUS VR RIFT (CV1) $499* Available now, controllers coming soon. HTC VIVE $599* Available now * Also requires a PC + video card ~ $500 - $2500 (sorry, Mac peeps) ;)

10 VR CONSUMER SYSTEMS VIRTUAL REALITY GOOGLE CARDBOAR D $10 - $20 DIY or KIT SAMSUNG GEAR VR $99 Must use a Samsung Phone/Tablet PLAYSTATIO N VR $399 Playstation VR Launch bundle, Available now OCULUS VR RIFT (CV1) $499* Available now, controllers coming soon. HTC VIVE $599* Available now * Also requires a PC + video card ~ $500 - $2500 (sorry, Mac peeps) ;)

11 VR MOBILE

12 VR MOBILE

13 VR CONSUMER SYSTEMS VIRTUAL REALITY GOOGLE CARDBOAR D $10 - $20 DIY or KIT SAMSUNG GEAR VR $99 Must use a Samsung Phone/Tablet PLAYSTATIO N VR $399 Playstation VR Launch bundle, Available now OCULUS VR RIFT (CV1) $499* Available now, controllers coming soon. HTC VIVE $599* Available now * Also requires a PC + video card ~ $500 - $2500 (sorry, Mac peeps) ;)

14 VR CONSUMER SYSTEMS VIRTUAL REALITY GOOGLE CARDBOAR D $10 - $20 DIY or KIT SAMSUNG GEAR VR $99 Must use a Samsung Phone/Tablet PLAYSTATIO N VR $399 Playstation VR Launch bundle, Available now OCULUS VR RIFT (CV1) $499* Available now, controllers coming soon. HTC VIVE $599* Available now * Also requires a PC + video card ~ $500 - $2500 (sorry, Mac peeps) ;)

15 VR VR-READY PC REQUIRED

16 VR VR-READY PC REQUIRED

17 VR HTC VIVE MOBILE SET-UP HTC Vive ($599) ASUS ROG 17.3-Inch Gaming Laptop ($2,499)** PBL Light Stands 10 Foot (Set of 2) ($75) Eggsnow 2PCS 1/4" Mini Tripod Ball Head Bracket Holder (Set of 2) ($13) Yescom 2pcs Retractable Crowd Control Stanchion Queue Line ($112 x2 - $224) ** Mini DisplayPort Cable in Black 6 Feet

18 VR HTC VIVE MOBILE SET-UP

19 VR HTC VIVE 7 x7 Minimum requirement for roomscale tracking 15 Diagonal Maximum tracking space

20 VR HTC VIVE

21 VR OCULUS RIFT 3 x3 Minimum requirement for roomscale tracking 14 Diagonal Maximum tracking space with 3 sensors

22 VR OCULUS RIFT

23 VR DEDICATED LAB Lab Equipment Student Workstations 10 Workstation Computers 29 Instructor Workstations 1 Televisions 4 Playstation 4 6 XBox One 6 Dell Precision Tower 5000 Series 2 Oculus Rift 1 HTC Vive 1

24 VR DEDICATED LAB

25 AR SYSTEMS

26 AR HOLOLENS

27 THANK YOU! QUESTIONS? Follow me on Twitter Join the Internet2 Metaverse Working Group

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