Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt
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1 Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt
2 Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development
3 AR is for Augmented Reality: What is that?
4 AR is for Augmented Reality: Devices, Tools AR Tools / SDK Vuforia EasyAR Wikitude ARToolKit Kudan Maxst Xzimg NyARToolkit
5 AR is for Augmented Reality New Player: Apple ARKit
6 MR is for Mixed Reality: What is That?
7 MR is for Mixed Reality Devices: Hololens CPU: Intel 32-bit (1GHz) OS: Microsoft Holographics Memory: 2 GB RAM 1 GB HPU RAM Storage: 64 GB (flash memory) Display: 2.3 megapixel widescreen stereoscopic headmounted display Sound: Spatial sound technology
8 MR is for Mixed Reality Devices: Google Project Tango Lenovo Phab Pro SoC: Qualcomm Snapdragon 652 processor built for Tango OS: Android 6.0, Marshmallow Memory: 4 GB RAM memory, 64 GB Display: 6..4" Quad HD (2560 x 1440) 2K IPS assertive display with 2.5D curved glass
9 MR is for Mixed Reality Tools Mixed Reality Tools / SDK Microsoft Hololens dev programm Unity Hololens Google Tango SDK ( android / native) Tango SDK for Unity
10 MR is for Mixed Reality Tools: Hololens Emulator
11 MR is for Merged Reality: What is That?
12 MR is for Merged Reality Devices: Intel Project Alloy vision processor 7th core processor ultra wide-angle fisheye lenses, 2 RealSense cameras, sensors, and battery.
13 MR is for Merged Reality Devices: Intel Project Alloy vision processor 7th core processor ultra wide-angle fisheye lenses, 2 RealSense cameras, sensors, and battery.
14 MR is for Merged Reality Devices: Google Standalone VR
15 MR is for Merged Reality Devices: Google Standalone VR
16 MR is for Merged Reality Devices: Google Standalone VR
17 MR is for Merged Reality Devices: HTC China Standalone VR
18 Merged Reality Tools: Unity, Unreal, Seurat,Visual Studio?
19 Merged Reality Tools: Seurat
20 Merged Reality Tools: Seurat
21 VR is for Virtual Reality: Basic Graphics Characteristics FOV ( Field of View) Refresh rate Display Resolution PPI ( Pixel per inch) Lens type Sensors
22 VR is for Virtual Reality: FOV
23 VR is for Virtual Reality: Oculus FOV: 110x113 Refresh Rate: 90Hz Resolution: 1200x1080 PPI: 447 Sensors: Accelerometer, gyroscope, magnetometer
24 VR is for Virtual Reality: HTC Vive FOV: 94Hx93V Refresh Rate: 90Hz Resolution: 1200x1080 PPI: 456PPi Sensors: Accelerometer, gyroscope, magnetometer
25 VR is for Virtual Reality: PS VR FOV: 100 Refresh Rate: 90/120Hz Resolution: 960x1080 Sensors: Accelerometer, gyroscope, magnetometer
26 VR is for Virtual Reality: Oculus Screen vs HTC Vive
27 VR is for Virtual Reality: PSVR Screen
28 Mobile VR -?
29 Mobile VR -?
30 Mobile VR -?
31 Mobile VR -?
32 Cardboard
33 Google cardboards world FOV: Refresh Rate: depends on device Resolution: depends on phone Sensors: Accelerometer, gyroscope, magnetometer Devices: Any Mobile Phone SDK ios Android
34 Google cardboards world
35 MVR: Google Cardboard Setup
36 VR Render
37 VR Render
38 VR Render: Lens correction data
39 VR Render: Lens correction data
40 VR Render: Lens distortion data
41 VR Render
42 Mobile VR - Controls
43 DayDream
44 MVR is: Google Daydream View FOV: 101 Refresh Rate: 60 Resolution:250x1440 / FullHD (Both) Sensors: Accelerometer, gyroscope, magnetometer Joystick SDK Android
45 Daydream Google Pixel / XL Moto Z Mate 9 Pro ZTE Axon 7
46 Daydream
47 Daydream: Controller
48 Google Daydream Tools: Unreal ( Branch )
49 Google Daydream Tools: Unity
50 Google Daydream
51 Samsung Gear VR powered by Oculus Rift
52 MVR is: Samsung Gear VR powered by Oculus Rift FOV: Refresh Rate: Resolution: 2500x1440 (Both) Sensors: Accelerometer, gyroscope, magnetometer Touch Panel Devices: Top Samsung Phones SDK Android
53 MVR is: Samsung Gear VR for Note FOV: 101 Refresh Rate: depends on device Resolution: depends on phone Sensors: Accelerometer, gyroscope, magnetometer Touch Panel Devices: Samsung Notes SDK Android
54 MVR is: Samsung Gear VR 2017 FOV: 101 Refresh Rate: depends on device Resolution: depends on phone Sensors: Accelerometer, gyroscope, magnetometer Joystick SDK Android
55 Samsung Gear VR Pre-request
56 Samsung Gear VR: Controller 3-axis freedom of motion No depth movement Sensors:Gyro+Accelerometer+Magnetometer, Indicator: 3-colorLED Battery: 2xAAABattery(1000mAh,upto40dayswhen used on average for 2 hours a day) BT: 4.2 Blutooth Low Energy Touchpad/Trigger/Back & Home Keys/Volume Rocker
57 Samsung Gear VR: Sample
58 Samsung Gear VR: Tools Unreal Engine Unreal Engine Oculus Branch Unity + Oculus Tools Native Android Support Samsung Platfrom SDK Samsung Avatar SDK
59 Samsung Gear VR: Unity Integration
60 Samsung Gear VR: Unity Integration
61 Samsung Gear VR: Unity Integration
62 Mobile VR Conclusion: It s Cool
63 Mobile VR Conclusion: But You need performance! Performance on premium mobile is limited by capacity to dissipate heat Segmentation ( Gear VR vs DayDream vs Cardboard phones vs DayDream Standalone VR)
64 Q&A? Thank you!
65
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