Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products

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1 Applying Virtual Reality, and Augmented Reality to the Lifecycle Phases of Complex Products Rich Rabbitz Chris Crouch Copyright 2017 Lockheed Martin Corporation. All rights reserved..

2 Lockheed Martin Moorestown, New Jersey Lockheed Martin Rotary and Mission Systems (RMS) Designs, manufactures, services and supports Military and Civil Helicopters Naval and Radar Systems Provides World-Class Systems Integration Training and Logistics Lockheed Martin Moorestown, New Jersey Naval and Radar Systems World-class Systems Integrator Copyright 2017 For Lockheed Official Martin Use Only Corporation. 2

3 Lockheed Martin Moorestown, New Jersey Copyright 2017 For Lockheed Official Martin Use Only Corporation. 3

4 Lockheed Martin Moorestown, New Jersey Ship Integration & Test 3D Space Arrangements for Naval Ships Topside Design for Naval and Ground Based Systems Modernization of Naval Ships Copyright 2017 For Lockheed Official Martin Use Only Corporation. 4

5 Technical Domain Focus: Surface Navy Innovation Center (SNIC) A research, development and demonstration lab dedicated to innovating Training Cybersecurity/IA Big Data Analytics Models and Simulation Additive Manufacturing Mobile/Remote Workforce Advanced HMI/GUI Displays affordable solutions across the maritime domain. Tenets: Advanced Display Technologies Augmented / Virtual Reality Situational Awareness Lifecycle Engineering Architecture/Design Put the Warfighter First SNIC enables innovative concept exploration, rapid prototyping, and risk reduction activities for current and emerging Naval capabilities. Accelerate Capability to the Warfighter SNIC accelerates the push to adapt available technology and capabilities for maritime use. Offer Flexible, Modular, Adaptable Solutions SNIC utilizes an agile methodology and enabling architecture to respond quickly to new requirements and technologies. Set the Standard for Collaboration SNIC establishes an open community space for government, industry, and academia. Cloud Computing Mission Planning Driving Innovation, Affordability, and Capability Copyright For Lockheed Official by Lockheed Martin Use Martin Only Corporation. All rights reserved. 5

6 Surface Navy Innovation Center (SNIC) Collaboration Loft Equipment Room Rack of 4 VCAs 24 M6000s 8 P6000 Conference Room Unclassified Lab 3 P M K6000 Classified Lab Offsite 20 K6000s 20 M6000s Copyright 2017 For Lockheed Official Martin Use Only Corporation. 6

7 Lifecycle Phases of a Product Engineering and Deployment of Complex Products Naval Combat Ship Land Based Facilities Lifecycle Phases of Complex Products Conceptual Design Production Deployment Upgrades For which phases of the Lifecycle process are Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) applicable? Copyright 2017 For Lockheed Official Martin Use Only Corporation. 7

8 COMITS Software Suite COMITS (OpenGL based) (Computerized Object Manipulation In Three-dimensional Space) COMITS-Ray Physics Based Renderer (PBR) Real-time Interaction Photorealistic 360 VR Panorama images High Quality Video Production COMITS-Ray Cloud Photorealistic streaming on the company intranet COMITS-VR (Virtual Reality) Real-time OpenGL VR App OpenGL 4.5 / DesignWorks / VRWorks COMITS-AR (Augmented and Mixed Reality) Direct3D NVIDIA GPU rendering via Holographic remoting Copyright 2017 For Lockheed Official Martin Use Only Corporation. 8

9 Bidirectional Data Exchange with CATIA and AutoCAD AutoCAD DWG Translator Ship Constructor NavisWorks Translator COMITS.obj CATIA Visual Basic Macros Rhino Creo Copyright 2017 For Lockheed Official Martin Use Only Corporation. 9

10 COMITS-Ray Iray SDK COMITS-Ray Accomplished in 2012 via the NVIDIA Iray SDK GTC 2017 (S7351) Applying GPU Technology to Combat System Integration and Maintenance Copyright 2017 For Lockheed Official Martin Use Only Corporation. 10

11 COMITS-Ray Cloud Using AI Interactive Streaming in a Chrome Web Browser F35 model A ship model 9.5 million triangles Copyright For 2017 Official Lockheed Use Martin Only Corporation. 11

12 COMITS-Ray with AI AI Denoiser: Enhance Rendering Quality, SIGGRAPH 2017 talk by Martin-Karl Lefrançois Copyright For 2017 Official Lockheed Use Martin Only Corporation. 12

13 Lifecycle Phases Conceptual Design Product fully represented is 3D Computer Aided Design (CAD) system Bring 3D CAD data into a VR system Can the inhabitants of the complex product operate and maintain it? Ergonomics Can personnel comfortably See what they need to? Reach what they need to? Navigate to where they need to? Collision resolution (multiple CAD systems) Many, many, many more use cases Measurements Allow multiple local or remote users to collaborate Allow for model manipulations with changes send back to CAD system Copyright 2017 For Lockheed Official Martin Use Only Corporation. 13

14 COMITS-VR Running on NVIDIA P6000 with HTC Vive 9.6 million triangles Frames Per Second (FPS) in standalone mode 90 FPS sustained with Vive attached Plans for further optimizations and visual enhancements Copyright For 2017 Official Lockheed Use Martin Only Corporation. 14

15 COMITS-VR 360 Panoramas generated from COMITS-Ray Viewable in Vive, or Oculus, or on smart phones Copyright For 2017 Official Lockheed Use Martin Only Corporation. 15

16 Lifecycle Phases Production Augmented Reality Assembly Line Guidance Extend the information for the shop floor workers Drawings and diagrams Videos of assembly sequence Virtual Reality Equipment Installation Planning Mixed Reality Visual Cues mixed in with the real world These visual cues help guide the operator through a series of assembly or maintenance steps Copyright 2017 For Lockheed Official Martin Use Only Corporation. 16

17 Lifecycle Phases Deployment Product Familiarization Operations Training Maintenance Training Copyright 2017 For Lockheed Official Martin Use Only Corporation. 17

18 Virtual Reality Product Familiarization Copyright For 2017 Official Lockheed Use Martin Only Corporation. 18

19 Virtual Reality Operations Virtual Sandbox Multi-User VR Copyright For 2017 Official Lockheed Use Martin Only Corporation. 19

20 Augmented Reality Maintenance Copyright For 2017 Official Lockheed Use Martin Only Corporation. 20

21 Product Modernization Product Upgrades Need a representation for the As-Built model Two choices Go to the ship or facility Mixed Reality Bring the ship or facility back Laser Scans Copyright For 2017 Official Lockheed Use Martin Only Corporation. 21

22 COMITS-AR Microsoft HoloLens Mixed Reality Holographic display Voice recognition Spatial sound Gesture recognition Spatial mapping Untethered 2-3 hour battery life Copyright 2017 For Lockheed Official Martin Use Only Corporation. 22

23 Mixed Reality Fitting holographic cabinet through real door Copyright 2017 For Lockheed Official Martin Use Only Corporation. 23

24 COMITS-AR Microsoft HoloLens Can display models up to ~80,000 polygons while running on 60 FPS Larger models lag in the display How do we overcome this limitation? Image generation Constant image size per frame One image required for left and right eye per frame 720p or 1268x720 per eye Use GPU to generate left and right eye images Send these two images to HoloLens device via Wi-Fi Copyright 2017 For Lockheed Official Martin Use Only Corporation. 24

25 GPU-AR Install the Microsoft Remoting Player app Establishes a connection with the HoloLens and server with one or more GPUs The connection is made using standard Wi-Fi Receives a data stream with input from a HoloLens Renders content in a virtual holographic view Streams content frames back to the HoloLens in real-time This two-way connection allows the HoloLens to send sensory and control information to the server Gestures Voice commands Spatial mapping Server processes this information, updates the state of the application, and sends images and sound back to the HoloLens in a constant stream 64 bit application vs 32 bit More accuracy Copyright 2017 For Lockheed Official Martin Use Only Corporation. 25

26 GPU-AR Copyright 2017 For Lockheed Official Martin Use Only Corporation. 26

27 COMITS (OpenGL Based) Real-time Point-Cloud Rendering (utilizing P6000) 120 million points with sustained rendering at 60 FPS Copyright For 2017 Official Lockheed Use Martin Only Corporation. 27

28 COMITS (OpenGL Based) Real-time Point-Cloud Rendering (utilizing P6000) 120 million points with sustained rendering at 60 FPS Copyright For 2017 Official Lockheed Use Martin Only Corporation. 28

29 COMITS (OpenGL Based) Real-time Point-Cloud Rendering (utilizing P6000) 120 million points with sustained rendering at 60 FPS Copyright For 2017 Official Lockheed Use Martin Only Corporation. 29

30 COMITS (OpenGL Based) Real-time Point-Cloud Rendering (utilizing P6000) A billion points rendered Copyright For 2017 Official Lockheed Use Martin Only Corporation. 30

31 COMITS (OpenGL Based) Real-time Point-Cloud Rendering (utilizing P6000) GPU memory paging Copyright For 2017 Official Lockheed Use Martin Only Corporation. 31

32 COMITS (OpenGL Based) Future plans to view these point clouds in VR and AR Copyright For 2017 Official Lockheed Use Martin Only Corporation. 32

33 COMITS (OpenGL Based) Future plans to view these point clouds in VR and AR Overlay with CAD data Copyright For 2017 Official Lockheed Use Martin Only Corporation. 33

34 COMITS We are truly leveraging NVIDIA technology to the fullest! Apply VR and AR To Lifecycle Phases Conceptual Design Production Deployment Upgrades Apply VR and AR To Catch problems early in Conceptual Design Training Operations Maintenance Readiness Evolving 3D representation of platform Reduce Lifecycle cost Copyright For 2017 Official Lockheed Use Martin Only Corporation. 34

35 Acknowledgements The Ship Integration and Test (SI&T) Organization at LM Chris Etgen, Director of SNIC Eric Halpern, Lead Developer of COMITS-Ray Chris Crouch, Lead Developer of COMITS-VR & COMITS-AR Joshua Pacana, Lead Developer of COMITS Brady White, VR content creator NVIDIA Craig Fullman John Chaney Martin-Karl Lefrancois Stefan Radig Robert Menzel And many, many others My mentors Dr. Norm Badler, University of Pennsylvania Dr. John Weaver, West Chester University Copyright For 2017 Official Lockheed Use Martin Only Corporation. 35

36 Links to references (S7351) Applying GPU Technology to Combat System Integration and Maintenance by Rich Rabbitz Slides richard-rabbitz-applying-gpu-technology-combat-systemintegration-maintenance.pdf Recording christopher-crouch-applying-gpu-technology-to-combat-systemintegration-and-maintenance.mp4 AI Denoiser: Enhance Rendering Quality by Martin-Karl Lefrançois martin-karl-lefrancois-train-your-own-denoiser.html Copyright For 2017 Official Lockheed Use Martin Only Corporation. 36

37 Rich Rabbitz Lockheed Martin RMS Principal Member of Engineering Staff (PMES) Ship Integration and Test Copyright 2017 Lockheed Martin Corporation 37 Copyright 2017 Lockheed Martin Corporation.

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