State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

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1 State Of The Union.. Past, Present, And Future Of Wearable Glasses Salvatore Vilardi V.P. of Product Development Immy Inc. Salvatore Vilardi Mobile Monday October

2 Outline 1. The Past 2. The Present 3. The Future 4. AR and VR Use Cases 5. Immy Inc. Salvatore Vilardi Mobile Monday October

3 Outline 1. The Past 2. The Present 3. The Future 4. AR and VR Use Cases 5. Immy Inc. Salvatore Vilardi Mobile Monday October

4 The HMD concept is not new Television eyeglasses, Hugo Gernsback, noted inventor, author, publisher, futurist and the creator of the modern science fiction genre wears a TV visor mock-up to illustrate something he thought would be invented in the coming years. Salvatore Vilardi Mobile Monday October

5 The Pioneers ( ) Morton Heilig: Sensorama Machine (1957) Philco Headsight HMD (1961) Television system for remote surveillance Tv Helmet (1967) 5 Salvatore Vilardi Mobile Monday October

6 Early Days ( ) The Sword of Damocles (1968) Wearcomp 1 (1980) Nasa Ames Virtual Reality Experiment (1995) Eyetap Digital Eyeglass- Steve Mann (1999) Salvatore Vilardi Mobile Monday October

7 Outline 1. The Past 2. The Present 3. The Future 4. AR and VR Use Cases 5. Immy Inc. Salvatore Vilardi Mobile Monday October

8 Presently, Head Mounted Displays (HMDs) or Smart Glasses are emerging as the next computing platform Source: Digi-Capital 8 Salvatore Vilardi Mobile Monday October

9 Smart eyewear and AR/VR headsets Smart eyewear: An extension of glasses AR headsets: An extension of computers VR headsets: An extension of gaming consoles Google Glass Microsoft Hololens Oculus Rift Source: Microsoft 9 Salvatore Vilardi Mobile Monday October

10 AR/VR innovation drivers as of Q4/2015 Source: Digi-Capital Salvatore Vilardi Mobile Monday October

11 Current smart glass consumer offerings Source: Digi-Capital Salvatore Vilardi Mobile Monday October

12 Issued US AR Patents and Applications as of 11/2015 Source: Microsoft Salvatore Vilardi Mobile Monday October

13 The NYT experiment brought VR to 1.3 homes one Sunday morning (November 2015) Salvatore Vilardi Mobile Monday October

14 Outline 1. The Past 2. The Present 3. The Future 4. AR and VR Use Cases 5. Immy Inc. Salvatore Vilardi Mobile Monday October

15 There must be a solution to merge all three functions into a single headset Source: Microsoft Salvatore Vilardi Mobile Monday October

16 Looking Ahead: What are the problems remaining to be solved for AR headsets 1. Battery Life 2. Size and Weight 3. Low Latency 4. Angular resolution over large FOV 5. Gaze Tracking 6. Hard Edge Occlusion 7. Distortion and Chromatic Spread 8. Focus / Vergence Disparity 9. Depth Mapping and Gesture Sensing 10. Haptics 11. Motion Sickness Salvatore Vilardi Mobile Monday October

17 Untethered Headset and inside-out sensors must be included in future headsets.. Salvatore Vilardi Mobile Monday October

18 Outline 1. The Past 2. The Present 3. The Future 4. AR and VR Use Cases 5. Immy Inc. Salvatore Vilardi Mobile Monday October

19 AR use cases in Enterprise Source: Microsoft Salvatore Vilardi Mobile Monday October

20 Implementation Examples: engineering, supply chain management, public service Salvatore Vilardi Mobile Monday October

21 AR Headset: A productivity tool for home and office Source: Microsoft Salvatore Vilardi Mobile Monday October

22 Simulation and Teaching Implementations Source: Microsoft *Pictures do not reflect actual view in goggles. Salvatore Vilardi Mobile Monday October

23 Medical Field Implementations: Doctor/Patient relation, Surgery Source: Goldman Sachs Global Investment Research Salvatore Vilardi Mobile Monday October

24 Sports and Leisure Salvatore Vilardi Mobile Monday October

25 Gaming / Entertainment / Social Salvatore Vilardi Mobile Monday October

26 Outline 1. The Past 2. The Present 3. The Future 4. AR and VR Use Cases 5. Immy Inc. Salvatore Vilardi Mobile Monday October

27 IMMY BACKGROUND IMMY is the developer of the world s most technologically advanced, AR/VR glasses that are enabled by its unique and patented optical technology Natural Eye Optics TM Our immersive computing platform delivers an immersive and natural 3D Virtual Reality AND Augmented Reality experience that will forever change the way in which people WORK, LEARN, and PLAY. Founded in 2003 and is based in Troy, MI. After years of pioneering research has developed a revolutionary & patented optical technology the Natural Eye Optics (N.E.O.) N.E.O. and other key IMMY innovations are enabling the development of Human- Centric products that are unmatched in their functionality, form, and value First product, IMMY NEO ic60, will ship to initial customers and partners in Q4/16. 3 Salvatore Vilardi Mobile Monday October

28 What makes us special: Proprietary Natural Eye Optics (N.E.O) N.E.O is a lens-less imaging system that replicates human vision and enables a most immersive, natural, and comfortable VR/AR experience. No eye strain or eye fatigue, even with extended use Natural 3D Experience Optical See-Through Mobile & Wearable Low Cost & Mass Producible Enables the development of Multiple AR & VR Products No Accommodation/Convergence Conflict Large Field of View (Capable of delivering 120 with partial overlap) Highly efficient & low power *Multiple Patents issued and Pending Enable the development of multiple product SKUs Salvatore Vilardi Mobile Monday October

29 THE RESULT Comfort, Performance, and Price are the hallmarks of great hardware. The IMMY NEO ic60 is the first, large field of view AR and VR platform, that transports the user into a limitless new world. IMMY is set to launch immersive computing devices that deliver immersive, natural and comfortable VR & AR experiences in a light-weight, and mobile form-factor. IMMY NEO ic60 LEARN, WORK, PLAY,..SHOP Salvatore Vilardi Mobile Monday October

30 IMMY s TECHNOLOGIES Natural Eye Optics Our unique Natural Eye Optics (N.E.O) technology (multiple patents issued and in process) is enabling IMMY to develop products with a Large FoV, unparalleled eye comfort, and a light weight form-factor Intelli-Tint Unique variable transmission technology that enables auto translucency control and addressable delivery of VR and AR applications and photorealistic mixed reality NUI & EEM Innovative UI/UX coupled with Efficient Environmental Mapping (EEM) technologies and methodologies that deliver an organic/natural and compelling user experience icos Rich SDK, Run Time Operating System, End User Authoring Tools, and App Store allowing 3 rd Party Developers to Build & Sell Applications Salvatore Vilardi Mobile Monday October

31 Product Roadmap NEO ic60: (Dev Kits: Q2/16) NEO xvr: (Dev Kits: Q3/16) NEO ic40: (Dev Kits: 2018) Launch the Era of Immersive Computing: Delivering the Ultimate 3D VR Experience: Enabling Immersive Computing: Anytime, Anywhere Large FoV (60 ) & < 4oz Single AR/VR Platform Auto transmission control with addressable occlusion AR tracking cameras/sensors IMMY icos & SDK Powerful Mobile computing & connectivity platform Unique wrist controller & Eye-tracking, and support for voice & gestures Massive FoV (90 ) & < 6oz Full HD per Eye (4K system) Open Platform: Plugs into any HDMI source Translucency control for user comfort & safety VR tracking sensors/camera IMMY VR SDK Premium Audio Headphones Light weight, Oakley sunglasses like AR/VR form factor (<3oz) 40 + FoV Auto transmission control with addressable occlusion Powerful Mobile computing & connectivity platform AR tracking cameras/sensors IMMY icos & SDK Unique wrist controller & eye-tracking, and support for voice & gestures Target Use Cases: Productivity & Efficiency Training, Simulation & Education AR/VR Gaming 3D/2D Entertainment Target Use Cases: VR Gaming 3D/2D Entertainment Training & Simulation Target Use Cases: Social Networking/Mobile Consumer AR Gaming/E-Commerce Productivity & Efficiency Salvatore Vilardi Mobile Monday October

32 Developer Engagement Program Software Development Kit Software documentation: Wiki site, tutorials, lessons Development Tools Online community support/discussion venue In person trainings 1-2 day roadshows Software demonstrations, hardware exhibitions, executive introductions to AR Broad Reach Engagement online chat support on-site technical support Hackathons online demos Marketing/conference demos Dedicated support Phone support Salvatore Vilardi Mobile Monday October

33 Thank You Salvatore Vilardi Salvatore Vilardi Mobile Monday October

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