Design and Technology Key stage aims
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- Nathaniel Baker
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1 Design and Technology Key stage aims The key aims for pupils within key stage 1 in terms of design and technology are to: Design: design purposeful, functional, appealing products for themselves and other users based on design criteria generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology Make: select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics Evaluate: explore and evaluate a range of existing products evaluate their ideas and products against design criteria Technical knowledge: build structures, exploring how they can be made stronger, stiffer and more stable explore and use mechanisms [for example, levers, sliders, wheels and axles], in their The key aims for pupils within key stage 2 in terms of design and technology are to: Design: use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design Make: select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
2 select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities Evaluate: investigate and analyse a range of existing products evaluate their ideas and products against their own design criteria and consider the views of others to improve their work understand how key events and individuals in design and technology have helped shape the world Technical knowledge: apply their understanding of how to strengthen, stiffen and reinforce more complex structures understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] apply their understanding of computing to program, monitor and control their
3 Useful Vocabulary: A Aesthetics Analysis Accurate Annotate Advise B Batch production Brainstorming Brand Being safe C CAD CAM Client Conductivity Corrosion Consumer Computer Cut Create Cooking Communication D Design Design brief Development Ductility Durability Develop draw E Ergonomics Evaluation Evaluate equipment F Feedback Flexibility Function finish G Graphics H hammer I image installation investigation ingredient J join K kiln L latex paint linseed oil low-relief M Malleable Media Manufacturer Market research Mass production Model Make Mock-up Mechanism O One off production P paint palette palette knife paper pen pencil photo photograph pottery pounce primary colour patent pattern planning product designer prototype product problem solving Q Quality assurance Quality control Questionnaire R Ruler Recycle Reduce Refuse Repair Research Retailer Rethink Reuse Recipe resilience S scale sketch solvent stone stonecutting style shelf life strength sustainable structure self motivation T template tools t-square tube turpentine tensile strength testing toughness teamwork U undertone V varnish video visual W wax wood wood carving woodcut print wood engraving
4 Year group Activities in each year group: Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 1 Healthy and varied diet - prepare dishes. Select from and use a wide range of materials and components. 2 Origins of Food Food Tasting Origins of Food Healthy Meals Following Recipes 3 Make porridge Design, make and evaluate a Roman Shield/helmet 4 Models of Anglo- Saxon homes, clay charms. Food How healthy was an Anglo-Saxon diet? make bread/viking flatbread. Healthy and varied diet - prepare dishes. Evaluate existing Materials and components Tools and equipment to perform practical tasks Design products Exploring Mechanisms Constructing Moving Models Understanding Where Food Comes From Design and Make Souvenirs Models of London Landmarks Build a sturdy shelter Design, make and evaluate dreamcatchers and totem poles Design based on design criteria Evaluate existing Explore and use mechanisms. Communicate ideas. Evaluate against design criteria. Mechanisms Structures Healthy eating Design and prepare a sandwich based on market research. Build structures. Select and use a wide range of materials and components. Finger Puppets Design and make sweet packaging. Sensory analysis of fruit Prepare own smoothie 5 Design and make a Tudor puppet Design and make a car using pulleys and gears. Annotated diagrams 6 - Bothal 7 - Central Cooking food that would have been served on the Titanic Cooking food that would have been served on the Titanic Design a coat for a beebot travelling around Antarctica. Design a coat for a beebot travelling around Antarctica. Fashion - design and decorate bag Fashion - design and decorate bag Prepare mexican street food Prepare mexican street food
5 Progression map: Year Autumn Spring Summer group 1 Food product linked to topic Construction or sheet material product linked to topic Cut, peel, grate and chop ingredients. Measure and weigh food items. Fold, tear and cut paper/card. Roll paper to create tubes. Cut along lines curved and straight. Curl paper. Begin to create basic designs. Colour fabrics using fabric paints, printing, painting etc. Cut out shapes using a template Join fabrics using running stitch, glue, staples, over sewing and tape. Decorate fabrics with buttons, beads, sequins, braids and ribbons. 2 Food product linked to topic Cut, peel, grate and chop ingredients. Measure and weigh food items. 3 Food product linked to topic Follow instructions. Join and combine a range of ingredients (for example snack foods). Measure and weigh food items Sheet materials product linked to topic Fold, tear and cut paper/card. Roll paper to create tubes. Cut along lines curved and straight. Curl paper. Use a hole punch. Insert paper fasteners for linkages. Create hinges. Use simple pop-ups. Investigate strengthening sheet materials. Investigate joinings. Sheet materials product linked to topic Cut slots and internal shapes. Use lolly sticks/cards to make levers and linkages. Use linkages to make movement larger or more varied. Use and explore more complex popups. Create nets. Colour fabrics using fabric paints, printing, painting etc. Cut out shapes using a template. Join fabrics using running stitch, glue, staples, over sewing and tape. Decorate fabrics with buttons, beads, sequins, braids and ribbons. Understand seam allowance. Join fabrics using running stitch, over sewing and back stitch. Explore fastenings and recreate some (for example sew on buttons and make loops). Produce a prototype using J cloths. Use appropriate decoration techniques (for example appliqué). Create a simple pattern.
6 4 Food product linked to topic Follow instructions. Join and combine a range of ingredients (for example snack foods). Measure and weigh food items. 5 Create 3D products using pattern pieces and seam allowance. Understand pattern layout. Decorate textiles appropriately, often before joining components. Pin and tack fabric pieces together. Join fabrics using over sewing, back stitch and blanket stitch. Combine fabrics to create more useful properties. 6 Food product linked to topic Select and prepare foods for a particular purpose Weigh and measure using scales Cut and shape ingredients using appropriate tools and equipment (for example grating). Join and combine food ingredients appropriately (for example beating, rubbing in). Decorate appropriately. Understand seam allowance. Join fabrics using running stitch, over sewing and back stitch. Explore fastenings and recreate some (for example sew on buttons and make loops). Produce a prototype using J cloths. Use appropriate decoration techniques (for example appliqué). Create a simple pattern. Food product linked to topic Select and prepare foods for a particular purpose. Weigh and measure using scales. Cut and shape ingredients using appropriate tools and equipment (for example grating). Join and combine food ingredients appropriately (for example beating, rubbing in). Decorate appropriately. Construction product linked to topic Use a bradawl to mark hole positions Use a hand drill Cut strip wood, dowel, square section wood accurately Join materials Incorporate a motor and a switch into a model Control a model using an ICT program Computing link Construction materials product linked to topic Incorporate a circuit with a bulb or buzzer into a model. Science link Create shell or frame structures, strengthen frames with diagonal struts. Make structures more stable by giving them a wider base. Prototype frame and shell structures Measure and mark square selection, strip and dowel. Use glue gun under supervision. Sheet materials product linked to topic Cut slots. Cut accurately and safely to a marked line. Join and combine materials with temporary, fixed or moving joinings. Use a craft knife, cutting mat and safety ruler under one to one supervision. Choose an appropriate sheet material for the purpose. Create 3D products using pattern pieces and seam allowance Understand pattern layout Decorate textiles appropriately, often before joining components Pin and tack fabric pieces together Join fabrics using over sewing, back stitch and blanket stitch Combine fabrics to create more useful properties
7 Use a cam to make an up and down mechanism Build a framework using a range of materials Use a glue gun under supervision Spiritual Subject: D.T Moral Social D.T supports spiritual development by allowing pupils the opportunity to exercise imagination, inspiration, intuition and insight through creativity and risk taking in analysing, designing and manufacturing a range of It instils a sense of awe, wonder and mystery when studying the natural world or human achievement. Encouraging creativity allows pupils to express innermost thoughts and feelings and to reflect and learn from reflection, for example, asking why?, how? and where?. D.T supports moral development by raising awareness of the moral dilemmas by encouraging pupils to value the environment and its natural resources and to consider the environmental impact of everyday It educates pupils to become responsible consumers. D.T Supports social development by providing opportunities to work as a team, recognising others strengths and sharing equipment. Design Technology promotes equality of opportunity and provides an awareness of areas that have gender issues e.g. encouraging girls to use equipment that has been traditionally male dominated. Cultural D.T supports cultural development by encouraging children to reflect on ingenious products and inventions, the diversity of materials and ways in which design technology can improve the quality of life. It investigates how different cultures have contributed to technology and reflects on products and inventions, the diversity of materials and ways in which design can improve the quality of our lives.
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