Explorations in XR Creation Tools

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1 Explorations in XR Creation Tools Ashley Pinnick Technical Artist, Tilt Google Amy DiGiovanni Software Engineer, Unity Technologies Dylan Urquidi Senior Software Engineer & Creative Technologist, Unity Technologies Agatha Yu Lead Product Designer, Oculus

2 XR X is a variable Reality-virtuality continuum proposed by Milgram et al. in Augmented reality: a class of displays on the reality-virtuality continuum

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27 Amy DiGiovanni she/her Software Engineer at Unity

28 XR in Unity Labs

29 EditorXR ( EXR )

30 Carte Blanche

31 Mixed Reality Research

32 Platform-agnostic XR creation tools

33 So many devices

34 So many capabilities 6DoF Tracking Brain Electrical Activity Plane Finding Button & Axis Point Cloud 3DoF Tracking Hand Tracking Face Tracking 3D Object Tracking

35 Functionality injection Adaptability and swappability Complete decoupling of systems Interfaces that declare what functionality they use Interfaces that declare what functionality they provide Top-level system hooks up everything Nothing relies on specific hardware Facilitates rapid iteration

36 Functionality injection Unite Europe Let s build an EditorVR tool together!

37 Accessibility and personalization

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39 Controllers in EditorXR

40 Locomotion options in EditorXR Crawl Fly Blink

41 Why not both? No one right way to be intuitive Provide multiple ways to do the same thing Accessibility and personalization should not be an afterthought Growth and idea generation can only happen with a diversity of minds

42 Mixed Reality explorations in Unity Labs

43 Mixed Reality Virtual and physical realities Semantic awareness of the environment

44 Semantic authoring for MR You don t know what environment a user is in I only know how to sit on chairs.

45 Semantic authoring for MR Semantic traits ( A chair is sittable ) Conditions ( Play animation when something sittable is found ) Fallback functionality ( No chair, but I can sit on a couch ) sittable sittable

46 In conclusion: XR necessitates adaptability Adaptable to hardware Adaptable to users Adaptable to environments

47 Thank you! Amy

48 Dylan Urquidi Creative Technologist at

49 Noumenal Design In XR

50 Noumenon (ˈno oməˌnän) *A thing in itself, as distinguished from a phenomenon or thing as it appears *The object, itself inaccessible to experience *The waves that make the song, the quarks that make up matter, etc

51 Design for blended multi-xr sessions (Transition from VR, to AR/MR, and beyond)

52 Noumenal design is meant to cover the XR spectrum VR, MR+AR, BCI, gesture, voice, etc. HMD s, glasses, phones, radar(soli), touch(jacquard ) VR to MR blended transition support Sustain user input continuity as XR states transition from one to the other (including opacity+ui changes) Architecture handling realtime input type changes Future-proof your systems architecture Support persons with disabilities Support cultural, social, ergonomic customization

53 Facilitating continuous synthesis of context, input, style, culture, ergonomics

54 Phenomenal UX Design + Engineering Industrial Design Architecture Fashion UI & more

55 Support different & multiple UI & input means for each XR subset (VR/AR/MR)

56 Support blending between opaque(vr) & transparent(mr) states

57 UX handoffs/changes on a per-user & per-app basis

58 Now just sprinkle on a little Machine learning magic ;-)

59 Machine Learning: Design ML informed system architecture

60 Utilize ML to optimize for the most ergonomically ideal flow, for a given session duration, disability, etc.

61 Embrace the AI (or else ;-) (TODO: add totally not creepy pic of our (near)future robot overlords on this slide)

62 Potential outcomes Designer s transition into role of curator Allow for ML to be trained on individual design/ux styles/flows Architecture that empowers machine learning to inform entire userflows, while dynamically swapping input types Benefit from UX optimizations that ML identifies/suggests Handle for input+ux flows as contexts blend Better support for dynamically generated narratives

63 labs.unity.com Dylan Urquidi / dylanu@unity3d.com / DU3D.org

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