Harry Plummer KC BA Digital Arts. Virtual Space. Assignment 1: Concept Proposal 23/03/16. Word count: of 7
|
|
- Octavia Elliott
- 5 years ago
- Views:
Transcription
1 Harry Plummer KC39150 BA Digital Arts Virtual Space Assignment 1: Concept Proposal 23/03/16 Word count: of 7
2 REVRB Virtual Sampler Concept Proposal Main Concept: The concept for my Virtual Space idea REVRB is to create a virtual Reality version of a Music Sampler that will allow users to interact with, and make music whilst also allowing them to see visually the sounds that they are playing. A Sampler is an electronic device that is used in both live performance and production and allows the user to pre load different sounds and samples into each of the triggers or pads and then play them back live with different effects and filters applied. REVRB logo I want to allow users to select and pre-load a range of different sounds and samples into a bank that they will then be able to go through and pick what they want to play like an actual sampler and then give them the ability to loop and record themselves playing as well as allow them to swap samples out on the fly. I want to present this in a virtual 3D environment with the use of a VR headset like the Oculus Rift as well as with motion controls enabled by hardware like the Xbox Kinect Sensor all of which will help make the user feel immersed in the music and the space around them as it reacts and changes to the different sounds that are being played. It will be presented as a 3D black room with 10 different coloured glowing cubes that are arranged in a semi circle around the user, the cubes will act as the buttons that are seen on a real sampler and the user will press them in any order to trigger a different sound. Each cube will be assigned with a different type of sample including from left to right a Kick, Snare, Clap, Hi-Hat 1, Hi-Hat 2, Percussion, Bass, Stab 1, Stab 2 and FX. When each sound is played it will also trigger a visual cue along with the audio, from behind each cube there will be a column that will light up depending on the velocity that the cube is hit which as well as how loud the sample being played is, if the sound has been looped then the visual cue will continue to keep happening. 2 of 7
3 Concept of cubes How It Works: The user can then choose from the 10 different types of sound which one they want to change by clicking the samples name located above each of the cubes, once selected a drop down list will appear with various different versions of the selected sound enabling the user to change and customize the experience to their preference. For instance if the user wants to change the kick sound they will highlight Kick which will then show a list of other kicks that can be chosen instead. This can be done for all 10 sounds giving the user variety and choice. Next to each of these cubes there is a volume slider to increase of decrease that specific sound and a loop button so that the user can loop a certain sound that they are currently playing to either ¼, ½, 1, 4, 8, 16 and 32 bars. The user can then also bring up a menu which will enable the them to assign different filters and effects to each of the 10 main sounds including Hi and Lo pass filters, Reverb, echo, pitch shift and many more. The user is then also able to start recording what they are currently playing by simply selecting the record option that is available in the menu. Once recorded this will then be saved as an audio file that the user can go back and listen to at any time. The menu also has options for selecting a Beats Per Minute as well as a metronome, which will make it easier for people to use this virtual sampler, as they will be able to keep in time and set the BPM to the kind of music that they want to make. 3 of 7
4 Menu Concept Concept of menu and user interface The Software And Hardware: When it comes to creating my idea I will need to use various different software in order to be able to achieve my final goal, I will be mainly using Unreal Engine which is a program used to create and develop mainly games and interactive encounters to build the experience as it allows for a lot of flexibility and will allow for me to achieve everything that I want to include within my concept, the interaction with objects, the implementation of sound, and the visuals of the Menus and User Interface. Unreal Engine will also make it easier for me to include VR functions as it already has settings built into it to help set it up. Finally Unreal Engine also allows for Xbox Controller support and motion controls with the Xbox Kinect allowing me to achieve everything that I set out to do. I am also fairly familiar with the software already having had to use it for previous projects. 4 of 7
5 Graph to show the steps of using REVRB VR Headset: The main aspect of my VR Sampler is that the user will have to use a Virtual Reality headset meaning that the user can look around and feel like they are somewhere else. For my project I will be using the Oculus Rift VR Headset as Unreal Engine 4 has integration with different VR headsets, in order to enable the Oculus to work the Oculus Runtime (Oculus, 2016) software must first be installed and the headset must be configured, once done however the Oculus Rift will work in Unreal engine and mean that my idea will allow the user to feel more immersed in the 3D environment. Motion Controls: With the controls for REVRB I have decided to have two different ways for people to control it, the first being motion controls with gestures used in order to trigger the samples, this will be achieved via using the Xbox Kinect 2 which will allow the user to use their hands to hit the shapes. In order to get Kinect working I will need to use Kinect 4 unreal (Unreal Engine, 2015) which will enable the Kinect 2 Sensor to work with Unreal Engine 4. Non-motion Controls: Along with motion controls I also want to allow for non motion controls for when users don t have access to a Kinect sensor, to do this I will use an Xbox Controller which again can be used with Unreal Engine 4 straight out of the box, In order to make the Xbox Controller work with REVRB I will map each of the 10 cubes to different buttons on the controller and then split the menu controls up so that via the start button on the controller which will allow for use of features like the Volume, BPM, metronome, looping, recording features and effects and filters. 5 of 7
6 Non-Motion Controls Diagram Why I want to make a virtual sampler One of the main reasons I want to create a Virtual Music Sampler is the challenge of trying to take something that exists in the real world and creating a digital version of it. Not only that, taking something into the digital and virtual world will allow me to expand upon just a normal sampler as I will be able to add visuals that effect the environment around the user that will change as they interact with the Virtual devices. However most virtual experiences are more to do with imagery and transporting you to places you could never go to in real life, whilst REVRB does include visuals I want to focus on creating experiences based around sound and that allows the user to interact with it in an environment that changes to their input. Uses: REVRB could be used in various different ways, first I m designing it to be simple and easy to use so that anyone can pick it up and start making music in their own home. It could be used for live performance by music artists at gigs and festivals in which it could be displayed on large screens behind the performer. And it could also be used in schools mainly for music lessons but it also has the potential to be used in a cross curriculum way with subjects such as art, dance and drama. I feel that the VR at this current time is lacking music integration, only over the last two to three years have companies and individuals started to see music as a main focus when it comes to virtual reality and that is why I feel something like REVRB would work really well. 6 of 7
7 Bibliography: Oculus (2016). Downloads. [Online] Available from: [Accessed: 6 th March 2016]. Unreal Engine (2015). Kinect 4 Unreal Introduction By Opaque Multimedia in Blueprints. [Online] Available from: [Accessed: 12 th March 2016]. 7 of 7
Team Breaking Bat Architecture Design Specification. Virtual Slugger
Department of Computer Science and Engineering The University of Texas at Arlington Team Breaking Bat Architecture Design Specification Virtual Slugger Team Members: Sean Gibeault Brandon Auwaerter Ehidiamen
More informationCONTENTS JamUp User Manual
JamUp User Manual CONTENTS JamUp User Manual Introduction 3 Quick Start 3 Headphone Practice Recording Live Tips General Setups 4 Amp and Effect 5 Overview Signal Path Control Panel Signal Path Order Select
More informationPlease note that this tutorial contains references to other chapters in the book!
Beat Making On The MPC500 Example Tutorial - Chopping Breaks Thank you for downloading the free sample chapter of Beat Making on the MPC500 by MPC-Tutor. This excerpt is taken from the Manipulating Drums
More informationGetting Started. Pro Tools LE & Mbox 2 Micro. Version 8.0
Getting Started Pro Tools LE & Mbox 2 Micro Version 8.0 Welcome to Pro Tools LE Read this guide if you are new to Pro Tools or are just starting out making your own music. Inside, you ll find quick examples
More informationInspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook
Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl Workbook Scratch is a drag and drop programming environment created by MIT. It contains colour coordinated code blocks that allow a user to build up instructions
More informationMidi Fighter 3D. User Guide DJTECHTOOLS.COM. Ver 1.03
Midi Fighter 3D User Guide DJTECHTOOLS.COM Ver 1.03 Introduction This user guide is split in two parts, first covering the Midi Fighter 3D hardware, then the second covering the Midi Fighter Utility and
More informationUser Guide ios. MWM - edjing, 54/56 avenue du Général Leclerc Boulogne-Billancourt - FRANCE
User Guide MWM - edjing, 54/56 avenue du Général Leclerc 92100 Boulogne-Billancourt - FRANCE Table of contents First Steps 3 Accessing your music library 4 Loading a track 8 Creating your sets 10 Managing
More informationPracticing with Ableton: Click Tracks and Reference Tracks
Practicing with Ableton: Click Tracks and Reference Tracks Why practice our instruments with Ableton? Using Ableton in our practice can help us become better musicians. It offers Click tracks that change
More informationDrum Beat Construction by Eddie Bazil 1
Drum Beat Construction by Eddie Bazil 1 Drum Beat Construction: Demo Chapter This is an excerpt taken from Eddie Bazilʼs book, ʻDrum Beat Constructionʼ. To download the complete book with all audio examples,
More informationVIRTUAL MUSEUM BETA 1 INTRODUCTION MINIMUM REQUIREMENTS WHAT DOES BETA 1 MEAN? CASTLEFORD TIGERS HERITAGE PROJECT
CASTLEFORD TIGERS HERITAGE PROJECT VIRTUAL MUSEUM BETA 1 INTRODUCTION The Castleford Tigers Virtual Museum is an interactive 3D environment containing a celebratory showcase of material gathered throughout
More informationIf you have just purchased Solid State Symphony, thank-you very much!
If you have just purchased Solid State Symphony, thank-you very much! Before you do anything else- Please BACK UP YOUR DOWNLOAD! Preferably on DVD, but please make sure that it s someplace that can t be
More informationWhat s in this free demo? In this free excerpt from Beat Making on the MPC500 we ve included the chapter Chopping Breakbeats where you ll learn how to slice up a break to create your own drum kits and
More informationStudents: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld
Students: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld Table of contents Background Development Environment and system Application Overview Challenges Background We developed
More informationMixing Template & Organization
Tim van Doorne // heroic.academy Mixing Template & Organization Step-by-step checklists Thanks for reading the article and downloading these checklists - get ready to become more productive in your mixing
More informationAssignment 5: Virtual Reality Design
Assignment 5: Virtual Reality Design Version 1.0 Visual Imaging in the Electronic Age Assigned: Thursday, Nov. 9, 2017 Due: Friday, December 1 November 9, 2017 Abstract Virtual reality has rapidly emerged
More informationGetting Started. Pro Tools LE & Mbox 2 Pro. Version 8.0
Getting Started Pro Tools LE & Mbox 2 Pro Version 8.0 Welcome to Pro Tools LE Read this guide if you are new to Pro Tools or are just starting out making your own music. Inside, you ll find quick examples
More informationRecord your debut album using Garageband Brandon Arnold, Instructor
Record your debut album using Garageband Brandon Arnold, Instructor brandon.arnold@nebo.edu Garageband is free software that comes with every new Mac computer. It is surprisingly robust and can be used
More informationUsing the Rift. Rift Navigation. Take a tour of the features of the Rift. Here are the basics of getting around in Rift.
Using the Rift Take a tour of the features of the Rift. Rift Navigation Here are the basics of getting around in Rift. Whenever you put on your Rift headset, you're entering VR (virtual reality). How to
More informationGetting Started Pro Tools M-Powered. Version 8.0
Getting Started Pro Tools M-Powered Version 8.0 Welcome to Pro Tools M-Powered Read this guide if you are new to Pro Tools or are just starting out making your own music. Inside, you ll find quick examples
More informationImmersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019
Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky
More informationPower User Guide MO6 / MO8: Recording Performances to the Sequencer
Power User Guide MO6 / MO8: Recording Performances to the Sequencer The Performance mode offers you the ability to combine up to 4 Voices mapped to the keyboard at one time. Significantly you can play
More informationnew product guide 2012
new product guide 2012 AMPDOCK Multi-Effects Guitar Processor for ipad The first professional guitar processor to use ipad or ipad 2 for signal processing Works with virtually any ipad app for performance
More informationLesson Plans Contents
2 Lesson Plans Contents Introduction... 3 Tuning... 4 MusicPlus Digital Checklist... 5 How to use MusicPlus Digital... 6 MPD Mnemonics explained... 7 Lesson 1 - Learn the Ukulele... 8 Lesson 2 - Strings...
More information2018 Music Technology. National 5. Finalised Marking Instructions
National Qualifications 2018 2018 Music Technology National 5 Finalised Marking Instructions Scottish Qualifications Authority 2018 The information in this publication may be reproduced to support SQA
More informationUnreal Studio Project Template
Unreal Studio Project Template Product Viewer What is the Product Viewer project template? This is a project template which grants the ability to use Unreal as a design review tool, allowing you to see
More informationZero-G TOTAL DANCE REFILL
Zero-G TOTAL DANCE REFILL - LISTING OF CONTENTS (Note: Items appear in a different order on the product itself) TOTAL DRUM & BASS Refill 150-BPM Rex 2 10 155-BPM Rex 2 18 160-BPM Rex 2 225 165-BPM Rex
More informationOculus Rift Development Kit 2
Oculus Rift Development Kit 2 Sam Clow TWR 2009 11/24/2014 Executive Summary This document will introduce developers to the Oculus Rift Development Kit 2. It is clear that virtual reality is the future
More informationETHERA EVI MANUAL VERSION 1.0
ETHERA EVI MANUAL VERSION 1.0 INTRODUCTION Thank you for purchasing our Zero-G ETHERA EVI Electro Virtual Instrument. ETHERA EVI has been created to fit the needs of the modern composer and sound designer.
More informationProject Two - Building a complete song
Project Two - Building a complete song Objective - Our first project involved building an eight bar piece of music and arranging it for three backing instruments. In this second project we will consider
More informationBefore You Start. Program Configuration. Power On
StompBox is a program that turns your Pocket PC into a personal practice amp and effects unit, ideal for acoustic guitar players seeking a greater variety of sound. StompBox allows you to chain up to 9
More informationMusic Production. Summer Music Technology - Day 1. July 8, 2013
Music Production Summer Music Technology - Day 1 July 8, 2013 1 Introduction In this activity we will cover the basics of music production using the popular digital audio workstation (DAW) GarageBand for
More informationLisa Zahray 2/3/ UAP Final Report Supervisor: Eran Egozy. Exploration of Music Composition in Virtual Reality
Lisa Zahray 2/3/2017 6.UAP Final Report Supervisor: Eran Egozy Abstract Exploration of Music Composition in Virtual Reality Virtual reality (VR) is a new technology with many aspects that have yet to be
More informationWhen you load GarageBand it will open a window on your desktop that will look like this:
itongue: Our Multilingual Future -Grundtvig Partnership Project Instructions for use of Garageband software in preparing audio clips for decoded products. GarageBand automatically comes on Mac computers
More informationVirtual Universe Pro. Player Player 2018 for Virtual Universe Pro
Virtual Universe Pro Player 2018 1 Main concept The 2018 player for Virtual Universe Pro allows you to generate and use interactive views for screens or virtual reality headsets. The 2018 player is "hybrid",
More informationDeveloping Technique. Let s look first at the left and right hand positions on the instrument.
Developing Technique In this Technique lesson we are going to look at some postural positions to help you play your bass as naturally as possible. Playing with a good posture is not only good for your
More informationOverview. The Game Idea
Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is
More informationUse Virtual Wellington at events, trade shows, exhibitions, to train agents, as an educational tool and in your recruitment process.
Virtual Wellington Guidelines About Virtual Wellington is a world first gamified VR city experience that allows people to immerse themselves in Wellington without getting on a plane. Available for free
More informationThe purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners.
MAP MAKER GUIDE 2005 Free Radical Design Ltd. "TimeSplitters", "TimeSplitters Future Perfect", "Free Radical Design" and all associated logos are trademarks of Free Radical Design Ltd. All rights reserved.
More informationVOCAL FX PROJECT LESSON 9 TUTORIAL ACTIVITY
LESSON 9 TUTORIAL REQUIRED MATERIALS: VOCAL FX PROJECT STUDENT S GUIDE NAME: PERIOD: TEACHER: CLASS: CLASS TIME: Audio Files (Pre-recorded or Recorded in the classroom) Computer with Mixcraft Mixcraft
More informationAmple China Pipa User Manual
Ample China Pipa User Manual Ample Sound Co.,Ltd @ Beijing 1 Contents 1 INSTALLATION & ACTIVATION... 7 1.1 INSTALLATION ON MAC... 7 1.2 INSTALL SAMPLE LIBRARY ON MAC... 9 1.3 INSTALLATION ON WINDOWS...
More informationFingerpick Manual. Main Page
Fingerpick Manual Congratulations on your purchase of Realitone s Fingerpick! Ready to get started? It s easy enough, just play the notes on the blue keys, or play codes on the upper octave green keys.
More informationModaDJ. Development and evaluation of a multimodal user interface. Institute of Computer Science University of Bern
ModaDJ Development and evaluation of a multimodal user interface Course Master of Computer Science Professor: Denis Lalanne Renato Corti1 Alina Petrescu2 1 Institute of Computer Science University of Bern
More informationCONCEPT- An Introduction to the SDS 9
CONCEPT- An Introduction to the SDS 9 The SDS 9 is a 5-drum kit, comprising bass, snare and 3 tom-toms, triggering up to 40 complete "drum kits" (20 factory and 20 programmable presets). Hitting a specific
More informationExtreme Environments
Extreme Environments Extreme Environments is a unique sound design tool that allows you to quickly and easily create dense and complex ambiences, ranging from musical pads through to realistic room tones
More informationPLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING.
PLEASE NOTE: EVERY ACTIVITY IN THIS SECTION MUST BE SAVED AS A WAV AND UPLOADED TO YOUR BOX.COM FOLDER FOR GRADING. Multitrack Recording There will often be times when you will want to record more than
More informationConnect and power up. Adjusting the Wavedrum
Korg s Wavedrum Dynamic Percussion Synthesizer has returned! With a combination of powerful synthesis and deep expressiveness, the Wavedrum is an instrument that can open new doors for your playing. Here
More informationa. the costumes tab and costumes panel
Skills Training a. the costumes tab and costumes panel File This is the Costumes tab Costume Clear Import This is the Costumes panel costume 93x0 This is the Paint Editor area backdrop Sprite Give yourself
More informationOculus Rift Getting Started Guide
Oculus Rift Getting Started Guide Version 1.7.0 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.
More informationHelm Manual. v Developed by: Matt Tytel
Helm Manual v0.9.0 Developed by: Matt Tytel Table of Contents General Usage... 5 Default Values... 5 Midi Learn... 5 Turn a Module On and Of... 5 Audio Modules... 6 OSCILLATORS... 7 1. Waveform selector...
More informationFLEXLINK DESIGN TOOL VR GUIDE. documentation
FLEXLINK DESIGN TOOL VR GUIDE User documentation Contents CONTENTS... 1 REQUIREMENTS... 3 SETUP... 4 SUPPORTED FILE TYPES... 5 CONTROLS... 6 EXPERIENCE 3D VIEW... 9 EXPERIENCE VIRTUAL REALITY... 10 Requirements
More informationMUSC 1331 Lab 3 (Northwest) Using Software Instruments Creating Markers Creating an Audio CD of Multiple Sources
MUSC 1331 Lab 3 (Northwest) Using Software Instruments Creating Markers Creating an Audio CD of Multiple Sources Objectives: 1. Learn to use Markers to identify sections of a sequence/song/recording. 2.
More informationOCULUS VR, LLC. Oculus User Guide Runtime Version Rev. 1
OCULUS VR, LLC Oculus User Guide Runtime Version 0.4.0 Rev. 1 Date: July 23, 2014 2014 Oculus VR, LLC All rights reserved. Oculus VR, LLC Irvine, CA Except as otherwise permitted by Oculus VR, LLC, this
More informationGETTING STARTED WITH GOOGLE S SCIENCE JOURNAL
GETTING STARTED WITH GOOGLE S SCIENCE JOURNAL ABOUT SCIENCE JOURNAL Google s Science Journal (GSJ) is a digital science notebook that allows users to conduct experiments and record their results all in
More informationDrummer for Kontakt Manual - v. 2.0 (MoRe) 2016 Chocolate Audio
C A Drummer for Kontakt Manual - v. 2.0 (MoRe) 2016 Chocolate Audio Welcome Thank you very much for purchasing one of the Drummer for Kontakt instruments! We hope you ll make the best out of this carefully
More informationIntroducing Sixteenth Notes
3 Introducing Sixteenth Notes Essential Drum Skills Lesson 003 IDS ISN Introducing Sixteenth Notes LESSON THREE Understanding Sixteenth Notes Lesson Objectives In Lesson One we divided the bar into 4
More informationWK-7500 WK-6500 CTK-7000 CTK-6000 BS A
WK-7500 WK-6500 CTK-7000 CTK-6000 Windows and Windows Vista are registered trademarks of Microsoft Corporation in the United States and other countries. Mac OS is a registered trademark of Apple Inc. in
More informationM-16DX 16-Channel Digital Mixer
M-16DX 16-Channel Digital Mixer Workshop Using the M-16DX with a DAW 2007 Roland Corporation U.S. All rights reserved. No part of this publication may be reproduced in any form without the written permission
More informationSelect and apply a range of processes to enhance sound in a performance context. Level 3 Credits 6 Student Name:
28007 - Select and apply a range of processes to enhance sound in a performance context Level 3 Credits 6 Student Name: Students are free to use this template for providing evidence for this Unit Standard.
More informationMusic Technology. Advanced Unit 4: Analysing and Producing. Thursday 31 May 2012 Afternoon Time: 2 hours (plus 10 minutes setting up time)
Write your name here Surname Other names Edexcel GCE Centre Number Music Technology Advanced Unit 4: Analysing and Producing Candidate Number Thursday 31 May 2012 Afternoon Time: 2 hours (plus 10 minutes
More informationA - Debris on the Track
A - Debris on the Track Rocks have fallen onto the line for the robot to follow, blocking its path. We need to make the program clever enough to not get stuck! 2017 https://www.hamiltonbuhl.com/teacher-resources
More informationA - Debris on the Track
A - Debris on the Track Rocks have fallen onto the line for the robot to follow, blocking its path. We need to make the program clever enough to not get stuck! 2018 courses.techcamp.org.uk/ Page 1 of 7
More informationMusic Technology Advanced Unit 4: Analysing and Producing
Write your name here Surname Other names Edexcel GCE Centre Number Music Technology Advanced Unit 4: Analysing and Producing Candidate Number Tuesday 4 June 2013 Morning Time: 2 hours (plus 10 minutes
More informationthank you for choosing the Vengeance Producer Suite: Multiband Sidechain (which will be abbreviated to VPS MBS throughout this document).
Vengeance Producer Suite Multiband Sidechain User Guide: Version: 1.0 Update: August 2009 Dear customer, thank you for choosing the Vengeance Producer Suite: Multiband Sidechain (which will be abbreviated
More informationKameleono. User Guide Ver 1.2.3
Kameleono Ver 1.2.3 Table of Contents Overview... 4 MIDI Processing Chart...5 Kameleono Inputs...5 Kameleono Core... 5 Kameleono Output...5 Getting Started...6 Installing... 6 Manual installation on Windows...6
More informationThe Fantom-X Experience
ÂØÒňΠWorkshop The Fantom-X Experience 2005 Roland Corporation U.S. All rights reserved. No part of this publication may be reproduced in any form without the written permission of Roland Corporation
More informationnew product guide 2012
new product guide 2012 AMPDOCK Multi-Effects Guitar Processor for ipad The first professional guitar processor to use ipad for signal processing Works with virtually any ipad app for performance and recording
More informationContents. MIDI Test Additional Setup Latency On to Making Music... 41
Teach Yourself CuBase Contents Introduction........................ 3 Chapter 1: Mac or PC?................ 4 QuickGuide: Cubase 5 s System Requirements for Mac.................. 5 QuickGuide: Cubase 5
More informationCLA VINET USER GUIDE
USER GUIDE TABLE OF CONTENTS CHAPTER 1 INTRODUCTION...3 1.1 PRODUCT OVERVIEW... 4 1.2 CONCEPTS AND TERMINOLOGY... 4 1.3 COMPONENTS... 5 1.4 FUNCTIONAL BLOCK/FLOW DIAGRAM... 6 1.5 STARTING CLAVINET... 6
More informationOculus Rift Getting Started Guide
Oculus Rift Getting Started Guide Version 1.23 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.
More informationMoving Man Introduction Motion in 1 Direction
Moving Man Introduction Motion in 1 Direction Go to http://www.colorado.edu/physics/phet and Click on Play with Sims On the left hand side, click physics, and find The Moving Man simulation (they re listed
More informationNetwork Institute Tech Labs
Network Institute Tech Labs Newsletter Spring 2016 It s that time of the year again. A new Newsletter giving you some juicy details on exciting research going on in the Tech Labs. This year it s been really
More informationG54GAM Lab Session 1
G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you
More informationRecording guidebook This provides information and handy tips on recording vocals and live instruments at home.
Welcome to The Hit Kit s QuickStart instructions! Read on and you ll be set up and making your first steps in the world of music making in no time at all! Remember, you can find complete instructions to
More informationilightz App User Guide v 2.0.3
ilightz App User Guide v 2.0.3 Contents Starting recommendations 3 How to download app? 4 Getting started 5 Running your first program 6 Adding music 8 Adding sound effects 10 Personalizing your program.
More informationVirtual Reality Game using Oculus Rift
CN1 Final Report Virtual Reality Game using Oculus Rift Group Members Chatpol Akkawattanakul (5422792135) Photpinit Kalayanuwatchai (5422770669) Advisor: Dr. Cholwich Nattee Dr. Nirattaya Khamsemanan School
More informationUniversity of California, Santa Barbara. CS189 Fall 17 Capstone. VR Telemedicine. Product Requirement Documentation
University of California, Santa Barbara CS189 Fall 17 Capstone VR Telemedicine Product Requirement Documentation Jinfa Zhu Kenneth Chan Shouzhi Wan Xiaohe He Yuanqi Li Supervised by Ole Eichhorn Helen
More informationIllustrated Lecture Series;
Presents Illustrated Lecture Series; Understanding Photography Photo Basics: Exposure Modes, DOF and using Shutter Speed Exposure; the basics We have seen that film and digital CCD sensors both react to
More informationBolder Sounds. presents. Bavarian Zither. NI Kontakt 2 or 3 / Apple EXS24 (600 mb)
Bolder Sounds presents Bavarian Zither NI Kontakt 2 or 3 / Apple EXS24 (600 mb) My original intention in sampling this instrument was to capture its beautiful harp-like quality and create all sorts of
More informationLuke s Way of Looking by Matt Ottley and Nadia Wheatley
Luke s Way of Looking by Matt Ottley and Nadia Wheatley Luke's Way of Looking is about celebrating the uniqueness of the individual and being courageous enough to look at the world differently. Matt Ottley,
More informationSales Manual. Table of Contents. 1. What s new? Explaining the Fantom-G in 10 seconds What can it do? Showing the features of the Fantom-G 2
Sales Manual Table of Contents Page 1. What s new? Explaining the Fantom-G in 10 seconds 2 2. What can it do? Showing the features of the Fantom-G 2 3. Comparison with the Fantom-X 21 4. Comparison with
More informationSpatial Interfaces and Interactive 3D Environments for Immersive Musical Performances
Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of
More informationOculus Rift Introduction Guide. Version
Oculus Rift Introduction Guide Version 0.8.0.0 2 Introduction Oculus Rift Copyrights and Trademarks 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC.
More informationSteamVR Unity Plugin Quickstart Guide
The SteamVR Unity plugin comes in three different versions depending on which version of Unity is used to download it. 1) v4 - For use with Unity version 4.x (tested going back to 4.6.8f1) 2) v5 - For
More informationWELCOME TO SHIMMER SHAKE STRIKE 2 SETUP TIPS 2 SNAPSHOTS 3
WELCOME TO SHIMMER SHAKE STRIKE 2 SETUP TIPS 2 SNAPSHOTS 3 INSTRUMENT FEATURES 4 OVERVIEW 4 MAIN PANEL 4 SYNCHRONIZATION 5 SYNC: ON/OFF 5 TRIGGER: HOST/KEYS 5 PLAY BUTTON 6 HALF SPEED 6 PLAYBACK CONTROLS
More informationUsing Audacity to make a recording
Using Audacity to make a recording Audacity is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems and can
More informationI personally hope you enjoy this release and find it to be an inspirational addition to your musical toolkit.
1 CONTENTS 2 Welcome to CAPSULE... 2 2.1 System Requirements... 2 3 About CAPSULE... 3 4 Getting Started... 4 4.1 Using Reaktor... 4 4.2 Included Files... 4 4.3 Opening CAPSULE... 4 4.4 Playback... 4 4.5
More informationMoving Web 3d Content into GearVR
Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals Build GearVRf (framework)
More informationipads in Music Education Session 1
Online 2012 ipads in Music Education Session 1 Katie Wardrobe Midnight Music 2 Part A: GarageBand As A Performance Tool 5 Why play virtual instruments? 5 Why play ipad instruments when you can play the
More informationHow To Record On Cubase The A to Z Guide
musicproductiontips.net http://musicproductiontips.net/how-to-record-on-cubase/ How To Record On Cubase The A to Z Guide By Paschalis Recording on Cubase is easier than you think, so in this tutorial I
More informationQuality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies
Quality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies Mirko Sužnjević, Maja Matijašević This work has been supported in part by Croatian Science Foundation
More informationJam and Practice Tool for Guitar. Owner s manual
Jam and Practice Tool for Guitar Owner s manual 1 Table of contents Quick Start...1 Step1 Listen to the sound of the guitar programs... 1 Step2 Play back a song and cancel the guitar part... 2 Step3 Perform
More informationCS 354R: Computer Game Technology
CS 354R: Computer Game Technology http://www.cs.utexas.edu/~theshark/courses/cs354r/ Fall 2017 Instructor and TAs Instructor: Sarah Abraham theshark@cs.utexas.edu GDC 5.420 Office Hours: MW4:00-6:00pm
More informationExperiment 10: Introduction to Waves
N ame Partner(s): Experiment 10: Introduction to Waves Objectives Equipment Pre-Lab M easure the period and frequency of sound w aves Computer with LoggerPro and Labview, speakers, microphone A list of
More informationGlitch Drums Volumes 1, 2, 3
Glitch Drums Volumes 1, 2, 3 All music content created, composed, recorded, mixed, and mastered by Michael Angel. All contents Copyright CDSoundMaster. All rights reserved. Download Unzip Installation
More informationWhat is an EQ? Subtract Hz to fix a problem Add Hz to cover up / hide a problem
Objective: By the end of this lab you will be able to hide, display and call up any EQ and to deduce how to use it to your advantage. To be able do duplicate EQs to other Insert positions. Loading and
More informationÂØÒňΠGuitar synthesizer July 10, 1995
GR-1 ÂØÒňΠGuitar synthesizer July 10, 1995 Supplemental Notes MIDI Sequencing with the GR-1 This is an application guide for use with the GR-1 and an external MIDI sequencer. This guide will cover MIDI
More informationBy: Valerie Chen, Coco Chou, Amelia Whitworth
Software Python: a programming software that supports multiple external applications - Interprets signals from proximity sensors. - Measures distance to determine drum set sound. - Communicates sensor
More informationNhu Nguyen ES95. Prof. Lehrman. Final Project report. The Desk Instrument. Group: Peter Wu, Paloma Ruiz-Ramon, Nhu Nguyen, and Parker Heyl
Nhu Nguyen ES95 Prof. Lehrman Final Project report The Desk Instrument Group: Peter Wu, Paloma Ruiz-Ramon, Nhu Nguyen, and Parker Heyl 1. Introduction: Our initial goal for the Desk instrument project
More informationEffective Chord Chart Writing
Effective Chord Chart Writing There is a saying which has been attributed to Albert Einstein which sums up the art of effective chart writing: Everything should be as simple as possible, but not simpler
More informationPickin. Objective. Resources. The Skills Map. Assessments
Pickin Objective You re objective for this module is to develop your fingerpicking skills. If you ve never played fingerstyle before it s likely to feel a little clumsy at first, like the first time you
More information