Closing Thoughts.
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- Amos Arnold
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1 Closing Thoughts With so many advancements, breakthroughs, failures, and creativity, there s no better way to keep up on what s happening with holograms and mixed reality than to actively insert yourself into the worldwide community of people who are experimenting and pushing us all forward with their efforts every day. Be curious, publish your work, and please share what you learn while searching for those breakthroughs. When you get a chance, check in on the latest developments at this book s website. Mike Pell 2017 M. Pell, Envisioning Holograms, 311
2 A, B Artworks, 127 Augmented reality (AR) camera apps, 104 C Challenges design space, 21 device requirement, 27 envisioning, 29 IMAX movie, 19 real people s emotions, 28 spatial thinking, 23 usage data, 27 for Xbox, 25 D Data-inspired holograms frame technique choose data, 261 generate app, 262 ideate technique, 255 free data, 257 identify data, 256 prototype technique, 264 refine technique, 271 restart, 273 testing, 270 Datascrapers data consumption, 252 data-inspired holograms (see Data-inspired holograms) description, 249 Design insights, 301 audience acknowledge emotion, 304 focus on people, 302 think situationally, 303 thoughtful and inclusive, 303 medium illusion, 305 magic holograms, 307 stagecraft, 306 palette brush strokes, 309 digital paintings, 308 empty space, 308 roles, 309 when to stop, 310 Mike Pell 2017 M. Pell, Envisioning Holograms, 313
3 Design process, 53 approach, 55 language, 58 mindset, 53 skillset, 59 Design tools, 203 Adobe Audition, 208 HoloSketch, 205 Mental Canvas, 209 Paint 3D, 204 Photoshop and Illustrator, 211 unity, 206 Development tools, 212 Apple Xcode, 213 GitHub, 215 Visual Studio, 212 E Emerging techonology, 132 artificial intelligence, 133 autonomous vehicles, 134 Internet of Things, 134 machine learning, 133 robotics, 133 sensors, 134 Entertainment, 129 DJ Holo, 130 real-time experiences, 131 Envisioning, 29, 32 artifacts creation, 37 assertions, 35 challenging norms, 47 early exploration, 43 leaping ahead, 49 opportunities, 42 pace settings, 39 poses questions, 34 remove constraints, 38 techniques, 89 acting, 99 coding, 114 crafting narratives, 92 imagination, 89 making, 115 photos, 93 PowerPoint, 97 prototyping, 103 sketching, 95 verbal storytelling, 92 videos, 101 vision settings, 45 VR headsets, 201 F, G Filmed on location hologram frame technique, 231 identify elements, 233 scenario backdrop, 231 IDEATE technique, 228 casual, 229 focused, 229 photograph empty spaces,
4 prototype technique, 235 add people, 237 sketch the hero, 236 swap in holograms, 241 refine technique, 244 restart, 246 testing, 243 Flow, 139 fast design, 140 frame, 143 ideate, 142 prototype, 144 refine, 147 restart, 149 test, 146 Framing process, 151 envisioning, 152 initial decisions, 153 idea, 154 scenario, 154 techniques, 156 timeframes, 157 key aspects impact, 158 outcomes, 159 realism, 161 skillset, 160 overview, 152 perspectives, 163 creators, 164 holograms, 168 onlookers, 166 participants, 165 Future tools, 222 H HoloArt gallery. See Spellbinding hologram Holograms breakthrough technology, 10 Apple ARKit, 13 Microsoft HoloLens, 11 Windows Mixed Reality, 11 emotional response, 7 innovations, 14 input, 15 optics, 14 sensors and cameras, 15 sound, 15 manageable immmersion, 8 modern magic, 4 profound impact, 5 Holographic Processing Unit (HPU), 10 HoloScenes envisioning series, 226 filmed on location (see Filmed on location holograms) I, J, K, L Integrated development environment (IDE), 206 Iron Man movie,
5 M, N, O Media broadcast, 125 Breaking the Fifth Wall, 126 cutting-edge video processing technology, 126 Mindset, 65 actions, 70 adding and augmenting, 77 behavior, 70 breakthrough experiences, 66 capture thoughts, 84 design manager, 68 empathy, 70 envisioning process, 67 fanciful/futuristic explorations, 83 inspiration, 71 appearing, 75 transformation, 74 transition, 72 mindshifting techniques, 82 motion, 71 warning sticker, 80 P, Q Prototyping, 103 AR camera apps, 104 cinematic tools, 110 code prototyping, 113 for designers, 180 acting, 182 AR videos, 182 code prototypes, 182 R design clickthroughs, 182 narratives, 181 storyboarding, 181 3D scene-based prototypes, 182 visual walkthroughs, 181 for developers, 183 code prototypes, 184 hybrid prototypes, 184 narratives, 183 3D scene-based prototypes, 184 environment, 186 focus, 174 MR modelers, 105 output, 187 preflight check, 172 priority, 175 cost, 179 quality, 178 speed, 176 for storytellers, 184 funding code prototypes, 186 narratives, 185 production value videos, 185 storyboards, 185 VR prototyping, 109 VR sketching, 107 Refinement, 195 alternate methods, 196 quick turn changes,
6 Reflection, 197 abandon, 199 press on, 198 reboot, 199 Restart, 200 S Scene creation, 287 dynamic positioning, 290 participant positioning, 289 preset positioning, 289 Spatial awareness, 52 Spectator View technology, 193 Spellbinding hologram description, 278 frame technique, 284 ideate technique, 281 prototype technique, 286 add hero, 290 scene creation, 287 wire interaction, 292 refine technique, 296 restart, 298 testing, 294 Storytelling tools, 216 Autodesk SketchBook, 218 Filmmaker Live, 220 PowerPoint, 221 smartphone video, 217 voice recorder, 216 T, U Testing, 190 guerilla testing, 190 recorded session, 191 results, 195 wide release, 194 V, W, X, Y, Z Visualization, 121 breakthrough aspects, 123 direct manipulation, 124 initial impression, 124 understanding, 123 visual fidelity, 124 room-scale data,
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