TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017
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1 TOUCH & FEEL VIRTUAL REALITY DEVELOPMENT KIT - VERSION NOVEMBER
2 Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor or greater Memory 2GB + RAM Input 1x USB 2.0 port for wired operation Bluetooth 4.0 Dual Mode for wireless operation Requires internet connection Devices with a VR HMD requires a VR Ready system Operating System Windows 8.1 or newer Graphics Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater Processor Intel i equivalent or greater Memory 8GB + RAM Input 3x USB 3.0 ports Output Compatible HDMI 1.3 video output Bluetooth 4.0 Dual Mode for wireless operation
3 TABLE OF CONTENT About us Gloveone 04 What s Gloveone? 05 Technical specifications 05 Technology in detail 06
4 ABOUT US Gloveone provides innovative Hardware solutions for Virtual Reality. Our goal is to bring Virtual Reality the most powerful feeling of presence, both for home and professional users. Thus we have been working to make pos- sible realistic multisensory experiences in the virtual scenario, allowing people enjoy a natural interaction with virtual elements, just as we do in the real world. Move around, interact with Virtual Reality using your own hands and touch it as if it was real.
5 WHAT S GLOVEONE? Gloveone is a haptic feedback wireless device that lets you Feel & Touch things inside VR as if they were in the real world, and using your hands. FLEX SENSORS 5 flex sensors for finger tracking SMART CONTROLLER Conductive zones for commad triggering SENSOR FUSION Improved hand tracking with 9-Axis IMU HAPTIC FEEDBACK 10 Vibrotactile actuators EXTREME POWER, NEGLIGIBLE FOOTPRINT! Gloveone have an extremely low footprint for PC and mobile devices. All calculations are done onboard making them a perfect companion for low specs and non-intensive graphics tasks and environments. Technical specifications Capture method: x5 1DOF Flex sensors (x1 per finger) and x1 9-AXIS IMU in the main PCB Resolution: IMU: 0,06º for 9-AXIS IMU. Flex Sensors: 10 Bits ADC 0-3.3V different values from 0 to 1. Measurement range: 2000 DPS for the IMU, regarding any possible range of movement corresponding to a human biometrical model. Speed (FPS): 200 FPS wired and Bluetooth Data format: 9-AXIS fused Quaternion, 6-AXIS fused Quaternion, and additional data such acceleration, gyros, compass time marks and others. Output/feedback function: x10 LRA actuators Product information PAGE 5
6 TECHNOLOGY IN DETAIL Haptics? The solution for the sense of touch There are different approaches for transmitting touch but in our honest opinion we have selected the best solution translating vibrations into touch sensations. Thus, there is an array of 10 specialized vibrotactile actuators which vibrate in a physiologically natural frequency in order to be interpreted as real touch for your brain. This aren t just simple vibrations. Actuators don t work only as On / Off, but are able to vibrate in 1024 different steps independent. That means that very complex and rich touch sensations can be simulated. The actuators we use, combined with its frequency response ensures that the sensation is perceived as touch and not like a simple vibration. PAGE 6 Product information
7 Latency Latency matters, and we are proud to achieve an ultra-low latency using Bluetooth 4.0 LE, lower than 8ms in any case. For haptics, latency also plays an important role. If latency is higher than 40ms, the brain doesn t feel touch as there is a delay between the feedback you perceive and the action you perform and that s the reason why we use actuators with only 20ms latency. Thus, global latency including haptics and communcations is under 28ms due to the technology we use onboard. That makes a realistic perception of touch possible. ACTUATORS LATENCY BLUETOOTH LATENCY WIRED LATENCY 20 ms < 8 ms 1 ms Product information PAGE 7
8 Universal Smart Controller It is not only haptics but also a Smart Controller! We include conductive zones that enable the users trigger actions inside any scenario. This feature has Zero Latency as it s circuit based and it doesn t need gesture interpretation. 1 4 Conductive zones Ergonomics Our technology has been designed with passion from scratch, thinking of the users and customers, and dealing with two main issues: Size and hygiene. We provide a unique size covering the majority of adult male/female hands. Regarding cleanliness, only the highest quality fabrics have been used to deal with wear and tear. PAGE 8 Product information
9 Connectivity Remember that you can simultaneously connect up to 7 devices by Bluetooth or by cable connection up to the maximum of your computer capability when wireless communications are not possible or reliable. A heterogeneous system composed by wireless and cabled devices is possible and transparent for you. Don t limit your mind only to PC as you could work with most of the mobile devices like Samsung Gear VR, Google Cardboard and Google Daydream, using Bluetooth connection. Sensor Fusion Moreover, we include a 9-AXIS IMU in the mainboard to fuse Rotation, Acceleration and Compass data with the tracking option you choose. This is really useful when dealing with low confidence optical tracking instants, resulting in a better tracking compared to using your bare hands. Product information PAGE 9
10 3 rd party Tracking Even though our Premium technology Avatar VR provides autonomous tracking, if you want to track / detect your hand in the space using 3 rd party solutions you will be able to make a direct integration with Leap Motion, Intel RealSense, Microsoft Kinect or Vive Tracker among others. Thus, using Gloveone requieres the use of any of the technologies mentioned before. PAGE 10 Product information
11 Xperiences Portal Would you like to know what the possibilities are? Do you need some extra inspiration? In the Xperiences Portal you will be able to see videos and download packages to try them with your own devices. At the same time, license customers will have the possibility of uploading exclusive content to the portal in order to spread their work to the community. Compatibility Or devices are compatible out of the shelf with the most famous VR HMD like Oculus Rift, HTC Vive and OSVR HDK. They can be combined with any HMD in the market, so instead of using their controllers you can use our technology to perform natural interactions in VR as if you were inside. The experience of looking at your hands moving your fingers and grabbing things is indescribable unless you try it at first hand! With Gear VR you can benefit from the inertial tracking to have all your upper body present without using any external solution. Moreover, we can combine our techniques with others in order to achieve a science fiction immersion sensation. Development A piece of technology is great but you need to code for it! That s why we provide an open API in C++, C# and Unity 5 prefabs in order to make your own creations, with your imagination as the only limit. We also provide commercial licenses with extended support and compatibilities. Product information PAGE 11
12 NeuroDigital Suite (ND Suite) NeuroDigital Suite is the unified control center for Gloveone and Avatar VR. Here you will master all the features present in the devices at the same time you monitor all the values for actuators and IMU sensors*. Battery levels, performance and tests are also available. Maybe the most important feature is the possibility of having a visual feedback for haptics. Translating vibrations into graphics waves makes it easier for an external user to understand what touch sensation is being experimented. Moreover, you will have the power to use Virtual Devices to develop your software without having any physical device. That means agile development for your team! PC Software isn t the end. We also have an Online Customer Portal (ND Home) in permanent communication with ND Suite, that allows you review your licenses and give access to exclusive contents and downloads. NDSuite *Represented information may change depending on the selected device. PAGE 12 Product information
13 Sensations Designer (only with license) What if you could paint your touch sensations like an artist? That s exactly what Sensations Designer does! As easy as a child s game, as building block game you have the power to create, test and record touch sensations. Create your own Haptic Library! Product information PAGE 13
14 C/ Prolongación Camino de la Goleta, 2. CONTACT INFO Ph: Edf. La Celulosa I. Planta 1, 7B. Ph: Almeria, SPAIN PAGE 16 Product information
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