Subject Description Form. Upon completion of the subject, students will be able to:

Size: px
Start display at page:

Download "Subject Description Form. Upon completion of the subject, students will be able to:"

Transcription

1 Subject Description Form Subject Code Subject Title EIE408 Principles of Virtual Reality Credit Value 3 Level 4 Pre-requisite/ Corequisite/ Exclusion Objectives Intended Subject Learning Outcomes Nil To provide the theoretical and practical knowledge about virtual reality technologies and the fundamental concepts involved in building and displaying virtual worlds. Upon completion of the subject, students will be able to: Category A: Professional/academic knowledge and skills 1. Understand the underlying enabling technologies of VR systems, 2. Design and create a basic virtual environment, and 3. Design an appropriate virtual reality solution for an application. Category B: Attributes for all-roundedness 4. Learn independently. 5. Acquire team work and presentation skills. 6. Appreciate the importance of creativity and critical thinking, and to realize that there is no perfect virtual reality system for any particular situation and that engineers have to find optimal solutions, or make practical designs. 7. Develop a fuller understanding of social and community issues related to the application of virtual reality systems form case studies. Contribution of the Subject to the Attainment of the Programme Outcomes Programme Outcomes: Category A: Professional/academic knowledge and skills Programme Outcome 1: This subject contributes to the programme outcome through teaching of the fundamentals of VR technology and providing the students with an opportunity to practice the application of knowledge. Programme Outcome 2: This subject contributes to the programme outcome through designing of simple VR systems and providing the students with an opportunity to conduct experiments and solve practical problems through mini-projects. Category B: Attributes for all-roundedness Programme Outcome 11: This subject contributes to the programme outcome through student mini-projects. Programme Outcome 12: This subject contributes to the programme outcome through tutorial discussion and exchange of design idea. Programme Outcome 13: This subject contributes to the programme outcome by providing opportunity for the students to understand practical VR system in a number of site visits. Subject Synopsis/ Indicative Syllabus Syllabus: 1. Introduction to Virtual Reality 1.1 Historical development of Virtual Reality 1.2 The benefits of Virtual Reality 1.3 Generic Virtual Reality Systems 1.4 Real-time computer graphics, virtual environments: visual feedback, tactile feedback, acoustic feedback

2 2. 3D Computer Graphics 2.1 Transformations and the 3D world; Modelling objects, dynamics objects 2.2 Physical modelling: Constraints; Collision Detection, Surface Deformation 2.3 Perspective Views; Stereoscopic Vision 3. Human Factors 3.1 Vision and Display 3.2 Hearing, Tactile and Equilibrium 3.3 Health and Safety Issues 4. VR Hardware 4.1 Computers: Graphics and workstation architectures 4.2 Input Devices: Sensors and transducers, Gloves, 3D mice, 3D trackers, Navigation and Gesture Interfaces 4.3 Output Devices: 3D Sound, Graphics; Haptic Displays, Force feedback Transducers, HMD 5. VR Software 5.1 VR Software features and web-based VR 5.2 Animation and Virtual Environment: linear and non-linear translations, angular rotation; shape and object inbetweening; free-form deformation 5.3 Modelling virtual worlds; physical simulation; VR toolkits 5.4 Programming of Virtual Environment: Mechanics of VRML; VRML browser; creating VRML environment; 3D modellers; worldbuilding toolkits; VRML utilities 6. VR Applications 6.1 Engineering and Industrial : CAD and CAM techniques 6.2 Training, education and simulations: Flight Simulator, Cab Simulator 6.3 Games and entertainment: PC based games, XBOX and Wii Laboratory Experiment: 1. VR related Hardware 2. VR related Programming Tools 3. Practical VR Systems Case Study: 1. Applications of VR/VE in Training 2. Applications of VR/VE in Entertainment 3. Applications of VR/VE in Manufacturing and Product Design 4. Applications of VR/VE in Therapy

3 Teaching/ Learning Methodology Teaching and Learning Method Intended Subject Learning Outcome Remarks Lectures 1 Fundamental principles and key concepts of the subject are delivered to students. Tutorials, Site visits Laboratory sessions, Mini-project 5,6,7 These are supplementary to lectures and are conducted with smaller class sizes; students will be able to clarify concepts and to gain a deeper understanding of the lecture material; problems and application examples are given and discussed. 1,2,3,4,5 Students will conduct mini-project to better understand in the various practical aspect of VR Systems.

4 Alignment of Assessment and Intended Subject Learning Outcomes Specific Assessment Methods/Tasks % Weighting Intended Subject Learning Outcomes to be Assessed (Please tick as appropriate) Continuous Assessment (total 50%) Site visit reports and presentation 20% Assignments/Tests 5% Mini-project reports and presentation 25% 2. Examination 50% Total 100% The continuous assessment consists of a mini-project, a number of site visit and logbooks, case study reports, a number of short quizzes/assignments and a mid-term test. Explanation of the appropriateness of the assessment methods in assessing the intended learning outcomes: Specific Assessment Methods/Tasks Site visit reports Assignments, tests and examination Mini-project reports and presentation Remark These can measure the students understanding of the theories and concepts as well as their comprehension of subject materials. End-of-chapter-type problems are used to evaluate the students ability in applying concepts and skills learnt in the classroom; students need to think critically and to learn independently in order to come up with an alternative solution to an existing problem. Each group of students are required to produce a written report; the accuracy and presentation of the report will be assessed; oral examination based on the laboratory exercises will be conducted for each group member to evaluate their technical knowledge and communication skills. Student Study Effort Expected Class contact (time-tabled): Lecture 24 Hours Tutorial/Laboratory/Practice Classes 18 hours Other student study effort: Lecture: preview/review of notes; homework/assignment; preparation for test/quizzes/examination Tutorial/Laboratory/Practice Classes: preview of materials, revision and/or reports writing Total student study effort: 36 Hours 27 Hours 105 Hours

5 Reading List and References Textbooks: 1. Gerard Jounghyun Kim, Designing Virtual Reality Systems, the Structured Approach,Springer London, Grigore C Burdea abd Philippe Coiffet, Virtual Reality Technology, 2 nd Eds., Wiley Interscience, John Vince, Introduction in Virtual Reality, Springer, John Vince, Virtual Reality Systems, 1 st ed., Addison-Wesley, Reference Books: 1. Virtual Reality Application Centre, Iowa State University, 2. IEEE Proceedings in the 2 nd International Workshop on Haptic, Audio and Visual Environments and their Applications HAVE 2003, Ottawa, Canada, IEEE Proceedings in 2003 IEEE International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, Lugano, Switzerland, R Earnshaw, R Guedj, A Dam, and J Vince (Eds), Frontiers of Human- Centred Computing, Online Communities and Virtual Environments, Springer, John Vince, Essential Reality Fast, Springer, M.L. McLaughlin, J.P. Hespanha, and G.S.(Eds.), Touch in Virtual Environments, IMSC, MEDIA LAB at MIT, 8. Electronic Visualization Laboratory at the University of Illinois in Chicago, 9. Augmented Reality Links Virtualized Reality at CMU Augmented Reality & Computer Augmented Environments Virtual Reality, Augmented Reality, Tele-robotics, Virtual Reality in Medicine, WorldToolKit by Sense8, Visualization and Virtual Reality for manufacturing

Subject Description Form. Industrial Centre Training I for EIE. Upon completion of the subject, students will be able to:

Subject Description Form. Industrial Centre Training I for EIE. Upon completion of the subject, students will be able to: Subject Description Form Subject Code Subject Title Credit Value IC2114 Industrial Centre Training I for EIE 5 training credits Level 2 Pre-requisite/ Co-requisite/ Exclusion Objectives Intended Subject

More information

Course Specification PSGV / Course Title: Human Computer Interaction, Virtual & Augmented Reality

Course Specification PSGV / Course Title: Human Computer Interaction, Virtual & Augmented Reality Course Specification Course Code: Session: PSGV201 2017/18 1. Course Title: Human Computer Interaction, Virtual & Augmented Reality 2. Date of production / revision: 9/03/2017 3. Level: SCQF 11 4. Credits:

More information

Virtual Environments. Ruth Aylett

Virtual Environments. Ruth Aylett Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able

More information

Subject Description Form

Subject Description Form Subject Description Form Subject Code Subject Title Credit Value BRE222 Workshop Practices and Draftsmanship 3 Academic Credits Level 2 Pre-requisite/ Co-requisite/ Exclusion Objectives Nil 1) Provide

More information

The Hong Kong Polytechnic University. Subject Description Form

The Hong Kong Polytechnic University. Subject Description Form The Hong Kong Polytechnic University Subject Description Form Please read the notes at the end of the table carefully before completing the form. Subject Code Subject Title Humanity, Fear and Destiny:

More information

Intelligent Modelling of Virtual Worlds Using Domain Ontologies

Intelligent Modelling of Virtual Worlds Using Domain Ontologies Intelligent Modelling of Virtual Worlds Using Domain Ontologies Wesley Bille, Bram Pellens, Frederic Kleinermann, and Olga De Troyer Research Group WISE, Department of Computer Science, Vrije Universiteit

More information

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS Jaejoon Kim, S. Mandayam, S. Udpa, W. Lord, and L. Udpa Department of Electrical and Computer Engineering Iowa State University Ames, Iowa 500

More information

The Hong Kong Polytechnic University. Subject Description Form

The Hong Kong Polytechnic University. Subject Description Form The Hong Kong Polytechnic University Subject Description Form Please read the notes at the end of the table carefully before completing the form. Subject Code Subject Title HTM1A01 Leisure and Society

More information

City University of Hong Kong Course Syllabus. offered by Department of Electronic Engineering with effect from Semester B in 2017/2018

City University of Hong Kong Course Syllabus. offered by Department of Electronic Engineering with effect from Semester B in 2017/2018 City University of Hong Kong Course Syllabus offered by Department of Electronic Engineering with effect from Semester B in 2017/2018 Part I Course Overview Course Title: Topics in Radio Frequency Circuit

More information

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11

School of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu

More information

Introduction to Virtual Reality (based on a talk by Bill Mark)

Introduction to Virtual Reality (based on a talk by Bill Mark) Introduction to Virtual Reality (based on a talk by Bill Mark) I will talk about... Why do we want Virtual Reality? What is needed for a VR system? Examples of VR systems Research problems in VR Most Computers

More information

COMMUNITY COLLEGE OF CITY UNIVERSITY CITY UNIVERSITY OF HONG KONG

COMMUNITY COLLEGE OF CITY UNIVERSITY CITY UNIVERSITY OF HONG KONG COMMUNITY COLLEGE OF CITY UNIVERSITY CITY UNIVERSITY OF HONG KONG Information on a Course offered by Division of Applied Science and Technology Course Title: (English) Digital Media Design Fundamentals

More information

City University of Hong Kong Course Syllabus. offered by Department of Architecture and Civil Engineering with effect from Semester A 2017/18

City University of Hong Kong Course Syllabus. offered by Department of Architecture and Civil Engineering with effect from Semester A 2017/18 City University of Hong Kong Course Syllabus offered by Department of Architecture and Civil Engineering with effect from Semester A 2017/18 Part I Course Overview Course Title: Course Code: Course Duration:

More information

Development of A Collaborative Virtual Environment for Finite Element Simulation

Development of A Collaborative Virtual Environment for Finite Element Simulation Development of A Collaborative Virtual Environment for Finite Element Simulation M. Kasim Abdul-Jalil Advisor : Dr. Christina L. Bloebaum Co-advisor : Dr. Abani Patra Committee : Dr. T. Keshavadas Department

More information

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a 1 School of Art, Henan

More information

I R UNDERGRADUATE REPORT. Hardware and Design Factors for the Implementation of Virtual Reality as a Training Tool. by Walter Miranda Advisor:

I R UNDERGRADUATE REPORT. Hardware and Design Factors for the Implementation of Virtual Reality as a Training Tool. by Walter Miranda Advisor: UNDERGRADUATE REPORT Hardware and Design Factors for the Implementation of Virtual Reality as a Training Tool by Walter Miranda Advisor: UG 2006-10 I R INSTITUTE FOR SYSTEMS RESEARCH ISR develops, applies

More information

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.

VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr. Virtual Reality & Presence VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences 25-27 June 2007 Dr. Frederic Vexo Virtual Reality & Presence Outline:

More information

The VR Factory: Discrete Event Simulation Implemented in a Virtual Environment

The VR Factory: Discrete Event Simulation Implemented in a Virtual Environment Mechanical Engineering Conference Presentations, Papers, and Proceedings Mechanical Engineering 9-1998 The VR Factory: Discrete Event Simulation Implemented in a Virtual Environment Jason J. Kelsick Iowa

More information

Academic Course Description. VL2004 CMOS Analog VLSI Second Semester, (Even semester)

Academic Course Description. VL2004 CMOS Analog VLSI Second Semester, (Even semester) Academic Course Description SRM University Faculty of Engineering and Technology Department of Electronics and Communication Engineering VL2004 CMOS Analog VLSI Second Semester, 2013-14 (Even semester)

More information

City University of Hong Kong Course Syllabus. offered by Department of Architecture and Civil Engineering with effect from Semester A 2015 / 2016

City University of Hong Kong Course Syllabus. offered by Department of Architecture and Civil Engineering with effect from Semester A 2015 / 2016 City University of Hong Kong offered by Department of Architecture and Civil Engineering with effect from Semester A 2015 / 2016 Part I Course Overview Course Title: Architectural Design and Graphics I

More information

Shared Virtual Environments for Telerehabilitation

Shared Virtual Environments for Telerehabilitation Proceedings of Medicine Meets Virtual Reality 2002 Conference, IOS Press Newport Beach CA, pp. 362-368, January 23-26 2002 Shared Virtual Environments for Telerehabilitation George V. Popescu 1, Grigore

More information

Subject Description Form

Subject Description Form Subject Description Form Subject Code Subject Title APSS5625 Mindfulness in Counselling Credit Value 3 Level 5 Pre-requisite / Co-requisite/ Exclusion Nil Assessment Methods 100% Continuous Assessment

More information

ITT Technical Institute. CD111 Introduction to Design and Drafting Onsite and Online Course SYLLABUS

ITT Technical Institute. CD111 Introduction to Design and Drafting Onsite and Online Course SYLLABUS ITT Technical Institute CD111 Introduction to Design and Drafting Onsite and Online Course SYLLABUS Credit hours: 4 Contact/Instructional hours: 50 (30 Theory Hours, 20 Lab Hours) Prerequisite(s) and/or

More information

City University of Hong Kong Course Syllabus

City University of Hong Kong Course Syllabus City University of Hong Kong Course Syllabus offered by College/School/Department of Architecture and Civil Engineering with effect from Semester A 2015 / 16 Part I Course Overview Course Title: Introduction

More information

Week-1 [8/29, 31, 9/2]: Introduction, Discussion of Lab Platforms (Jetson)

Week-1 [8/29, 31, 9/2]: Introduction, Discussion of Lab Platforms (Jetson) CS415, Human Computer Interactive Systems Course Description: This course is an introduction to human computer interaction, graphical user interfaces, interactive systems and devices, use of user interface

More information

Interactive Virtual Environments

Interactive Virtual Environments Interactive Virtual Environments Introduction Emil M. Petriu, Dr. Eng., FIEEE Professor, School of Information Technology and Engineering University of Ottawa, Ottawa, ON, Canada http://www.site.uottawa.ca/~petriu

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

MECHANICAL ENGINEERING AND DESIGN 2017/18 SEMESTER 1 MODULES

MECHANICAL ENGINEERING AND DESIGN 2017/18 SEMESTER 1 MODULES Visual Communications ENG_4_542 Tuesday and Wednesday 2pm 4pm (Tues), 9.30am 11.30am (Weds) Students attend both sessions. The module aims a) to develop the capacities of observation and visualisation,

More information

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics Chapter 2 Introduction to Haptics 2.1 Definition of Haptics The word haptic originates from the Greek verb hapto to touch and therefore refers to the ability to touch and manipulate objects. The haptic

More information

Reviews of Virtual Reality and Computer World

Reviews of Virtual Reality and Computer World Reviews of Virtual Reality and Computer World Mehul Desai 1,Akash Kukadia 2, Vatsal H. shah 3 1 IT Dept., Birla VishvaKarmaMahavidyalayaEngineering College, desaimehul94@gmail.com 2 IT Dept.,Birla VishvaKarmaMahavidyalayaEngineering

More information

Haptic holography/touching the ethereal Page, Michael

Haptic holography/touching the ethereal Page, Michael OCAD University Open Research Repository Faculty of Design 2013 Haptic holography/touching the ethereal Page, Michael Suggested citation: Page, Michael (2013) Haptic holography/touching the ethereal. Journal

More information

INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY

INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY T. Panayiotopoulos,, N. Zacharis, S. Vosinakis Department of Computer Science, University of Piraeus, 80 Karaoli & Dimitriou str. 18534 Piraeus, Greece themisp@unipi.gr,

More information

Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology

Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology 2017 International Conference on Arts and Design, Education and Social Sciences (ADESS 2017) ISBN: 978-1-60595-511-7 Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology

More information

Issues and Challenges of 3D User Interfaces: Effects of Distraction

Issues and Challenges of 3D User Interfaces: Effects of Distraction Issues and Challenges of 3D User Interfaces: Effects of Distraction Leslie Klein kleinl@in.tum.de In time critical tasks like when driving a car or in emergency management, 3D user interfaces provide an

More information

City University of Hong Kong. Course Syllabus. offered by Department of Computer Science with effect from Semester B 2016/17

City University of Hong Kong. Course Syllabus. offered by Department of Computer Science with effect from Semester B 2016/17 City University of Hong Kong offered by Department of Computer Science with effect from Semester B 2016/17 Part I Course Overview Course Title: Cloud Robotics and Automation Course Code: CS4297 Course

More information

History of Virtual Reality. Trends & Milestones

History of Virtual Reality. Trends & Milestones History of Virtual Reality (based on a talk by Greg Welch) Trends & Milestones Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic,

More information

DATA GLOVES USING VIRTUAL REALITY

DATA GLOVES USING VIRTUAL REALITY DATA GLOVES USING VIRTUAL REALITY Raghavendra S.N 1 1 Assistant Professor, Information science and engineering, sri venkateshwara college of engineering, Bangalore, raghavendraewit@gmail.com ABSTRACT This

More information

What is Virtual Reality? Burdea,1993. Virtual Reality Triangle Triangle I 3 I 3. Virtual Reality in Product Development. Virtual Reality Technology

What is Virtual Reality? Burdea,1993. Virtual Reality Triangle Triangle I 3 I 3. Virtual Reality in Product Development. Virtual Reality Technology Virtual Reality man made reality sense world What is Virtual Reality? Dipl-Ing Indra Kusumah Digital Product Design Fraunhofer IPT Steinbachstrasse 17 D-52074 Aachen Indrakusumah@iptfraunhoferde wwwiptfraunhoferde

More information

Immersive Guided Tours for Virtual Tourism through 3D City Models

Immersive Guided Tours for Virtual Tourism through 3D City Models Immersive Guided Tours for Virtual Tourism through 3D City Models Rüdiger Beimler, Gerd Bruder, Frank Steinicke Immersive Media Group (IMG) Department of Computer Science University of Würzburg E-Mail:

More information

Benefits of using haptic devices in textile architecture

Benefits of using haptic devices in textile architecture 28 September 2 October 2009, Universidad Politecnica de Valencia, Spain Alberto DOMINGO and Carlos LAZARO (eds.) Benefits of using haptic devices in textile architecture Javier SANCHEZ *, Joan SAVALL a

More information

SAMPLE. Lesson 1: Introduction to Game Design

SAMPLE. Lesson 1: Introduction to Game Design 1 ICT Gaming Essentials Lesson 1: Introduction to Game Design LESSON SKILLS KEY TERMS After completing this lesson, you will be able to: Describe the role of games in modern society (e.g., education, task

More information

LANEY COLLEGE COURSE OUTLINE

LANEY COLLEGE COURSE OUTLINE LANEY COLLEGE COURSE OUTLINE COLLEGE: STATE APPROVAL DATE: 04/05/2018 ORIGINATOR: Koina Freeman STATE CONTROL NUMBER: CCC00059 1966 BOARD OF TRUSTEES APPROVAL DATE: 03/27/2018 CURRICULUM COMMITTEE APPROVAL

More information

Interaction Design in Digital Libraries : Some critical issues

Interaction Design in Digital Libraries : Some critical issues Interaction Design in Digital Libraries : Some critical issues Constantine Stephanidis Foundation for Research and Technology-Hellas (FORTH) Institute of Computer Science (ICS) Science and Technology Park

More information

INTUITION Integrated Research Roadmap

INTUITION Integrated Research Roadmap Integrated Research Roadmap Giannis Karaseitanidis Institute of Communication and Computer Systems European Commission DG Information Society FP6-funded Project 7/11/2007, Rome Alenia Spazio S.p.A. Network

More information

BSc in Music, Media & Performance Technology

BSc in Music, Media & Performance Technology BSc in Music, Media & Performance Technology Email: jurgen.simpson@ul.ie The BSc in Music, Media & Performance Technology will develop the technical and creative skills required to be successful media

More information

Virtual and Augmented Reality Applications

Virtual and Augmented Reality Applications Department of Engineering for Innovation University of Salento Lecce, Italy Augmented and Virtual Reality Laboratory (AVR Lab) Keynote Speech: Augmented and Virtual Reality Laboratory (AVR Lab) Keynote

More information

A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML

A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML a a b Hyungjeen Choi, Jeha Ryu, and Chansu Lee a Human Machine Computer Interface Lab, Kwangju Institute of Science and Technology, Kwangju,

More information

Trends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960)

Trends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960) Trends & Milestones History of Virtual Reality (thanks, Greg Welch) Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic, optical local

More information

ITT Technical Institute. DT1110 Introduction to Drafting and Design Technology Onsite and Online Course SYLLABUS

ITT Technical Institute. DT1110 Introduction to Drafting and Design Technology Onsite and Online Course SYLLABUS ITT Technical Institute DT1110 Introduction to Drafting and Design Technology Onsite and Online Course SYLLABUS Credit hours: 4.5 Contact/Instructional hours: 56 (34 Theory Hours, 22 Lab Hours) Prerequisite(s)

More information

AN INTERFACE BASED ON HYPER REALITY FOR VIRTUAL MOCKUPS

AN INTERFACE BASED ON HYPER REALITY FOR VIRTUAL MOCKUPS AN INTERFACE BASED ON HYPER REALITY FOR VIRTUAL MOCKUPS Liliane S. Machado 1, Ronei M. Moraes 2 Abstract Hyper Reality can be defined as the technological capability of join intelligence, virtual reality

More information

Kingdom of Saudi Arabia. The National Commission for Academic Accreditation & Assessment. Course Specifications

Kingdom of Saudi Arabia. The National Commission for Academic Accreditation & Assessment. Course Specifications ATTACHMENT 2 (e) Course Specifications Kingdom of Saudi Arabia The National Commission for Academic Accreditation & Assessment Course Specifications DSGN 241-01 - Freehand Drawing (CS) Course Specifications

More information

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1

Ubiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1 Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility

More information

An Introduction into Virtual Reality Environments. Stefan Seipel

An Introduction into Virtual Reality Environments. Stefan Seipel An Introduction into Virtual Reality Environments Stefan Seipel stefan.seipel@hig.se What is Virtual Reality? Technically defined: VR is a medium in terms of a collection of technical hardware (similar

More information

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel An Introduction into Virtual Reality Environments What is Virtual Reality? Technically defined: Stefan Seipel stefan.seipel@hig.se VR is a medium in terms of a collection of technical hardware (similar

More information

The Use of Virtual Reality System for Education in Rural Areas

The Use of Virtual Reality System for Education in Rural Areas The Use of Virtual Reality System for Education in Rural Areas Iping Supriana Suwardi 1, Victor 2 Institut Teknologi Bandung, Jl. Ganesha 10 Bandung 40132, Indonesia 1 iping@informatika.org, 2 if13001@students.if.itb.ac.id

More information

Information and Program

Information and Program Robotics 1 Information and Program Prof. Alessandro De Luca Robotics 1 1 Robotics 1 2017/18! First semester (12 weeks)! Monday, October 2, 2017 Monday, December 18, 2017! Courses of study (with this course

More information

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray Using the Kinect and Beyond // Center for Games and Playable Media // http://games.soe.ucsc.edu John Murray John Murray Expressive Title Here (Arial) Intelligence Studio Introduction to Interfaces User

More information

MLAB - Matlab: Fundamentals And/Or Applications

MLAB - Matlab: Fundamentals And/Or Applications Coordinating unit: Teaching unit: Academic year: Degree: ECTS credits: 2018 230 - ETSETB - Barcelona School of Telecommunications Engineering 739 - TSC - Department of Signal Theory and Communications

More information

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments An Introduction into Virtual Reality Environments What is Virtual Reality? Technically defined: Stefan Seipel, MDI Inst. f. Informationsteknologi stefan.seipel@hci.uu.se VR is a medium in terms of a collection

More information

P15083: Virtual Visualization for Anatomy Teaching, Training and Surgery Simulation Applications. Gate Review

P15083: Virtual Visualization for Anatomy Teaching, Training and Surgery Simulation Applications. Gate Review P15083: Virtual Visualization for Anatomy Teaching, Training and Surgery Simulation Applications Gate Review Agenda review of starting objectives customer requirements, engineering requirements 50% goal,

More information

VIRTUAL REALITY FOR METAL ARC WELDING: A REVIEW AND DESIGN CONCEPT

VIRTUAL REALITY FOR METAL ARC WELDING: A REVIEW AND DESIGN CONCEPT International Journal of Mechanical Engineering and Technology (IJMET) Volume 8, Issue 1, January 2017, pp. 132 138, Article ID: IJMET_08_01_014 Available online at http://www.iaeme.com/ijmet/issues.asp?jtype=ijmet&vtype=8&itype=1

More information

3D interaction techniques in Virtual Reality Applications for Engineering Education

3D interaction techniques in Virtual Reality Applications for Engineering Education 3D interaction techniques in Virtual Reality Applications for Engineering Education Cristian Dudulean 1, Ionel Stareţu 2 (1) Industrial Highschool Rosenau, Romania E-mail: duduleanc@yahoo.com (2) Transylvania

More information

ITT Technical Institute. CD140 Rapid Visualization Onsite and Online Course SYLLABUS

ITT Technical Institute. CD140 Rapid Visualization Onsite and Online Course SYLLABUS ITT Technical Institute CD140 Rapid Visualization Onsite and Online Course SYLLABUS Credit hours: 4 Contact/Instructional hours: 50 (30 Theory Hours, 20 Lab Hours) Prerequisite(s) and/or Corequisite(s):

More information

MATLAB - Matlab. Fundamentals And/Or Applications

MATLAB - Matlab. Fundamentals And/Or Applications Coordinating unit: Teaching unit: Academic year: Degree: ECTS credits: 2017 230 - ETSETB - Barcelona School of Telecommunications Engineering 739 - TSC - Department of Signal Theory and Communications

More information

The Hong Kong Polytechnic University. Subject Description Form

The Hong Kong Polytechnic University. Subject Description Form Form AS 140 The Hong Kong Polytechnic University Subject Description Form Please read the notes at the end of the table carefully before completing the form. Subject Code Subject Title Credit Value Level

More information

Shared Imagination: Creative Collaboration in Mixed Reality. Charles Hughes Christopher Stapleton July 26, 2005

Shared Imagination: Creative Collaboration in Mixed Reality. Charles Hughes Christopher Stapleton July 26, 2005 Shared Imagination: Creative Collaboration in Mixed Reality Charles Hughes Christopher Stapleton July 26, 2005 Examples Team performance training Emergency planning Collaborative design Experience modeling

More information

Haptic Holography/Touching the Ethereal

Haptic Holography/Touching the Ethereal Journal of Physics: Conference Series Haptic Holography/Touching the Ethereal To cite this article: Michael Page 2013 J. Phys.: Conf. Ser. 415 012041 View the article online for updates and enhancements.

More information

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces

Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces Content based on Dr.LaViola s class: 3D User Interfaces for Games and VR What is a User Interface? Where

More information

Geographic information systems and virtual reality Ivan Trenchev, Leonid Kirilov

Geographic information systems and virtual reality Ivan Trenchev, Leonid Kirilov Geographic information systems and virtual reality Ivan Trenchev, Leonid Kirilov Abstract. In this paper, we present the development of three-dimensional geographic information systems (GISs) and demonstrate

More information

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Tracking Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Outline of this talk Introduction: what makes a good tracking system? Example hardware and their tradeoffs Taxonomy of tasks:

More information

ISCW 2001 Tutorial. An Introduction to Augmented Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University

More information

Haptic Rendering CPSC / Sonny Chan University of Calgary

Haptic Rendering CPSC / Sonny Chan University of Calgary Haptic Rendering CPSC 599.86 / 601.86 Sonny Chan University of Calgary Today s Outline Announcements Human haptic perception Anatomy of a visual-haptic simulation Virtual wall and potential field rendering

More information

VR/AR Concepts in Architecture And Available Tools

VR/AR Concepts in Architecture And Available Tools VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien Outline 1. What can you do with virtual reality

More information

Introduction to Robotics

Introduction to Robotics COURSE NUMBER & COURSE TITLE: Introduction to Robotics INSTRUCTOR: Credits: 3 Language of instruction: Chinese / English REQUIRED COURSE OR ELECTIVE COURSE: Elective COURSE STRUCTURE/SCHEDULE: 1. teaching

More information

DES400 Creative Coding

DES400 Creative Coding DES400 Creative Coding Daria Tsoupikova School of Design Angus Forbes - Anil Camci Sound Composition DES400 Creative Coding Electronic Visualization Laboratory EVL 842 W Taylor St 2036 CAVE2 2068 Cyber-Commons

More information

SVEn. Shared Virtual Environment. Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann. Cologne University of Applied Sciences

SVEn. Shared Virtual Environment. Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann. Cologne University of Applied Sciences SVEn Shared Virtual Environment Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann Cologne University of Applied Sciences 1. Introduction Scope Module in a Media Technology Master s

More information

Integrating Virtual Reality (VR) into traditional instructional design. Abstract

Integrating Virtual Reality (VR) into traditional instructional design. Abstract Integrating Virtual Reality (VR) into traditional instructional design Osuagwu O.E 1, Ihedigbo C. E. 2, Ndigwe Chinwe 3 1 Department of Computer Science, Imo State University Owerri, Nigeria Tel: +2348037101792,

More information

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING

AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING 6 th INTERNATIONAL MULTIDISCIPLINARY CONFERENCE AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING Peter Brázda, Jozef Novák-Marcinčin, Faculty of Manufacturing Technologies, TU Košice Bayerova 1,

More information

Immersive Simulation in Instructional Design Studios

Immersive Simulation in Instructional Design Studios Blucher Design Proceedings Dezembro de 2014, Volume 1, Número 8 www.proceedings.blucher.com.br/evento/sigradi2014 Immersive Simulation in Instructional Design Studios Antonieta Angulo Ball State University,

More information

City University of Hong Kong

City University of Hong Kong City University of Hong Kong Information on a Gateway Education Course offered by Department of Mechanical and Biomedical Engineering with effect from Semester A in 2014 / 2015 Part I Course Title: Our

More information

City University of Hong Kong. Course Syllabus. offered by School of Creative Media with effect from Semester A 2018 /19

City University of Hong Kong. Course Syllabus. offered by School of Creative Media with effect from Semester A 2018 /19 City University of Hong Kong offered by School of Creative Media with effect from Semester A 2018 /19 Part I Course Overview Course Title: Life Drawing Course Code: SM2277 Course Duration: One semester

More information

Electrical and Computer Engineering Dept. Emerging Applications of VR

Electrical and Computer Engineering Dept. Emerging Applications of VR Electrical and Computer Engineering Dept. Emerging Applications of VR Emerging applications of VR In manufacturing (especially virtual prototyping, assembly verification, ergonomics, and marketing); In

More information

Computer Haptics and Applications

Computer Haptics and Applications Computer Haptics and Applications EURON Summer School 2003 Cagatay Basdogan, Ph.D. College of Engineering Koc University, Istanbul, 80910 (http://network.ku.edu.tr/~cbasdogan) Resources: EURON Summer School

More information

HUMAN COMPUTER INTERACTION 0. PREFACE. I-Chen Lin, National Chiao Tung University, Taiwan

HUMAN COMPUTER INTERACTION 0. PREFACE. I-Chen Lin, National Chiao Tung University, Taiwan HUMAN COMPUTER INTERACTION 0. PREFACE I-Chen Lin, National Chiao Tung University, Taiwan About The Course Course title: Human Computer Interaction (HCI) Lectures: ED202, 13:20~15:10(Mon.), 9:00~9:50(Thur.)

More information

Autonomous Mobile Robot Design. Dr. Kostas Alexis (CSE)

Autonomous Mobile Robot Design. Dr. Kostas Alexis (CSE) Autonomous Mobile Robot Design Dr. Kostas Alexis (CSE) Course Goals To introduce students into the holistic design of autonomous robots - from the mechatronic design to sensors and intelligence. Develop

More information

Virtual Environment Interaction Based on Gesture Recognition and Hand Cursor

Virtual Environment Interaction Based on Gesture Recognition and Hand Cursor Virtual Environment Interaction Based on Gesture Recognition and Hand Cursor Chan-Su Lee Kwang-Man Oh Chan-Jong Park VR Center, ETRI 161 Kajong-Dong, Yusong-Gu Taejon, 305-350, KOREA +82-42-860-{5319,

More information

Virtual CAD Parts to Enhance Learning of Geometric Dimensioning and Tolerancing. Lawrence E. Carlson University of Colorado at Boulder

Virtual CAD Parts to Enhance Learning of Geometric Dimensioning and Tolerancing. Lawrence E. Carlson University of Colorado at Boulder Virtual CAD Parts to Enhance Learning of Geometric Dimensioning and Tolerancing Lawrence E. Carlson University of Colorado at Boulder Introduction Geometric dimensioning and tolerancing (GD&T) is an important

More information

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright

E90 Project Proposal. 6 December 2006 Paul Azunre Thomas Murray David Wright E90 Project Proposal 6 December 2006 Paul Azunre Thomas Murray David Wright Table of Contents Abstract 3 Introduction..4 Technical Discussion...4 Tracking Input..4 Haptic Feedack.6 Project Implementation....7

More information

COLLEGE OF THE DESERT

COLLEGE OF THE DESERT COLLEGE OF THE DESERT Course Code ART-021B Course Outline of Record 1. Course Code: ART-021B 2. a. Long Course Title: Intermediate Watercolor Painting b. Short Course Title: WATERCOLOR PAINT,INT 3. a.

More information

VISUAL REQUIREMENTS ON AUGMENTED VIRTUAL REALITY SYSTEM

VISUAL REQUIREMENTS ON AUGMENTED VIRTUAL REALITY SYSTEM Annals of the University of Petroşani, Mechanical Engineering, 8 (2006), 73-78 73 VISUAL REQUIREMENTS ON AUGMENTED VIRTUAL REALITY SYSTEM JOZEF NOVÁK-MARCINČIN 1, PETER BRÁZDA 2 Abstract: Paper describes

More information

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr.

Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, and Roadmap Joseph J. LaViola Jr. Welcome, Introduction, & Roadmap 3D UIs 101 3D UIs 201 User Studies and 3D UIs Guidelines for Developing 3D UIs Video Games: 3D UIs for the Masses

More information

PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD SENSE GLOVE

PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD SENSE GLOVE PHYSICS-BASED INTERACTIONS IN VIRTUAL REALITY MAX LAMMERS LEAD DEVELOPER @ SENSE GLOVE Current Interactions in VR Input Device Virtual Hand Model (VHM) Sense Glove Accuracy (per category) Optics based

More information

COMPUTER GAME DESIGN (GAME)

COMPUTER GAME DESIGN (GAME) Computer Game Design (GAME) 1 COMPUTER GAME DESIGN (GAME) 100 Level Courses GAME 101: Introduction to Game Design. 3 credits. Introductory overview of the game development process with an emphasis on game

More information

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES These are some sample courses offered within the Dynamic Media Institute. With approval of an advisor, students may also choose electives from the Professional

More information

AutoCAD LT of 5

AutoCAD LT of 5 AutoCAD LT 2010 This course explores the latest tools and techniques covering all draw commands and options, editing, dimensioning, hatching, and plotting techniques available with AutoCAD LT 2010. The

More information

Mid-term report - Virtual reality and spatial mobility

Mid-term report - Virtual reality and spatial mobility Mid-term report - Virtual reality and spatial mobility Jarl Erik Cedergren & Stian Kongsvik October 10, 2017 The group members: - Jarl Erik Cedergren (jarlec@uio.no) - Stian Kongsvik (stiako@uio.no) 1

More information

The Hong Kong Polytechnic University. Subject Description Form

The Hong Kong Polytechnic University. Subject Description Form Appendix to C4 Form AS 140 The Hong Kong Polytechnic University Subject Description Form Please read the notes at the end of the table carefully before completing the form. Subject Code Subject Title ELC1A04

More information

Booklet of teaching units

Booklet of teaching units International Master Program in Mechatronic Systems for Rehabilitation Booklet of teaching units Third semester (M2 S1) Master Sciences de l Ingénieur Université Pierre et Marie Curie Paris 6 Boite 164,

More information