Holomon. Team May1737 Client/Advisor: Jim Lathrop
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1 Holomon Team May1737 Client/Advisor: Jim Lathrop
2 Intro/Problem Statement To learn about Mixed Reality (MR) Find an interesting way to present the Hololens features to users Gather research about Hololens to help future devs.
3 Conceptual Sketch Inspired by Pokémon GO Building-scale Mixed Reality game Battling system Wild Monsters Other Holomon players (PVP) Uses all Hololens features
4 Hardware/Software/Technology Used Unity Game Engine Microsoft Hololens
5 Planning Project Plan Software Design Doc Game Design Doc
6 Functional Requirements Walk around our projected environment with the Hololens See wild monsters in this environment Engage in combat with wild monsters Capture wild monsters View what monsters they have captured while playing View monster stats of each of their captured monsters Interact with an augmented-reality kiosk in the real world to gain virtual items Use these items to help capture/heal monsters Use a radar system to determine wild monster locations Interact with and battle various holographic AI See and battle other players
7 Non-Functional Requirements 10 monster species Up to 50 monsters in party Up to 50 items in inventory Turn-based combat Monsters have: 3 attacks Health, Attack, Defense, Stamina, and Speed stats 10 minute PvP battle time limit 4 AI to battle Radar system refreshed every 3 seconds
8 Market Survey Mixed reality is a new area of development Windows Holographic Platform Introduces users to mixed reality in a fun and easy way
9 Project Schedule
10 Critical Path Diagram
11 General Design
12 Functional Decomposition Battles
13 Test Plan Incremental Development Test In Unity Gets rid of most basic bugs Test In Hololens Emulator Determine if can run on Hololens Test On Hololens Different Rooms Different Areas
14 Results Research Document Working with Hololens Hololens Features Lessons Learned Best Practices Available on Website
15 Results Final Project
16 Features Implemented Spawn Points Holomon Creatures Player Party Battling Items + Kiosks Multiplayer
17 Features - Spawn Points 1. Pre-Scanned Building Three Attempts ( 2. QR Codes 3. World Anchors World anchors are the reigning champion )
18 Features - Spawn Points (cont.) Admin users places spawn points Voice Commands Customizable Export points
19 Features - Spawn Points (cont.) Issue: World Anchors are only found when the environment around them is scanned Fix:
20 Features - Spawn Points (cont.) Spawn Points Spawn 1 Holomon Species Radar System Points to the spawn points
21 Features - Holomon Creatures Stat Generation Holomon stats are seeded from a JSON file Members of a species are born with unique stats Holomon Growth Holomon keep track of their experience (XP) XP determines their level
22 Features - Holomon Party Collect up to 50 monsters! View your Holomon Viewing their stats
23 Spotlight - User Interface
24 Spotlight - Holomon Selection
25 Features - Battling Double-Blind, turn-based system Event-based Voice commands All battle commands can be executed using voice Capturing A player can capture a wild Holomon using items Captured Holomon are added to the party
26 Features - Items + Kiosks ItemBase Abstract Class Provides UseItem method Subclasses implement UseItem We just call UseItem Kiosks Image recognition (Vuforia) Dispenses items on a timer
27 Features - Multiplayer Send/receive messages using server Used to sync position Used in battling
28 Q&A
29 Hololens Clicker
30 Future Plans Trading More types of Holomon More items with strength tiers Add story element to guide player
31 Potential Risks & Mitigation Unable to make it building scale Pivot to make a room scale app Hololens becomes unavailable The Emulator will do for testing Incomplete project Deadline enforcement
32 Resource/Cost Estimate Time Lab space (Pearson 0141) Room Computers Hololens
33 Technical/Other Constraints/Considerations The Hololens must scan the environment before play The Hololens has memory limits for the number of room scans it can hold Two identical rooms are seen as the same room on the Hololens
34 Detailed Design - User Interface/Interaction
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