Crytek Studios Server Command Table for Far Cry Patch /07/ Crytek 1

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1 04/07/ Crytek 1

2 Server Command Table for Far Cry Patch 1.4 This is a list of all new and modified commands available for Far Cry Multiplayer. The left column shows the command and the respective information to activate it properly. The right column gives you an explanation about the command and the default value if there is one. Additional information: Passing "NetSynch" as third parameter means server synchronized (cannot be changed on client and is synchronized if changed on the server) gr_scorelimit gr_timelimit gr_damagescale gr_headshotmultiplier gr_nextmap gr_respawntime gr_prewaron gr_countdown gr_dropfadetime gr_respawnatdeathpos gr_friendlyfire gr_detonate gr_votetime Score limit when a round will end Time limit when a round will end (default value is 20, NetSynch ) Affects damage of all weapons Normal damage multiplied by this number for headshots (default value is 2) Shows/loads the next map set in the mapcycle.txt Time until respawn after death; 0 deactivates respawning in waves (default is 20, NetSynch ) 1 = Prewar state on, 0 = Prewar state off (default is 0, NetSynch ); do not alter since gr_minteamlimit does the correct work on pre-war now. Countdown for round start [1..100], time in seconds it takes for pickups to fade away (default value is 20, NetSynch ) Respawns the player at death position; works only in FFA/TDM Determines if teammates can hurt each other (default is 0, NetSynch ) System variable; do not alter (default value is 60) 2006 Crytek 2

3 gr_minteamlimit gr_maxteamlimit gr_invulnerabilitytimer gr_crossname g_vehiclebulletdamage gr_checkpoint gr_task_enable gr_task_autoload gr_allow_teamkilling gr_free_teamkills gr_teamkill_extra_time gr_teamkill_force_spectate gr_punish_protected gr_log_teamkillers gr_spawnmessage1 gr_spawnmessage2 gr_spawnmessage3 gr_spawnmessage4 gr_initial_ag36_nades Defines minimum player number that needs to be spawned before the game starts Maximum number of players per team side (default value is 16) Amount of time player is invulnerable after spawning (default value is 5, NetSynch ) Determines whether enemy names appear on crosshair (default value is 1, NetSynch ) 1=on/0=off, determines whether vehicles get damage from bullets In ASSAULT gametype, sets the current flag to capture; requires map restart Turns the task list on/off Autoloads the task list on server start Allows teamkilling (default = 0 (no)) Number of teamkills without time punishment Adds respawntime for each teamkill after number of free teamkills exceeded Forces player who reached maximum number of teamkills to be spectator for the remaining time on the map If protected names should be punished for teamkills Creates a log of teamkillers to teamkillers_[x].log First message that will appear on HUD when player spawns Second message that will appear on HUD when player spawns Third message that will appear on HUD when player spawns Fourth message that will appear on HUD when player spawns Amount of AG36 nades the player has equipped on spawn 2006 Crytek 3

4 gr_pickup_ag36_nades gr_droppickup_ag36_nades gr_max_ag36_nades gr_initial_oicw_nades gr_pickup_oicw_nades gr_droppickup_oicw_nades gr_max_oicw_nades gr_initial_rockets gr_pickup_rockets gr_droppickup_rockets gr_max_rockets gr_initial_sticky_explosives gr_pickup_sticky_explosives gr_droppickup_sticky_explosives gr_max_sticky_explosives gr_initial_sniper_ammo gr_pickup_sniper_ammo gr_droppickup_sniper_ammo Amount of AG36 nades the player gets when at ammobox Amount of AG36 nades the player gets from picking up a dropped box (default value is 2) Maximum amount of AG36 nades on a player at one time Amount of OICW nades the player has equipped on spawn Amount of OICW nades the player gets when at ammobox Amount of OICW nades the player gets from picking up a dropped box (default value is 2) Maximum amount of OICW nades on a player at one time Amount of rockets the player has equipped on spawn Amount of rockets the player gets when at ammobox Amount of rockets the player gets from picking up a dropped box (default value is 2) Maximum amount of rockets on a player at one time Amount of bombs the player has equipped on spawn Amount of bombs the player gets when at ammobox Amount of bombs the player gets from picking up a dropped box Maximum amount of bombs on a player at one time (default value is 4) Amount of sniper rounds the player has equipped on spawn (default value is 20) Amount of sniper rounds the player gets when at ammobox Amount of sniper rounds the player gets from picking up a dropped box 2006 Crytek 4

5 gr_max_sniper_ammo gr_max_rockets_ffa gr_max_oicw_nades_ffa gr_max_ag36_nades_ffa gr_rocket_damage_factor gr_oicw_nade_damage_factor gr_ag36_nade_damage_factor gr_sniper_flashbang gr_grunt_flashbang gr_engineer_flashbang gr_killing_spree gr_killing_spree_display gr_max_average_ping gr_ping_check_interval gr_ping_warnings gr_ping_reset_on_connect gr_last_checked Maximum amount of sniper rounds on a player at one time (default value is 30) Maximum number of rockets allowed in FFA Maximum number of OICW nades allowed in FFA Maximum number of AG36 nades allowed in FFA Percentage damage rockets due based on default amount (1=100%, 0.5=50%) Percentage damage OICW nades due based on default amount (1=100%, 0.5=50%) Percentage damage OICW nades due based on default amount (1=100%, 0.5=50%) Sets snipers to spawn with flashbang grenades (1=yes/0=no) Sets grunts to spawn with flashbang grenades (1=yes/0=no) Sets engineers to spawn with flashbang grenades (1=yes/0=no) Sets the amount of kills needed to have a killing spree 0 = displays every kill after spree announced, 1 = display only the total at end of the spree Sets the maximum allowed ping on the server; 0 means no ping kick Check each player s ping each every X seconds (default value is 8) Number of sequential warnings before kick Sets whether ping stats are reset upon player reconnect; 0 = player gets kicked again immediately System variable; do not alter 2006 Crytek 5

6 gr_last_spawn_checked gr_announce_headshot gr_headshot_message_private gr_flag_saved_message gr_flag_captured_message gr_flag_startcapture_message gr_rm_needed_kills gr_rm_kill_addtime gr_stats_export gr_stats_dir gr_runspeed_factor gr_stamina_use_run gr_realistic_reload gr_keep_lock gr_fulltime gr_static_respawn gr_allow_spectators System variable; do not alter 0 = no message, 1 = message on headshot kill 0 = message to all players, 1 = message to shooter only Displays who saves flag Displays who captures flag Displays who starts flag capture Number of kills needed to get Rambo move message (0 to disable Rambo move) Time added for each kill. While time > game time, Rambo move is active (when flag is activated no time will be reduced) Export stats to a file called stats_[x].txt, while x being a number set here Directory to put logfiles in, defaults to Far Cry/ (use / instead of \) Percentage of run speed based on 1 = default 100%, 0.5 = 50% Percentage of stamina depletion when running based on 1 = default 100%, 0.5 = 50% 1 = discard any ammo left in clip when reloading 1 = Keep teamlocks on mapchange (no auto release) Both teams get same amount of time to capture all flags equal to gr_timelimit Respawn timer is set to this fixed amount (overrides respawntime), 0 is off 1 = Spectating allowed, 0 = no spectating allowed 2006 Crytek 6

7 gr_customdamagescale gr_keep_score gr_walkspeed_factor gr_swimspeed_factor gr_crouchspeed_factor gr_jumpforce_factor gr_max_snipers gr_max_grunts gr_max_engineers gr_point_per_flag gr_norl gr_autokick_connecting gr_lastconnectcheck gr_map_restart_delay gr_first_person_spectator gr_allow_voting Damage scale factor (overrules standard damage scale, if set higher than 1) (not added, just overrules) 1 = Keeps a player s score even when they join spectators and then rejoin game Percentage of walk speed based on 1 = default 100%, 0.5 = 50% Percentage of swim speed based on 1 = default 100%, 0.5=50% Percentage of speed when prone based on 1 = default 100%, 0.5 = 50% Percentage of jump based on 1 = default 100%, 0.5 = 50% Max snipers on a team (default is 99) Max grunts on a team (default is 99) Max engineers on a team (default is 99) 1 = For scoring in Assault, each capture gives one point 1 = Eliminates all Rocket Launchers Autokick players stuck connection after X seconds (default value is 45) System variable; do not alter Number of seconds that pass before admin panel calls sv_restart First person spectator mode, 1=on/0=off; not supported Disables/Enables voting on a server, 1=on/0=off 2006 Crytek 7

8 Server side flood protection variables sv_message_flood_protection sv_kick_flood_offender Server message flood protection, 1=on/0=off If flood protection is on this will toggle whether or not to kick a flooder, 1=on/0=off sv_pb_kick_flood_offender_time Unused console variable sv_message_repeat sv_flood_reset_time sv_max_messages_per_timeframe sv_flood_protection_timeframe Number of times a message can be repeated by client Number of seconds until client message count is reset to 0 Maximum number of messages a player can send within X number of seconds (default value is 6) X number of seconds for max messages in timeframe kick Client side flood protection variables cl_message_flood_protection cl_message_repeat Client message flood protection, 1=on/0=off Number of times a message can be repeated by other clients Player movement controls gr_move [pid] [team=blue/red/spectators] <forceteam> gr_moveall [team=blue/red/spectators] gr_release [pid] gr_lock [team=red/blue] gr_unlock [team=red/blue] gr_unlockall Move player to team. Optional: <forceteam>. 1 = make them stay Move all but protected to team (can return) Release teamforcing on player Players (except protected) cannot join a team Unlocks teams Release ALL locks (forced player teams (gr_move) + (gr_lock)) 2006 Crytek 8

9 gr_switchteams All players switch teams Player admin utilities gr_list gr_punish [pid] <extra time> <reason> gr_cpc [pid] [class = sniper1..4/engy1..4/grunt1..6] gr_switchobjectives gr_load_protected gr_add_protected [pid] gr_list_protected gr_clear_protected gr_save_protected Displays detailed players list When a player dies, they receive extra respawn time. [pid] = scoreboard slot number Option1: amount of extra respawn time in seconds Option2: reason person is punished Changes the players' class on next respawn Players stay on same teams, but switches from offense to defense or vice versa Reloads the protected names file (profiles/server/p_names.txt) Add a player to protected name list Displays all current protected names Clears all protected names Saves protected names to p_names.txt Server settings The following commands change the mapcycle to file in server.cfg [gr_mapcycle_ffa / gr_mapcycle_assault / gr_mapcycle_tdm] gr_ffa gr_tdm gr_assault (changes mapcycle to gr_mapcycle_ffa) (changes mapcycle to gr_mapcycle_tdm) (changes mapcycle to gr_mapcycle_assault) Server utilities gr_ss [text] gr_config [configfile] gr_config1 [configfile] gr_reboot_server gr_nextmap Sends HUD message to all players (Re)loads a config file and restarts the server (Re)loads an alternate config file and restarts the server Reboots the server go to the next map in the map cycle 2006 Crytek 9

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