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2 MANUAL Revision: 2.2 / Date:

3 Table of Contents Getting Started Installing Uninstalling Starting Updates... 3 Tutorial Troubleshooting... 5 Crashes FAQ Game Modes... 7 Singleplayer... 7 Skirmish... 7 Multiplayer... 7 Map Types Skirmish... 7 Advanced Skirmish... 7 Conquest Scenario Day/Night and Weather... 9 Gameplay Resources Promotions Radar Supply Dropzones Civilian Buildings Infantry Controls Cursors Keyboard Shortcuts Hints

4 Getting started Installing Before installing CWC, make sure you have applied the latest patch of Zero Hour (1.04). If you use C&C: The First Decade, you need to install patches 1.01 and All patches can be downloaded from ea.com. For example this could be:» C:\Games\Zero Hour\» C:\Programs\EA Games\Command and Conquer Generals Zero Hour\ If you have The First Decade, make sure you select the directory in which you find a file named INIZH.big. This is the ZH directory (this hint obviously also applies to installation of CWC with normal Zero Hour). Uninstalling Make sure CWC and the Starter are not running. Click on Start» Settings» Control Panel» Add or Remove Programs. Search for Cold War Crisis and click to completely uninstall CWC. Starting To launch CWC, simply start ColdWarCrisis.exe in the CWC folder in your C&C Generals Zero Hour directory. That will load the CWC Starter which moves all necessary files to the correct location. You can now launch CWC, start the CWC WorldBuilder, open the manual or visit our website. The starter will also check for updates and ask you to download them if necessary. Therefore you will always have the current version and be able to play online. When you exit the starter, all changes will be removed again and you can play C&C Generals Zero Hour as usual. Updates The starter will also check for updates and new versions and ask you to download them if necessary. Therefore you will always have the current version and be able to play online. There are two kinds of possible updates: 3

5 Updates Updates don t concern CWC itself, but some of the other files located in the CWC directory. If there is an updated version of the manual available for example (or you deleted the old one by accident), the starter will show this as an update. You don t have to download updates to be able to play online, but it is recommended. If the attack cursor is missing for example, it will be hard to win a game. The version number in the upper right corner will be yellow if an update is available. New versions If a new version is released, you have to download it to be able to play online, as it affects the game itself. The version number will be red when a new version should be downloaded. If no update is available, the version number will be green. If the starter can t verify your version (e.g. because you are not connected to the internet), the number will simply stay white. Figure 1: Cold War Crisis Starter. Hint: Due to technical limitations, lower version numbers have to be used for newer versions. Don t be confused if version 998 is newer than version

6 Tutorial CWC features a tutorial mission which explains the basics. However, it is still recommended to read this manual additionally to playing the tutorial, as it does not cover every aspect of CWC. To play the tutorial, start the game, then select Singleplayer and Operations. Clicking the? icon will start the tutorial mission. Troubleshooting Crashes In the unlikely case that CWC crashes and the Starter is not terminated correctly (if your system crashes and you have to reboot for example), simply start ColdWarCrisis.exe again to allow the Starter to restore your ZH directory. Once the Starter has finished verifying your CWC installation, you can now close the Starter and play ZH, or select Start to play CWC once more. FAQ If you encounter a problem while trying to install, run or remove Cold War Crisis, check the troubleshooting section of our forum: If you have some questions or want to give us feedback, feel free to visit us at Gameplay Hint: When using the ability of the F-16 or MiG-29 to drop bombs, they always return to the airfield first. This problem is caused by technical limitations. You thus have two options to use this ability. Order the bombardment when the aircraft is at the airfield or wait until the plane is in the cursor radius of the ability (you can tell by looking at the red crosshair on the ground). In this case, the plane will drop the bomb immediately, but the bomb s accuracy is limited if you order a bombardment in midair (see figure 2, p. 6). 5

7 Figure 2: If the plane (red crosshair on the ground) is in the target area, it will drop the bomb immediately instead of returning to the airfield first. 6

8 Game Modes Singleplayer There are several singleplayer missions included in CWC. To start them, select Singleplayer and Operations in the menu. Navigate the map of theatres of war and select the operation you want to play. Depending on your difficulty setting, time constraints, enemy reactions and own unit strength may vary. Skirmish Skirmish features the same maps as multiplayer, but with only one human player. The other players are controlled by the AI. Three difficulty levels can be chosen. Some map types don t support the usage of AI. Multiplayer Multiplayer games can be played on any map. Skirmish AI can be used in multiplayer games on the same maps as in skirmish mode. LAN If you want to play CWC in a local area network, just start the game normally. Online You can play multiplayer games online using the EA servers just like you play normal Zero Hour games. VPN If you play online, games tend to lose synchronization or they disconnect. You can also use virtual private networks (VPN) which simulate a LAN to play CWC, such as Hamachi ( or Wippien ( wippien.com). When you use a VPN, the game should run more smoothly and you shouldn t have connection problems. For more information on how to set up and use a VPN to play CWC, visit our forums at 7

9 Map Types There are currently four types of maps featured in Cold War Crisis: Skirmish [SK] These are maps for normal games as those you re used to from C&C Generals Zero Hour. Every player starts with a Headquarters and a construction unit. Skirmish maps are available for two, three and four players and are labeled with the prefix [SK]. Advanced Skirmish [AS] Advanced Skirmish games take the gameplay experience of skirmish maps one step further towards singleplayer missions. The players are assigned special secondary objectives like rescuing a shot down pilot or protecting certain buildings. There s also the possibility to call in supply convoys if you build a dropzone. If they reach the player s base, he receives additional resources. But watch out, your enemy will be informed about the convoy too! Such maps are only available for 2 players and have the prefix [AS]. Conquest [CQ] The Conquest mode is a new type of game introduced in Cold War Crisis. Every player starts with a commander unit and a little army. It s not possible to build a base. However, you get reinforcements if you capture key locations (flags) in the map. If one player lost his commander unit and doesn t own any more flags, he loses the game. Conquest games are only possible with two players, and there is no AI support at this time. You recognize such maps by the prefix [CQ]. Figure 3: Game mode selection. 8

10 Map Types SCENARIO [SC] Scenarios maps are missions for more than one player. There are competitive maps and cooperative ones. In cooperative missions, the host has to add an AI player as the last player in the list. By selecting easy, normal or hard AI you can control the difficulty of the mission. You do not have to select any teams or specific factions for either the human or AI players for the missions to work. Scenario maps feature the prefix [SC]. Figure 4: Correct coop game setup. Day/Night and WEATHER Day and night versions of all maps are available. By night, the sight ranges of your units are decreased, resulting in slightly different gameplay. For example, ambushes are easier to set up. You may also select a specific weather condition, i.e. rain or snow, whenever you decide on which map to play. Generally said, weather may slow down CWC on less powerful computers. 9

11 Gameplay In this section some gameplay relevant features of Cold War Crisis are described. Resources There are three kinds of resources in Cold War Crisis: Supplies Supplies are the money of Cold War Crisis. You can think of supplies as ammunition, soldiers, or anything else you need on the battlefield. Supplies can be earned in various ways: By capturing key locations (symbolized by flags) on the map (shown in gray on the minimap). There s a small (+150, symbol: $) and a large (+300, symbol: $$$) version.» By building supply drop zones.» By calling and protecting your own or destroying enemy convoys in Advanced Skirmish maps.» By completing secondary objectives in Advanced Skirmish maps. Every building and unit needs supplies to be built. 10

12 Figure 5: A key location (flag). Fuel Fuel is needed for every unit that has an engine, like vehicles, helicopters and planes, and most of the buildings. Your fuel level can be increased» by building fuel depots. There s a small (+75) and a large (+150) version of the fuel depot.» by capturing fuel depots on the map (shown in gray on the minimap, signaled by a star over the depot). Again, there s a small and large version. The capturable depots on the map cannot be destroyed. If you build a fuel consuming unit or building, your fuel consumption level is increased. If you consume more fuel than you have, your vehicles are disabled until you have enough fuel again. You can use the Emergency fuel ability to temporarily increase your fuel level in such situations. 11

13 Figure 6: A capturable fuel depot. Experience You get experience by destroying enemy units and buildings. If you have enough experience, you are promoted to a higher rank and new units and abilities are unlocked. There are 5 ranks in Cold War Crisis: USA USSR Rank 1 Captain Kapitan Rank 2 Major Mayor Rank 3 Lieutenant Colonel Podpolkovnik Rank 4 Colonel Polkovnik Rank 5 Brigadier General General-Mayor 12

14 In this section some gameplay relevant features of Cold War Crisis are described. Promotions If you are promoted, you first need to purchase your new rank (yellow border) to the left. This will already grant you some new building options. Then you can spend your experience on two different types of bonuses:» Units (blue border): new units become buildable» Abilities (orange border): access to call in support units like spy planes or bombers Some fields are connected by a line indicating that the upper bonus is a prerequisite of the lower one. Thus, the upper one is necessarily purchased first. Most called in units are also controllable. You can select them and guide them across the map manually if you want. Figure 7: Promotion Menu. 13

15 Radar Radar is very important in Cold War Crisis for two reasons: Building radar (building for US, truck for USSR) activates the minimap in the lower left corner. Most anti-air units in CWC have a higher weapon range than sight range. However, they can reveal enemy aircraft beyond their sight range when it enters their radar range. Different units have different radar ranges; therefore it might be useful to place long range radar next to your anti-air units. Supply Dropzones After you build a dropzone (USA) or you upgrade your Headquarters with a dropzone (USSR), you receive supplies regularly. It also enables you to support your allies with a supply drop. To do that, you first have to load the transports. When they are ready, you can start. In Advanced Skirmish games, you can order convoys at the dropzones. Figure 8: To support your allies with a supply drop, first load the transports (prepare button). When they are loaded, you can select the target area (initiate button). 14

16 Civilian Buildings You can use your soldiers to garrison buildings. Unlike C&C Generals, your enemy doesn t recognize these buildings as garrisoned because they aren t marked by flags. Both sides use different methods to clear enemy garrisons: Snipers, units equipped with grenade launchers (Riflemen, Officers, M998 with Mk19), artillery (M-109, 2S1) as well as the Soviet RPO-soldier and BRDM-2 can eliminate garrisoned soldiers. The Combat Drop ability of the US UH-60 Blackhawk also clears buildings. Beware though that not every shot will hit garrisoned infantry. Infantry Infantry plays a more important role in Cold War Crisis than in C&C Generals Zero Hour. Soldiers don t consume fuel; therefore they can also be used when you re low on that resource. Infantry are the only units who can capture flags and fuel depots. Furthermore, garrisoned soldiers are very powerful. Many soldier types carry two different weapons. You can switch between those weapons by using buttons. Every soldier also can go prone. Prone infantry is stealthed when not firing. Additionally, prone infantry fires with higher accuracy. Infantry operates more effectively in groups of at least eight soldiers which is shown by a white circle. Some infantry units in CWC have special features: Riflemen and Officers These two units are the only ones who can capture resources (supplies and fuel). Special Operatives SpecOps such as Spetsnaz, Green Beret or Delta can climb cliffs. Medics Soldiers are not necessarily dead immediately when they are hit. Sometimes they are still alive for some time. When this is the case, you are informed by a heartbeat sound. By pressing [Space] you can move the camera to the location. You can then use a medic to revive the soldiers. Riflemen, Officers, Snipers, Anti-Material soldiers They can clear garrisoned buildings. 15

17 Figure 9: Infantry weapon selection and group bonus. 16

18 Controls Cursors In CWC cursors change their color depending on the command: Cursor Color Action Gray Standard Gray + Rectangle Select Green Move Red Attack Dark-Red Attack (out of range) Orange Action (e.g. capture, garrison, repair, ) Black Invalid Keyboard shortcuts [Space] Jump to last event [Q] Select all units on the screen 2x [Q] Select all units on the map [E] Select all units of the selected type on the screen 2x [E] Select all units of the selected type on the map [H] Jump to your base [X] Scatter selected units [Ctrl] + [1-0] Save selected units as a group [1-0] Select saved unit group [Ctrl] + [F1 - F8] Save map position [F1 - F8] Jump to saved map position [Enter] Send message to all players [Backspace] Send message to allied players 17

19 Hints» Every unit has strengths and weaknesses. Knowing them is important!» Never use only one unit type. Such armies are easily defeated.» Don t rely on vehicles and aircraft alone. While they are very powerful, infantry is needed to capture resources and can also be used without fuel.» If you are low on fuel, don t forget your Emergency Fuel ability!» You can manually guide your called in aircraft around enemy anti air defenses.» Some units like the EF-111 or the F-4G are very useful at disabling enemy anti air defenses or radar sites. If used correctly, they can be the key to victory.» Redundancy can save your day. When your radar is destroyed, you ll be glad if you have a second one somewhere.» All infantry units, but snipers and machine gunners in particular, have worse accuracy when they stand. Let them go prone before firing to increase weapon range and accuracy and also trigger stealth when not firing.» Protect your resources. Even just a few soldiers, garrisoned in a building, are better than no protection.» Use amphibious vehicles and helicopters to get infantry to resources located on islands or to surprise your enemy. Some helicopters (CH-47 Chinook and Mi-26 Halo) can even transport vehicles. 18

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