INTRODUCTION YOUR TICKET CODE OF CONDUCT ALLIES

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2 INTRODUCTION Welcome to the event pack for our upcoming Horus Heresy Campaign - The Word of the Sigillite - here at Warhammer World. Wheter you are brand new to The Horus Heresy, or stalwart Terran-born veteran, read on your destiny awaits. If you are new - that s great. We can t wait to meet you and welcome you to Warhammer World, Games Workshop s own custom gaming and visitor centre. This first page will cover what you get as part of your ticket and our general code of conduct for Warhammer World. The rest of the pack deals with the meat of the event - the story, scenarios and armies you will need to bring. The basic information is contained in the Event Essentials section later on in this pack so you can get the bulk of basic information there, and the necessary details for those of you who need them are later in the pack under the appropriate heading. If you have been before then thanks very much for your continued support - we love seeing you all here and we look forward to seeing you back. You will be especially pleased to know that much of your feedback from previous weekends has been listened to and this campaign will prove to be even more enjoyable than the last! YOUR TICKET Your ticket to this event covers entry for you and three warriors as a team of four. At the heart of the event are six games of Horus Heresy, played over three days (Friday evening through to Sunday afternoon). These six games will see you play alone, as a doubles team and of course, one glorious battle as a team of four. As you play through the scenarios that take you through the story of the campaign, your results will contribute towards a variety of awards, all of which are detailed at the end of this pack. There are lots of things to aim for, from painting competitions to gaming awards. It s all to play for, and most importantly, designed to be fun - so don t take things too seriously! Finally, you will be served a tasty hot lunch on Saturday and Sunday. CODE OF CONDUCT Here at Warhammer World we expect everyone to use fully painted and assembled models and to treat everyone they encounter with civility and respect. Naturally any kind of intolerant behaviour will result in ejection from site. This is just as true during your games - especially at a Campaign Weekend where the objective is enjoy a great story and spend time with quality, like-minded people. What we are trying to achieve is a gaming event where everyone gets to enjoy themselves, and play through a good game that comes to a satisfying conclusion, as opposed to quick, competitive games that might end very quickly. Does this mean you shouldn t take units that are considered powerful? Not at all! Half the fun is breaking out some cool models and watching them drive/blast/shred their way through enemy units - just like they do in the stories. Whether it s Sigismund and his Templar Brethren, or a Taghmata Army dripping with arcane weapons - it s all fine to use. What we ask is that you temper this a little during your games and recognise the difference between a thrilling, story driven game and a one sided massacre that ends twenty minutes after the round starts. So if narrative, non-competitive games are what you enjoy taking part in, then you should get your team together and buy a ticket as soon as you can! ALLIES We want to make sure that any four mates can get their respective armies together and come and play, no matter if they collect Mechanicus, Death Guard or Solar Auxilia. This means you don t have to worry about using the Allies chart unless you really want to. Naturally for a narrative campaign, the closer you can get your armies to match up the better, but it isn t required. So get planning and don t worry about who fights with what! Note: In most scenarios, only one of any unique model will be allowed to be taken over your teams army for that game, so bear that in mind. There was only one Mortarian after all!

3 THE SHADOW WAR The Shadow War was a time during the Horus Heresy where the Legions engaged in an all out war across the edge of the Solar Segmentum. It was a time of titanic battles as the Traitor Legions swept all before them on the road to Terra. Trying to hold back the tide were the Legions still loyal to the Emperor and they fought tenaciously even as they were slowly driven back. This engagement lasted years and eventually became known as the Shadow War - a war as bitter as any that have followed since. This is a story of those times, where forces loyal to both the Warmaster and the Master of Mankind clash over dwindling resources on the planet of Aegis after a colossal battle initially decimates both sides. Both factions prepare to withdraw when the Loyalists receive word from Terra Malcador the Sigillite has made it clear that the planet cannot be abandoned at this time and that every effort must be made to consolidate and defend it for as long as possible. The word of the Sigillite cannot go unanswered and, though weary from battle, the Loyalists dig in, ready to do their duty or die in the attempt. In the face of fresh defiance, the forces of the Warmaster briefly falter until they intercept communications from Terra that hint at hidden resources as yet untapped by either side which the Sigillite is eager to acquire. Hungry for vengeance and wishing to bring the Warmaster only tales of outright victory, the Traitors prepare for a gruelling war over swiftly vanishing resources. Both sides begin this campaign broken and ruined by the previous war and it is up to each player to ally into teams of four and discover what secrets are held by both the planet of Aegis and Malcador the Sigillite. Choose your side and take up arms as you enact or defy the Word of the Sigillite. EVENT ESSENTIALS System: Warhammer 40,000 using the Horus Heresy expansion and rules set. Format: This is a campaign weekend for teams of four players. Throughout the weekend you will be playing as singles, doubles and as a team of four! Army Size: You will need a series of armies, all worth different points values for each game. The points you will need for each game are listed under the Games section. Note that some games you will play as an individual, while others are played as a team of two and sometimes four players! As a minimum you will need: one 3,000 point army, two 1,000 point armies and one 2,000 point army. Note you can use the same units in each army - they don t have to be that separate. Number of games: 6 Army Selection: Each game has a series of specific army selection rules unique to the event and designed specifically for the scenario you will play that game. You can find out more under the Games section of this event pack. Scenarios in use: Scenarios will be specifically written for each mission and will be unique to the event, as befits a narrative campaign. Some of these will be straight from the Horus Heresy Battles in the Age of Darkness sections with a simple twist, while others will be written for the scenario from the ground up. Publications in use: All current and up to date Horus Heresy publications may be used at this event. You must use the most recent printing of any rules or units you plan to use. Experimental rules are allowed at this event, but if the unit in question is put in print then we expect you to have the printed version of its rules available at the event in the case of a rules query. We expect all attendees to have all the relevant publications that you will need to use your army present on the day. This is mandatory please don t turn up with half-remembered rules on Rites of War or special rules about specialist units! A Note on Painting and Basing: At registration we will ask you if your army is fully painted and based and we will check each army during the first game to make sure all models are up to standard. If your army isn t finished don t panic! We will do our best to give you the time and space you need to get your models finished before your first game. As we don t allow anyone to play with unpainted or unbased models, but we understand that life gets in the way sometimes, we will do our best to help you get them up to standard. If you have a model which is unfinished, then we politely ask you to remove it from the table, as we are obliged to protect the experience of every attendant - we all want to play against fully painted armies, and this event is designed to give everyone the opportunity to do just that! Also, as you will be playing as part of a team all weekend, your team won t be allowed play until your models are painted so it s up to you and your team to help your team mates get everything ready before the weekend! This is just another warrior tradition that must be upheld! All miniatures in your collection must be produced by Games Workshop and be fully assembled, painted and based. Each model must fully represent what you have presented on your army lists.

4 THE SCHEDULE Friday 5:00pm - 6:00pm - Registration 6:00pm - 6:15pm - Event Brief 6:15pm - 6:30pm - Team Table Allocation 6:30pm - 9:30pm - Game 1 The Prologue A World in Ashes (Singles Game, 3k-4k points each). 10:00pm - Warhammer World Closes make sure your games are finished on time as this is a strict finish! Saturday 10:00am - Warhammer World and Bugman s Bar Open 11:00am - Event Brief and the Story So Far. 11:15am - 11:30am - Team Table Allocation 11:30am - 1:30pm - Game 2 Bitter Hearts (Singles Game - custom scenario - details later) 1:30pm - 2:30pm - Lunch and the Legends Painting Competition* 2:30pm - 2:45pm - Team Table Allocation 2:45pm - 5:45pm - Game 3 Savage Reprisals (Doubles Game 2,000 Points Per Player) 5:30pm - 6:30pm Break and the Best Army Competition** 6:30pm - 9:45pm - Game 4 No Quarter! (Four Player Team Game 1,000 Points Per Player) 10:00pm - Warhammer World Closes Sunday 10:00am Doors to Warhammer World and Bugman s Bar open. 10:15am - 10:30pm Team Table Allocation 10:30am - 1:00pm Game 5 Annihilation (Singles Game 3k Points Per Player) 1:00pm - 2:00pm Lunch and the Best Team Painting Competition Voting*** 2:00pm - 2:15pm Team Table Allocation 2:15pm - 4:45pm Game 6 The Final Blow (Doubles Game with teams next to each other 2k Points Per Player) 4:45pm - 5:30pm Break 5:30pm- 5:45pm Award Ceremony 6:00pm Event Ends 6:00pm Warhammer World Closes *The Legends Painting Competition is a Single Miniature Painting Competition for all and any units you can think of from your armies. **The Best Army Competition is for the army painted by the best individual player. More on this later under painting competitions. ***The Best Team Competition is the painting competition for the best armies overall from one team. There are specific criteria for which of your teams armies are to be entered in this competition so read on for more details! YOUR MODELS Here at Warhammer World we have a set standard for all our gaming events that all models (including arms legs, parts and so on the whole model!) in your army are 100% Games Workshop, and that they are all fully painted and based. There are no exceptions to these rules! CONVERSIONS AND PROXIES We often get asked if conversions and proxies are allowed at our events. The answer is yes but we need to check them first. Not every conversion or proxy is suitable for organised play, or for Warhammer World. For example, there is a difference between a Dreadnought Drop Pod, a Legion Drop Pod and a Dreadclaw Drop Pod and we would expect any player to use the correct one in any army they bring, for the sake of clarity and to prevent any confusion on the part of their opponent. If you are in any way unsure, consult our handy flowchart below: Are you planning to use conversions or proxies of any kind (aka. anything other than the stock model)? YES! NO! Contact us at or us at whworldevents@gwplc.com Carry on - nothing to worry about except getting it painted on time.

5 THE GAMES Each game will use a set of standard scenarios and deployments from the Horus Heresy series by Forge World, or in some cases, use unique scenarios laid out by the Events Team. Where there is no Force Organisation Chart specified, you are free to select one as normal. There are no restrictions on which ones you can select, but bear in mind some Rites of War and some Legion specific special rules may be unusable or even useless due to the nature of the scenario. For example, the Orbital Strike Rite of War will be of little use if you entire army is forced to start on the table due your army being dug in and on the defensive! The best advice we can give you is to read any scenario Mission Special Rules very carefully as that is where the extra detail will be found! The full scenarios will be released over the coming weeks and will be available as part of the event so keep an eye on our webpage for updates! In the meantime, here are some basic descriptions of the missions and what they will entail so you can get started on your army building! GAME 1 PROLOGUE A WORLD IN ASHES Aegis? Don t speak to me of that rathole. Damn the Sigillite, and damn Horus too - thousands died on that broken corpse of a planet, and for what? A rag? Get out of my sight! Att. Braelan Sorvan, Blackshield Game Type: Singles Game (Solo Play) This game will be a straight up game of traditional Horus Heresy. You may take what you like for a normal 3,000-4,000 points game using the Flex system we have developed. The Flex system means the following: You can expect to play a game of at least 3,000 points according to all the normal rules laid down in the Horus Heresy series of expansion books. If you have more than that, you should feel free to bring up to 4,000 points, and, if your opponent also has more points to play with, you can agree between yourselves what points value to play. No matter what though, you should play the full 3,000 points. A World in Ashes One of the greatest battles of the Shadow War is about to take place. Days of planning have gone into this and the masters of the legions, from Primarchs to Praetors, eagerly await the battle to come. The lines have been drawn and all that remains is to strike hard, strike fast and leave the enemy dead and forgotten. This game is the massacre that preludes the resource starved nature of the Word of the Sigillite campaign. It is a great way to start the weekend and will be the first opportunity to use any models from your collection that you like, (provided of course that they fit in the allocated points value). The effect on the story will be immediate and obvious after the dust settles on Aegis, all that forces the remaining warriors to stay on this shattered world are the will to survive and the mysterious plans laid down by the Sigillite himself. EXTRA DETAILS: None - this is a standard Age of Darkness game! SCENARIO: War of Lies. DEPLOYMENT: Clash of the Line.

6 GAME 2 BITTER HEARTS When the last rebel chokes on his own treachery I ll leave this battlefield, and not a moment sooner. Att. Galt Tyno, Imperial Fist Game Type: Singles Game (Solo Play) All that remains of the once proud legion armies are broken by war and twisted by hatred. A small core of veterans continue to fight on, heedless of anything except the need for vengeance, while reinforcements, fresh to the system, desperately try to extract them in order to preserve their skills and experience. In this battle you will fight alone, as your team of four is split across disparate battlefields in the aftermath of A World in Ashes. For this game you will need two armies. One Veteran army and the other representing the reinforcements that are on the way. Each army is chosen using the normal rules presented in the Horus Heresy series by Forge World. Each of these armies is built to 1,000 points the Veteran army starts on the table, in close proximity, and perhaps even locked in combat with enemy forces. They will be out of fuel for their vehicles and jump/jet packs so they won t be very mobile, but their hatred of the enemy gives them a real punch. As for the reinforcements, they will be arriving en masse later in the game, but due to nature of the chaotic battlefield, they could arrive from any table edge! Details: 1,000 points per army, nothing can carry over. Veteran Vehicles gain the Immobile special rule and jump packs and bikes don t work quite as well as normal (no fuel!). The Veteran Warlord is also desperate to get to grips with the enemy and won t leave easily Finally, the fresh troops are eager for glory and will gain the Fleet special rule. SCENARIO: Custom - currently available on our website. DEPLOYMENT: Custom - see the link above. GAME 3 SAVAGE REPRISALS Though we may be few, we are mighty. Though we may be bloodied, we are murderous fury and dark vengeance. Though we must stand with our brothers, we are not weak, but all the stronger for it. Let none escape our wrath. Att. Unknown Raven Guard Tactical Legionnaire Game Type: Doubles Game (Play as a team of two) As the Veteran Warlord is returned (or his body is), the decision is swiftly made to evacuate the system, the planet holding little of worth to either side. However, as word reaches the various armies that the Sigillite himself has an interest in this planet, plans change and the rebels prepare a brutal strike. This vicious battle will be striking at enemy leadership and attempting to ascertain what the enemy knows, as well as getting in some retribution from previous defeats at the hands of the enemy. Understanding that this is best done in concert, your team of four will split into a squad of two and apply themselves to the task at hand. Extra Details: You will be playing a Doubles Game with another player from your team and you will have a standard 2,000 point army each chosen using the normal rules presented in the Horus Heresy series by Forge World. At this stage in the campaign the Primarchs will have yet to return to Aegis and as such will not be available. Your mission will be to kill or capture enemy characters. The way this works is this follows: Each Teams characters are worth 20 Victory Points in total. The worth of each character is dictated by dividing the total Victory Points by the number of characters. For example, if you have 4 models with the character rule (don t forget Sergeants and the like have the character rule too!) then they are worth 5 victory points each to the enemy team at the end of the game if they are slain or count as slain. Always round down when determining the worth of each model! Characters are mighty heroes all and we don t want to punish people for taking them. If there is a spare point or two left over, then divide them up as evenly as you can over the remaining characters, owning players choice. Note: Characters slain in close combat are counted as captured by enemy forces and are worth double victory points.

7 Don t worry if you have any questions, all will be answered on the scenario sheet you will receive on the day. At this time the Sigillite s plans for the planet of Aegis will become clear and teams will be faced with a difficult choice... SCENARIO: Custom - to be revealed at a later date. This will hold the full details of army selection and scenario special rules. DEPLOYMENT: Search and Destroy GAME 4 NO QUARTER I m going to wear your skin like a cloak. Att. Sevatar, Night Lords First Captain Game Type: Team Game (Play as a Team of Four, 1,000 points per player) Having discovered that Aegis holds a secret that the Sigillite wishes to be found and recovered, both sides are forced into bloody conflict. As the importance of Aegis rises, greater and greater leaders and warriors arrive in system to do battle. As these legends appear, more and more warriors become driven to prove themselves in the eyes of their heroes. Your team must assemble the very best troops available in order to tear the heart out of the enemy command! The Primarchs and their inner circles have taken an interest in this particular world and have sent elite troops, and in certain cases, have taken personal command on the battlefield. This will be a straight up, all out war between two elite forces, hungry for glory in the eyes of their commanders, similar to the first game but with a different mission and an extra mechanic for the glory hungry legionnaires. Extra Details: In addition to the standard game below, each player will have their own Warlord, as normal for all these games. For every enemy model slain within 6 of each Warlord, that team will score an extra Victory Point. This represents the glory accrued by those desperate to prove themselves in the eyes of the Legion Commanders. Naturally, with nothing to prove, the Warlords themselves don t benefit from this rule. After this game the plans the Sigillite have laid are clear now and each side has the opportunity to act on the information gained. Expect the unexpected! SCENARIO: Blood Feud DEPLOYMENT: Search and Destroy GAME 5 ANNIHILATION Who dares challenge us? By the Throne.. World Eaters? Prepare the transports and evacuate now! Att. Belnus Trase, Solar Auxilia (deceased) Game Type: Singles Game (Solo Play) The Sigilitte and his efforts have been revealed. Though not everyone involved understands the true reasons behind his shadowed commands, all are in agreement - he must be obeyed or, in the case of the rebels, opposed. The lords of the Legions have made the decision to pursue the war on Aegis with every resource available. The stage is set for another all out massacre, and each player must stand alone against the overwhelming hate of the enemy. Whichever side stands victorious will claim whatever the Sigillite has been carefully hiding, and it will be up to each team in the final game to either reclaim it or destroy it completely. SCENARIO: Blood Feud DEPLOYMENT: Dawn of War

8 GAME 6 THE FINAL BLOW The enemy is within reach. Crush them. Att. Borius Gryl, The Chainbreaker, Iron Warrior Sergeant Doubles Game (Play as a Team of two) This is a Doubles Game, but each team will be laid out on tables next to each other on the same table edge, so you will nonetheless be side by side with your fellow warriors in the final round! The ebb of the war has left both sides battered and tired after the last battle. In an effort to finally hurl the enemy from Aegis, every last warrior, bolt round and scrap of fuel is gathered and a final strike force is put together to reclaim (or defend) what has been lost. Each warlord believes that they hold the true secret, and only at the end will the truth be revealed. SCENARIO: Blood Feud DEPLOYMENT: Dawn of War AEGIS - A WORLD AT WAR At the event, each set of four tables will be allocated to a location in Aegis. It s a varied world, with sweeping hills and grassy plains used for agriculture. Though much of the infrastructure has been destroyed in the preceding war (See A World in Ashes earlier in the pack) there are still differences between the various continents and lands that dominate this broken and shattered world. Tank graveyards and profane temples dot the landscape and change the way the war is fought in these areas. What this means is that each set of tables (and individual tables in some cases) will have their own special rules, which you will need to bear in mind when deploying there! For example, in the Plains of Craven Nightmares all infantry may suffer from a penalty to their Leadership due to having the screaming souls of the fallen invade their dreams. Or perhaps the Fields of Black Gold provide all your vehicles with the Fast special rule due to the excess levels of fuel available, or perhaps even a boost to your template weapons as you harvest promethium during your stay there. The only way to find out for sure is to arrive on the day and see for yourselves. THE WAR FOR RESOURCES The war on Aegis is one where resources are scarce. While in more enlightened times each Legion is a largely independent force, with its own supply lines and an almost unlimited ability to reinforce and re-arm, this is knee-deep in one of the greatest wars in the galaxy. During this chaotic period, armies could be cut off indefinitely, leaving them husbanding their munitions and supplies. It was often the case that the only spare resources were those wrested from your enemy with bolter and blade. This means that extra supplies will be available to the teams throughout the weekend, based on how well you play your games! To represent this, each of the tables at this weekend will be allocated a value called Resource Points. If you win a game on that table, your team gains resource points to spend during their games. Each Resource Point may be spent during your game at the beginning of your turn, before rolling for reserves, to do any of the following things. When you spend the points declare which of these you wish to use, spend the required points and then carry on with your turn. You will be responsible for keeping track of them so make sure you cross them off once they are spent. Note: that you can only activate one of these in a turn. After Burners: Automatically succeed in a reserve roll - 1 Point. Ablative Armour: Repair a Hull Point on a vehicle - 2 Points. Extra Ammo: Replenish a single One-Shot weapon - 2 Points. Jury Rigged Shields: Give a unit a 5+ invulnerable save until the beginning of your next turn - 3 Points.

9 FAVOURITE GAME VOTES Favourite Game Votes are simple - just pick the player you enjoyed playing against the most that weekend. It s a great way to acknowledge a really fun game, opponents with whom you had a great rapport, or maybe it was just that their army looked fantastic. Votes are taken at the end of the weekend, so please show your appreciation of your favourite opponents. Whichever team earns the most Favourite Game Votes will receive the Legion Champions award at the Award Ceremony. THE LEGENDS PAINTING COMPETITION The Legends Painting competition gives you the chance to show off your skills with single models and units rather than with whole armies. Simply enter the relevant category when it s open; once all the entries are in, we will ask all the players to vote for their favourites. The player that earns the most votes in each category will win the relevant prize. (Please note: only miniatures from one of your armies may be entered into this competition). HERO OF LEGEND: All types of Infantry, Cavalry, Bikes Jetbikes and Primarchs. COMPANY OF LEGEND: Any unit of 5 or less Infantry or cavalry on 40mm bases or smaller or 3 or less Cavalry, Bikes, Jetbikes or Infantry on 50mm bases or larger. ARTEFACT OF LEGEND: Any model that doesn t fit in the above categories. THE BEST ARMY/TEAM AWARD It s an honour for any player to have their army nominated for the Best Army competition. Make sure you show your appreciation by voting for your favourite collection from those selected during Sunday lunch time. The player who receives the most number of votes during voting on Saturday will receive the Best Army award. The Events Team will select the majority of best armies based on the singles game (Game 2 - Bitter Hearts) on Saturday so make sure to have your best on display for that 2,000 point game! In addition we will also have the Best Team award. This will follow the same format, but we will pick from the collective armies presented by your team during game 4, where each player has a 1,000 points. The army your team has (collectively) on the table at this point will be what is judged in order to award the Best Team nominations. Each team nominated will have the opportunity to display their team s army during lunch time the following day. The team who gets the most votes will win the Best Team award. AWARDS The Legends - These awards go to the players with the most votes from each category (detailed above). Legion Champions - This award goes to the team with the most Favourite Game Votes over the weekend. The Best Army - This award goes to the player with the most votes from the Best Army painting competition. The Best Team - This award goes to the team with the most votes from the Best Team painting competition. The Lords of War - This award goes to the team that gets the most wins from the weekend with Victory Points and Favourite Game Votes as second sorters. The Aegean Warlords - This award goes to the faction that wins the event overall, claiming victory for their side, Rebel or Loyalist, at the weekend. This will be the total number of wins from every team in that faction from the weekend combined. CONTACT US If you want to ask us questions, discuss the models you wish to bring, or want to find out more about Campaign Weekends, please feel free to get in touch with us: Phone: whworldevents@gwplc.com Post: Warhammer World Events Team Games Workshop Willow Road Lenton Nottingham England NG7 2WS Find out all the latest Warhammer World news by signing up to our newsletter at: warhammerworld.games-workshop.com/ newsletter Find out about and get your tickets for upcoming Warhammer World events at: Facebook:

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