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1 FEBRUARY 10TH/11TH

2 Warhammer 40,000 Throne of Skulls Doubles is a casual gaming event for a team of two. At this event the manner in which you play is just as important as the results of your games, therefore playing entertaining games with good cheer, sportsmanship and well presented armies is integral to the weekend. Teams are encouraged to embrace the relaxed atmosphere and play engaging games for all, so if this sounds like your way of playing, read on. EVENT ESSENTIALS Date: 10th-11th February System: Warhammer 40,000 Matched Play. Format: Doubles. You will play as a team of two throughout the weekend. Army Size: 1,000 points per player for a total army size of 2,000 points. Scenarios: Eternal War from Chapter Approved: 2017 Edition. Number of games: Five. Army Selection: Each player selects a separate Battle Forged army with a maximum of two detachments. Publications in use: All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike). Meals: A hot lunch is provided on both days. Other activities: Painting competitions, Saturday night entertainment and free entry to the Warhammer World exhibition.

3 THE GAMES Over the weekend you will play five doubles games of Matched Play Warhammer 40,000 using the Eternal War missions found in Chapter Approved: 2017 Edition. Your opponents for the first game will be randomly determined, then from game two onwards we will use a Swiss system to match you against players of a similar rank. By playing opponents of a similar rank, you are more likely to be matched up evenly, creating enjoyable games for all. Each mission will be randomly determined by the events team before the round starts. Once a mission has been played, it will not be played again, so you will play five of the six Eternal War missions found in the book. Once a game starts, play through the mission exactly as laid out in Chapter Approved: 2017 Edition (these can be found on pages 68-73). MODEL REQUIREMENTS Playing exciting, atmospheric games with fully painted miniatures is a big part of our events at Warhammer World. Therefore all miniatures in your collection must be 100% Games Workshop miniatures and be fully assembled, painted and based. Each model must fully represent what you have presented on your army roster (including all weapons and equipment). Furthermore, you need to contact us to let us know about any conversions or proxies you are planning on using, and provide us with photos of the models in question where possible. Don t worry, we fully appreciate awesome hobby skills and cool models, but we just want to make sure everything is super clear for your opponent and no confusion can arise during games. We will politely ask you to remove any models that don t meet these above standards to protect everyone s experience. If you would like more information on Warhammer World s model requirements then read our guide here: CODE OF CONDUCT AND SUDDEN DEATH At Warhammer World we place great emphasis on playing excellent games of Warhammer 40,000 with like-minded people at the home of Games Workshop. Therefore we expect teams to play each game with a certain code of conduct to support this. When you arrive at your table for a game, greet your opponents, introduce yourselves, offer them a copy of your army rosters and start the game promptly. We then expect players to treat each other positively and demonstrate good sportsmanship. After all, part of your Throne of Skulls score is based on doing just this. With regards to the first point under Sudden Death (page 215 of the Warhammer 40,000 rulebook), we expect all teams to see the game through to the very end and not concede, as doing so can impact tiebreakers and, ultimately, the final rankings. In the unlikely event that a team does concede before the game has reached its natural conclusion, then the conceding team earns a loss, no extra victory conditions (e.g. Slay the Warlord), and zero points for enemy units destroyed. The winning team records a crushing victory which counts as a win and maximum extra victory conditions achieved. Thus the winners would record six points for their Throne of Skulls score, and also record Slay The Warlord (twice), Linebreaker, First Blood and 2,000 points for enemy units destroyed. In the event of the second point under Sudden Death, the winning team records a crushing victory as above. The losing team records a loss, any victory conditions they achieved during the game and the total points value of enemy units destroyed.

4 ARMY BUILDING Each player will have their own separate 1,000 point army using no more than two Detachments. This army must be selected following the usual Matched Play rules for choosing an army as found on page 214 of the Warhammer 40,000 rulebook. Here are a few key points that apply to Doubles events: Each player chooses a Warlord for their individual 1,000 point army. That means Slay the Warlord is achievable twice! Players cannot share when building an army. For example, each player must use their own detachments, and cannot use the other player s remaining points. Reinforcement points apply to a player, not to the whole TEAM. For example, if player A has 200 reinforcement points set aside, player B does NOT have access to them. Both players armies then combine to create an army of 2,000 points. We will call this combined army a TEAM. When playing your games, rules that relate to an army or player will relate to your TEAM. Here are a few common examples: Stratagems. The same stratagem cannot be used by the same TEAM more than once during any single phase. Psychic Focus. As each psychic power can be attempted only once per turn, this would apply to the whole TEAM. Sudden Death. The game only ends if a TEAM has no models on the battlefield. Victory Points are scored as a TEAM. Deployment. TEAMS alternate deploying their units. In addition, within your TEAM player A may deploy all their models before player B need start, should you wish. Command Points. The pool of Command Points is usable by the whole TEAM. In addition, the 3 Command Points for being Battle Forged is for a team, NOT each player. Unique Models. Any model that is only allowed to be included once in your army is only allowed once per TEAM. For example, a TEAM may NOT have 2 x Kharn The Betrayer, even if they are from different players 1,000 point army. PRICE OF TOLERANCE We welcome players with all armies, so if you and a friend have factions that wouldn t normally fight together, you are still absolutely welcome and allowed to play at this event. However, in the event that both players don t have a Faction keyword that matches from one player s army to another, they will only get one additional Command Point (not three for being Battle Forged). Players that do have a matching Faction keyword will get the usual three for being Battle Forged. Bear in mind, however, that each player must still have a matching Faction keyword within their own 1,000 point army, the PRICE OF TOLERANCE is purely for Faction keywords as a TEAM. ARMY ROSTERS Once you have built your army, you must record each player s army on two separate printed army rosters. A PDF download of a blank army roster is available from All text must be clearly readable for us and your opponents to check. You will each need to hand in one copy of your army roster at registration, and have at least one other copy to give to your opponents before each game. You must use the same army rosters for each game, and all choices available to you must be noted down on your army rosters. Remember that your rosters must include things like reinforcement points, army Faction, who is your Warlord and what Detachments you are using. For Command Points, write the total down on both army rosters, but note them as Total Team Command Points. Any kind of ability or trait you can choose before the game must be decided on before the event and recorded on your army rosters. This includes things like psychic powers, Warlord Traits, relics and specific Faction keywords, e.g. <CHAPTER> or <CLAN>. This also includes any Stratagems that state they are used before the battle (such as the Chapter Master or Relics of the Chapter Stratagems in Codex: Space Marines but not, for example, Strike From the Shadows, as this is used during deployment ). After ensuring you have the required Command Points, you must record these on your army roster we suggest using the Notes section. These choices are made for the entire tournament, and as they are part of your army rosters, cannot be changed during the event.

5 SCORING The Warhammer 40,000 Throne Of Skulls Doubles ranks teams overall by a Throne of Skulls score. This is a combination of gaming, sportsmanship and army presentation scores. Your team s gaming score is based on the results of your games you can achieve a maximum of thirty points here for winning all five games. You can then achieve a maximum of thirty points for sportsmanship and army presentation scores. These scores combined create your Throne of Skulls score. Gaming Scores At the end of each game, you and your opposing team will need to record your results on your event card, and then hand in your results to the event staff at the same time. We need you to do this as promptly as possible so that the next game can be organised straight away. Each game lasts two hours and thirty minutes, and once the game ends, you will have five minutes to record your result with the events team. To determine the winner of each game, use the victory conditions as laid out in the mission. Once you know the result, you will record it on your event card using the following system: Win the game 6 points Draw the game 2 points Lose the game 0 points For each game you will also need to record on your event card the following victory conditions (if you achieve them), which will be used as tiebreakers should the need arise (see the Tiebreakers box, below). Slay The Warlords (achievable twice). Linebreaker. First Blood. Points value of enemy units destroyed this is the total, in points, of enemy units that have been destroyed. Any units not on the board at the end of the game count as destroyed. Sportsmanship and Army Presentation Scores THRONE OF SKULLS SCORE EXAMPLE At the end of the event, James and Andy have won four games and lost one game earning a Throne of Skulls score so far of 24. They then receive three Favourite Game votes and two Favourite Army votes, which are added to the 24 points they scored from their games for a total Throne of Skulls score of 39. Sportsmanship and army presentation scores are calculated by voting in the following two categories when you hand in your final results at the end of the event. You get two votes in each category, and you must vote only for the teams and armies you played against. This is also a secret ballot, so don t let anyone see who you ve voted for. Every team must use their four votes as they are integral to the event. Each vote your team receives counts as three point towards your Throne of Skulls score this means you can receive a maximum of fifteen points for Favourite Game and fifteen points for Favourite Army. Favourite Game You can vote for the two opposing teams you enjoyed playing against the most (note that you can t vote for the same team twice!). Maybe they displayed excellent sportsmanship, perhaps they were positive and friendly, or it was generally a fun and engaging game. Favourite Army You can vote for the two team armies you played against that you liked the look of the most (note that you can t vote for the same army twice!). Excellent painting standards, a fantastic centrepiece model, spectacular conversions or overall complimentary theme may make up your mind. TIEBREAKERS If players earn the same Throne of Skulls score by the end of the event, we will use the following tiebreakers to establish final rankings. They are listed here in order of priority: Total Slay The Warlord victory conditions achieved Total Linebreaker victory conditions achieved Total First Blood victory conditions achieved Total points value of enemy units destroyed For example, two teams achieve a Throne of Skulls score of 21, so we go to tiebreakers to establish who has the higher rank. They have both achieved Slay The Warlord six times, therefore they are still of the same rank. Moving on to the next tiebreaker, we find one team has achieved Linebreaker four times, whilst the other has achieved it twice. The former team would therefore finish above the latter in the final rankings.

6 PAINTING COMPETITIONS During the event we will hold two painting competitions. These competitions are separate from the Throne of Skulls score, so have no bearing on the overall rankings. They are there to celebrate hobbyists who have gone the extra mile in their modelling and painting to create something truly remarkable. To enter you must have done the building and painting yourself and the models must be from the army you are using at the event. The first competition is the Legends Painting Competition. This is perfect for any particular models in your army you are most proud of. It s open entry, so each player may enter model(s) of their choice from their individual army into each of the categories for peer judging. The winning model from each category will win a Legend award for that player. The categories are as follows: Hero of Legend includes any one model that doesn t have the VEHICLE or MONSTER keyword. Company of Legend includes any unit of 2-5 models, or 2-3 models on larger bases. Icon of Legend includes any model with the VEHICLE or MONSTER keyword, or any model that doesn t fit into the above categories. The Events Team will nominate a shortlist of teams for the Best Army Competition. This is a prestigious award for hobbyists who manage to achieve a truly excellent standard of hobby consistently across their whole force. To be nominated for this award, we expect both members of the team to put in the time and effort to complete their hobby project. This means both players must build and paint their respective portion of the army. Doubles Events are unique in that some teams go to great efforts to create a cohesive force between them. This might be a common theme, complimentary colour choice, similar heraldry, or even just consistent basing. Peer judging will take place with the winning team earning the Best Army award. The Events Team may specify additional requirements during the event for any unusual or particularly large entries. If you have any queries regarding the competitions, feel free to contact us before the event. Please note that to win any of our Painting competitions, each player must have built and painted the models themselves. AWARDS At the end of the event we will hold an award ceremony to celebrate particular feats of achievement over the weekend. The awards available are: Throne of Skulls Champions - For the team that finishes highest overall. Chaos Champions - For the team with the CHAOS keyword that finishes highest overall. Imperium Champions - For the team with the IMPERIUM keyword that finishes highest overall. Xenos Champions - For the team with AELDARI, TYRANIDS, T AU EMPIRE, ORK and/or NECRONS keyword that finishes highest overall. Alliance Champions - For the team that doesn t fall into the above keyword categories and finishes highest overall. Most Sporting Team - For the team with the most Favourite Game votes, with highest overall ranking as the tiebreaker. Best Army - as voted by you, for the most impressive looking team army. Hero Of Legend - as voted by you, for the winner of the Hero category as detailed above. Company Of Legend- as voted by you, for the winner of the Company category as detailed above. Icon Of Legend - as voted by you, for the winner of the Icon category as detailed above. SCHEDULE Saturday 10th February am-10.00am Registration in Bugmans 10.00am Events Hall and Stores open 10.20am Event brief 10.30am-1.00pm Game pm-2.00pm Lunch and the Legends painting competitions 2.00pm-4.30pm Game pm-5.00pm Break 5.00pm-7.30pm Game pm Evening entertainment 10.00pm Warhammer World closes Sunday 11th February am Warhammer World opens 10.30am-1.00pm Game pm-2.00pm Lunch and the Best Army painting competition 2.00pm-4.30pm Game pm-5.30pm Break 5.30pm Award ceremony 6.00pm Warhammer World closes CONTACT US If you wish to ask any questions, discuss any conversions or to find out more about our events, you can contact us through these channels: Phone: whworldevents@gwplc.com Write: Warhammer World Events Team, Games Workshop, Willow Road, Nottingham, NG7 2WS Catch up on all the latest Warhammer World news by finding us on at Games Workshop: Warhammer World

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