WARHAMMER: AGE OF SIGMAR TEAM TOURNAMENT

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1 FRIDAY :: MARCH 24 8:00 AM 7:00 PM WARHAMMER: AGE OF SIGMAR TEAM TOURNAMENT Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

2 Welcome to the AdeptiCon 2017 Warhammer: Age of Sigmar Team Tournament. A few things to keep in mind: Be sure to set your army out for display. You put a ton of effort into your army, and it is time to show it off! Please note the order of the sheets in your packet. The Scoring Sheet for Game One is on the last page in the packet. After filling out each game s scoring sheet, please turn it into the scoring judge. Questions on Scenarios or Rules should be referred to a Tournament Judge. We will do our best to make this a fun and enjoyable tournament. Table Assignments and Top Scoring lists will be available as soon as possible. Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete your games. Good Luck and Have Fun! - The AdeptiCon 2017 Warhammer: Age of Sigmar Team Tournament Staff WARHAMMER: Age of SigMAR TEAM TOURNAMENT RULES RECAP Teams will follow the Coalition of Death rules using the 2016 General s Handbook on page 14. The Warlord must be clearly declared on your team s army lists. Each player s army will be comprised of up to 100 using the 2016 General s Handbook, following army composition for a Vanguard in Pitched Battles (pages ). Compendium entries can be used. Each team is considered to be made of 2 separate armies and can be from different Grand Alliances. New rules and units that are released by February 23rd, 2017 will be allowed in this event. Any new rules or units released after this date WILL NOT be allowed in this event. Disciples of Tzeentch and Forge World units/rules will be allowed in this event. Each team must bring five (5) copies of their army lists to the event (one set to turn in at registration, one set for each of their opponents, and one set for themselves). If units and models have choices of what they can be armed with, this must be clearly indicated on your army list and modeled appropriately. This also applies to choice of Standards for Standard Bearers, instruments for Musicians, and special equipment for your unit s Leaders. You may have 1 of each type of command model per unit (champion/leader, standard bearer, & musician). The most recent version of a Warscroll is expected to be used (i.e., using the rules for a Terrorgheist in Battletome: Flesh Eater Courts vs. Grand Alliance: Death). See the AoS app for the most recent versions of Warscrolls. Teams MUST follow the Three Rules of One as if they were one army. Teams can only have 1 model equipped with Ghal Maraz. Teams can only have 1 Warscroll with the Archaon Keyword. Characters and units cannot be part of multiple Battalions. The only exception is Battalions that are comprised of multiple Battalions (Sylvaneth Wargroves for instance). Bases cannot overlap for purposes of piling in and making attacks. Attacks are measured from base to base from the attacking model to the target. Base sizes for models should be within reason, but no smaller than the bases the models were supplied with. Command Traits & Artefacts, as well as Battletome specific spells/prayers, must be chosen when you turn in your list for the tournament. These will not change throughout the course of the tournament. However, you cannot duplicate Artefacts. Command Abilities, Battle Traits, & Command Traits only apply to a player s army and cannot affect their teammate s army unless they have the same Grand Alliance. Each player will also need to bring two objective markers on 25 or 32mm round bases for use throughout the event. A unit with no more than 20 Wounds worth of models and a single model with the Hero keyword may garrison a building. Behemoths cannot garrison buildings. If at any time your team or your opponents has no models left on the table with no additional units to set up after the game begins, the game is over immediately. Any Sylvaneth Wyldwoods must be included on your army list, including any you will be summoning. These must be the same size footprint as the Sylvaneth Wyldwood kit. AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. AdeptiCon reserves the right to remove players from the event or AdeptiCon itself with no refunds allowed.

3 SCORING The event will be scoring on a weighted scale to determine the overall winner, with the final score being weighted as follows: Battle & Objective 60% 20% Appearance 20% Best Overall: Highest overall weighted score, 1st tiebreaker raw Battle Points, 2nd tiebreaker raw Points Best Generals (1 for each Grand Alliance): Highest overall Battle & Objective Points, 1st tiebreaker raw Points, 2nd tiebreaker raw Objective Points Best Sportsman: Highest overall Points, 1st tiebreaker Best Sports Votes, 2nd tiebreaker raw Battle Points Best Appearance: Highest overall Appearance Points & judged score SUMMONING POOL Summoning Pool: If your army intends to summon models in games, please indicate on your roster how many Reinforcement Points you intend to use each game on your army list. This is the maximum amount of points worth of models you can summon throughout the game as normal. To determine the pool of models from which you can summon up to your Reinforcement Points limit, take your declared amount of Reinforcement Points and add it to 400. This will form the pool of models from which you can summon throughout the game. All eligible Wizards in your army know the summoning spells to summon the units in your summoning pool. You must also declare the models & quantity in a summoning pool entry. An example is provided below: Summoning Pool 700 ( ) 30 Daemonettes Fiends of Slaanesh Hellflayers of Slaanesh 160 In this example, this army cannot summon more than 30 worth of additional models during the course of the game. If your army summons via special rules or as the result of non-summoning spells (i.e., Tzeentch Sorcerer Lord s spell Bolt of Change), you still need to set aside points for the models they may or may not summon if you intend to use them. EVENT FAQ Brayherd: The Bray-Shaman s spell Savage Dominion cannot summon monsters whose Warscroll contains the Hero keyword. Collegiate Arcanum: Battlemages must declare which Lore they are taking on their army list (i.e., Collegiate Aranum Battlemage Bright). Everchosen: Varanguard: The special abilities that this unit gains from having Archaon in the army applies to both Archaon, the Everchosen and Archaon, Exalted Grand Marshall of the Apocalypse. Remember armies cannot have both versions of Archaon in the same list. Seraphon: Lord Kroak can cast Deliverance of Itza multiple times as detailed in his Warscroll entry. This will override the GW FAQ. Scenery: The Balewind Vortex will not be eligible for use during the event. Battle Traits: For teams of armies that are both using the Sylvaneth Battle Traits, you will only set up 1 Sylvaneth Wyldwood at the start of the game. Battle Traits: For teams of armies that are both using the Tzeentch Battle Traits, your team will only have 1 pool of 9 Destiny Dice. However, any applicable model can use a die from the pool as described in the Battle Trait rules. TOURNAMENT SCHEDULE FRIDAY (MARCH 24 th, 2017) 8:00AM 9:00AM Check-in, Tables, and Paint Judging 9:00AM 11:30AM Round 1 11:30AM 12:30PM Lunch & Paint Judging 12:30PM 3:00PM Round 2 3:00PM 3:30PM Break 3:30PM 6:00PM Round 3 6:30PM Awards

4 SECONDARY OBJECTIVES At the start of each game, before determining territories, you will choose which Secondary Objective you will use for that game. Write that chosen Secondary Objective on the Battleplan Sheet. Remember, you can only use each Secondary Objective one once! USED? # SECONDARY OBJECTIVE 1 The Head of the Serpent You score this secondary objective if both of your opponent s Generals are slain by the end of the game. 2 Seizing Territories You score this secondary objective if you have at least 2 units without the Leader, Artillery, and/or Behemoth Battlefield Role in your opponent s Territory at the end of the fourth battle round or the end of the game, whichever comes first. 3 Body Count Rising You score this secondary objective if you have destroyed more than half of your opponent s models and/or cause to lose them through Battleshock. Only count the models on the table at the start of the game to determine the percentage. If your opponent deploys 0 models on the table, then this is automatically achieved. 4 Restoring Balance You score this secondary objective if you destroy or cause to flee through Battleshock more models/units with any of the following keywords (Priest, Wizard, Totem, & Monster) and/or unit standard from your opponent s armies than they destroy or cause to flee through Battleshock from your army by the end of the game. In case of units with the Wizard/Monster keyword, the whole unit must be destroyed. 5 Man on Fire You score this secondary objective if your Generals cause more unsaved Wounds to your opponent s army than your opponent s Generals do to your army at the end of the game. 6 Protection Detail You score this secondary objective if both your Generals are still alive and on the table at the end of the game. 7 Spearhead You score this secondary objective if one of your units is within 6 of the enemy long table edge at the end of any turn and remove it from the table for the rest of the game. This unit must be on the table at the start of the game and cannot leave the table (including burying & teleporting) during the course of the game.

5 BATTLEPLAN 1: FLEETING VISIONS *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** SET-UP Choose Secondary Objective. Both teams roll a dice, re-rolling in the case of a tie, and the team that rolls higher decides which territory each side will use. The territories for the two armies are shown on the map on page 112. The teams alternate setting up units as described in the Coalition of Death rules (page 14), starting with the team that determined territories. Models must be set up in their own territory, more than 12 from enemy territory. The team that finishes setting up first can choose who has the first turn in the first battle round. TRIUMPHS If one team has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table (page 109) after both teams have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit. VICTORY After determining sides and who deploys first, each team will take in turns placing 2 objective markers in your opponent s territory at least 6 from any table edge and at least 12 away from any other objective marker. At the end of each team s turn, if that team has the most models within 6 of an objective marker and there are no enemy models within 3 of it, that team will score a game point. At the start of the third battle round, randomly remove 1 of each team s objective markers from the table. The team with the most game points at the end of the game will score a major victory, and the opposing team will earn a major loss. In the event of a tie in game points, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units. If one team has a higher total, they win a minor victory and their opponents will earn a minor loss. If teams are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory. Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective your team will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once): # SECONDARY OBJECTIVE Tertiary Objective: Score this at the end of the game if your team scores at least 6 victory points. Score the higher level if your team scores at least 10 victory points instead.

6 BATTLEPLAN 2: STUCK IN THE MOMENT *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** SET-UP Place Objective Markers and choose Secondary Objective. Both teams roll a dice, re-rolling in the case of a tie, and the team that rolls higher decides which team deploys first. Teams alternate setting up units as described in the Coalition of Death rules (page 14). The teams can set up units from their army anywhere on the table, but at least 9 away from an enemy unit. When you deploy a unit, the models in the unit must be in base contact with other models in the unit. If the unit has 3 or more models, then models must be in base with at least two other models from the unit. If the unit has 5 or more models, then models must be in base with at least three other models from the unit. During the first battle round, units cannot move or run, but may charge, shoot, and cast spells/prayers as normal. At the start of the second battle round, this effect is lifted. TRIUMPHS If one team has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table (page 109) after both teams have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit. VICTORY Before deployment, each team will take in turns placing 2 objective markers on the table at least 12 from any table edge and at least 12 away from any other objective marker. At the end of each team s turn, if that team has the most models within 6 of an objective marker and there are no enemy models within 3 of it, that team will score a game point. The team with the most game points at the end of the game will score a major victory, and the opposing team will earn a major loss. In the event of a tie in game points, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units. If one team has a higher total, they win a minor victory and their opponents will earn a minor loss. If teams are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory. Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective your team will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once): # SECONDARY OBJECTIVE Tertiary Objective: Score this at the end of the game if your team scores at least 6 victory points. Score the higher level if your team scores at least 10 victory points instead.

7 BATTLEPLAN 3: GIFTS FROM THE HEAVENS (OR HELLS?) *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** SET-UP Choose Secondary Objective. Both teams roll a dice, re-rolling in the case of a tie, and the team that rolls higher decides which territory each team will use. The territories are show on the map on page 115 of the General s Handbook. The teams alternate setting up units as described in the Coalition of Death rules (page 14), starting with the team that won the dice roll to determine territories. Models must be set up in their own territory, more than 12 from enemy territory. The team that finishes deploying first chooses which team has the first turn in the first battle round. TRIUMPHS If one team has more points left-over than their opponent, then they can roll on the Pitched Battle triumph table (page 109) after both teams have been set up. Triumphs must be declared to be used before making any attacks or taking any save rolls for that unit. THE METEORS STRIKE BACK Follow the rules for The Meteor Strike on page 115 of the General s Handbook. In addition, after the meteor falls, roll 2d6. Any unit within that many inches suffers 2d3 mortal wounds, roll separately for each unit. Starting in the third battle round and in each battle round after, roll a d6 for the meteors. Any unit within that many inches of a meteor suffers d3 mortal wounds. VICTORY At the end of each of your team s turns your team score a number of victory points equal to the number of the current round for each meteor you control. The team with the most game points at the end of the game will score a major victory, and the opposing team will earn a major loss. In the event of a tie in game points, add up the points value of any enemy units that have been destroyed during the battle (including any summoned units. If one team has a higher total, they win a minor victory and their opponents will earn a minor loss. If teams are tied on points destroyed at the end of the game, the result is a tie assuming no one earned a victory. GAME POINT TRACKER Secondary Objective: Before the game begins (including determining territories), choose which Secondary Objective your team will use for this game. Write that chosen Objective here (keep in mind, you can only use each one once): # SECONDARY OBJECTIVE Tertiary Objective: Score this at the end of the game if your team scores at least 6 victory points. Score the higher level if your team scores at least 10 victory points instead.

8 RESULTS FOR BATTLEPLAN 3: GIFTS FROM THE HEAVENS (OR HELLS?) TEAM NAME ARMIES TEAM # TABLE # Major Win 2 YOUR TEAM S BATTLE RESULT (CIRCLE ONE) Minor Win Tactical Draw Minor Loss 15 points 1 5 points Major Loss Secondary Objective Circle if Secondary Objective was accomplished. Tertiary Objective Circle one. TOTAL (Less than 6 VP) 6 points 2 points (At least 6 VP) 4 points (At least 10 VP) Have the Opposing Team double check the results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opposing Team s Signature: Armies: *** STOP *** Now, in private, rate the Opposing Team s. Do NOT share these results with your opponents. SPORTSMANSHIP YES NO Were your Opponents On Time and Prepared to play with all needed items? YES NO Did your Opponents Measure Accurately and play at a timely YES NO Did your Opponents know their rules and handle rules disputes reasonably? Circle One regarding your Opponent and Not the Army: The Worst Opponents I Have Ever Played This Opponents Were Awful If you circled 0 or 5, please explain: Displayed Average Were OK Displayed Good are Our New Best Friends BEST SPORTSMANSHIP VOTING (MANDATORY) Choose your two favorite opponents from the tournament and rank them Best Sportsman and Runner-up Sportsman below: Best Sportsman Runner-up Sportsman Please turn in this sheet, with your opponent, at the judge s booth after the game.

9 RESULTS FOR BATTLEPLAN 2: STUCK IN THE MOMENT TEAM NAME ARMIES TEAM # TABLE # YOUR TEAM s BATTLE RESULT (CIRCLE ONE) Major Win 2 Minor Win 15 points Tactical Draw 1 Minor Loss 5 points Major Loss Secondary Objective Circle if Secondary Objective was accomplished. 6 points Tertiary Objective Circle one. (Less than 6 VP) 2 points (At least 6 VP) 4 points (At least 10 VP) TOTAL Have the Opposing Team double check the results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opposing Team s Signature: Armies: *** STOP *** Now, in private, rate the Opposing Team s. Do NOT share these results with your opponents. SPORTSMANSHIP YES NO Were your Opponents On Time and Prepared to play with all needed items? YES NO Did your Opponents Measure Accurately and play at a timely YES NO Did your Opponents know their rules and handle rules disputes reasonably? Circle One regarding your Opponent and Not the Army: The Worst Opponents I Have Ever Played This Opponents Were Awful Displayed Average Were OK Displayed Good are Our New Best Friends If you circled 0 or 5, please explain: Please turn in this sheet, with your opponents, at the judge s booth after the game.

10 RESULTS FOR BATTLEPLAN 1: FLEETING VISIONS TEAM NAME ARMIES TEAM # TABLE # YOUR TEAM s BATTLE RESULT (CIRCLE ONE) Major Win 2 Minor Win 15 points Tactical Draw 1 Minor Loss 5 points Major Loss Secondary Objective Circle if Secondary Objective was accomplished. 6 points Tertiary Objective Circle one. (Less than 6 VP) 2 points (At least 6 VP) 4 points (At least 10 VP) TOTAL Have the Opposing Team double check the results above. Have them sign below and acknowledge that the results circled above are accurate and correct. Opposing Team s Signature: Armies: *** STOP *** Now, in private, rate the Opposing Team s. Do NOT share these results with your opponents. SPORTSMANSHIP YES NO Were your Opponents On Time and Prepared to play with all needed items? YES NO Did your Opponents Measure Accurately and play at a timely YES NO Did your Opponents know their rules and handle rules disputes reasonably? Circle One regarding your Opponent and Not the Army: The Worst Opponents I Have Ever Played This Opponents Were Awful Displayed Average Were OK Displayed Good are Our New Best Friends If you circled 0 or 5, please explain: Please turn in this sheet, with your opponents, at the judge s booth after the game.

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