Referee Oct Content Type: FIRST LEGO League Tags: Training, Volunteer

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1 11/27/2018 Referee Resource Library FIRST Referee Oct KB Content Type: FIRST LEGO League Tags: Training, Volunteer (26) Observes team robot game matches, identifies rule violations, assesses field for scoring of matches, and participates in deliberations regarding contested calls and official scores. Position works under the direction of the head referee. Requires advance training and intimate knowledge of current Robot Challenge Game rules. Plays a critical role in ensuring smooth flow of match play and maintaining the pace of the event. Embodies FIRST LEGO League core values while monitoring and promoting sage practices on and around the playing field. Benefits of the Position: Surrounded by fast-paced action Significant level of responsibility High visibility role Provides an opportunity to contribute to the successful execution of the competition Required Skills and Experience: Thorough knowledge of the competition game and rules of play Ability to be tactful and assertive Physically demanding role; ability to stand for long periods of time Outgoing personality; high energy Strong communication, diplomacy skills Ability to collaborate with others and work as a team Detail-oriented Strong assessment skills FIRST LEGO League experience and training required 1/1

2 11/27/2018 Head Referee Resource Library FIRST Head Referee Oct KB Content Type: FIRST LEGO League Tags: Training, Volunteer (12) The head referee helps recruit, train, and oversee all tournament referees. Key volunteers require advanced training as prescribed by FIRST headquarters. Unparalleled knowledge of the robot game, mission, rules and Robot Game Updates. Responsible for tracking and timing robot performance rounds and coordinating referees with the emcee, scorekeeper, and the field manager. Performs quality assurance on tournament Field Setup Kits, all competition and practice fields in advance of the event. Providing input from referees and field staff to the judge advisor for final judging deliberations Benefits of the Position: Surrounded by fast-paced action Advanced level of responsibility High visibility role Provides an opportunity to contribute to the successful execution of the competition Required Skills and Experiences: Advanced knowledge of the competition game and rules of play Ability to be tactful and assertive Physically demanding role; ability to stand for long periods of time Outgoing personality; high energy Strong communication and diplomatic skills Ability to collaborate with others and work as a team Detail-oriented Strong assessment skills FIRST LEGO League experience and training required 1/1

3 Solve problems in: The Robot Game ĥĥread the Robot Game Rules in the Challenge Guide ĥĥidentify one or more Missions to solve ĥĥdesign a Robot using LEGO MINDSTORMS that can solve the Mission(s) Missions as written below are only an overview. For full detail, go to and download the complete Challenge Guide. Scoring Requirement Signals ĥĥwithin the Mission descriptions, specific scoring requirements are written in GREEN. ĥĥmethods with an asterisk must be the ONLY ones used, and must be OBSERVED by the referee. ĥĥunderlined RESULTS/CONDITIONS must be visible at the END of the match. M01 Space Travel Start each Payload clearly rolling down the Space Travel Ramp. For each roll, the cart must be Independent by the time it reaches the first track connection. Vehicle Payload: 22 Points Supply Payload: 14 Points Crew Payload: 10 Points As a Mission requirement in any Mission, the word Independent means not in contact with any of your Equipment. As long as the cart clearly rolls Independently past the First Track Connection, it s OK if it doesn t roll all the way east. M02 Solar Panel Array Both Solar Panels are Angled toward the same Field: 22 Points For Both Teams Your Solar Panel is Angled toward the other team s Field: 18 Points M03 3D Printing Eject the 2x4 Brick by placing a Regolith Core Sample into the 3D Printer. The 2x4 Brick ejected and completely in the Northeast Planet Area: 22 Points OR The 2x4 Brick ejected and not completely in the Northeast Planet Area: 18 Points M04 Crater Crossing All weight-bearing features of the crossing equipment must cross completely between the towers. Crossing must be from east to west, and make it completely past the flattened Gate: 20 Points M05 Extraction Move all four Core Samples so they are no longer touching the axle that held them in the Core Site Model: 16 Points Place the Gas Core Sample so it is touching the mat, and completely in the Lander s Target Circle: 12 Points OR Place the Gas Core Sample completely in Base: 10 Points Place the Water Core Sample so it is supported only by the Food Growth Chamber: 8 Points M06 Space Station Modules Inserted Modules must not be touching anything except the Habitation Hub. Move the Cone Module completely into Base: 16 Points Insert the Tube Module into the Habitation Hub port, west side: 16 Points Transfer/Insert the Dock Module into the Habitation Hub port, east side: 14 Points M07 Space Walk Emergency Move Gerhard so his body is inserted at least partly into the Habitation Hub s Airlock Chamber. Completely In: 22 Points OR Partly In: 18 Points For this Mission, the word Body includes all parts except the loop. M08 Aerobic Exercise Advance the Exercise Machine s Pointer along its Dial by moving one or both of the Handle Assemblies. Get the Pointer tip completely in orange, or partly covering either of orange s end-borders: 22 Points OR Get the Pointer tip completely in white: 20 Points OR Get the Pointer tip completely in gray, or partly covering either of gray s end-borders: 18 Points

4 What does it take to live on a space station or travel to another planet? Can you and your team create the critical innovation that will get earthlings to Mars? We can learn so much from overcoming the challenges of space exploration if you are willing to go INTO ORBIT SM and beyond with FIRST LEGO League! M09 Strength Exercise Lift the Strength Bar so the tooth-strip s 4th hole comes at least partly into view as shown: 16 Points M10 Food Production Spin the Food Growth Chamber s colors so the gray weight is DROPPED after green, but before tan, by moving the Push Bar: 16 Points M11 Escape Velocity Get the spacecraft to go so fast and high that it stays up, by pressing/hitting the Strike Pad: 24 Points M12 Satellite Orbits Move any part of a Satellite on or above the area between the two lines of the Outer Orbit: 8 Points Each M13 Observatory Get the pointer tip completely in orange, or partly covering either of orange s end-borders: 20 Points OR Get the pointer tip completely in white: 18 Points OR Get the pointer tip completely in gray, or partly covering either of gray s end-borders: 16 Points M14 Meteoroid Deflection Send Meteoroids over the Free-Line to touch the mat in the Meteoroid Catcher. The Meteoroids must be hit/released while they are clearly and completely west of the Free-Line. While between hit/release and scoring position, the Meteoroid must be clearly Independent. Meteoroids in the Center Section: 12 Points Each Meteoroids in Either Side Section: 8 Points Each If ever the Ring-Set Meteoroid is off its Ring, you may remove the Ring from the Field by hand (this is a special exception to the Rules). M15 Lander Touch-Down Move the Lander to be intact, touching the Mat, and completely in its Target Circle: 22 Points OR Move the Lander to be intact, touching the Mat, and completely in the Northeast Planet Area: 20 Points OR Move both parts of the Lander completely into Base: 16 Points The Lander is Intact if its parts are connected by at least two of its four tan location axles. P01 Interruption Penalties If you Interrupt the Robot: Minus 3 Points Each Time Upon Penalty, the referee will place one Penalty Disc in the southeast triangle as a permanent Interruption marker. You can get up to six such Penalties. If a Penalty Disc comes off the triangle, it is simply returned, with no effect on score. M02 M01 M03 M09 M08 M15 M04 M10 M12 M05 M07 M14 The Robot Game Missions can provide real-world examples for your Project research. Learn about the stories behind the Missions in the Challenge Guide. M06 M11 M13

5 INTO ORBIT SM Challenge Updates Robot Game Updates U08 CRATER CROSSING #2 13 November 2018 The crossing Equipment is whatever crosses completely east to completely west for points. Crossing Equipment is the only Equipment that needs to cross. Any other equipment involved, which might throw or Transport the crossing Equipment, does not need to cross. Examples: If a ball was thrown to score as the crossing Equipment, then only the ball needed to cross. The crossing ball was not part of the Robot, so the Robot didn t need to cross. If the ball was Transported across and dropped, then again, only the ball needed to cross. The crossing ball was not part of the Robot, so the Robot didn t need to cross. (See Rule D10) If a ball was built into the Robot and later removed by hand, then the entire Robot had to cross. The ball was part of the Robot, so the entire Robot needed to cross. (See Rule D04) The Gate must be flattened by the end of the Match, but how and when that happens doesn t matter. For this Mission, Teams and Referees alike clearly need to know the difference between something which is Transported by the Robot and something which is part of the Robot. Rules D10 and D04. Teams: If you re unclear about that difference, study it, or your strategy could be risky. Referees: If You re unclear about that difference, study it, or you ll need to over-use Rule GP3. U07 ESCAPE VELOCITY 5 November 2018 The spacecraft needs to be stuck at the very top of the Model as shown. Like with M04, please, the only solution here is the obvious one. Smash the Strike Pad and have as much fun as possible in the process. Unfortunately, this actually is rocket science, but just the impact and ballistics part.

6 U06 CRATER CROSSING 5 November 2018 Every year there are Missions designed to benefit teams who read the text that one extra time, and notice what it s not saying - to discover the hidden freedoms, and solve the Mission differently, and maybe more easily than everyone else, while still scoring the points... This is not one of those Missions. This one s just to see if you can navigate over an upraised, uneven surface. For this Mission, you need to make something which starts completely east of the Craters crosses westward over the Craters and ends up completely west of the flattened Gate. It does not matter if a separate object throws, pulls, pushes, carries, places, or paves the way for the actual crossing equipment, as that would be a separate object and not considered part of the crossing equipment. Anything CONNECTED to the crossing object however, is PART OF the crossing equipment, and that also needs to cross. Finally, if the crossing equipment places weight on the Mat and/or Craters, all weight-bearing spots need to go between the Towers during the crossing action. U05 FRAGILE SATELLITES 5 November 2018 It is understood that your Robot will damage the Satellite Models, and that the volunteers taking care of them will make errors when rebuilding them. Teams: Satellites will have their basic bodies on their bases, with undistorted loops, but the precision of their finer details shall be considered random. Field Resetters: Please ignore what was written above, and do your best to maintain properly built Satellites. Keep hi-res pictures with you if needed. Referees: R17 shall not apply for the Satellite Models, and GP3 should have slightly wider range than usual. U04 SOLAR PANEL ACCESS 7 October 2018 Your Robot is free and expected to switch the position of any Solar Panel at any time, to maximize your score, even though one of them wasn t called your panel. R16 is not a problem here because: Both teams have equal/symmetrical access to both Solar Panels by design of the game. The 22-point condition for M02 is about Solar Panel(s) plural indicating both. All of your scoring diagrams do include both panels. U03 METEOROID RESET 24 September 2018 By Rule R10 and Mission M14, a Meteoroid may never be reset outside Base by hand during a Match. By Rule GP5, any portion of a video allowing hand reset must be ignored. U02 SOME CORE SAMPLES 20 August 2018 Core Samples can be used to earn points as described in Missions M03 and M05 even if the Core Site Model s axle is not completely empty. This means additional possible scores related to the Core Samples include: 8, 10, 12, 18, and 20. U01 METEOROID CATCHER SHAPE 14 August 2018 The Meteoroid Catcher described in the Mission Model Building Instructions is correct. You can ignore the slight difference seen in the pictures of the Challenge Guide.

7 Project Updates U04 ALLOWABLE PROJECT DEMONSTRATIONS AT OFFICIAL EVENTS 2 November 2018 This update is to give teams and event managers guidance on what types of demonstrations will be allowed at events. We realize teams may be working on Project solutions that involve the use of liquids, and that they may plan to use prototypes of these devices as part of their presentation at events. Due to potential safety hazards, as well as venue restrictions, we ask teams to bring their Project solution prototype without water or liquid(s) and instead recommend teams present a short video of the working prototype to demonstrate the functionality and/or solution they developed for their project presentation. U03 SOLVING SPACE PROBLEMS ON EARTH 11 September 2018 The INTO ORBIT SM Project Challenge specifies that the problem your team selects must be faced during long duration space exploration ; however, it does not require that the solution be applied in outer space. If your team identifies a problem that clearly arises during space exploration that can be addressed with a solution applied when explorers arrive back on Earth, this is allowable. As with any FIRST LEGO League Project, your team should be able to demonstrate how your problem meets this season s criteria, and you should be able to explain your innovative solution clearly. U02 SOLVE YOUR SPACE PROBLEM FIRST 01 August 2018 In many past seasons, the Project directions have instructed teams to design an innovative solution that adds value to society. For the INTO ORBIT SM Project, your problem is very unique: You must identify a human physical or social problem faced during long duration space exploration within our Sun s solar system and propose a solution. For this season, to avoid any confusion about just whom your solution should benefit, we have removed the phrase adds value to society from the Challenge Guide. This is to make it clear that your team only needs to worry about finding a solution that helps the people in space affected by your problem. If it happens to also help people on Earth by creating a spinoff solution, that s great! However, it s not a requirement. Judges will be notified of this Update so that when they are evaluating your team s solution, they do not expect you to develop an innovation that also solves a problem on Earth. Also, remember that teams are expected to share their work as part of the FIRST LEGO League Project. However, we realize that it may not be possible to share your research with an expert in space exploration. That s OK! Remember that you can share your Project with any of the professionals you consulted as part of your research to achieve Accomplished or Exemplary levels on the rubric. U01 FINDING HELP 01 August 2018 One of the most frequent questions we are asked about the Project each year is, How can we find people to help our team learn more about (space, water, animals, nanotechnology, etc.). For the INTO ORBIT Challenge, we realize that not everyone lives down the street from a place that launches rockets! However, if you will review the Challenge Guide closely, especially pages 16-18, you will see that the Ask A Professional section lists many more jobs than just astronaut and rocket scientist. In fact, many types of professionals can help your team understand some of the problems involved in long-duration space travel. Health care professionals can help you discover some of the physical problems people confront in space, such as exposure to reduced gravity and radiation. Psychologists and social workers can help you understand some of the social problems people face when they are away from family and friends for long periods of time. Aeronautical, mechanical and electrical engineers can help you appreciate some of the amazing systems that are needed to develop spacecraft capable of keeping crews healthy and safe. You might even consider contacting a teacher at a college or university, or seeing if there is a science center or planetarium nearby. The Websites and Articles section on page 14 of the Guide has a list of places you can begin looking for assistance. There are also some starter questions on page 7 of the Guide, and some sample problems listed on page 8. These sections may help you begin your research and select a problem. They may also spark an idea about who you might ask

8 for help. The Share with Others section on page 9 of the Guide also has some tips about finding support for your team. Presenting your Project to professionals is a great way to share your work! Judges are aware that teams will be talking to a wide variety of professionals during the INTO ORBIT season. So, don t worry, you will not be expected to find your own personal astronaut or rocket scientist!

9 Team #: Round: (please circle one selection for each item) Table: 1 M01 SPACE TRAVEL (For each roll, cart must be independent by the time it reaches first track connection) Vehicle Payload rolled past first track connection No Yes Supply Payload rolled past first track connection No Yes Crew Payload rolled past first track connection No Yes 2 M02 SOLAR PANEL ARRAY Both Solar Panels are angled toward the same Field No Yes Your Solar Panel is angled to other team s Field No Yes 3 M03 3D PRINTING 2x4 Brick is ejected No Yes (due only to a Regolith Core Sample in the 3D Printer) 2x4 Brick is completely in Northeast Planet Area No Yes 4 M04 CRATER CROSSING All weight-bearing features of crossing equipment crossed completely between towers No Yes All crossing equipment crossed from east to west, completely past flattened Gate No Yes 5 M05 EXTRACTION All four Core Samples no longer touching axle of Core Site Model No Yes Gas Core Sample touching Mat & completely in Lander s Target Circle No Yes Gas Core Sample is completely in Base No Yes Water Core Sample supported only by Food Growth Chamber No Yes 6 M06 SPACE STATION MODULE (Inserted Modules must not touch anything except Habitation Hub) Cone Module is completely in Base No Yes Tube Module is in west port of Habitation Hub No Yes Dock Module is in east port of Habitation Hub No Yes Team Initials: Referee: 7 M07 SPACE WALK EMERGENCY Astronaut Gerhard is in the Habitation Hub s Airlock Chamber: No Partly Completely 8 M08 AEROBIC EXERCISE (If Pointer is partly covering either grey or orange end borders, select that respective color) Exercise Pointer tip is in: None Gray White Orange (due only to moving one or both Handle Assemblies) 9 M09 STRENGTH EXERCISE Strength Bar lifted so that tooth-strip s 4th hole is at least partly in view No Yes 10 M10 FOOD PRODUCTION Grey weight is dropped after green, but before tan No Yes (due only to moving the Push Bar) 11 M11 ESCAPE VELOCITY Spacecraft stays up No Yes (due only to pressing/hitting Strike Pad) 12 M12 SATELLITE ORBITS Satellites on or above the area between the two lines of Outer Orbit: M13 OBSERVATORY (If pointer is partly covering either gray or orange end borders, select that respective color) The Observatory pointer tip is in: None Gray White Orange 14 M14 METEOROID DEFLECTION (The Meteoroid must cross from west of the Free-Line) (The Meteoroid must be completely independent between the hit/release and scoring position) Meteoroids touching the Mat and in the Center Section: Meteoroids touching the Mat and in Either Side Section: M15 LANDER TOUCH-DOWN Lander is intact and touching the Mat No Yes Lander is completely in: None Base Northeast Planet Area Target Circle PENALTIES Penalty discs in the southeast triangle RETURN LOOSE ITEMS (1x) Supply Payload, (1x) Crew Payload, (1x) Vehicle Payload, (1x) Dock Module, (1x) Cone Module, (1x) Tube Module, (1x) Meteoroid Ring, (1x) Water Core Sample, (2x) Regolith Core Sample, (1x) Gas Core Sample, (1x) Satellite V, (1x) Satellite C, (1x) Satellite X, (1x) Astronaut Gerhard, (2x) Lander Parts, (1x) 2x4 Brick, (6x) Penalty Discs, (1x) Meteoroid Ring, (2x) Meteoroids

10 2018/2019 INTO ORBITSM Table Overview M02 M01 M03 M09 M08 M15 M04 M10 M12 M05 M07 M14 M06 M13 M11 FIRST LEGO League is the result of an exciting alliance between FIRST and the LEGO Group.

11 1. RULES 1.1 Guiding Principles GP01 Gracious Professionalism The FLL Tournament should be driven by fairness. You compete hard against problems, while treating all people with respect and kindness. If you joined FIRST LEGO League with a main goal of winning a robotics competition, you re in the wrong place! GP02 Interpretation If a detail isn t mentioned, it doesn t matter. The Robot Game text means exactly and only what it plainly says. If a word isn t given a game definition, use its common conversational meaning. GP03 Benefit of the Doubt If the referee feels something is a very tough call, and no one can point to strong text in any particular direction, you get the benefit of the doubt. This good-faith courtesy is not to be used as a strategy. GP04 Variability Our partners and volunteers try hard to make all fields correct and identical, but you should always expect little defects and differences. Top teams design with these in mind. Examples include border wall splinters, lighting changes, and field mat wrinkles. Questions about conditions at a particular tournament should be directed to that tournament s officials, the contact dates you can find at the FLL Regional Websites. GP05 Information Superiority If two official facts disagree, or confuse you when read together, here s the order of their authority (with 1 being the strongest): 1 = Current Robot Game updates (FAQ) 2 = Missions and Field Setup 3 = Rules 4 = Local head referees in unclear situations, local head referees may make good-faith decisions after discussion, with rule GP03 in mind. Pictures and videos have no authority, except when talked about in one, two or three. s and forum comments have no authority. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 3

12 1.2 Definitions D01 Match A match is when two teams play opposite each other on two fields placed north to north. Matches last 2½ minutes, and the timer never pauses. Your robot launches one or more times from base and tries as many missions as possible. D02 Mission A mission is an opportunity for the robot to earn points. Requirements are written in the form of Results that must be visible to the referee at the end of the match. Methods that must be observed by the referee as they happen. D03 Equipment Equipment is everything you bring to a match for a mission-related activity. D04 Robot Your robot is your LEGO MINDSTORMS controller and all the equipment you ve combined with it by hand which is not intended to separate from it, except by hand. D05 Mission Model A mission model is any LEGO element or structure already at the field when you get there. Mission models are not the same as equipment. D06 Field The field is the robot s game environment, consisting of mission models on a mat, surrounded by border walls, all on a table. Base is part of the field. For full details, see 2.2 Field Setup & Placement. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 4

13 D07 Base Base is the space directly above the field s quarter-circle region, in the southwest. It extends southwest from the outside of the thin curved line to the corner walls (no further). The thin line around any scoring area counts as part of that area. When a precise location related to a line is unclear, the outcome most favorable for the team is assumed. Completely in Benefit of the doubt Partly in Partly in Benefit of the doubt Out D08 Launch Whenever you re done with handling the robot and then you make it go, that s a launch. D09 Interruption The next time you interact with the robot after launching it, that s an interruption. D10 Transporting When a thing (anything) is purposefully/strategically being taken from its place, and/or moved to a new place, and/or being released in a new place, it is being transported. The process of being transported ends when the thing being transported is no longer in contact with whatever was transporting it. 1.3 Equipment, Software, and People R01 All Equipment All equipment must be made of LEGO -made building parts in original factory condition. Except: LEGO string and tubing may be cut shorter. Except: Program reminders on paper are okay (off the field). Except: Marker may be used in hidden areas for identification. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 5

14 R02 Controllers You are allowed to use only one individual controller in any particular match. It must exactly match a type shown below (except color). EV3 NXT RCX All other controllers must be left in the Pit Area for that match. All remote control or data exchange with robots (including bluetooth) in the competition area is illegal. This rule limits you to only one individual robot in any particular match. R03 Motors You are allowed to use up to four individual motors in any particular match. Each one must exactly match a type shown below. You may include more than one of a type, but again, your grand total may not be greater than FOUR. ALL other motors must be left in the Pit Area for that match, no exceptions. EV3 LARGE EV3 MEDIUM NXT RCX R04 External Sensors Use as many external sensors as you like. Each one must exactly match a type shown below. You may include more than one of each type. EV3 TOUCH EV3 COLOR EV3 ULTRASONIC EV3 GYRO/ANGLE HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 6

15 NXT TOUCH NXT LIGHT NXT COLOR NXT ULTRASONIC RCX TOUCH RCX LIGHT RCX ROTATION R05 Other Electric/Electronic Things No other electric/electronic things are allowed in the competition area for missionrelated activity. Except: LEGO wires and converter cables are allowed as needed. Except: Allowable power sources are one controller s power pack or six AA batteries. R06 Non-electric Elements Use as many non-electric LEGO elements as you like, from any set. Except: Factory-made wind-up/pull-back motors are not allowed. Except: Additional/duplicate mission models are not allowed. R07 Software The robot may only be programmed using LEGO MINDSTORMS RCX, NXT, EV3, or RoboLab software (any release). No other software is allowed. Patches, add-ons, and new versions of the allowable software from the manufacturers (LEGO and National Instruments) are allowed, but tool kits, including the LabVIEW tool kit, are not allowed. R08 Technicians Only two team members, called technicians, are allowed at the competition field at once. Except: Others may step in for true emergency repairs during the match, then step away. The rest of the team must stand back as directed by tournament officials, with the expectation of fresh technicians being able to switch places with current technicians at any time if desired. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 7

16 1.4 Robot Game R09 Before the Match Timer Starts After getting to the field on time, you have at least one minute to prepare. During this special time only, you may also... ask the referee to be sure a mission model or setup is correct, and/or calibrate light/color sensors anywhere you like. R10 Handling During the Match Only the robot is allowed to interact with any part of the field that s not COMPLETELY in base. Except: You may interrupt the robot any time. Except: You may pick up equipment that broke off the robot unintentionally, anywhere, any time. You are not allowed to cause anything to move or extend over the base line, even partly. Except: Of course, you may launch the robot. Except: You may move/handle/store things off the field, any time. Except: If something accidentally crosses the base line, just calmly take it back no problem. Anything the robot affects (good or bad!) or puts completely outside base stays as is unless the robot changes it. Nothing is ever repositioned so you can try again. R11 Mission Model Handling You are not allowed to take mission models apart, even temporarily. If you combine a mission model with something (including the robot), the combination must be loose enough that if asked to do so, you could pick the mission model up and nothing else would come with it. R12 Storage Anything completely in base may be moved/stored off the field, but must stay in view of the referee, on a stand. Everything in off-field storage counts as being completely in base and may be placed on an approved holder. R13 Launching A proper launch (or re-launch) goes like this: Ready situation Your robot and everything in base which is about to move or use is arranged by hand as you like, all fitting completely in base and measuring no taller than 12 inches (30.5 cm). The referee can see that nothing on the field is moving or being handled. Go! Reach down and touch a button or signal a sensor to activate a program. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 8

17 If first launch of the match in this case, accurate fair timing is needed, so the exact time to launch is the beginning of the last word/sound in the countdown, such as Ready, set, GO! or BEEEEP! R14 Interrupting If you interrupt the robot, you must stop it immediately, *then calmly pick it up for a relaunch (*if you intend one). Here s what happens to the robot and anything it was transporting, depending on where each was at the time: Robot Completely in base: re-launch. NOT completely in base: re-launch + penalty. Transported thing which came from base during the most recent launch Always: keep it. Transported thing which did not come from base during the most recent launch Completely in base: keep it. NOT completely in base: give it to the referee. The penalty is described with the missions. If you do not intend to re-launch in this case, you may shut the robot down and leave it in place. (See also section 1.6 Changes for 2018/19.) R15 Stranding If the uninterrupted robot loses something it was transporting, that thing must be allowed to come to rest. Once it does, here s what happens to that thing, depending on its rest location... Transported thing Completely in base: keep it. Partly in base: give it to the referee. Completely outside base: leave as is. R16 Interference You are not allowed to negatively affect the other team except as described in a mission. Missions the other team tries but fails to get because of illegal action by you or your robot will count for them. R17 Field Damage If the robot separates Dual Lock or breaks a mission model, missions obviously made possible or easier by this damage or the action that caused it do not score. R18 End of the Match As the match ends, everything must be preserved exactly as-is. If your robot is moving, stop it as soon as possible and leave it in place. (Changes after the end don t count.) After that, hands off everything until the referee has given the okay to reset the table. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 9

18 R19 Scoring Scoresheet/Scoringsoftware: The referee discusses what happened and inspects the field with you, mission by mission. If you agree with everything, you sign the sheet, and the scoresheet is final. If you don t agree with something, the head referee makes the final decision. Impact: Only your best score from regular match counts toward awards/advancement. 1.5 Questions Regarding Rules, Robot Game & Field Setup Important questions are published at the FAQ section for all teams. For official answers to questions send an to HANDS on TECHNOLOGY e.v. fll@hands-on-technology.org. Questions will be answered in due time. 1.6 Changes for 2018/19 Major If you interrupt the robot while it is transporting something it took from base during the most recent launch, you can now keep that object. Minor Border lines are always part of the area they define. Disputes related to the thickness of thin lines (such as the border of base) always settle in favor of the team. You need to conform to local event standards regarding the style and size of your storage trays and carts. It is okay to shut off the robot and leave it in place without penalty if it is done with intended missions. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 10

19 2.2 Missions: Field Setup & Placement, Tasks Description, Constraints & Evaluation BASE Place these six models anywhere in base: supply payload crew payload 1 meteoroid satellite V satellit C tube module supply payload crew payload meteoroid satellite V satellite C tube module FIELD HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 15

20 M01. SPACE TRAVEL BACKGROUND Incredible engineering accomplishments like space travel come about in steps. And many huge, progressive sub-goals need to be met before we can forever leave earth and live to tell about it! FIELD SETUP & PLACEMENT Space travel ramp + your team s solar panel: These models are built as one piece and secured to the mat on their marks. Move your team s solar panel into the middleclick position, not angled. space travel ramp and your team s solar panel your team s solar panel your team s solar panel Space travel payloads: Place the supply and crew payloads anywhere in base, and place the vehicle payload on the orange section of the space travel ramp, facing east, and leaning west. supply payload crew payload vehicle payload MISSION The robot needs to send payload rockets (carts) rolling down the space travel ramp. The first cart is pre-set and ready to go, but the robot needs to load the other two from base. SCORES Vehicle payload rolled down the space travel ramp: 22 Supply payload rolled down the space travel ramp: 14 Crew payload rolled down the space travel ramp: 10 Possible scores: 0, 10, 14, 22, 24, 32, 36, 46 HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 16

21 SCORING REQUIREMENTS For each roll, the cart must be independent by the time it reaches the first track connection ramp. Note: Only allowed method. Must be oberserved by the referee. Start each payload clearly rolling down the space travel ramp. Note: Only allowed method. Must be oberserved by the referee. As a mission requirement in any mission, the word independent means not in contact with any of your equipment. As long as the cart clearly rolls independently past the first track connection, it s okay if it doesn t roll all the way east. first track connection HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 17

22 M02. SOLAR PANEL ARRAY BACKGROUND Solar panels in space are a great source of energy for a space station in the inner solar system, but since things in space is always moving, aiming the panels takes some thought. FIELD SETUP & PLACEMENT Your solar panel: See field setup & placement M01. MISSION Solar panels need to be angled toward or away from you, depending on strategy and conditions. SCORES Both solar panels are angled toward the same field: 22 (for both teams) Your solar panel is angled toward the other team s field: 18 Possible scores: 0, 18, 22, 40 as shown below and seen from above your north border, facing north. In the diagrams below, as on your practice field, your solar panel is the one on your west end of the table. OTHER TEAM: 22 OTHER TEAM: 18 OTHER TEAM: 0 OTHER TEAM: YOUR TEAM: YOUR TEAM: 18 YOUR TEAM: 0 YOUR TEAM: 22 OTHER TEAM: 0 OTHER TEAM: 18 OTHER TEAM: 0 OTHER TEAM: 0 YOUR TEAM: 18 YOUR TEAM: 0 YOUR TEAM: 0 YOUR TEAM: 0 angled solar panel SCORING REQUIREMENTS Results must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 18

23 M03. 3D PRINTING BACKGROUND It is amazingly expensive to send heavy stuff like construction material into space, so scientists and engineers are instead learning how to print what they need in space, using available extraterrestrial elements. FIELD SETUP & PLACEMENT 3D printer brick: These models are built as one piece and secured to the mat on their marks and the 2 4 brick with it s studs upwards. 3D printer 2 4 brick 3D printer ready MISSION The robot needs to get a regolith core sample and place it into the 3D printer, which will cause the 2 4 brick to pop out. The ejected 2 4 brick can then be delivered elsewhere for more points. SCORES The 2 4 brick ejected and completely in the northeast planet area: 22 OR The 2 4 brick ejected and not completely in the northeast planet area: 18 Possible scores: 0, 18, 22 northeast planet area 22 points 18 points SCORING REQUIREMENTS Results must be visible at the end of the match. Eject the 2 4 brick by placing a regolith core sample into the 3D printer. Only allowed method. Must be oberserved by the referee. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 19

24 M04. CRATER CROSSING BACKGROUND For rovers in other worlds, getting stuck is definitely not okay! Teams of rovers can help each other, but a lone rover needs to be very careful. FIELD SETUP & PLACEMENT Craters: Secure the craters model to the mat on its marks and raise the gate as high as it will go. craters gate craters ready MISSION The robot or whatever agent-craft it sends out needs to cross the craters model completely, by driving directly over it. Not near it. Not around it. SCORES Robot or agent-craft crossed the craters model completely: 20 Possible scores: 0, 20 between the towers past the gate SCORING REQUIREMENTS All weight-bearing features of the crossing equipment must cross completely between the towers. Only allowed method. Must be oberserved by the referee. Crossing must be from east to west, and make it completely past the flattened gate. Only allowed method. Must be oberserved by the referee HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 20

25 M05. EXTRACTION BACKGROUND To live away from earth, it would help if we were good at detecting and mining resources under the surfaces of other planets, moons, asteroids, and even comets. FIELD SETUP & PLACEMENT Core site: Secure the core site to the mat on its marks, with its axle pointing east. Regolith core samples + gas core sample + water core sample: Load core samples onto the axle with their studs facing east, in the order shown: regolith, gas, water, and regolith last. water core sample regolith core samples gas core sample core site core site ready MISSION The robot needs to get all the core samples out of the core site model, then it has options for what to do with them as described here, and in mission M03. SCORES Move all four core samples so they are no longer touching the axle that held them in the core site model: 16 Place the gas core sample so it is touching the mat, and completely in the lander s target circle: 12 OR Place the gas core sample completely in base: 10 Place the water core sample so it is supported only by the food growth chamber: 8 Possible Scores: 0, 16, 24, 26, 28, 34, 36 HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 21

26 16 points Lander s target circle 12 points 10 points 8 points SCORING REQUIREMENTS Results must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 22

27 M06. SPACE STATION MODULES BACKGROUND Space stations allow us to learn about and even practice living in space, but improved technology and new international partners require modules to be easily interchangeable. FIELD SETUP & PLACEMENT Habitation hub: Secure the habitation hub to the mat on its marks, with the white beam extension at the north side. Astronaut Gerhard : Insert the astronaut as shown, with his visor down, his feet down, his forearms level, and his loop vertical compared to the mat. Dock modul: Insert the dock module all the way into the port at the south side of the habitation hub, with its studs facing up. Cone modul: Insert the cone module all the way into the port at the east side side of the habitation hub. Tube model: Place the tube module anywhere in base. habitation hub astronaut Gerhard astronaut inserted dock module cone module tube module habitation hub ready MISSION The robot needs to remove and insert modules among the habitation hub s port holes. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 23

28 SCORES Move the cone module completely into base: 16 Insert the tube module into the habitation hub port, west side: 16 Transfer/insert the dock module into the habitation hub port, east side: 14 Possible scores: 0, 16, 32, points 16 points 14 points SCORING REQUIREMENTS Results must be visible at the end of the match. Inserted modules must not be touching anything except the habitation hub. Needs to be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 24

29 M07. SPACE WALK EMERGENCY BACKGROUND Space is quiet and beautiful, but with almost no heat, air, nor air pressure, it could freeze, suffocate, and boil you all at once! Help our spacewalking astronaut Gerhard get to safety. FIELD SETUP & PLACEMENT Astronaut + Habitation hub: See field setup & placement M06. MISSION The robot needs to get Gerhard s body into the airlock chamber. SCORES Astronaut completely in the habitation hub s airlock chamber: 22 OR Astronaut partly in the habitation hub s airlock chamber: 18 Possible scores: 0, 18, 22 airlock chamber 22 points 18 points SCORING REQUIREMENTS For this mission, the word body includes all parts except the loop. Results must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 25

30 M08. AEROBIC EXERCISE BACKGROUND Though spacecraft travel crazy-fast, even the shortest trips involve a lot of time for the traveler s body away from labor and recreation, which is bad for the heart and lungs. FIELD SETUP & PLACEMENT Exercise machine: Secure the exercise machine to the mat on its marks. rotate the pointer northwest as far as it will go. Move the strength bar down as far as it will go. pointer strength bar excercise machine ready MISSION The robot needs to repeatedly move one or both of the exercise machine s handle assemblies to make the pointer advance. SCORES Get the pointer tip completely in orange, or partly covering either of orange s endborders: 22 OR Get the pointer tip completely in white: 20 OR Get the pointer tip completely in gray, or partly covering either of gray s end-borders: 18 Possible scores: 0, 18, 20, points (benefit of the doubt) 18 points 18 points HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 26

31 handle assembly (it is part of the exercise machine, but it is shown by itself here for clarity) SCORING REQUIREMENTS Advance the exercise machine s pointer along its dial by moving one or both of the handle assemblies. Only allowed method. Must be oberserved by the referee. Results must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 27

32 M09. STRENGTH EXERCISE BACKGROUND In zero-gravity, everything s easy to move, and you couldn t fall down even if you tried, so astronauts need movement resistance two hours a day in fact, just to keep muscle and bone density. FIELD SETUP & PLACEMENT Exercise machine: See field setup & placement M08. MISSION The robot needs to lift the strength bar to scoring height. SCORES Lift the strength bar so the tooth-strip s 4th hole comes at least partly into view as shown: 16 Possible scores: 0, 16 strenght bar 16 points 0 points SCORING REQUIREMENTS Results must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 28

33 M10. FOOD PRODUCTION BACKGROUND Gardening is easy, right? You just need a truckload of rich soil, some rain, sun, fertilizer, helpful bugs, CO2 and a rake but what if you were orbiting Neptune, in a room the size of a minivan? FIELD SETUP & PLACEMENT Food growth chamber: Secure the food growth chamber to the mat on its marks, with the push bar facing south and moved as far south as it will go. food growth chamber push bar food growth ready MISSION Move the push bar the right distance at the right speed, to get into the green scoring range. SCORES Spin the food growth chamber s colors so the gray weight is DROPPED after green, but before tan, by moving the push bar: 16 Possible scores: 0, points 16 points 0 points SCORING REQUIREMENTS Result must be visible at the end of the match. Spin the food growth chamber s colors must be spun by moving the push bar. Only allowed method. Must be oberserved by the referee. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 29

34 M11. ESCAPE VELOCITY BACKGROUND Soon after a launch, rocket engines often separate away from spacecraft by design, but that s long before the spacecraft leaves the pull of gravity. So why doesn t the spacecraft fall back to earth? FIELD SETUP & PLACEMENT Launch platform + spacecraft: Secure the launch platform to the mat on its marks, with its spacecraft fallen/down. launch platform ready MISSION The robot needs to impact the strike pad hard enough to keep the spacecraft from dropping back down. SCORES Get the spacecraft to go so fast and high that it stays up, by pressing/hitting the strike pad: 24 Possible scores: 0, 24 strike pad 24 points SCORING REQUIREMENTS Result must be visible at the end of the match. Activate the spacecraft by pressing/hitting the strike pad. Only allowed method. Must be oberserved by the referee. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 30

35 M12. SATELLITE ORBITS BACKGROUND If a satellite doesn t have the correct velocity and distance from earth, it can fall, drift away, fail to function, or get destroyed by debris. Propulsive adjustments need to be performed with precision. FIELD SETUP & PLACEMENT Satellite V Satellite C Satellite X Place satellites V and C anywhere in base, and place satellite X loose on its marks as shown. satellite V satellite C satellite X MISSION The robot needs to move one or more satellites to the outer orbit. SCORES Move any part of a satellite on or above the area between the two lines of the outer orbit: 8 each Possible scores: 0, 8, 16, 24 Outer Orbit (only between these two lines) 8 points 0 points SCORING REQUIREMENTS Result must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 31

36 M13. OBSERVATORY BACKGROUND A space telescope is astonishing, but it can t beat the accessibility and simplicity of a college or science museum observatory that is, if you know how and where to point it. FIELD SETUP & PLACEMENT Observatory: Secure the observatory to the mat on its marks, and rotate it so the bottom of its pointer is centered over the black dot as shown. observatory observatory ready MISSION Rotate the observatory to a precise direction. SCORES Get the pointer tip completely in orange, or partly covering either of orange s endborders: 20 OR Get the pointer tip completely in white: 18 OR Get the pointer tip completely in gray, or partly covering either of gray s end-borders: 16 Possible Scores: 0, 16, 18, points 18 points 16 points 16 points 0 points SCORING REQUIREMENTS Result must be visible at the end of the match. HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 32

37 M14. METEOROID DEFLECTION BACKGROUND The chance of a serious meteoroid hitting earth in our lifetime is extremely low, but it s not zero, and the devastation could truly wipe us out. How will scientists and engineers keep us safe? FIELD SETUP & PLACEMENT meteoroid ring 2 meteoroids meteoroid catcher Place the meteoroid ring on its marks and place one of the two meteoroids on the ring. Place the other meteoroid anywhere in base. Secure the meteoroid catcher to the mat on its marks. meteoroid ring meteoroid on the ring meteoroid catcher MISSION From west of the free-line, send one or both meteoroids independently to the meteoroid catcher. Independently : see also M01, Section Scoring Requirements. SCORES Meteoroid(s) touch(es) the mat in the center section of the meteoroid catcher: 12 each Meteoroid(s) touch(es) the mat in either side section of the meteoroid catcher: 8 each Possible scores: 0, 8, 12, 16, 20, 24 free-line HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 33

38 meteorid must be independent when it is no longer completely west of the free-line 24 points 20 points SCORING REQUIREMENTS Result must be visible at the end of the match. The meteoroids need to be sent over the free-line to touch the mat in the meteoroid catcher Only allowed method. Must be oberserved by the referee. The meteoroids must be hit/released while they are clearly and completely west of the free-line. Only allowed method. Must be oberserved by the referee. While between hit/release and scoring position, the meteoroid must be clearly independent. Only allowed method. Must be oberserved by the referee. If ever the ring-set meteoroid is off its ring, you may remove the ring from the field by hand. This is a special exception to the rules. HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 34

39 M15. LANDER TOUCH-DOWN BACKGROUND Our Lander doesn t have working parachutes, thrusters, or cushions, but one important feature is realistic it s very fragile. FIELD SETUP & PLACEMENT Lander: Secure the lander release to the mat on its marks. Assemble the lander parts as shown, with tan axles in gray holes. Clamp the lander into the lander release as shown (hint: diagonal), and push the lock lever all the way down/east. lander release lander parts lander clamped lander down/east lock lever lander ready MISSION Get the lander to one of its targets intact, or at least get it to base. SCORES Move the lander to be intact, touching the mat, and completely in its target circle: 22 OR Move the lander to be intact, touching the mat, and completely in the northeast planet area: 20 Move both parts of the lander completely into base: 16 Possible scores: 0, 16, 20, 22 HANDS on TECHNOLOGY e.v. 2018/19 INTO ORBIT SM FLL Rules & Robot Game 35

40 intact lander s target circle northeast planet area 22 points 20 points 20 points 16 points 0 points 0 points SCORING REQUIREMENTS Result must be visible at the end of the match. The lander is intact if its parts are connected by at least two of its four tan location axles HANDS on TECHNOLOGY e.v. 2018/2019 INTO ORBIT SM FLL Rules & Robot Game 36

41 Participation Rules GENERAL Teams, coaches and other supporters must demonstrate the Core Values in their actions and activities. Throughout the season, teams need access to the following materials: o LEGO MINDSTORMS Robot Set o Computer or tablet with software to program the robot. (Laptop is recommended.) Throughout the season, teams need access to the following season-specific materials: o Challenge Set o Documents from Mission Model Build Instructions (released August 1 of Challenge season year) Field Setup Guide (released August 1 of Challenge season year) Challenge and Challenge Guide (released at noon ET on August 1 of the Challenge season year) COMPETITION RULES A competitive team is one playing in a FIRST LEGO League official event. These additional rules apply: A competitive team consists of a minimum of two (2) and a maximum of ten (10) children. Proper adult supervision is required as described in the FIRST Youth Protection Policy. A team must be registered and fully paid in their national registration system to sign up for official events. Additional event fees may apply. Team members are between the minimum and maximum age allowed in their region.** All work presented at an official event is the work of the children on the team. All team members attending an event are required to participate in all three (3) judging sessions, and be present as a team at the Robot Game matches. **A Partner may approve an individual s participation request below or above the age range due to special circumstances or needs AWARDS/ADVANCEMENT A competitive team must meet these additional criteria to be eligible for awards and/or advancement at an official event. Teams are at their first official event of each tournament level for the season. For example, teams are only eligible for awards at the first qualifier they compete in each season.

42 Team members work must conform to the parameters and rules outlined in the Challenge and Challenge Guide. CONSEQUENCES FIRST gives authority to volunteers staffing FIRST LEGO League official events to interpret and implement the Participation Rules, guided by global FIRST LEGO League training materials. Teams, coaches and supporters at official events are expected to demonstrate the Core Values. o Individuals interfering with, excessively instructing, prompting or heckling a team or volunteer may be asked to leave. o Severe infractions of these rules may result in a team s dismissal from the event. FIRST LEGO League official event volunteers are provided training to identify and respond to these situations (See FIRST Youth Protection Policy). Individuals and/or teams who fail to abide by the Participation Rules may be ineligible for awards at a tournament.

43 2018/2019 Robot Game Field Setup Field Setup 2018/2019 FIRST LEGO League is the result of an exciting alliance between FIRST and the LEGO Group.

44 The Field is where the Robot Game takes place. ĥĥit consists of a Field Mat, on a Table with Border Walls, with Mission Models arranged on top. ĥĥthe Field Mat and the LEGO elements for building the Mission Models are part of your Challenge Set. ĥĥthe instructions for building the Mission Models are here: ĥĥthe instructions for how to build the Table and how to place everything on it are below... Table Construction The Robot Game takes place on a Table with specific features, so you ll need to build one to practice on if you don t already have access to one. With weight, height, simplicity and cost in mind, a simple design is offered here, but as long as your surface is smooth, and your Border Walls are sized and located properly, how you build the understructure is up to you. The construction is simple, but does require some wood-working skill. At a tournament, two Tables are placed back to back, but you only operate on one Table, so you only need to build one Table to practice on. Dummy Wall Most Robot Games feature at least one Mission Model resting partly on your Table, and partly on the other team s Table. You don t need to build a second table to support the far side of such Models, but you do at least need to build the necessary part of the other team s Table, so the shared Mission Model(s) can be positioned correctly. Here are the instructions to build one Practice Table, including a Dummy Wall: DUMMY WALL NORTH BORDER WALL Materials MATERIAL QUANTITY Challenge Set (Mission Model LEGO elements, Field Mat, Dual Lock ) 1 Sanded plywood (or other very smooth board) 96" X 48" X at least 3 8" (2438mm X 1219mm X 10mm) 1 Two-by-three, * 8' (2438mm) [actual cross-section = 1-½" X 2-½" (38mm X 64mm)] 6 Flat black paint 1 pt. (½ L) Coarse drywall screws, 2-½" (64mm) ½ lb. (¼ kg) Saw horses, about 24" (610mm) high and 36" (914mm) wide 2 *NOTE: Tables with two-by-four walls are legal and common, but we re slowly phasing them out at tournaments. You may make your Practice Tables with two-by-four walls, but you must be prepared to play on Tables whose walls could range in height anywhere between 2-½" (64mm) and " (100mm), as shown in the diagram below. Parts PART MAKE FROM DIMENSIONS PAINT QUANTITY Table surface (A) plywood 96" (2438mm) X 48" (1219mm) no 1 Long Border Wall (B) two-by-three 96" (2438mm) yes 3 Short Border Wall (C) two-by-three 45" (1143mm) yes 2 Stiffener * (D) two-by-three 48" (1219mm) no 4 Saw horse purchase H 24" (610mm) W 36" (914mm) no 2 *If you are using a table surface thicker than ½" (13mm) check for warpage/distortion you may not need stiffeners. FIRST LEGO League 2018/2019 Robot Game Field Setup Page 2

45 Assembly STEP 1 See which face of the plywood (A) is least smooth, and consider that the bottom face. On the bottom face, clamp, then screw on the stiffeners (D) about every 18" (457mm). Be sure screw heads and splinters don t protrude. STEP 2 On the top face of the plywood, locate, clamp, and screw on the Border Walls (B, C) around the top perimeter. ĥĥthe inside wall-to-wall dimensions must measure W = 93± 1 8" by L = 45± 1 8" (2362±3mm by 1143±3mm). ĥĥthe height of B and C must measure between H = 2-½" (64mm) and " (100mm). ĥĥall Border Walls must be the same height as each other on all Tables at a tournament. Border heights at a tournament may be different than those on your practice Table. STEP 3 Place this table top on short saw horses (or milk crates, or anything else short and solid). B L H C A W D FIRST LEGO League 2018/2019 Robot Game Field Setup Page 3

46 Field Mat Placement STEP 1 Vacuum the table top. Even the tiniest particle under the Mat can give the Robot trouble. After vacuuming, carefully run your hand over the surface and sand or file down any protruding imperfections. Then vacuum again. STEP 2 On the vacuumed surface (never unroll the Mat in an area where it could pick up particles), unroll the Mat so the image is up and its north edge is near the north/double Border Wall (note the location of the double wall in each Table sketch below). Be very careful not to let the Mat kink from bending in two directions at once. STEP 3 The Mat is smaller than the playing surface by design. Slide and align it so that there is no gap between the south edge of the Mat and the south Border Wall, then center the Mat east-west, with equal gaps at left and right. STEP 4 With help from others, pull the Mat at opposite ends and massage out any waviness away from the center and re-check the requirement of Step 3. It is expected that some waviness will persist, but that should relax over time. Some teams use a hair dryer to speed the relaxation of the waviness. STEP 5 OPTIONAL To hold the Mat in place, you may use a thin strip of black tape at the east and west ends. Where the tape sticks to the Mat, it may cover the Mat s black border only. Where the tape sticks to the Table, it may stick to the horizontal surface only, and not the Border Walls. STEP 6 For a competition setup, Dummy Walls are not needed. Secure two Tables north-to-north. The total span of Border between two Tables must measure between 3" (76mm) and " (100mm). Practice table Tournament table Mission Model Construction Build the Mission Models Use the LEGO elements from your Challenge Set, and instructions from here, It will take one person at least six hours to do this, so it s best done in a team construction party. For any team members with little or no experience building with LEGO elements, Mission Model construction is a great way to learn. This step is also a nice time for new team members to get to know each other. Quality The Models must be built PERFECTLY. Almost perfect is not good enough. Many teams make several building errors and practice all season with incorrect Models when these teams later compete on Fields with correct Models, the Robot fails. The team incorrectly blames the Technicians, the Robot, the tournament organizers, or bad luck for the failure. Best practice is to please have several people check for correctness. FIRST LEGO League 2018/2019 Robot Game Field Setup Page 4

47 Mission Model Placement and Setup Dual Lock Some Models are secured to the Mat, while others are simply placed on the Mat. Each place on the Mat where a Model needs to be secured has a box with an X in it. The connection is made using the re-usable fastening material from 3M called Dual Lock, which comes with the LEGO elements in your Challenge Set. Dual Lock is designed to lock to itself when two faces of it are pressed together, but you can unlock it too. The application process for the Dual Lock is only needed once. Afterward, the Models can simply be locked onto the Mat or unlocked. To apply Dual Lock, proceed one Model at a time. STEP 1 Stick one square, adhesive side down, on each box you see on the Mat with an For half-sized boxes, cut the squares in half. STEP 2 Press a second square on top of each of those, locking them on, adhesive side up. STEP 3 Align the Model exactly over its marks, and lower/press it onto the squares. in it. TIP Instead of using your finger, use a bit of the wax paper the squares came on. Step 1 Step 2 Step 3 CAUTION Pay Attention: ĥĥsome Models which seem symmetrical in fact have a directional feature somewhere. ĥĥbe sure to place each square precisely on its box, and each Model precisely over its marks. ĥĥwhen pressing a Model down, press down on its lowest solid part instead of crushing the whole Model. Pull on that same structure if later you need to separate the Model from the Mat. Mission Models TIP For large and/or flexible Models, apply only one or two pairs at a time. There s no need to do them all at once. Space Travel Ramp + Your Team s Solar Panel These Models are built as one piece and secured to the Mat on their marks. Move your team s Solar Panel into the middle-click position, not Angled. Space Travel Ramp and your team s Solar Panel Your team s Solar Panel Your team s Solar Panel ready Space Travel Payloads Place the Supply and Crew Payloads anywhere in Base, and place the Vehicle Payload on the orange section of the Space Travel Ramp, facing east, and leaning west. Supply Payload Crew Payload Vehicle Payload FIRST LEGO League 2018/2019 Robot Game Field Setup Page 5

48 Satellites Place Satellites V and C anywhere in Base, and place Satellite X loose on its marks as shown. Satellite V Satellite C Satellite X Meteoroid + Meteoroid Ring + Meteoroid Catcher Place the Meteoroid Ring on its marks and place one of the two Meteoroids on the Ring. Place the other Meteoroid anywhere in Base. Secure the Meteoroid Catcher to the Mat on its marks. Meteoroid Ring Meteoroid Meteoroid Catcher Habitation Hub + Habitation Modules + Astronaut Secure the Habitation Hub to the Mat on its marks, with the white beam extension at the north side. Insert the Astronaut as shown, with his visor down, his feet down, his forearms level, and his loop vertical compared to the Mat. Insert the Dock Module all the way into the port at the south side, with its studs facing up. Insert the Cone Module all the way into the port at the east side. Place the Tube Module anywhere in Base. Habitation Hub Astronaut: Gerhard Insert As Shown Dock Module Cone Module Tube Module Habitation Ready Core Site + Core Samples Secure the Core Site to the Mat on its marks, with its axle pointing east. Load Core Samples onto the axle with their studs facing east, in the order shown: Regolith, Gas, Water, and Regolith last. Core Site Regolith Core Samples Gas Core Sample Water Core Sample Core Site Ready FIRST LEGO League 2018/2019 Robot Game Field Setup Page 6

49 3D Printer + 2X4 Brick Secure the 3D Printer to the Mat on its marks as shown. Then load the 2x4 Brick onto its tray at the east side, pushing it all the way in. 3D Printer 2X4 Brick 3D Printer Ready Penalty Discs Place the six Penalty Discs anywhere in the white triangle at the southeast of the Mat, for the Referee (Ref) to take. Penalty Discs Observatory Secure the Observatory to the Mat on its marks, and rotate it so the bottom of its pointer is centered over the black dot as shown. Observatory Observatory Ready Launch Platform + Spacecraft Secure the Launch Platform to the Mat on its marks, with its spacecraft fallen/down. Launch Platform Ready Craters Secure the Craters Model to the Mat on its marks and raise the Gate as high as it will go. Craters Gate Craters Ready FIRST LEGO League 2018/2019 Robot Game Field Setup Page 7

50 Food Growth Chamber Secure the Food Growth Chamber to the mat on its marks, with the Push Bar facing south and moved as far south as it will go. Food Growth Chamber Push Bar Food Growth Ready Lander Secure the Lander Release to the Mat on its marks. Assemble the Lander Parts as shown, with tan axles in gray holes. Clamp the Lander into the Lander Release as shown (hint: diagonal), and push the Lock Lever all the way down/east. Lander Release Lander Parts Lander Lander Clamped Lock Lever Down/East Lander Ready Exercise Machine Secure the Exercise Machine to the Mat on its marks. Rotate the Pointer northwest as far as it will go. Move the Strength Bar down as far as it will go. Pointer Strength Bar Exercise Machine Ready Base As described above, place these six Models anywhere in Base: Tube Module, One Meteoroid, Crew Payload, Supply Payload, Satellite V and Satellite C. Base Ready FIRST LEGO League 2018/2019 Robot Game Field Setup Page 8

51 Field Ready NORTH WEST EAST SOUTH Field Maintenance Border Walls Remove splinters and cover holes. Field Mat Make sure the Mat touches the south Border Wall, and is centered east to west. Don t clean the Mat with anything that will leave a residue. Any residue, sticky or slippery, will affect the Robot s performance compared to a new Mat (many tournaments use new Mats). Use a vacuum and/or damp cloth for dust and debris above and below the Mat. To remove marks, try a white-plastic pencil eraser. When moving the Mat for transport and storage, don t let it bend into a sharp kink point, which could affect the Robot s movement. Tournaments using new Mats should unroll the Mats as far in advance of the tournament day as possible. For control of extreme curl at the east or west edges of the Mat, black tape is allowed, with a maximum of ¼" (6mm) overlap. Foam tape is not allowed. DO NOT PUT DUAL LOCK NOR ANY OTHER TAPE NOR ADHESIVE UNDER THE MAT. Mission Models Keep the Mission Models in original condition by straightening and tightening solid connections often. Ensure that spinning axles spin freely by checking for end-to-end play and replacing any that are bent. Frequently check for and fix any loop distortion. U-Loop Droop-Loop Bell-Loop Good Distortion Bad Distortion Bad FIRST LEGO League 2018/2019 Robot Game Field Setup Page 9

52 200 Bedford Street Manchester, NH USA (800) FIRST and the FIRST logo are trademarks of FIRST. LEGO and the LEGO logo are registered trademarks of the LEGO Group, used here with special permission. FIRST LEGO League and INTO ORBIT SM are jointly held trademarks of FIRST and the LEGO Group For Inspiration and Recognition of Science and Technology (FIRST) and the LEGO Group. All rights reserved. FL040

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