Artificial Life Models in Software

Size: px
Start display at page:

Download "Artificial Life Models in Software"

Transcription

1 Maciej Komosinski Andrew Adamatzky Editors Artificial Life Models in Software Second Edition ÖSpri inger

2 Contents Part I Virtual Environments 1 Avida: A Software Platform for Research in Computational Evolutionary Biology 3 Charles Ofria, David M. Bryson and Claus О. Wilke 1.1 Introduction to Avida History of Digital Life The Scientific Motivation for Avida The Avida Software Avida Organisms The Avida World Test Environments Performing Avida Experiments Analyze Mode A Summary of Avida Research The Evolution of Complex Features Survival of the Flattest Evolution of Digital Ecosystems Outlook 31 References 32 2 Foundations of and Recent Advances in Artificial Life Modeling with Repast 3 and Repast Simphony 37 Michael J. North and Charles M. Macal 2.1 Introduction Artificial Life Agent-Based Modeling for Artificial Life Chapter Organization REPAST Repast Repast Simphony 50 ix

3 x Contents Using Repast 3 and Repast Simphony Repast Artificial Life Models Conclusions 57 References 58 3 Sodarace: Continuing Adventures in Artificial Life 61 Peter W. McOwan and Edward J. Burton 3.1 The Sodarace Project Introduction Sodarace: The Story Begins Previous Work Sodarace, the Scientific Background Sodaconstructor: The Physics Engine of Sodarace Sodarace: The Racing Environmental Variables Taking Sodarace Out and About Software for Artificial Life in Sodarace Lessons Learned on Approaches for Artificial Life in Sodarace Easy-to-Use Point-and-Click Racing Amoebamatic: An Easy Start for the New Engineer AI and the Travelling Kiosk Software Interactions in Sodarace: The Evolution of the Forums Community Development of Peer-to-Peer Learning Web Sites The Pandora's Box: An Example of the Spontaneous Development of Scientific Method Interdisciplinary Interaction: Art and Music Meet Science and Engineering in Sodarace Sodarace in Schools Experiments with Sodarace Summary: The Future of Sodarace 76 References D Multi-Agent Simulations in the breve Simulation Environment 79 Jon Klein and Lee Spector 4.1 Overview Agent-Based Modeling Paradigms Comparison to Other Agent-Based Modeling Systems Motivations A Personal Motivation Design Principles and Goals Writing Simulations in breve Object Orientation and the Built-in breve Classes The Controller Object The breve Simulation Loop Defining Callbacks and Agent Behaviors 89

4 Contents xi The Steve Programming Language The Python Programming Language Breve Features and Technical Details D Spatial Simulation Physical Simulations Visualization The Push Programming Language Development History and Future Development Transition to Open Source Push Python Integration Future Development ALife/AI Research with breve Evolving Swarms Evolution of Cooperation Division Blocks Genetic Programming Research Educational Applications of breve Artificial Life and Braitenberg Vehicles Reactive Bouncy Balls for Kids Biology and SuperDuperWalker Artificial Intelligence in 3D Virtual Worlds Algorithmic Art Conclusion 104 References Pramsticks: Creating and Understanding Complexity of Life 107 Maciej Komosinski and Szymon Ulatowski 5.1 Available Software and Tools Simulation Ill Creature Model Ill The Three Modes of Body Simulation Ill Brain Receptors and Effectors Communication Environment Genetics and Evolution Scripting Creating Custom Script-Based Neurons Experiment Definitions Illustrative Example ("Standard Experiment" Definition) Popular Experiment Definitions Advanced Features for Research and Education 129

5 xii Contents Brain Analysis and Simplification Numerical Measure of Symmetry of Constructs Estimating Similarity of Creatures History of Evolution Vector Eye Fuzzy Control Research and Experiments Comparison of Genotype Encodings Automatic Optimization Versus Human Design Symmetry in Evolution and in Human Design Clustering with Similarity Measure Bio-Inspired Visual Coordination Understanding Evolved Behaviors Other Experiments Education with Entertainment Summary 146 References 147 Part II Lattice Worlds 6 StarLogo TNG: Making Agent-Based Modeling Accessible and Appealing to Novices 151 Eric Klopfer, Hal Scheintaub, Wendy Huang, and Daniel Wendel 6.1 Computational Modeling Simulations and Modeling in Schools Computer Programming Programming in Schools Original Design Criteria StarLogo StarLogo Limitations StarLogo: The Next Generation Spaceland StarLogoBlocks The StarLogo TNG Virtual Machine The Starting Point: StarLogo StarLogo TNG: The Next Step Forward An Addition in StarLogo TNG: Collisions StarLogo TNG Example Model Setup Seeding the Infection Motion Infection Recovery 172

6 6.6.6 Graphs Field Testing Learning Physics Through Programming From Models to Games Conclusion 180 References 181 From Artificial Life to In Silico Medicine: NetLogo as a Means of Translational Knowledge Representation in Biomedical Research 183 Gary An and Uri Wilensky 7.1 Introduction A Different Type of "Artificial Life" Modern Medicine and Limits of Reductionism: The Translational Challenge Agent-Based Dynamic Knowledge Representation and In Silico Laboratories Facilitating Dynamic Knowledge Representation: The NetLogo Toolkit Description and Origins of NetLogo Design Philosophy Behind NetLogo NetLogo Features NetLogo Models of Acute Inflammation NetLogo ABM of Intracellular Processes: The Response to Inflammatory Signals NetLogo ABM of In Vitro Gut Epithelial Barrier Experiments NetLogo ABM of Organ Function: Gut Ischemia and Inflammation NetLogo ABM of Multi-organ Interactions: The Gut-Pulmonary Axis of Inflammation Conclusion 208 References 209 Discrete Dynamics Lab: Tools for Investigating Cellular Automata and Discrete Dynamical Networks 215 Andrew Wuensche 8.1 Introduction What Is DDLab? A Brief History DDLab Updates Basins of Attraction Times for Attractor Basins Forward and Backward in Time DDLab's Interface and Initial Choices TFO, SEED, and FIELD Modes 228 xiii

7 xiv Contents 8.3 Network Parameters Value Range, v Network Size, n Neighborhood Size, к Dimensions Wiring or Connections Rule or Rule Mix Initial State, the Seed Network Architecture Wiring Graphic Wiring Matrix Network-Graph Running Space-Time Patterns and Attractor Basins Options for Space-Time Patterns Options for Attractor Basins Attractor Jump-Graph and Layout-Graph Mutation Learning and Forgetting Sequential Updating Vector PostScript of Graphic Output Filing Network Parameters, States, and Data Measures and Data Static Rule Measures Measures on Space-Time Patterns Measures on Attractor Basins Reverse Algorithms Chain-Rules and Dynamical Encryption DDLab Website, Manual, and Reviews 257 References EINSTein: A Multiagent-Based Model of Combat 259 Andrew Ilachinski 9.1 Background Land Combat as a Complex Adaptive System Agent-Based Modeling and Simulation EINSTein Features Source Code Design Philosophy Program Flow Combat Engine Agents Battlefield Agent Personalities Penalty Function 269

8 Contents xv Meta-rules Combat Run Modes Sample Patterns and Behavior Qualitative Classes of Behavior Lanchesterian Combat A Step Away from Lanchester Swarming Forces Nonmonotonicity Genetic Algorithm Breeding Search Space Mission Fitness EINSTein's GA Recipe Sample GA Breeding Experiment # Sample GA Breeding Experiment # Discussion Why Are Agent-Based Models of Combat Useful? Overview of Features in Newer Versions Agent Attributes Environment and Behavior Functions GUI and File I/O Python and wxwidgets Next Step 311 References 312 Part III Artificial Chemistries 10 From Artificial Chemistries to Systems Biology: Software for Chemical Organization Theory 319 Christoph Kaleta 10.1 Introduction Using Tools from Systems Biology: SBML and SBW Systems Biology Markup Language Systems Biology Workbench Chemical Organization Theory Background Algorithms for the Computation of Chemical Organizations Application of Chemical Organization Theory Software for the Computation of Chemical Organizations OrgAnalysis Other Applications for Organization Computation OrgView 337

9 xvi Contents Organization Computation on the Web Conclusion 340 References Spatially Resolved Artificial Chemistry 343 Harold Fellermann 11.1 Introduction Concepts Basic Principles of Coarse-Grained, Off-Lattice Simulation Techniques Interaction Potentials Thermostats Chemical Reactions Updating Schemes and Spatial Organization Applications Available Software and Tools ESPresSo Spartacus Smoldyn LAMMPS Conclusion 364 References 365 Part IV Artificial Life Arts 12 Simulated Breeding: A Framework of Breeding Artifacts on the Computer 371 Tatsuo Unemi 12.1 Introduction Basic Framework of IEC SBART and SBEAT SBART SBEAT Breeding in a Field Window Multifield User Interface Migration Among Fields Protection of Individual Effects of Multifiled Interface Partial Breeding Direct Genome Operation Production Samples Future Works Conclusion 391 References 391

10 Contents xvii 13 The Evolution of Sonic Ecosystems 393 Jon McCormack 13.1 Introduction Artificial Life Art Related Work Eden: An Artificial Life Artwork Agents and Environments The Eden World Agent Implementation Image Sound Interaction The Problem of Aesthetic Evolution Eden as a Reactive System Results Conclusion 412 References Enriching Aesthetics with Artificial Life 415 Alan Dorin 14.1 Introduction Wonder and the Sublime in Art and Nature Sublime Software The Betrayal of Points and Lines Moving Beyond Two Dimensions Spaces That Build Themselves An Ecosystemic Approach to Writing Artistic Software Conclusion 429 References 430 Appendix: Artificial Life Software 433 Index 439

Artificial Life Models in Software

Artificial Life Models in Software Artificial Life Models in Software Andrew Adamatzky and Maciej Komosinski (Eds) Artificial Life Models in Software With 189 Figures Andrew Adamatzky, DSc, MSc Faculty of Computing, Engineering and Maths

More information

TJHSST Senior Research Project Evolving Motor Techniques for Artificial Life

TJHSST Senior Research Project Evolving Motor Techniques for Artificial Life TJHSST Senior Research Project Evolving Motor Techniques for Artificial Life 2007-2008 Kelley Hecker November 2, 2007 Abstract This project simulates evolving virtual creatures in a 3D environment, based

More information

Autonomous and Autonomic Systems: With Applications to NASA Intelligent Spacecraft Operations and Exploration Systems

Autonomous and Autonomic Systems: With Applications to NASA Intelligent Spacecraft Operations and Exploration Systems Walt Truszkowski, Harold L. Hallock, Christopher Rouff, Jay Karlin, James Rash, Mike Hinchey, and Roy Sterritt Autonomous and Autonomic Systems: With Applications to NASA Intelligent Spacecraft Operations

More information

Contents. VII XIX List of Contributors Part One Background 1. Foreword Preface XXIII

Contents. VII XIX List of Contributors Part One Background 1. Foreword Preface XXIII IX Foreword Preface VII XIX List of Contributors Part One Background 1 XXIII 1 Modeling and Simulation: a Comprehensive and Integrative View 3 Tuncer I. Ören 1.1 Introduction 3 1.2 Simulation: Several

More information

An Introduction to Agent-based

An Introduction to Agent-based An Introduction to Agent-based Modeling and Simulation i Dr. Emiliano Casalicchio casalicchio@ing.uniroma2.it Download @ www.emilianocasalicchio.eu (talks & seminars section) Outline Part1: An introduction

More information

MASON. A Java Multi-agent Simulation Library. Sean Luke Gabriel Catalin Balan Liviu Panait Claudio Cioffi-Revilla Sean Paus

MASON. A Java Multi-agent Simulation Library. Sean Luke Gabriel Catalin Balan Liviu Panait Claudio Cioffi-Revilla Sean Paus MASON A Java Multi-agent Simulation Library Sean Luke Gabriel Catalin Balan Liviu Panait Claudio Cioffi-Revilla Sean Paus George Mason University s Center for Social Complexity and Department of Computer

More information

Fundamentals of Industrial Control

Fundamentals of Industrial Control Fundamentals of Industrial Control 2nd Edition D. A. Coggan, Editor Practical Guides for Measurement and Control Preface ix Contributors xi Chapter 1 Sensors 1 Applications of Instrumentation 1 Introduction

More information

Swarm Development Tools. Ricardo Hoar

Swarm Development Tools. Ricardo Hoar Swarm Development Tools Ricardo Hoar Swarms Emergent global behaviour from many parallel local interactions Relatively simple local rules can produce complex results Since this idea can be applied to many

More information

Neuro-Fuzzy and Soft Computing: Fuzzy Sets. Chapter 1 of Neuro-Fuzzy and Soft Computing by Jang, Sun and Mizutani

Neuro-Fuzzy and Soft Computing: Fuzzy Sets. Chapter 1 of Neuro-Fuzzy and Soft Computing by Jang, Sun and Mizutani Chapter 1 of Neuro-Fuzzy and Soft Computing by Jang, Sun and Mizutani Outline Introduction Soft Computing (SC) vs. Conventional Artificial Intelligence (AI) Neuro-Fuzzy (NF) and SC Characteristics 2 Introduction

More information

This list supersedes the one published in the November 2002 issue of CR.

This list supersedes the one published in the November 2002 issue of CR. PERIODICALS RECEIVED This is the current list of periodicals received for review in Reviews. International standard serial numbers (ISSNs) are provided to facilitate obtaining copies of articles or subscriptions.

More information

GPU Computing for Cognitive Robotics

GPU Computing for Cognitive Robotics GPU Computing for Cognitive Robotics Martin Peniak, Davide Marocco, Angelo Cangelosi GPU Technology Conference, San Jose, California, 25 March, 2014 Acknowledgements This study was financed by: EU Integrating

More information

Journal Title ISSN 5. MIS QUARTERLY BRIEFINGS IN BIOINFORMATICS

Journal Title ISSN 5. MIS QUARTERLY BRIEFINGS IN BIOINFORMATICS List of Journals with impact factors Date retrieved: 1 August 2009 Journal Title ISSN Impact Factor 5-Year Impact Factor 1. ACM SURVEYS 0360-0300 9.920 14.672 2. VLDB JOURNAL 1066-8888 6.800 9.164 3. IEEE

More information

An Unreal Based Platform for Developing Intelligent Virtual Agents

An Unreal Based Platform for Developing Intelligent Virtual Agents An Unreal Based Platform for Developing Intelligent Virtual Agents N. AVRADINIS, S. VOSINAKIS, T. PANAYIOTOPOULOS, A. BELESIOTIS, I. GIANNAKAS, R. KOUTSIAMANIS, K. TILELIS Knowledge Engineering Lab, Department

More information

Contents Modeling of Socio-Economic Systems Agent-Based Modeling

Contents Modeling of Socio-Economic Systems Agent-Based Modeling Contents 1 Modeling of Socio-Economic Systems... 1 1.1 Introduction... 1 1.2 Particular Difficulties of Modeling Socio-Economic Systems... 2 1.3 Modeling Approaches... 4 1.3.1 Qualitative Descriptions...

More information

Embodiment from Engineer s Point of View

Embodiment from Engineer s Point of View New Trends in CS Embodiment from Engineer s Point of View Andrej Lúčny Department of Applied Informatics FMFI UK Bratislava lucny@fmph.uniba.sk www.microstep-mis.com/~andy 1 Cognitivism Cognitivism is

More information

CONTENTS PREFACE. Part One THE DESIGN PROCESS: PROPERTIES, PARADIGMS AND THE EVOLUTIONARY STRUCTURE

CONTENTS PREFACE. Part One THE DESIGN PROCESS: PROPERTIES, PARADIGMS AND THE EVOLUTIONARY STRUCTURE Copyrighted Material Dan Braha and Oded Maimon, A Mathematical Theory of Design: Foundations, Algorithms, and Applications, Springer, 1998, 708 p., Hardcover, ISBN: 0-7923-5079-0. PREFACE Part One THE

More information

Chapter 1 The Field of Computing. Slides Modified by Vicky Seno

Chapter 1 The Field of Computing. Slides Modified by Vicky Seno Chapter 1 The Field of Computing Slides Modified by Vicky Seno Outline Computing is a natural science The five disciplines of computing Related fields Careers in computing Myths about computing Resources

More information

How the Body Shapes the Way We Think

How the Body Shapes the Way We Think How the Body Shapes the Way We Think A New View of Intelligence Rolf Pfeifer and Josh Bongard with a contribution by Simon Grand Foreword by Rodney Brooks Illustrations by Shun Iwasawa A Bradford Book

More information

Syllabus, Fall 2002 for: Agents, Games & Evolution OPIM 325 (Simulation)

Syllabus, Fall 2002 for: Agents, Games & Evolution OPIM 325 (Simulation) Syllabus, Fall 2002 for: Agents, Games & Evolution OPIM 325 (Simulation) http://opim-sun.wharton.upenn.edu/ sok/teaching/age/f02/ Steven O. Kimbrough August 1, 2002 1 Brief Description Agents, Games &

More information

From Internal Validation to Sensitivity Test: How Grid Computing Facilitates the Construction of an Agent-Based Simulation in Social Sciences

From Internal Validation to Sensitivity Test: How Grid Computing Facilitates the Construction of an Agent-Based Simulation in Social Sciences : How Grid Computing Facilitates the Construction of an Agent-Based Simulation in Social Sciences 1 Institute of Political Science, National Sun Yet-San University. 70 Lian-Hai Rd., Kaohsiung 804, Taiwan,

More information

Subsumption Architecture in Swarm Robotics. Cuong Nguyen Viet 16/11/2015

Subsumption Architecture in Swarm Robotics. Cuong Nguyen Viet 16/11/2015 Subsumption Architecture in Swarm Robotics Cuong Nguyen Viet 16/11/2015 1 Table of content Motivation Subsumption Architecture Background Architecture decomposition Implementation Swarm robotics Swarm

More information

Digital Genesis Computers, Evolution and Artificial Life

Digital Genesis Computers, Evolution and Artificial Life Digital Genesis Computers, Evolution and Artificial Life The intertwined history of evolutionary thinking and complex machines Tim Taylor, Alan Dorin, Kevin Korb Faculty of Information Technology Monash

More information

Your challenge is to make the turtles draw a flower pattern on Spaceland and to experiment with different kinds of turtle movement.

Your challenge is to make the turtles draw a flower pattern on Spaceland and to experiment with different kinds of turtle movement. Module 1: Modeling and Simulation Lesson 2 Lesson 2 - Student Activity #2 Guide Flower Turtles: Have your turtles paint a masterpiece! Your challenge is to make the turtles draw a flower pattern on Spaceland

More information

Co-evolution for Communication: An EHW Approach

Co-evolution for Communication: An EHW Approach Journal of Universal Computer Science, vol. 13, no. 9 (2007), 1300-1308 submitted: 12/6/06, accepted: 24/10/06, appeared: 28/9/07 J.UCS Co-evolution for Communication: An EHW Approach Yasser Baleghi Damavandi,

More information

Computational Intelligence Optimization

Computational Intelligence Optimization Computational Intelligence Optimization Ferrante Neri Department of Mathematical Information Technology, University of Jyväskylä 12.09.2011 1 What is Optimization? 2 What is a fitness landscape? 3 Features

More information

Chapter 1: Introduction to Neuro-Fuzzy (NF) and Soft Computing (SC)

Chapter 1: Introduction to Neuro-Fuzzy (NF) and Soft Computing (SC) Chapter 1: Introduction to Neuro-Fuzzy (NF) and Soft Computing (SC) Introduction (1.1) SC Constituants and Conventional Artificial Intelligence (AI) (1.2) NF and SC Characteristics (1.3) Jyh-Shing Roger

More information

MSc(CompSc) List of courses offered in

MSc(CompSc) List of courses offered in Office of the MSc Programme in Computer Science Department of Computer Science The University of Hong Kong Pokfulam Road, Hong Kong. Tel: (+852) 3917 1828 Fax: (+852) 2547 4442 Email: msccs@cs.hku.hk (The

More information

Active BIM with Artificial Intelligence for Energy Optimisation in Buildings

Active BIM with Artificial Intelligence for Energy Optimisation in Buildings Active BIM with Artificial Intelligence for Energy Optimisation in Buildings by Seyed Saeed Banihashemi Namini B.Arch., MSc A thesis submitted for the degree of Doctor of Philosophy School of Built Environment

More information

Space Exploration of Multi-agent Robotics via Genetic Algorithm

Space Exploration of Multi-agent Robotics via Genetic Algorithm Space Exploration of Multi-agent Robotics via Genetic Algorithm T.O. Ting 1,*, Kaiyu Wan 2, Ka Lok Man 2, and Sanghyuk Lee 1 1 Dept. Electrical and Electronic Eng., 2 Dept. Computer Science and Software

More information

Synthetic Brains: Update

Synthetic Brains: Update Synthetic Brains: Update Bryan Adams Computer Science and Artificial Intelligence Laboratory (CSAIL) Massachusetts Institute of Technology Project Review January 04 through April 04 Project Status Current

More information

OFFensive Swarm-Enabled Tactics (OFFSET)

OFFensive Swarm-Enabled Tactics (OFFSET) OFFensive Swarm-Enabled Tactics (OFFSET) Dr. Timothy H. Chung, Program Manager Tactical Technology Office Briefing Prepared for OFFSET Proposers Day 1 Why are Swarms Hard: Complexity of Swarms Number Agent

More information

An Introduction to Agent-Based Modeling Unit 5: Components of an Agent-Based Model

An Introduction to Agent-Based Modeling Unit 5: Components of an Agent-Based Model An Introduction to Agent-Based Modeling Unit 5: Components of an Agent-Based Model Bill Rand Assistant Professor of Business Management Poole College of Management North Carolina State University So What

More information

Supporting the Design of Self- Organizing Ambient Intelligent Systems Through Agent-Based Simulation

Supporting the Design of Self- Organizing Ambient Intelligent Systems Through Agent-Based Simulation Supporting the Design of Self- Organizing Ambient Intelligent Systems Through Agent-Based Simulation Stefania Bandini, Andrea Bonomi, Giuseppe Vizzari Complex Systems and Artificial Intelligence research

More information

By Marek Perkowski ECE Seminar, Friday January 26, 2001

By Marek Perkowski ECE Seminar, Friday January 26, 2001 By Marek Perkowski ECE Seminar, Friday January 26, 2001 Why people build Humanoid Robots? Challenge - it is difficult Money - Hollywood, Brooks Fame -?? Everybody? To build future gods - De Garis Forthcoming

More information

Chapter 31. Intelligent System Architectures

Chapter 31. Intelligent System Architectures Chapter 31. Intelligent System Architectures The Quest for Artificial Intelligence, Nilsson, N. J., 2009. Lecture Notes on Artificial Intelligence, Spring 2012 Summarized by Jang, Ha-Young and Lee, Chung-Yeon

More information

CS148 - Building Intelligent Robots Lecture 2: Robotics Introduction and Philosophy. Instructor: Chad Jenkins (cjenkins)

CS148 - Building Intelligent Robots Lecture 2: Robotics Introduction and Philosophy. Instructor: Chad Jenkins (cjenkins) Lecture 2 Robot Philosophy Slide 1 CS148 - Building Intelligent Robots Lecture 2: Robotics Introduction and Philosophy Instructor: Chad Jenkins (cjenkins) Lecture 2 Robot Philosophy Slide 2 What is robotics?

More information

Introduction to Robotics in CIM Systems

Introduction to Robotics in CIM Systems Introduction to Robotics in CIM Systems Fifth Edition James A. Rehg The Pennsylvania State University Altoona, Pennsylvania Prentice Hall Upper Saddle River, New Jersey Columbus, Ohio Contents Introduction

More information

SIGNAL PROCESSING OF POWER QUALITY DISTURBANCES

SIGNAL PROCESSING OF POWER QUALITY DISTURBANCES SIGNAL PROCESSING OF POWER QUALITY DISTURBANCES MATH H. J. BOLLEN IRENE YU-HUA GU IEEE PRESS SERIES I 0N POWER ENGINEERING IEEE PRESS SERIES ON POWER ENGINEERING MOHAMED E. EL-HAWARY, SERIES EDITOR IEEE

More information

Using Reactive Deliberation for Real-Time Control of Soccer-Playing Robots

Using Reactive Deliberation for Real-Time Control of Soccer-Playing Robots Using Reactive Deliberation for Real-Time Control of Soccer-Playing Robots Yu Zhang and Alan K. Mackworth Department of Computer Science, University of British Columbia, Vancouver B.C. V6T 1Z4, Canada,

More information

Implicit Fitness Functions for Evolving a Drawing Robot

Implicit Fitness Functions for Evolving a Drawing Robot Implicit Fitness Functions for Evolving a Drawing Robot Jon Bird, Phil Husbands, Martin Perris, Bill Bigge and Paul Brown Centre for Computational Neuroscience and Robotics University of Sussex, Brighton,

More information

Behaviour-Based Control. IAR Lecture 5 Barbara Webb

Behaviour-Based Control. IAR Lecture 5 Barbara Webb Behaviour-Based Control IAR Lecture 5 Barbara Webb Traditional sense-plan-act approach suggests a vertical (serial) task decomposition Sensors Actuators perception modelling planning task execution motor

More information

Revised Curriculum for Bachelor of Computer Science & Engineering, 2011

Revised Curriculum for Bachelor of Computer Science & Engineering, 2011 Revised Curriculum for Bachelor of Computer Science & Engineering, 2011 FIRST YEAR FIRST SEMESTER al I Hum/ T / 111A Humanities 4 100 3 II Ph /CSE/T/ 112A Physics - I III Math /CSE/ T/ Mathematics - I

More information

A STUDY OF WAYFINDING IN TAIPEI METRO STATION TRANSFER: MULTI-AGENT SIMULATION APPROACH

A STUDY OF WAYFINDING IN TAIPEI METRO STATION TRANSFER: MULTI-AGENT SIMULATION APPROACH A STUDY OF WAYFINDING IN TAIPEI METRO STATION TRANSFER: MULTI-AGENT SIMULATION APPROACH Kuo-Chung WEN 1 * and Wei-Chen SHEN 2 1 Associate Professor, Graduate Institute of Architecture and Urban Design,

More information

CS123. Programming Your Personal Robot. Part 3: Reasoning Under Uncertainty

CS123. Programming Your Personal Robot. Part 3: Reasoning Under Uncertainty CS123 Programming Your Personal Robot Part 3: Reasoning Under Uncertainty Topics For Part 3 3.1 The Robot Programming Problem What is robot programming Challenges Real World vs. Virtual World Mapping and

More information

A Divide-and-Conquer Approach to Evolvable Hardware

A Divide-and-Conquer Approach to Evolvable Hardware A Divide-and-Conquer Approach to Evolvable Hardware Jim Torresen Department of Informatics, University of Oslo, PO Box 1080 Blindern N-0316 Oslo, Norway E-mail: jimtoer@idi.ntnu.no Abstract. Evolvable

More information

Robust Hand Gesture Recognition for Robotic Hand Control

Robust Hand Gesture Recognition for Robotic Hand Control Robust Hand Gesture Recognition for Robotic Hand Control Ankit Chaudhary Robust Hand Gesture Recognition for Robotic Hand Control 123 Ankit Chaudhary Department of Computer Science Northwest Missouri State

More information

In virtuo modelling for biologists: How to design graphical interface for the RéISCOP simulation platform?

In virtuo modelling for biologists: How to design graphical interface for the RéISCOP simulation platform? In virtuo modelling for biologists: How to design graphical interface for the RéISCOP simulation platform? Guillaume Longelin Péron, Gireg Desmeulles To cite this version: Guillaume Longelin Péron, Gireg

More information

A Brief Contextual Background and a Call for Integration: Personalized Medicine is Holistic, 16

A Brief Contextual Background and a Call for Integration: Personalized Medicine is Holistic, 16 Table of Contents List of Contributors xiii Preface xvii Part 1 The Vision: The Digital Patient Improving Research, Development, Education, and Healthcare Practice 1 1 The Digital Patient 3 C. Donald Combs

More information

IMPROVING TOWER DEFENSE GAME AI (DIFFERENTIAL EVOLUTION VS EVOLUTIONARY PROGRAMMING) CHEAH KEEI YUAN

IMPROVING TOWER DEFENSE GAME AI (DIFFERENTIAL EVOLUTION VS EVOLUTIONARY PROGRAMMING) CHEAH KEEI YUAN IMPROVING TOWER DEFENSE GAME AI (DIFFERENTIAL EVOLUTION VS EVOLUTIONARY PROGRAMMING) CHEAH KEEI YUAN FACULTY OF COMPUTING AND INFORMATICS UNIVERSITY MALAYSIA SABAH 2014 ABSTRACT The use of Artificial Intelligence

More information

Relations Cultural Activity and Environment Resources on Cultural Model

Relations Cultural Activity and Environment Resources on Cultural Model Relations Cultural Activity and Environment Resources on Cultural Model Takuya Anbe and Minetada Osano The University of Aizu Aizu-Wakamatsu, Fukushima, 965-8580, Japan Abstract: - The importance of the

More information

Tasmanian Devil Model

Tasmanian Devil Model Tasmanian Devil Model The Tasmanian Devil is the world's largest surviving carnivorous marsupial, and is found only in Tasmania, Australia. In recent years the Devil has been struck by a facial tumor disease

More information

MULTI AGENT SYSTEM WITH ARTIFICIAL INTELLIGENCE

MULTI AGENT SYSTEM WITH ARTIFICIAL INTELLIGENCE MULTI AGENT SYSTEM WITH ARTIFICIAL INTELLIGENCE Sai Raghunandan G Master of Science Computer Animation and Visual Effects August, 2013. Contents Chapter 1...5 Introduction...5 Problem Statement...5 Structure...5

More information

The magmaoffenburg 2013 RoboCup 3D Simulation Team

The magmaoffenburg 2013 RoboCup 3D Simulation Team The magmaoffenburg 2013 RoboCup 3D Simulation Team Klaus Dorer, Stefan Glaser 1 Hochschule Offenburg, Elektrotechnik-Informationstechnik, Germany Abstract. This paper describes the magmaoffenburg 3D simulation

More information

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?)

Who am I? AI in Computer Games. Goals. AI in Computer Games. History Game A(I?) Who am I? AI in Computer Games why, where and how Lecturer at Uppsala University, Dept. of information technology AI, machine learning and natural computation Gamer since 1980 Olle Gällmo AI in Computer

More information

Agent-based modelling using MATLAB

Agent-based modelling using MATLAB Agent-based modelling using MATLAB Shan He School for Computational Science University of Birmingham Module 06-23836: Computational Modelling with MATLAB Outline Outline of Topics Concepts about Agent-based

More information

UNIT-III LIFE-CYCLE PHASES

UNIT-III LIFE-CYCLE PHASES INTRODUCTION: UNIT-III LIFE-CYCLE PHASES - If there is a well defined separation between research and development activities and production activities then the software is said to be in successful development

More information

Available online at ScienceDirect. Procedia Computer Science 24 (2013 )

Available online at   ScienceDirect. Procedia Computer Science 24 (2013 ) Available online at www.sciencedirect.com ScienceDirect Procedia Computer Science 24 (2013 ) 158 166 17th Asia Pacific Symposium on Intelligent and Evolutionary Systems, IES2013 The Automated Fault-Recovery

More information

Behaviour Patterns Evolution on Individual and Group Level. Stanislav Slušný, Roman Neruda, Petra Vidnerová. CIMMACS 07, December 14, Tenerife

Behaviour Patterns Evolution on Individual and Group Level. Stanislav Slušný, Roman Neruda, Petra Vidnerová. CIMMACS 07, December 14, Tenerife Behaviour Patterns Evolution on Individual and Group Level Stanislav Slušný, Roman Neruda, Petra Vidnerová Department of Theoretical Computer Science Institute of Computer Science Academy of Science of

More information

Outline. What is AI? A brief history of AI State of the art

Outline. What is AI? A brief history of AI State of the art Introduction to AI Outline What is AI? A brief history of AI State of the art What is AI? AI is a branch of CS with connections to psychology, linguistics, economics, Goal make artificial systems solve

More information

Evolving High-Dimensional, Adaptive Camera-Based Speed Sensors

Evolving High-Dimensional, Adaptive Camera-Based Speed Sensors In: M.H. Hamza (ed.), Proceedings of the 21st IASTED Conference on Applied Informatics, pp. 1278-128. Held February, 1-1, 2, Insbruck, Austria Evolving High-Dimensional, Adaptive Camera-Based Speed Sensors

More information

1) Complexity, Emergence & CA (sb) 2) Fractals and L-systems (sb) 3) Multi-agent systems (vg) 4) Swarm intelligence (vg) 5) Artificial evolution (vg)

1) Complexity, Emergence & CA (sb) 2) Fractals and L-systems (sb) 3) Multi-agent systems (vg) 4) Swarm intelligence (vg) 5) Artificial evolution (vg) 1) Complexity, Emergence & CA (sb) 2) Fractals and L-systems (sb) 3) Multi-agent systems (vg) 4) Swarm intelligence (vg) 5) Artificial evolution (vg) 6) Virtual Ecosystems & Perspectives (sb) Inspired

More information

CS 730/830: Intro AI. Prof. Wheeler Ruml. TA Bence Cserna. Thinking inside the box. 5 handouts: course info, project info, schedule, slides, asst 1

CS 730/830: Intro AI. Prof. Wheeler Ruml. TA Bence Cserna. Thinking inside the box. 5 handouts: course info, project info, schedule, slides, asst 1 CS 730/830: Intro AI Prof. Wheeler Ruml TA Bence Cserna Thinking inside the box. 5 handouts: course info, project info, schedule, slides, asst 1 Wheeler Ruml (UNH) Lecture 1, CS 730 1 / 23 My Definition

More information

A NEW SIMULATION FRAMEWORK OF OPERATIONAL EFFECTIVENESS ANALYSIS FOR UNMANNED GROUND VEHICLE

A NEW SIMULATION FRAMEWORK OF OPERATIONAL EFFECTIVENESS ANALYSIS FOR UNMANNED GROUND VEHICLE A NEW SIMULATION FRAMEWORK OF OPERATIONAL EFFECTIVENESS ANALYSIS FOR UNMANNED GROUND VEHICLE 1 LEE JAEYEONG, 2 SHIN SUNWOO, 3 KIM CHONGMAN 1 Senior Research Fellow, Myongji University, 116, Myongji-ro,

More information

An Improved Path Planning Method Based on Artificial Potential Field for a Mobile Robot

An Improved Path Planning Method Based on Artificial Potential Field for a Mobile Robot BULGARIAN ACADEMY OF SCIENCES CYBERNETICS AND INFORMATION TECHNOLOGIES Volume 15, No Sofia 015 Print ISSN: 1311-970; Online ISSN: 1314-4081 DOI: 10.1515/cait-015-0037 An Improved Path Planning Method Based

More information

Pure Versus Applied Informatics

Pure Versus Applied Informatics Pure Versus Applied Informatics A. J. Cowling Department of Computer Science University of Sheffield Structure of Presentation Introduction The structure of mathematics as a discipline. Analysing Pure

More information

LIST OF SYMBOLS AND ABBREVIATIONS

LIST OF SYMBOLS AND ABBREVIATIONS viii TABLE OF CONTENTS CHAPTER NO. TITLE PAGE NO. ABSTRACT LIST OF TABLES LIST OF FIGURES LIST OF SYMBOLS AND ABBREVIATIONS iii xii xiii xvi 1 INTRODUCTION 1 1.1 GENERAL 1 1.2 IMAGE REPRESENTATIONS 2 1.3

More information

HUMAN-LEVEL ARTIFICIAL INTELIGENCE & COGNITIVE SCIENCE

HUMAN-LEVEL ARTIFICIAL INTELIGENCE & COGNITIVE SCIENCE HUMAN-LEVEL ARTIFICIAL INTELIGENCE & COGNITIVE SCIENCE Nils J. Nilsson Stanford AI Lab http://ai.stanford.edu/~nilsson Symbolic Systems 100, April 15, 2008 1 OUTLINE Computation and Intelligence Approaches

More information

Process Planning - The Link Between Varying Products and their Manufacturing Systems p. 37

Process Planning - The Link Between Varying Products and their Manufacturing Systems p. 37 Definitions and Strategies Changeability - An Introduction p. 3 Motivation p. 3 Evolution of Factories p. 7 Deriving the Objects of Changeability p. 8 Elements of Changeable Manufacturing p. 10 Factory

More information

Summer 2015 Course Material Fees College Department Course # Type Course Title Cross-Listed Department Cross-Listed Course # Approved Fee CNAS

Summer 2015 Course Material Fees College Department Course # Type Course Title Cross-Listed Department Cross-Listed Course # Approved Fee CNAS Summer 2015 Course Material Fees College Department Course # Type Course Title Cross-Listed Department Cross-Listed Course # Approved Fee CNAS Biochemistry 101 Lab Biochemical Laboratory: Fundamentals

More information

Technology Challenges in Command and Control

Technology Challenges in Command and Control Technology Challenges in Command and Control Alexander H. Levis* System Architectures Lab, C3I Center * Currently on leave; Chief Scientist, USAF alevis@gmu.edu alexander.levis@pentagon.af.mil History

More information

Swarm Intelligence W7: Application of Machine- Learning Techniques to Automatic Control Design and Optimization

Swarm Intelligence W7: Application of Machine- Learning Techniques to Automatic Control Design and Optimization Swarm Intelligence W7: Application of Machine- Learning Techniques to Automatic Control Design and Optimization Learning to avoid obstacles Outline Problem encoding using GA and ANN Floreano and Mondada

More information

Understanding Coevolution

Understanding Coevolution Understanding Coevolution Theory and Analysis of Coevolutionary Algorithms R. Paul Wiegand Kenneth A. De Jong paul@tesseract.org kdejong@.gmu.edu ECLab Department of Computer Science George Mason University

More information

System Dynamics Modeling of Community Sustainability in NetLogo

System Dynamics Modeling of Community Sustainability in NetLogo System Dynamics Modeling of Community Sustainability in NetLogo Thomas Bettge TJHSST Computer Systems Lab Senior Research Project 2008-2009 October 31, 2008 Abstract The goal of this project is to apply

More information

COMPUTATONAL INTELLIGENCE

COMPUTATONAL INTELLIGENCE COMPUTATONAL INTELLIGENCE October 2011 November 2011 Siegfried Nijssen partially based on slides by Uzay Kaymak Leiden Institute of Advanced Computer Science e-mail: snijssen@liacs.nl Katholieke Universiteit

More information

British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library.

British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. Published by Pan Stanford Publishing Pte. Ltd. Penthouse Level, Suntec Tower 3 8 Temasek Boulevard Singapore 038988 Email: editorial@panstanford.com Web: www.panstanford.com British Library Cataloguing-in-Publication

More information

Virtual Institutions

Virtual Institutions UNIVERSITY OF TECHNOLOGY SYDNEY Virtual Institutions A dissertation submitted for the degree of Doctor of Philosophy in Computing Sciences by Anton Bogdanovych Sydney, Australia 2007 c Copyright by Anton

More information

Exercise 4 Exploring Population Change without Selection

Exercise 4 Exploring Population Change without Selection Exercise 4 Exploring Population Change without Selection This experiment began with nine Avidian ancestors of identical fitness; the mutation rate is zero percent. Since descendants can never differ in

More information

Integrating Learning in a Multi-Scale Agent

Integrating Learning in a Multi-Scale Agent Integrating Learning in a Multi-Scale Agent Ben Weber Dissertation Defense May 18, 2012 Introduction AI has a long history of using games to advance the state of the field [Shannon 1950] Real-Time Strategy

More information

TABLE OF CONTENTS CHAPTER NO. TITLE PAGE NO. LIST OF TABLES LIST OF FIGURES LIST OF SYMBOLS AND ABBREVIATIONS

TABLE OF CONTENTS CHAPTER NO. TITLE PAGE NO. LIST OF TABLES LIST OF FIGURES LIST OF SYMBOLS AND ABBREVIATIONS vi TABLE OF CONTENTS CHAPTER TITLE PAGE ABSTRACT LIST OF TABLES LIST OF FIGURES LIST OF SYMBOLS AND ABBREVIATIONS iii viii x xiv 1 INTRODUCTION 1 1.1 DISK SCHEDULING 1 1.2 WINDOW-CONSTRAINED SCHEDULING

More information

biologically-inspired computing lecture 20 Informatics luis rocha 2015 biologically Inspired computing INDIANA UNIVERSITY

biologically-inspired computing lecture 20 Informatics luis rocha 2015 biologically Inspired computing INDIANA UNIVERSITY lecture 20 -inspired Sections I485/H400 course outlook Assignments: 35% Students will complete 4/5 assignments based on algorithms presented in class Lab meets in I1 (West) 109 on Lab Wednesdays Lab 0

More information

Bricken Technologies Corporation Presentations: Bricken Technologies Corporation Corporate: Bricken Technologies Corporation Marketing:

Bricken Technologies Corporation Presentations: Bricken Technologies Corporation Corporate: Bricken Technologies Corporation Marketing: TECHNICAL REPORTS William Bricken compiled 2004 Bricken Technologies Corporation Presentations: 2004: Synthesis Applications of Boundary Logic 2004: BTC Board of Directors Technical Review (quarterly)

More information

TABLE OF CONTENTS CHAPTER TITLE PAGE DECLARATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK

TABLE OF CONTENTS CHAPTER TITLE PAGE DECLARATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK vii TABLES OF CONTENTS CHAPTER TITLE PAGE DECLARATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK TABLE OF CONTENTS LIST OF TABLES LIST OF FIGURES LIST OF ABREVIATIONS LIST OF SYMBOLS LIST OF APPENDICES

More information

Dipartimento di Elettronica Informazione e Bioingegneria Robotics

Dipartimento di Elettronica Informazione e Bioingegneria Robotics Dipartimento di Elettronica Informazione e Bioingegneria Robotics Behavioral robotics @ 2014 Behaviorism behave is what organisms do Behaviorism is built on this assumption, and its goal is to promote

More information

HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player. Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone

HyperNEAT-GGP: A HyperNEAT-based Atari General Game Player. Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone -GGP: A -based Atari General Game Player Matthew Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone Motivation Create a General Video Game Playing agent which learns from visual representations

More information

AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS

AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS Eva Cipi, PhD in Computer Engineering University of Vlora, Albania Abstract This paper is focused on presenting

More information

Evaluating Creativity in Humans, Computers, and Collectively Intelligent Systems

Evaluating Creativity in Humans, Computers, and Collectively Intelligent Systems Evaluating Creativity in Humans, Computers, and Collectively Intelligent Systems Mary Lou Maher 1 Design Lab, Faculty of Architecture, Design and Planning, University of Sydney, Sydney NSW 2006 Australia,

More information

The Nature of Informatics

The Nature of Informatics The Nature of Informatics Alan Bundy University of Edinburgh 19-Sep-11 1 What is Informatics? The study of the structure, behaviour, and interactions of both natural and artificial computational systems.

More information

MODELING COMPLEX SOCIO-TECHNICAL ENTERPRISES. William B. Rouse November 13, 2013

MODELING COMPLEX SOCIO-TECHNICAL ENTERPRISES. William B. Rouse November 13, 2013 MODELING COMPLEX SOCIO-TECHNICAL ENTERPRISES William B. Rouse November 13, 2013 Overview Complex Socio-Technical Systems Overall Methodology Thinking in Terms of Phenomena Abstraction, Aggregation & Representation

More information

A Review on Genetic Algorithm and Its Applications

A Review on Genetic Algorithm and Its Applications 2017 IJSRST Volume 3 Issue 8 Print ISSN: 2395-6011 Online ISSN: 2395-602X Themed Section: Science and Technology A Review on Genetic Algorithm and Its Applications Anju Bala Research Scholar, Department

More information

Thesis: Bio-Inspired Vision Model Implementation In Compressed Surveillance Videos by. Saman Poursoltan. Thesis submitted for the degree of

Thesis: Bio-Inspired Vision Model Implementation In Compressed Surveillance Videos by. Saman Poursoltan. Thesis submitted for the degree of Thesis: Bio-Inspired Vision Model Implementation In Compressed Surveillance Videos by Saman Poursoltan Thesis submitted for the degree of Doctor of Philosophy in Electrical and Electronic Engineering University

More information

A Genetic Algorithm-Based Controller for Decentralized Multi-Agent Robotic Systems

A Genetic Algorithm-Based Controller for Decentralized Multi-Agent Robotic Systems A Genetic Algorithm-Based Controller for Decentralized Multi-Agent Robotic Systems Arvin Agah Bio-Robotics Division Mechanical Engineering Laboratory, AIST-MITI 1-2 Namiki, Tsukuba 305, JAPAN agah@melcy.mel.go.jp

More information

Introduction to Autonomous Agents and Multi-Agent Systems Lecture 1

Introduction to Autonomous Agents and Multi-Agent Systems Lecture 1 Introduction to Autonomous Agents and Multi-Agent Systems Lecture 1 The Unit... Theoretical lectures: Tuesdays (Tagus), Thursdays (Alameda) Evaluation: Theoretic component: 50% (2 tests). Practical component:

More information

Beginning 3D Game Development with Unity:

Beginning 3D Game Development with Unity: Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine Sue Blackman Apress* Contents About the Author About the Technical Reviewer Acknowledgments Introduction

More information

Cognitive Systems Monographs

Cognitive Systems Monographs Cognitive Systems Monographs Volume 9 Editors: Rüdiger Dillmann Yoshihiko Nakamura Stefan Schaal David Vernon Heiko Hamann Space-Time Continuous Models of Swarm Robotic Systems Supporting Global-to-Local

More information

Review of Soft Computing Techniques used in Robotics Application

Review of Soft Computing Techniques used in Robotics Application International Journal of Information and Computation Technology. ISSN 0974-2239 Volume 3, Number 3 (2013), pp. 101-106 International Research Publications House http://www. irphouse.com /ijict.htm Review

More information

Self-Organising, Open and Cooperative P2P Societies From Tags to Networks

Self-Organising, Open and Cooperative P2P Societies From Tags to Networks Self-Organising, Open and Cooperative P2P Societies From Tags to Networks David Hales www.davidhales.com Department of Computer Science University of Bologna Italy Project funded by the Future and Emerging

More information

Computational Intelligence for Network Structure Analytics

Computational Intelligence for Network Structure Analytics Computational Intelligence for Network Structure Analytics Maoguo Gong Qing Cai Lijia Ma Shanfeng Wang Yu Lei Computational Intelligence for Network Structure Analytics 123 Maoguo Gong Xidian University

More information

Introduction to Complex Systems 2006 Winter

Introduction to Complex Systems 2006 Winter Introduction to Complex Systems 2006 Winter Instructor: Péter Érdi. Henry R. Luce Professor Office: OU 208/B. Email: perdi@kzoo.edu TA: Tamás Kiss, PhD Office: OU 307. Email:bognor@kzoo.edu The discipline

More information

Multi-Robot Coordination. Chapter 11

Multi-Robot Coordination. Chapter 11 Multi-Robot Coordination Chapter 11 Objectives To understand some of the problems being studied with multiple robots To understand the challenges involved with coordinating robots To investigate a simple

More information

Review and Analysis of Agent-based Models in Biology

Review and Analysis of Agent-based Models in Biology Review and Analysis of Agent-based Models in Biology Ioannis Politopoulos* 11 September 2007 * Corresponding author. Email address: politopoulos@gmail.com - 1 - 1. Introduction Agent-Based Modeling Agent-Based

More information