Sprite Stinger. Crag Ungart Level 13
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1 Intellect Devourer Villain Level 10 Sprite Swashbuckler Level Sprite Stinger Lev Darkmantle Piercer Lev M Claws: r Devour Intellect: Minor action: at start of turn if no enemy is taking ongoing psychic damage Resist All Blindsight: Psi Cloak: Use at start of turn: Body Thief: Immediate action, use when an adjacent enemy is destroyed by psychic damage: F 10 M Flitting Attack: c Faerie Dust: Conceal 11 Tiny & Quick: r Blown Clear: Use when this creature is targeted by an a or c attack: Sweet Dreams: Use when an adjacent Confused enemy fails a save: F 1 M Pixie Bow: c Faerie Dust: (bla Conceal 11 Tiny & Quick: + r Blown Clear: Use when this creature is targeted by an a or c attack: 1 F 10 M Claws: m Suffocate: m Piercing Attack: Delayed Appearance: Blindsight: There it Is: Use at start of any round after the first: Use with Storm King s Thunder: Intellect Devourer Use with Storm King s Thunder: Sprite (sword) 11 Use with Storm King s Thunder: Sprite (bow) Use with Storm King s Thunder: Darkmantle DDM Guild Storm King s Thunder 1/44 S DDM Guild Storm King s Thunder /44 T DDM Guild Storm King s Thunder /44 T DDM Guild Storm King s Thunder 4/44 M Homunculus Level 1 Cazi Alphelandra Level 10 Crag Ungart Level 1 Giant Poisonous Toad Lev F 10 M Toothy Maw: Blend In Spotter 10: Use during setup: a r (That ally must still trace line of effect and count range from its own space.) M Bowstave: r Big Banta: ( as a move action. Giant Slayer : Kinship: Whenever an Elf, Primal, or Unique ally is within squares of this creature: Cali Alphelandra: Giant-hunting twins with elf blood? Great gods, what wonders are in this world! M Greatsword: m The Flourish: M Commanding Presence: Defender: Immediate action, use when an adjacent enemy targets an ally: M Fortified : Giant Slayer : M Chomp: m Tongue Grab: M as a move action. Unexpected Strike : Immediate action, use after an enemy enters a square exactly squares away: Hop: Move action, once per turn: Poison Pustules: Whenever an adjacent creature hits this creature with a m attack: 1 1 Use with Storm King s Thunder: Giant Frog 1 DDM Guild Storm King s Thunder /44 T DDM Guild Storm King s Thunder /44 S DDM Guild Storm King s Thunder /44 M DDM Guild Storm King s Thunder /44 M
2 Scarecrow Level Kenku Wingman Level Kenku Sniper Level 9 Yochlol Level 0 M Claw: m Horror Attack: (target that does not have line of sight to any of its allies only) + vs. ; 10 + Immune Confused, Stunned Vulnerable 10 Fire Restuff: Minor Action: This creature heals. Orchard Stalker: Whenever occupying forest terrain: M Flashing Wakizashi: m Disabling Attack: +10 vs. Reflex; Weakened until end of round. Great Leap: Whenever charging: Keen Eyes: Whenever this creature has combat advantage: + attack instead of +. Snake Fighter: +4 attack vs. Yuan-Ti or Serpent Wingman Attack: Use when this creature hits with an attack: Use with Storm King s Thunder: Kenku (sword) 1 4 M Aikuchi: r Yumi: h r Feat of Archery: been attacked this round. Keen Eyes: Whenever this creature has combat advantage: + attack instead of +. Snake Fighter: +4 attack vs. Yuan-Ti or Serpent Burst of Feathers: Whenever attacked by an enemy or more squares away: This creature takes half Use with Storm King s Thunder: Kenku (bow) 1 M Tentacles: m Amorphous Flurry: M attacks. a Maddening Web: Resist 10 Poison All Tricks Revealed: Assume Form: Use when this creature destroys an enemy: Invisible until after it attacks. Champion Use when Drow allies flank an enemy: That Use when Drow allies flank an enemy: That (save ends). 0 DDM Guild Storm King s Thunder 9/44 M DDM Guild Storm King s Thunder 10/44 M DDM Guild Storm King s Thunder 11/44 M DDM Guild Storm King s Thunder 1/44 M Bandit Captain Level 1 Bandit Level Thri-Kreen Protector Level 10 Thri-Kreen Hunter Level 10 1 M Longknife: Ambush 10: Minor action: +10 m Bully : Champion Use at start of adjacent ally s turn: Use at start of this creature s turn: Each Stealth 1 M Sword: Ambush : Minor action: + m Bully : M Gythka: Make attacks: (reach ) +1 vs. ; c Berserk: (burst ) +1 vs. ; for each hit, Great Leap: Whenever charging: Venomous Bite: Minor action: An adjacent M Chitin Swords: Make attacks: + vs. ; r Chatkcha (save ends both). when this creature s Chatkcha attack misses. Great Leap: Whenever charging: Venomous Bite: Minor action: An adjacent 1 Use with Storm King s Thunder: Thri-Kreen (polearm) Use with Storm King s Thunder: Thri-Kreen (shuriken) DDM Guild Storm King s Thunder /44 M DDM Guild Storm King s Thunder 1/44 M DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder 1/44 M
3 Infernal Hell Hound Level Mindblaze Adept Level Mindblaze Preceptor Level 10 Kleef Kenric Level M Fiery Bite: +1 vs. ; fire damage c Blast of Flame: Minor action: (blast ) +1 vs. Reflex; 1 fire as an attack action. Use with Storm King s Thunder: Hell Hound 1 1 M First Dagger: +11 vs. ; + fire m Dagger Flurry: Make two M attacks. m Second Dagger: Minor action, once per turn: Make a M attack. Resist 10 Fire Vow of Poverty: Cannot be assigned any items. Lesser Arrow Deflection: Use when this creature is hit by a r attack: - damage and ignore non-damage effects of that attack. Use with Storm King s Thunder: Githzerai Monk (daggers) 0 M First Dagger: +1 vs. ; fire c Fire Snake: (line ) +1 vs. Reflex; 10 fire Resist 10 Fire Firefeet: Arrow Deflection: Use when this creature or an adjacent ally is hit by a r attack: - damage and ignore non-damage effects of that attack. Champion Use at start of round: +10 fire damage until end of round. Use at start of this creature s turn: Remove the Confused, Dazed, Dominated, Immobilized, Stunned and/or Slowed condition(s) from an adjacent ally. Use with Storm King s Thunder: Githzerai Monk (fire) 4 0 M Holy Sword: + vs. ; radiant damage AND Evil creatures are Dazed (save ends). Resist Necrotic, Poison Keen Critical 1: Scores critical hits on M attack rolls of natural 1,, or. Vigilant Eye: (Aura 1) This creature and allies in aura ignore Conceal and Invisible. Sign from Above: Use when this creature scores a critical hit: Heal. Champion Use when an adjacent enemy targets any ally with a M attack: That attack misses. Use when an adjacent ally starts a turn: That ally heals 10. DDM Guild Storm King s Thunder 1/44 M 1 DDM Guild Storm King s Thunder 1/44 M 1 DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder /44 M Skullreaver Wight Level 11 Undead Yuan-ti Dervish Level Yuan-Ti Yuan-ti Ranger Level Yuan-Ti Azer Smith Level M Accursed Blade: +1 vs. ; necrotic R Fateful Gaze: Minor action: (adjacent living enemy only) +1 vs. Will; - attack AND Immobilized. Resist 10 Necrotic Vulnerable 10 Radiant Skullreaver s Glory: Immediate action, use after this creature destroys a living enemy: Gain +. This can increase this creature's above its starting total, though it is still considered bloodied at or fewer. as a move action. Use with Storm King s Thunder: Wight M Pureblood s Blade: M Pureblood s Bite: +11 vs. ; damage AND Death Surge: + attack while bloodied. Dendar s Blessing: Immediate action, use when this creature is first bloodied: M attacks. Use with Storm King s Thunder: Yuan-ti Pureblood with Sword M Pureblood s Bite: +11 vs. ; damage AND r Snake Arrow: (sight) +10 vs. ; damage AND Potent Arrow: Minor action: with r attacks until end of turn. as an attack action. Dendar s Augury: + attack and + damage vs. Use with Storm King s Thunder: Yuan-ti Pureblood with Bow 1 M Blazing Hammer: +10 vs. ; 10 + fire c Spark Shower: (burst ) +9 vs. Reflex; 1 fire as a move action. Resist Fire Metalsmith: +10 fire damage vs. Earth enemies. Master Armorer: Use during setup: All Dwarf allies have +1 until end of battle. Blaze o Glory: Use when this creature is destroyed: Use with Storm King s Thunder: Azer 1 1 DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder /44 1 DDM Guild Storm King s Thunder /44 M
4 Winter Wolf Scout Level 9 Beast Wolf Cold Fomorian Eyebiter Level 1 Giant Fey Fire Giant Duke Level Giant Fire Unique Stone Giant Highlord Level Giant Earth 9 0 M Frosty Bite: + vs. ; 1 + cold c Blast of Winter: (blast ) +1 vs. Fortitude; cold damage AND Immobilized. On miss, cold damage AND Slowed. Resist Cold Scout Scent: Use when rolling for Conceal: Roll an extra 1d and use the higher result. Use with Storm King s Thunder: Winter Wolf M Crude Club: (reach ) + vs. ; r Evil Eye: Minor action: (range 4) + vs. Will; psychic damage AND - to all attacks and saves (save ends). Stable Footing: Ignores the extra cost for entering difficult terrain. Accursed Giant: Whenever this creature s attack roll is a natural 1: That attack hits this creature instead. Use with Storm King s Thunder: Fomorian M Giantsword: (reach ) + vs. ; + 10 fire a Firestone: Minor action, once per turn: (radius 1 within 1) + vs. Reflex; 1 damage AND 10 ongoing fire damage AND target is not Invisible (save ends both). as a move action. Champion Use at start of this creature s turn: Each creature within squares takes 10 fire Use when a Giant becomes Helpless, Immobilized, Dazed, or Stunned: That Giant ignores that condition instead. Use with Storm King s Thunder: Fire Giant with Sword M Club (reach ) + vs. ; damage, ignore Resist. r Shattering Impact Boulder: (sight) + vs. Reflex; damage AND Dazed AND 10 damage to each creature adjacent to target. Resist All Cleave: Immediate action, use when this creature destroys an enemy with a M attack: Make a M attack. Stable Footing: Ignores the extra cost for entering difficult terrain. Use with Storm King s Thunder: Stone Giant DDM Guild Storm King s Thunder /44 L 1 DDM Guild Storm King s Thunder /44 L 1 DDM Guild Storm King s Thunder /44 H 1 DDM Guild Storm King s Thunder /44 H Cloud Giant Highguard Level 1 Giant Arcane Cloud Giant Captain Level 1 Giant Arcane 1 Frost Giant Reaver Level 1 Giant Cold Frost Giant Slayer Level 1 Giant Cold 10 M Skewer: (reach 4) + vs. ; damage AND Immobilized. M Kick: Minor action: (reach, Medium or smaller enemy only) + vs. ; 10 damage AND push. Misty Step: Move action: Teleport. Fly: Use at start of turn: Flight until end of turn. Gigantic 10: +10 damage vs. Big targets. Garden of Good and Evil: After setup, choose a good or evil ally if possible. This creature gains that alignment until end of battle. Use with Storm King s Thunder: Cloud Giant with Spear M Swift Tulwar: Make attacks: (reach ) + vs. ; r Phantom Dart: (sight) Automatic hit; Misty Step: Move action: Teleport. Fly: Use at start of turn: Flight until end of turn. Gigantic 10: +10 damage vs. Big targets. Garden of Good and Evil: After setup, choose a good or evil ally if possible. This creature gains that alignment until end of battle. Champion Use at start of round: An ally teleports. Use with Storm King s Thunder: Cloud Giant with Sword 1 M Frostfang Blade: (reach ) + vs. ; + 10 cold damage AND Fire target is Dazed. c Frost Reave: (blast ) + vs. ; + 1 cold as an attack action. Immune Cold, Vulnerable Fire Cleave: Immediate action, use when this creature destroys an enemy with a M attack: Make a M attack. Use with Storm King s Thunder: Frost Giant with Sword 9 M Blödfrost Axe: (reach ) + vs. ; damage AND ongoing cold damage (save ends). r Ise Binding Rune: Minor action: (range ) + vs. Reflex; cold damage AND Immobilized. Immune Cold, Vulnerable Fire Blöd Rune: All squares adjacent to this creature gain blood rock terrain. Kris Rune: Minor action: This creature s next M attack is an automatic hit and a critical hit. Use with Storm King s Thunder: Frost Giant with Axe 1 DDM Guild Storm King s Thunder B/44 H 1 DDM Guild Storm King s Thunder A/44 H 1 DDM Guild Storm King s Thunder A/44 H 1 DDM Guild Storm King s Thunder B/44 H
5 Solara Thann Level 1 Human Martial Unique Helena Nostrum Level 9 Human Arcane Unique Lai Antolio Level 10 Human Martial Unique Night Hag Coven Boss Level 1 Hag Planar Unique M Hooksword: +1 vs. ; damage, OR 10 damage AND Slowed. m Setup Strike: (target granting this creature combat advantage only) Make a M attack. On hit, 1 ally makes a M attack vs. that enemy as an immediate action. as an attack action. Immune Dazed, Immune Confused Position 4: Minor action: Allies within 10 squares may move 4 squares as a free action. This does not provoke opportunity attacks from Big enemies. Champion Use at start of an adjacent ally s turn: Remove Dazed or Confused from that ally. Use at start of round: Unique allies have + attack and + until end of round. 0 M Lightning Pick: + vs. Reflex; + 10 lightning damage AND target has Vulnerable Lightning until end of battle. r Arc Flash: (range ) + vs. Reflex; 10 lightning damage AND Blinded. Immune Blinded Force Dome: (Aura ) This creature and allies in aura have Resist 10 All vs. c and a attacks. Blindsight: Ignores Conceal and Invisible. Low Power: - lightning damage while bloodied. 0 M Short Glaive: +1 vs. ; 1 r Bolas: Minor action: (range ) +1 vs. Reflex; damage AND Immobilized AND grants combat advantage (save ends both). as a move action if no creature is affected by this attack. Fortified 10: -10 damage vs. critical hits. Sneak Attack 10: +10 damage vs. targets granting this creature combat advantage. F 0 M Reliable Claws: + vs. ; m Dream Haunt: (Helpless target only) Automatic hit; psychic damage AND Wave of Sleep. c Wave of Sleep: (blast, non-fey living targets only) +1 vs. Will; Dazed (save ends). Appear as a Ghost: Whenever this creature has 0 : This creature has Invisible and Insubstantial. Blood Magic: Immediately after this creature attacks, whenever not bloodied: This creature takes Champion Use when an enemy fails a save vs. Dazed: That enemy is Helpless (save ends). Use at start of round, only if you control or more Hag creatures: Hag creatures have + attack until end of round DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder /44 M 1 DDM Guild Storm King s Thunder 4/44 M Yuan-Ti Learned One Level 1 Yuan-Ti Martial Venom-Blessed Malison Level Yuan-Ti Abomination Lurker Level 1 Yuan-Ti Primal Viper-Head Malison Level 10 Yuan-Ti 0 M Blade and Coils: +1 vs. ; damage AND Large or smaller target is Immobilized. Constrict: Move action: An adjacent Immobilized enemy takes 10 Prophecy: Immediate action, whenever a Dragon is destroyed: A Yuan-Ti ally teleports 10. Champion Use when this creature hits with a M attack: One Yuan-Ti ally makes a M attack as an immediate action. Use at start of round: Yuan-Ti allies have + attack until end of round. Use with Storm King s Thunder: Yuan -Ti Malison, Snake Tail 1 DDM Guild Storm King s Thunder /44 M 4 M Viper Arms: Roll d and use the highest result: +11 vs. ; + 10 poison damage AND 10 ongoing poison damage (save ends). r Spit Venom: (range ) + vs. Reflex; Blinded AND ongoing poison damage (save ends both). Helena Nostrum Intensify Venom: Minor action, only if an enemy within squares has ongoing poison damage: That enemy takes poison Burning Venom Charm: (Aura ) Each enemy that has ongoing poison damage and starts a turn in aura has - speed and may not charge. Use with Storm King s Thunder: Yuan -Ti Malison, Snake Arms 1 DDM Guild Storm King s Thunder /44 M M Blade: +1 vs. ; M Fangs: + vs. ; + 1 poison Hit or miss, this creature slides up to squares. Versatile Attack: Immediate action, use when this creature hits an enemy with a M attack: This creature makes a different M attack vs. that enemy. Primal Strike : Immediate action, use after an enemy enters a square exactly squares away: Move squares, and must end adjacent to that enemy. Then, make a Fangs attack vs. that enemy. Use with Storm King s Thunder: Yuan-Ti Abomination 1 DDM Guild Storm King s Thunder 9/44 M 0 M Khopesh: + vs. ; 1 m Deadly Bite: + vs. Reflex; +10 poison damage AND 10 ongoing poison damage (save ends) Intensify Venom: Minor action, only if an enemy within squares has ongoing poison damage: That enemy takes poison Finishing Bite: Immediate action, use when this creature bloodies an enemy with a M attack: Make a Deadly Bite attack vs. that enemy. Use with Storm King s Thunder: Yuan -Ti Malison, Snake Head 1 DDM Guild Storm King s Thunder /44 M
6 Mountain Giant Shaman Level Giant Mountain Giant Brute Level Giant Fire Giant Slaver Level 1 Giant Fire Fire Giant Runelord Level 1 Giant Fire 1 0 M Runespear: (reach ) +1 vs. ; damage AND ongoing damage (save ends). Overwhelming Size 10: + attack and +10 damage vs. Medium or smaller enemies. Rune Magic: Minor action, once per turn: Choose one effect: Uven Öt Liv: Adjacent enemies take 10 For each enemy damaged, heal an ally 10. Ferd: An ally moves up to its speed. 1 M Club: (reach ) + vs. ; Cleave: Immediate action, use when this creature destroys an enemy with a M attack: Make a M attack. Overwhelming Size 10: + attack and +10 damage vs. Medium or smaller enemies. M Mace: (reach ) + vs. ; damage AND Medium or smaller creature is Dazed. m Rune Chains: (bloodied target only) + vs. Reflex; Dominated (save ends). Slaver: Use when a Dominated enemy enters your start area: Destroy that enemy and score double VP. M Runehammer: (reach ) + vs. ; damage AND ongoing fire damage (save ends). Rune Magic: Minor action, once per turn: Choose one effect: Uven: Adjacent enemies take 10 Fjell: This creature or an adjacent ally gains Phasing until end of battle. Ild: Enemies within squares take 10 ongoing fire damage (save ends). Ferd: An ally moves up to its speed. Use with Storm King s Thunder: Hill Giant (Spear) Use with Storm King s Thunder: Hill Giant (Club) Use with Storm King s Thunder: Fire Giant (Mace) 9 Use with Storm King s Thunder: Fire Giant (Hammer)t 9 1 DDM Guild Storm King s Thunder 1B/44 H 1 DDM Guild Storm King s Thunder 1A/44 H 1 DDM Guild Storm King s Thunder A/44 H 1 DDM Guild Storm King s Thunder B/44 H King Hekaton Level Giant Aquatic Unique 4 F M Fury: (reach ) + vs. ; + 10 thunder r Throw Lightning: Minor action: (sight) + vs. Reflex; 1 lightning as a move action. Immune Dazed, Resist Lightning, Thunder Bloody: This creature is always considered bloodied. Multi-Activation : Activates twice each round. Champion Use when determining initiative: Roll extra ds. Use when a creature starts a turn in river terrain: That creature has + speed until end of turn. Even wounded and having just escaped his shackles, the King of Giants is formidable. 10 Countess Sansuri Level Giant Arcane Unique 4 F M Slap: (reach ) + vs. ; r Disintegrate: (range 1) + vs. Fortitude; damage AND ongoing damage (save ends). a Cloudkill: (radius within, ignore redirect) + vs. Fortitude; 0 poison Misty Step: Move action: Teleport. Blindsight: Ignores Conceal and Invisible. Call Fog: Use at start of round: Each square gains smoke terrain until end of round and Cloudkill. Champion Use when a creature rolls a save: Reroll that save instead. Use when an attack is redirected: That attack is not redirected instead. Harshnag Level 1 Giant Cold Unique M Thunder Axe: (reach ) + vs. ; + 10 thunder damage AND Dazed. M Frost Axe: (reach ) + vs. ; + 10 cold damage AND Slowed. m Second Cut: Make each M attack once. r Rock: (range 1) + vs. Reflex; Immune Cold, Vulnerable Fire Great Cleave: Use when this creature destroys an enemy with a M attack: Make a M attack. 1 1 Iymrith Level Dragon Shapeshifter Unique F 10 M Smash: (reach ) + vs. ; + lightning r Lightning Strike: (sight) + vs. Reflex; lightning as a move action. Immune Lightning, Resist 10 Thunder Multi-Activation : Activates twice each round. Iconic: Rolls d for saves and uses higher result. Champion Use at start of round: Allies have + attack and +10 lightning damage until end of round. Use when an ally starts a turn adjacent to an enemy or Dragon: That ally teleports DDM Guild Storm King s Thunder 41/44 H 1 DDM Guild Storm King s Thunder 4/44 H 1 DDM Guild Storm King s Thunder 4/44 H 1 DDM Guild Storm King s Thunder 44/44 H
7 Storm King s Thunder Design Lead: D. Garry Stupack Design: Ira Fay, Darien Stupack, Antti Kostiainen Development: Ira Fay, D. Garry Stupack, James Prather Graphic Design: Kevin Tatroe, Joel Broveleit, Ira Fay, D. Garry Stupack Special Thanks: DDM Guild s supporters; Kierin Chase and Peter Lee at Wizards of the Coast. Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used under license. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. DDM Guild and Wizards of the Coast. This DDM Guild product contains no Open Game Content. These cards are current as of July 11, 1.
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