Aurak Draconian. Level 9 Draconian Dragon Arcane. Attacks FORT. damage. REF WILL. Powers SPEED BLOOD DDM Guild, 3/40. Level 11 Hobgoblin Bane

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1 Adult Brown Dragon Level 1 Dragon Air Archon Zephyrhaunt Level 11 Elemental Air Ambush: Minor action: Choose 1 enemy that does not have line of sight to this creature. +10 Damage with m attacks against that creature until end of turn. Sand Cloud: Replaces move action: Shift up to its current speed. Can shift through 1 enemy s space; if it does, that enemy takes 10 Level 9 Draconian Dragon Arcane M Bite: (reach ) + vs. ; c Sand Spray: (burst ) +1 vs. Fortitude; Hit or miss, this creature is invisible until end of its next turn. Q when this creature first becomes 4 4 Defensive Advantage: Never grants combat advantage. Loner: +10 Damage with m attacks while not within 3 squares of any allies. F 0 The very air given hate Bolraza, Priestess of Bane 3 33 Bloodthirsty : + Damage with m attacks against bloodied targets. Ambush: Minor action: Choose 1 enemy that does not have line of sight to this creature. +10 Damage with m attacks against that creature until end of turn. Q at start of this creature s turn if no enemy has line of sight to it. F4 MM-0 Legendary Evils. Page 1 of M Lightning Sword: (reach 3) + vs. ; + lightning M Flaming Whip: (reach ) + vs. Reflex; 10 + fire damage AND Immobilized (save ends). c Whirlwind Sword: (burst 3) + vs. ; 4 lightning +1 fire Q when an adjacent enemy is destroyed. Resist Fire Immune Fear: Not affected by Fear effects. Death Throes: Each enemy and ally within 10 squares takes ongoing damage (save ends) when this creature is destroyed. Immolation: (Aura 1) Enemies and allies take fire damage whenever starting a turn in aura. Entangling Whip: Minor action: Pull 1 Immobilized enemy within squares adjacent to this creature. For use with Legendary Evils 4/: Balor Chillfire Destroyer Level 14 Elemental Cold Fire Incite Troops: (Aura ) Hobgoblin allies in aura have +4 Attack against higher-level enemies. Bane s Tyranny: Use when this creature is destroyed: Roll +1 vs. Will against 1 adjacent enemy. On success, that creature is Dominated (save ends). M Freezing Slam: (reach ) +1 vs. Fortitude; + 10 cold m Trample: Move up to its speed and make 1 attack against 1 enemy whose space is entered during that move, +1 vs. Reflex; + 1 cold damage AND Dazed. Champion Use when an enemy declares a c or a attack: This creature and each ally within squares takes 10 less damage from that attack. Use when a Hobgoblin ally is destroyed: That ally makes 1 M attack with +10 Attack on that attack as an immediate action. 9 4 Resist 10 Cold; Resist 10 Fire; Immune Poison Leaking Firecore: (Aura ) Enemies and allies take 10 fire damage whenever starting a turn in aura while this creature is Death Burst: Each enemy and ally within squares takes 1 fire damage when this creature is destroyed. Overrun: Can move through squares occupied by enemies DDM Guild, / 3 09 DDM Guild, 4/ M Morningstar: + vs. ; r Deathlight: (sight) +1 vs. Fortitude; 1 necrotic DDM Guild, / M Bite: (reach ) + vs. ; r Central Ray: Minor action: Does not provoke opportunity attacks. (range 10) Automatic Hit; Dazed. a Eye Rays: Does not provoke opportunity attacks. Q all once all have been used. Blasting Ray: (radius 1 within 10) +4 vs. Reflex; radiant damage AND slide target up to 3 squares. Disintegrate Ray: (radius 1 within 10) +4 vs. Fortitude; damage AND ongoing 10 damage (save ends). Dominating Ray: (radius 1 within 10) + vs. Will; 10 damage AND Dominated. Firestorm Ray: (radius within 10) +4 vs. Reflex; fire Immune Auras: Unaffected by auras of enemies. 0 Multi-Activation 4: Can activate up to 4 times each round (up to times each round instead while bloodied). 10 Mighty: Makes saving throws against each effect and condition that a save can end at end of each of its turns. 09 DDM Guild, / Level 11 Hobgoblin Bane Beholder Ultimate Tyrant M Bite: +1 vs. ; 1 m Jump Strike: Use only while not bloodied: Shift up to 3 squares, then make 1 M attack, then shift up to 3 squares. Use at start of round: Each Evil Dragon ally has + Attack with m attacks until end of round. Use at start of round: You roll 1 extra d when determining initiative this round. Barghest Savager Champion 09 DDM Guild, 3/ Level Beholder Aberrant Resist 1 Fire Death Burst: Each adjacent enemy and ally takes 10 fire damage when this creature is destroyed. Frenzy: +10 Damage with m attacks while 09 DDM Guild, / M Claw: +1 vs. ; 10 c Dragon Breath: (blast 3) +14 vs. Reflex; 1 fire damage AND Weakened. On miss, fire a Throw Fire: Use only while not bloodied: (radius 1 within 10) +14 vs. Reflex; 1 fire 09 DDM Guild, 1/ Level Immortal Goblin Shapeshifter Level Demon Elemental 1 0 Use at start of an ally s turn: That ally has Ambush until end of its turn. Unbound Balor M Flail: (reach ) +1 vs. ; c Cyclone Fling: (burst ) +14 vs. Fortitude; 1 damage AND push target up to squares. Champion Aurak Draconian 09 DDM Guild, / 09 DDM Guild. Permission granted to print for personal use only.

2 Chuul Djinn Stormsword Level 1 Aberrant Tentacle Net: Use when this creature hits with an opportunity attack: Target is also Immobilized. "Um, I think it wants to dip you in butter, Chauncy!" Finnan Abeginnagin, regretful dungeon delver 90 Resist 1 Lightning; Resist 1 Thunder Come to Me: Replaces attack action: Pull each enemy within squares adjacent to this creature, then make 1 M attack against each adjacent enemy. Q when this creature first becomes Keen Scimitar: Scores critical hits with m attacks on rolls of natural. Dark Shadows: Use after this creature hits with a M attack: Target also grants each ally combat advantage until end of round. The very threads of existence must be torn asunder. Lament for Lost Tharizdun Duergar Guard Earth Archon Rumbler Elder Green Dragon Level Dragon M Warhammer: +1 vs. ; 1 Resist Fire; Resist Poison Pin: Minor action: 1 adjacent enemy is Immobilized. Q when a Duergar ally is destroyed. Mordai Guard: Use when an enemy targets an adjacent, non-bloodied ally with an attack: Redirect that attack to this creature as an immediate action. 0 Defensive Advantage: Never grants combat advantage. Stable Footing: Ignores the extra cost for entering difficult terrain. Thundering Might: +10 thunder Damage while adjacent to or more enemies. The mordai show no mercy to the weak. 09 DDM Guild, 13/ MM-0 Legendary Evils. Page of 0 Rumblers crush those too slow or too foolish to flee. Use at end of round: Each enemy adjacent to a Devil ally takes 10 Use when an enemy becomes bloodied: Until end of battle, each Evil ally scores critical hits on attack rolls of natural 1- against that enemy. Warband Building: Devil creatures of any faction and alignment are legal in your warband. Elder Iron Dragon Level Dragon Metallic Stealth 9 M Claw: (reach ) + vs. ; m Triple Attack: Make up to 3 M attacks (targets adjacent to this creature only). c Lightning Breath: (blast ) + vs. Fortitude; lightning damage AND pull target up to 3 squares. On miss, 1 lightning Q as an attack action. Resist Lightning F9 Champion Resist Poison Use at start of this creature s turn: Slide 1 enemy or ally within line of sight up to 3 squares. Use at start of round: Until end of round, each enemy that ends its turn within 10 squares takes poison 0 10 Use when an enemy hits this creature with an attack: This creature takes 10 less damage from that attack, then makes 1 M attack. Use after rolling initiative: If you won, each ally is invisible until start of its turn DDM Guild, 1/ M Bite: (reach ) +4 vs. ; 1 damage AND ongoing 10 poison damage (save ends). m Dragon Flurry: Make M attacks. c Frightful Presence: (burst ) + vs. Will; Stunned (Fear). c Poison Breath: (blast ) + vs. Fortitude; poison damage AND ongoing 10 poison On miss, 1 poison Q when this creature first becomes DDM Guild, 14/ Champion 4 Champion 0 Resist 10 Fire; Resist 10 Poison Ash Clouds of Baator: Use at start of round: Until end of round, line of sight is limited to 10 squares for each enemy and ally. 09 DDM Guild, 1/ M Rockmaul: +1 vs. ; c Avalanche Strike: (burst ) +1 vs. Reflex; damage AND Stunned. M Morningstar: + vs. ; r Eyes of Asmodeus: (range 10) +1 vs. Will; 1 Hit or miss, target takes 10 damage whenever it declares a non-m attack (save ends). 09 DDM Guild, 11/ Level 1 Elemental Earth 09 DDM Guild, 10/ M Mace: +14 vs. ; 1 m Dark God s Touch: +13 vs. Reflex; 1 damage AND target takes 10 psychic damage at end of each of its turns if it does not move 1 or more squares on that turn (save ends). c Echoing Screams: (burst 3, enemy targets only) +13 vs. Will; 1 psychic damage AND push target up to 1 square. 4 1 Level 11 Duergar Devil Divine M Scimitar: (reach ) + vs. ; 1 + lightning a Summon Tempest: (radius 1 within 10) + vs. Re flex; thunder damage AND Immobilized (save ends). 09 DDM Guild, 9/ Level Duergar Devil Duergar Cleric of Asmodeus Level Human Divine Rage M Claw: + vs. ; 10 damage OR damage if target is Immobilized. m Double Attack: Make M attacks, each against the same target. If both attacks hit, target is also Immobilized. Doomdreamer Level 1 Elemental Air 09 DDM Guild, 1/ 09 DDM Guild. Permission granted to print for personal use only.

3 Foulspawn Hulk Foulspawn Mangler Level 11 Foulspawn Aberrant 1 Immune Fear: Not affected by Fear effects. Bloodrage 10: + Damage with m attacks while 90 It won t stop until there s nothing left of its enemies but a bloody mess. Hide: If this creature has ranged cover other than from intervening creatures against a nonadjacent enemy, it is invisible to that enemy. Sneak Attack : + Damage against targets granting it combat advantage. Poisoned Daggers: Use when this creature hits an enemy with an attack: Target is also Weakened. 3 Level Giant Elemental Cold M Twisted Staff: + vs. ; 1 damage AND push target up to 1 square. r Warp Orb: (range 10) +1 vs. Reflex; 10 damage AND Dazed (save ends). c Distortion Blast: (blast ) +1 vs. Fortitude; damage AND Dazed (save ends). 33 Foul Insight: (Aura 10) Allies in aura have + Attack and + to saving throws. 1 Frost Titan M Bone Dagger: +13 vs. ; 10 damage AND this creature shifts up to 1 square. m Dagger Dance: Make up to 4 M attacks. r Thrown Daggers: Make attacks, each against a different target, (range ) +13 vs. ; 10 1 Level 11 Foulspawn Aberrant M Slam: (reach ) +1 vs. ; c Run Amok: Move up to squares (minimum ), then make 1 attack against each enemy and ally within squares, +1 vs. ; 1 damage AND Slowed. Hit or miss, push each target up to 3 squares after resolving all attacks. Foulspawn Seer Level Foulspawn Aberrant Champion Use at start of round: Choose 1 enemy. Each Aberrant ally has +10 Damage with m attacks against that enemy until end of round. Use at start of an ally s turn: That ally teleports up to 10 squares, then this creature teleports up to squares. M Icewrought Axe: (reach 3) + vs. ; + cold r Ice Bolt: (range 10) +4 vs. Reflex; cold damage AND Dazed. c Blast of Winter: (blast ) +4 vs. Reflex; + 10 cold damage AND Immobilized. On miss, 1 cold Resist Cold Death Strike: Use when this creature is destroyed: Make 1 M as an immediate action. Furious Swipe: Use when this creature first becomes bloodied: Make 1 M as a free action DDM Guild, 1/ 09 DDM Guild, / 09 DDM Guild, / 09 DDM Guild, / Githzerai Cenobite Githzerai Mindmage Goblin Cutter Goristro Level 11 Githzerai Psionic Level 11 Githzerai Psionic M Force Blast: +1 vs. ; 1 r Force Push: (range 10 OR nearest) +14 vs. Reflex; 1 damage AND push target up to squares. a Thunder Shock: (radius within 10) +14 vs. Fortitude; 10 thunder damage AND Immobilized. Mindstep: Use after an adjacent enemy shifts: Shift as an immediate action. Trace Chance: Replaces attack action: Choose 1 enemy within squares. When this creature next hits that enemy with an attack, that attack becomes a critical hit. Accurate Mind: Ignores cover and Conceal with r attacks. 1 1 M Knife: + vs. ; + poison Goblin Squad: + Attack and + Damage with m attacks against targets adjacent to a Goblin ally. Hobbling Strike: Use when this creature hits with an opportunity attack: Target is also Slowed (save ends). 1 M Slam: (reach 3) +4 vs. ; m Double Attack: Make M attacks. m Fury of the Abyss: (reach 3, bloodied target only) + vs. Fortitude; destroyed. 4 4 Awareness: Can make opportunity attacks against enemies for shifting out of adjacent squares. Powerful Charge : + Damage while charging. Rampage: Replaces move action: Shift up to its current speed and push each enemy adjacent to squares entered during that move up to squares. 1 Even the least of the goblinoids can stop a hero dead in its tracks DDM Guild, / Mindmages perfect their minds and bodies against the dangers of the Elemental Chaos. 44 MM-0 Legendary Evils. Page 3 of Level 1 Demon M Storm Fist: + vs. ; r Mindstrike: (sight) +1 vs. Reflex; 10 psychic damage AND Dazed (save ends). r Elemental Bolts: Make up to 3 attacks, each against a different target, (range 10) +1 vs. Reflex; 1 acid damage OR 1 cold damage OR 1 lightning 0 09 DDM Guild, / Level 3 Goblin 0 That s no minotaur! Theseus 09 DDM Guild, / DDM Guild, 4/ 09 DDM Guild. Permission granted to print for personal use only.

4 Hezrou Level 1 Demon Hoard Scarab Larva Swarm Level Swarm Vermin Demonic Stench: (Aura 1) Non-Demon living allies and enemies in aura have Attack. Irritable: Minor action: Make 1 Backhand Cuff Attack. Champion Use at start of an enemy s turn: If that enemy is the first enemy to take a turn this round, it is Weakened until end of turn. Use at start of a Demon ally s turn: That ally has + Attack and + Damage until end of turn. Warband Building: Demon creatures of any faction and alignment are legal in your warband. Level Goblin Martial (Unique) M Mandibles: Automatic hit; 10 poison Infest: Can enter and occupy spaces occupied by non-swarm enemies. Stable Footing: Ignores the extra cost for entering difficult terrain. Swarm: Takes half damage from m and r attacks. Treasure Trove: While this creature is within squares of one of your victory areas, each square adjacent to this creature counts as one of your victory areas. Swarm Attack: Use at start of an enemy s turn: If that enemy occupies a square this creature occupies, make 1 M attack against that enemy Minion Attack : + Damage against targets adjacent to a Minion ally. 1 Bloodrage : + Damage with m attacks while Bloodied. Rolling Cleave: Use when this creature destroys an enemy with a m attack: Shift 1 square, then make 1 M attack as a free action. Champion The rude rabble are enraged; now firebrands and stones fly. Use at start of round: Each Goblin ally and each Kobold ally has + Attack and + Damage until end of round. Use at start of an ally s turn: End 1 ongoing damage effect on that ally DDM Guild, / 09 DDM Guild, / 09 DDM Guild, / Minotaur Thug Psychic Sentinel Remorhaz Rimefire Griffon Level 1 Construct Psionic Goring Charge: Use at start of this creature s turn: +10 Damage with m attacks while charging until end of turn. Q when this creature destroys an enemy Level Magical Beast Cold M Cutlass: + vs. ; The reavers of the Blood Sea are among Krynn s fiercest races. Resist 10 Psychic Psionic Killer: + Damage against Psionic targets. Mind Lock: (Aura ) Enemies that start a turn in aura cannot take a move action on that turn until after making an attack against this creature. MM-0 Legendary Evils. Page 4 of Resist 10 Cold; Resist 10 Fire Immolating Carapace: Replaces attack action: Each adjacent enemy takes 10 fire damage and ongoing 10 fire damage (save ends). Q when this creature first becomes 0 M Bite: (reach ) + vs. ; cold c Rimefire Blast: (blast 4) +1 vs. Reflex; 1 fire damage OR 1 cold damage; Q when this creature hits with a m attack. Resist 10 Cold; Resist 10 Fire Flyby: Replaces attack action: Move up to its speed (minimum 1 square) and make 1 Bite or Rimefire Blast attack at any time during that move. A thousand legs of cold- and fire-fueled fury DDM Guild, / M Bite: (reach 3) + vs. ; m Swallow Whole: (reach 3, Large or smaller target only) + vs. Reflex; ongoing damage AND Immobilized (save ends both) AND place target in any square adjacent to this creature DDM Guild, / Level 14 Griffon Beast Cold M Slam: (reach ) + vs. ; m Double Strike: Use only while bloodied: Make Slam attacks, each against the same target. r Ruby Beam: (range 10) +1 vs. Reflex; 1 r Twin Beam: Use only while not bloodied: Make Ruby Beam attacks, each against the same target. M Battleaxe: +1 vs. ; 1 09 DDM Guild, / Level 4 Minotaur M Club: + vs. ; Irontooth Level 1 Human Minion M Pummel: (reach ) +1 vs. ; m Backhand Cuff: (reach ) +1 vs. Fortitude; damage AND push target up to 3 squares AND Dazed. Human Rabble Rimefire griffons and archons often forge alliances against those not hailing from the Elemental Chaos DDM Guild, / 3 09 DDM Guild, / 09 DDM Guild. Permission granted to print for personal use only.

5 Salamander Firetail Scarecrow Stalker Level 14 Elemental Fire Immune Fire Trail of Fire: Replaces attack action: Move up to its current speed. Each enemy and ally occupying squares adjacent to squares entered during that move take 10 fire Level Slaad Chaos M Razor Claws: +11 vs. ; 1 r Frightening Gaze: (range 10) +9 vs. Will; psychic damage AND Immobilized (Fear). Vulnerable 10 Fire Stalker: + Attack and + Damage against targets with no other adjacent enemies or allies. Restuff: Minor action: This creature heals. With a lash of its tail, the entire battlefield erupted in flames. Slaad Spawn Level Draconian Dragon Martial M Scimitar: (reach ) + vs. ; fire m Double Attack: Make M attacks. m Whipping Tail: (reach 3) +1 vs. ; 10 damage AND ongoing 10 fire damage (save ends). Sivak Draconian Level Construct Fey M Greatsword: (reach ) +1 vs. ; 1 m Overwhelming Strike: (reach ) +1 vs. ; Q when this creature first becomes c Tail Snap: (blast ) +1 vs. ; 10 Hit or miss, push each target up to squares after resolving all attacks. Resist Cold Death Shape: When this creature is destroyed by an enemy, that enemy is Dazed (save ends). Come. It is time to keep your appointment with the straw men M Bite: +10 vs. ; 10 m Chaotic Slam: Move up to squares as though with Flight, then make 1 attack, +10 vs. ; 10 damage AND Dazed. On miss, this creature is destroyed. Death Burst: When this creature is destroyed, each adjacent enemy and ally takes Born of corrupted silver dragon eggs, the sivak are the largest and most martial of the draconians. 1 Hit or miss, it s bad news DDM Guild, 33/ 09 DDM Guild, / 09 DDM Guild, / 09 DDM Guild, 3/ Storm Titan Talon Slaad War Troll Yochlol Tempter Level Giant Thunder Level 1 Slaad Chaos M Lightning Greatsword: (reach 3) + vs. ; lightning r Hurl Thunderbolt: (range 10, nearest) + vs. Reflex; thunder damage AND Dazed (save ends). c Howling Winds: (burst 3, Large or smaller targets only) + vs. Reflex; push target 3 squares AND Blinded (save ends). Chaos Storm: Use after rolling initiative: If your roll was a natural 11-1, this creature recharges Ravager s Fury and each enemy has until end of round Resist 1 Lightning; Resist 1 Thunder Aggressive 10: +10 Damage with m attacks while not Bloodied. Storm Fury: +4 and +4 Reflex against r attacks DDM Guild, 3/ MM-0 Legendary Evils. Page of Crippling Slash: Use when this creature hits a living enemy with a m attack: If the attack roll was a natural 1-, target is also Immobilized and takes ongoing 10 damage (save ends both). Regeneration 10: Use at start of this creature's turn: This creature heals 10. Elemental Chaos personified. Trust a wizard to breed a better troll. Lidda, halfling rogue 4 09 DDM Guild, 3/ M Serrated Sword: +1 vs. ; r Greatbow: (sight) +1 vs. ; 1 Level 14 Drow Demon M Claws: (reach ) +1 vs. ; m Fling: +1 vs. ; damage AND slide target up to squares AND Dazed. c Ravager s Fury: (burst ); +1 vs. ; Level 13 Troll Martial M Tentacle: (reach ) + vs. ; 10 m Amorphous Flurry: Make up to 4 M attacks; if or more hit the same target, that target also has 4 to all defenses (save ends). a Maddening Web: (radius within 10) + vs. Reflex; ongoing 10 psychic damage and Immobilized (save ends both). Resist 10 Poison Spider Queen s Cruelty: Replaces attack action: Each Drow ally has + necrotic Damage until end of round. Amorphous Form: Use at start of this creature s turn: If this creature is adjacent to a wall, it has Flight until end of turn DDM Guild, 39/ 3 09 DDM Guild, / 09 DDM Guild. Permission granted to print for personal use only.

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