War of the Dragon Queen. Rules Update Notes. The War of the Dragon Queen set introduces a new condition, Blinded.

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1 War of the Dragon QueenTM Rules Update Notes The War of the Dragon Queen set introduces a new condition, Blinded. Blinded: A blinded creature can't trace line of sight to any square or creature and grants combat advantage to enemies. Whenever a blinded creature makes a melee attack, the target is considered to have Conceal for that attack. A blinded creature can't flank an enemy. Dungeons & Dragons Miniatures Battle Rules War of the Dragon Queen Lead Developer: Stephen Schubert Lead Designer: Peter Lee Lead Editor: Jennifer Clarke Wilkes War of the Dragon Queen Restat Team: Keith Tatroe (Lead), Jesse Dean, Kevin Tatroe War of the Dragon Queen Editor: Paul Grasshoff Special Thanks To: Andy Clautice, Jesse Dean, Michael Derry, Robert Hatch, Jason Lioi, Patrick Lynch, Steven Montano, Sven Myrin, Louis C. Sacha, Jason Sallay, D. Garry Stupack, Steve Townshend

2 AASIMAR FIGHTER ASPECT OF BAHAMUT CLERIC OF SYRETH DRAGONBORN FIGHTER ATTK TIONS m Longsword: + vs ; 0 Damage Aasimar Martial 2 ATTK TIONS m Claws of Faith: +2 vs ; + radiant Damage C Divine Wrath: (burst, enemies only) + vs (Ref ); radiant Damage AND ongoing 0 radiant Damage (save ends); allies within squares heal. RECHARGE when an ally is destroyed. C Weakening Fire: (blast ) + vs (Fort); 0 fire Damage AND Weakened (save ends). RECHARGE when first Bloodied. ATTK TIONS m Mace: + vs ; Damage R Flaming Crossbow: (nearest) + vs ; + fire Damage R Syreth s Blessing: (range ) + vs ; radiant Damage AND allies adjacent to target heal 0 2 ATTK TIONS m Battleaxe: + vs ; Damage C Dragonborn Breath: (blast ) + vs (Ref ); 0 acid OR lightning Damage M Pinning Strike: + vs (Fort); Damage AND Immobilized Combat Challenge: Enemies adjacent to this creature have 2 Attack when making an attack that does not target it. The wicked tremble before a warrior blessed with celestial blood. F 0 Good Immortal Dragon ; + (Will) Resist Fire, 0 Radiant Exemplar of Good: Adjacent Evil creatures have 2 Attack, 2, and 2. Whenever this creature activates, adjacent Evil creatures take 0 radiant Damage. CHAMPION Use at start of round. Until end of round, each creature in your warband heals 0 whenever an enemy is destroyed. Use when an enemy scores a critical. That enemy takes damage equal to half the damage dealt. Good Human Divine Syreth s Wrath: Use when an ally is destroyed by an enemy; this creature has + M Attack and +0 M Damage against that enemy until end of round. CHAMPION Use when an enemy targets this creature with a M attack. If that attack hits, that enemy has 2 Attack until end of battle. Use at start of an enemy s turn. Allies that grant combat advantage to that enemy have + until end of turn. 0 Dragonborn Martial Distracting Mark: Use after an enemy resolves an attack against an ally adjacent to this creature; that enemy has Attack until it targets this creature with an attack. RECHARGE when no creature is affected by this power. Dragonborn Resolve: Use when this creature is hit by an attack; 0 Damage on that attack. 0 Wizards /0 0 Wizards 2/0 0 Wizards /0 0 Wizards /0 GOLDEN PROTECTOR MEEPO, DRAGONLORD SLAUGHTERSTONE EVISCERATOR TORDEK, DWARF CHAMPION 2 2 F 0 ATTK TIONS m Bite: + vs ; Damage C Golden Fury: (burst 2) + vs (Fort); radiant Damage AND Dazed. RECHARGE when first Bloodied. Good Planar ; + (Will) Resist 0 Fire Aura of Protection from Evil: This creature and each ally adjacent to it have +2 against Underdark creatures and Evil creatures. Golden Radiance: Minor action; this creature and each ally adjacent to it heal 0. 2 ATTK TIONS m Short Sword: + vs ; Damage M Beacon of Hope: + vs ; radiant Damage AND target ally within squares of this creature makes a save against condition or ongoing effect that a save can end Kobold Divine Unique + (Will) Dragon Trainer: Dragon enemies have 2 M Attack against this creature and allies adjacent to it. Hallowed Aura: Allies within squares of this creature have + and +. Use when a Dragon enemy declares a C or A attack. Choose up to allies; that attack misses those allies. Use when this creature or an ally is targeted by an attack that targets. That creature has +2 until end of battle ATTK TIONS m Stoneblade: + vs ; Damage C Stoneblade Flurry: (burst 2, enemies only) + vs ; 0 Damage Construct Immune Fear Reach 2 Even dwarf engineers marvel at its destructive might ATTK TIONS m Shocking Waraxe: + vs ; lightning Damage R Thrown Warhammer: (range 0) + vs ; Damage AND Stunned Dwarf Martial Unique; + (Fort) Dodge Giants: + against Giant creatures. Ghost Touch: This creature s M Attacks ignore Insubstantial. Awareness: Can make an opportunity attack against an adjacent enemy that shifts. Cleave: Immediate, when this creature s M attack destroys an enemy; make a m attack. Usable once per turn. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards /0

3 WAR WEAVER BONDED FIRE SUMMONER CLAWFOOT RIDER GOLIATH CLERIC OF KAVAKI 2 0 ATTK TIONS m Acidic Dagger: + vs ; acid Damage. Hit or miss, this creature teleports squares. A Cloud of Daggers: (radius within 0) + vs (Ref ); 0 Damage M Disrupt Tapestry: + vs (Will), can target allies; target teleports squares. Hit or miss, this creature teleports squares. A Hailstorm: (radius 2 within sight) + vs ; cold Damage, 0 Damage on miss Human Arcane Tapestry Shift: Minor action; this creature and up to allies adjacent to it teleport squares. Her web of spells protects her allies as a shield protects a warrior. 2 ATTK TIONS m Fiery Staff: + vs ; 0 fire Damage R Fickle Flame: (sight) + vs (Fort); fire Damage AND ongoing 0 fire Damage AND target s Resist Fire is reduced by (save ends both) A Inferno Burst: (radius within 0) + vs (Ref ); fire Damage Human Arcane Fire Resist 0 Fire Dancing Flame: Minor action; Fire ally within squares of this creature shifts square. Maelstrom of Flames: Minor action; each enemy within squares of this creature takes 0 fire Damage if that enemy is adjacent to a Fire creature ATTK TIONS m Axe, Claws, and Fangs: + vs ; Damage R Longbow: (sight) + vs ; Damage R Split the Tree: (2 targets) + vs each; Damage each. RECHARGE when this creature hits with a M attack. Halfling Beast Mounted Stable Footing: Difficult terrain does not affect this creature s movement. Deeper than friendship is the bond between a Talenta halfling and her mount. ATTK TIONS m Greatclub: + vs ; Damage R Hold Person: (sight) + vs (Will); Immobilized M Power Swing: + vs ; Damage AND push square Goliath Divine + (Fort) Solid Footing: Not subject to push, pull, and slide effects of enemies. Bull s Strength: Minor action; adjacent ally has +0 M Damage until end of its next turn. Cure Serious Wounds: Minor action; this creature or adjacent ally heals. 0 Wizards /0 0 Wizards 0/0 0 Wizards /0 0 Wizards 2/0 GRIFFON CAVALRY SMALL COPPER DRAGON SPELLSCALE SORCERER STORM ARCHER 2 2 F ATTK TIONS m Lance: + vs ; Damage M Mounted Attack: This creature moves up to its Speed and makes a m attack at any time during its move. Human Griffon Mounted Reach 2 Cavalry Charge: Whenever this creature charges, allies have +2 Attack and + Damage against target of the charge until end of round. Jouster 0: +0 Damage against Mounted targets. They flash from the sky like thunderbolts. F 0 ATTK TIONS m Claw Rake: +2 vs ; 0 Damage C Acid Breath: (line ) +0 vs (Ref ); acid Damage C Slow Breath: (blast ) +0 vs (Fort); Slowed (save ends) Dragon Resist 0 Acid Only a fool would mistake the dragon s lighthearted nature for weakness. 2 2 ATTK TIONS m Acidic Claw: + vs ; + 0 acid Damage R Acid Arrow: (sight) + vs (Ref ); ongoing 0 acid Damage AND acid Damage to creatures adjacent to target R Ray of Enfeeblement: (range ) + vs (Fort); necrotic Damage AND Weakened (save ends) Dragon Arcane + (Will) Counterspell: Immediate, when an Arcane or Divine enemy within sight declares a R, C, or A attack; roll d. On a 0+, that attack has no effect and is considered used. 2 0 ATTK TIONS m Short Sword: + vs ; 0 Damage R Longbow: (sight) + vs (Ref ); lightning Damage Elf Martial Hard Target: + and + against enemies farther than 0 squares. Disruptive Strike: Immediate, when an enemy in line of sight makes an attack against an ally; make a R attack against that enemy. If the attack hits, the enemy also has Attack on its next attack roll. Lightning flashed, but the only thunder was the sound of his enemies falling to the ground. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards /0

4 TAVERN BRAWLER WARDEN OF THE WOOD 0 AZER FIGHTER HUGE FIRE ELEMENTAL 2 ATTK TIONS m Sucker Punch: + vs ; 0 Damage R Thrown Pint: (range ) + vs (Ref ); Damage AND target grants combat advantage to all creatures until start of its next turn Human Clumsy: Whenever this creature misses with a M attack, it is Immobilized until end of its next turn. Drunken Stagger: Can charge to any space adjacent to target, instead of the nearest space. 2 2 ATTK TIONS m Woodland Staff: + vs ; 0 Damage A Pillar of Fire: (radius 2 within sight) + vs (Ref ); 2 fire OR radiant Damage R Sheet Lightning: (range 0) + vs (Ref ); lightning Damage to target AND 0 lightning Damage to enemies adjacent to target Half-Elf Primal Forest Walk: Forest terrain does not affect this creature s movement. Copse Glide: Beast allies and Plant allies have Forest Walk while within squares of this creature. Sudden Growth: Minor action; continguous nonwall squares within sight are forest until end of battle. Use when an enemy is first Bloodied by a Beast or Plant ally s attack. That enemy takes Damage. Use when a Beast or Plant ally activates. Until end of its turn, that creature does not provoke opportunity attacks for moving out of forest squares. ATTK TIONS m Hammer: +0 vs ; 0 Damage M Explosive Strike: +0 vs ; 0 Damage to target AND fire Damage to all creatures adjacent to target. RECHARGE when an enemy is destroyed by fire damage or by an attack that deals fire damage. Planar Martial Resist Fire His fury burns hotter than his flame. 2 ATTK TIONS m Flaming Slam: +2 vs (Ref ); 2 + fire Damage C Mighty Conflagration: (burst 2) + vs (Ref ); 0 fire Damage. RECHARGE when this power destroys an enemy. Elemental Fire Resist Fire Defensive Advantage: Never grants combat advantage. Reach Fire Shield 0: Any creature that hits this creature with a M attack takes 0 fire Damage. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards /0 PURPLE WORM WAR APE WIZENED ELDER WATCHER 2 ASPECT OF TIAMAT 0 ATTK TIONS m Bite: +2 vs ; 2 Damage AND Immobilized (save ends) M Clamping Jaws: (Immobilized target only) +2 vs (Ref ); Damage Beast Burrow + (Fort) Reach Swallow Whole: Immediate, after this creature hits a Large or smaller target with its Bite attack; make a Clamping Jaws attack against the same target. RECHARGE when this creature misses with Clamping Jaws. Tunneling Surprise: Replaces turn, only while Bloodied: Place this creature adjacent to any Large or smaller enemy, then make a Bite attack against that enemy. ATTK TIONS m Bladed Gauntlet: + vs ; Damage M Bladed Fury: Use before moving this turn; make 2 m attacks. RECHARGE when this creature destroys an enemy. Beast Battle Hardened: Minor action, use while adjacent to an allied Civilization champion; +. This can increase this creature s total above, although it is considered Bloodied only at or fewer. Trained for War: Minor action, use while adjacent to an allied Wild champion; + Damage until end of battle. ATTK TIONS m Wallop: + vs ; Damage R Thorny Grasp: (range ) + vs (Ref ); ongoing 0 Damage AND Immobilized (save ends both) A Winter s Embrace: (radius within 0) + vs (Fort); 0 cold Damage AND Slowed (save ends) Plant Stable Footing: Difficult terrain does not affect this creature s movement. Faerie Fire: Enemies within squares of this creature do not benefit from Conceal or Hide and are not invisible. Forest Celerity: Whenever this creature starts its turn in a forest square or moves into a forest square during its turn, it has +2 Speed until end of turn. Roots: Squares adjacent to this creature count as difficult terrain for non-plant enemies. 2 F ATTK TIONS m Poisonous Bite: + vs ; 2 Damage AND ongoing 0 poison Damage (save ends) C Breath of Tiamat: (blast ) + vs (Ref ); 2 Damage, of acid, cold, fire, lightning, or poison. Choose each type only once per battle. M Tiamat s Fury: Make up to m attacks, each against a different target. Evil Immortal Dragon ; Reach 2 Resist, Acid, Cold, Fire, Lightning, Poison Furious Breath: Immediate, when first Bloodied; use Breath of Tiamat. Tiamat s Scorn: Immediate, when Breath misses an adjacent target; make 2 m attacks against that target. CHAMPION Use when Breath of Tiamat destroys an ally. This creature has + and +2 until start of its next turn. Use when an enemy succeeds on a save. That save fails instead. End a condition affecting a creature in your warband. 0 Wizards 2/0 0 Wizards /0 0 Wizards /0 0 Wizards 2/0

5 BLKGUARD ON NIGHTMARE BLUESPAWN GODSLAYER 0 CADAVER COLLECTOR DISEASED DIRE RAT 2 F 0 ATTK TIONS m Longsword: + vs ; Damage M Mounted Attack: This creature moves up to its Speed and makes a m attack at any time during its move. Evil Human Mounted Divine ; Smoke: Conceal ; Conceal against nonadjacent enemies. Cavalry : + M Damage against non-mounted targets. Powerful Charge 0: +0 M Damage on charge. CHAMPION Use when an ally becomes Bloodied but is not destroyed. That ally makes an immediate m attack at +0 Damage but takes Damage if it misses. Use when you win initiative. Creatures in your warband gain Conceal this round. 2 ATTK TIONS m Greatsword: + vs ; 0 Damage M Shield Bash: + vs ; Damage AND push squares M Slash and Bash: Make a Greatsword attack and a Shield Bash attack against the same target. Dragon Spawn Planar + (Will) Resist Lightning Dragon Bane: +2 Attack and +0 Damage against Dragon targets. Shrug off Pain: When hit by an attack that deals or less Damage, this creature ignores all non- Damage effects of that attack AATTK TIONS m Slam: + vs ; 2 Damage C Paralyzing Breath: (blast ) +2 vs (Fort); Helpless (save ends) Construct Immune Fear, Poison + (Fort) Reach 2 Bloodthirsty 0: +0 M Damage against Bloodied targets. Corpse Collecting: Whenever an adjacent creature is destroyed, RECHARGE Paralyzing Breath AND this creature heals 0. It wades through the carnage with grisly purpose. ATTK TIONS m Infectious Bite: + vs ; 0 Damage AND target cannot gain (save ends) Beast Rat Distracting Presence: Enemies adjacent to this creature do not score victory points for occupying victory areas. Pack Frenzy: +2 Attack and + Damage while adjacent to a Rat ally. The rats themselves are a plague. 0 Wizards 2/0 0 Wizards 2/0 0 Wizards /0 0 Wizards 2/0 DISPLER BEAST PK LORD DOOM FIST MONK 2 DROLICH DRAGONWROUGHT KOBOLD 0 ATTK TIONS m Bite: +2 vs ; 2 Damage M Pack Lord s Fury: (only against target granting this creature combat advantage) Make 2 m attacks, each against the same target. If both hit, target is also Immobilized (save ends). Magical Beast Stable Footing: Difficult terrain does not affect this creature s movement. Conceal ; Reach Superior Shifting Tactics: Whenever this creature s Conceal causes an enemy s attack to miss it, make a m attack against that enemy. Hit or miss, this creature shifts square. Threatening Reach: Can make opportunity attacks against enemies within Reach. 2 0 ATTK TIONS m Dragonchain: (Reach 2) + vs ; Damage AND this creature shifts 2 squares M Strangle: +2 vs (Fort); Damage AND Immobilized Goblin Hobgoblin Ki Bloodthirsty : + M Damage against Bloodied targets. Wild Slayer : + Damage against Wild targets. I bring you tidings from my dark queen, Tiamat. Your end is at hand my hand. 2 F 0 ATTK TIONS m Bite: +2 vs ; Damage C Bluefire Breath: (blast ) +2 vs (Ref ); 2 necrotic Damage AND ongoing lightning Damage (save ends), necrotic only on miss. RECHARGE when first Bloodied. M Tail Sweep: (2 targets) + vs (Ref ) each; Damage each AND Dazed Evil Dragon Undead ; Reach 2 Resist Lightning, Necrotic Mesmerizing Gaze: Immediate, when targeted by a M attack; Attack on that attack roll. Use when a creature takes necrotic damage. That creature gains ongoing 0 necrotic Damage (save ends). Use when an enemy declares a shift. That enemy instead does not shift and is Dazed. F ATTK TIONS m Spear: + vs ; 0 Damage A Ditherbomb: (radius within ) + vs (Ref ); acid Damage AND ongoing acid Damage (save ends) Kobold Dragon Powerful Charge : + M Damage on charge. The only thing more troublesome than a sneaky kobold is a sneaky kobold with wings. 0 Wizards 2/0 0 Wizards /0 0 Wizards /0 0 Wizards 2/0

6 0 DREAD WARRIOR ELDRITCH GIANT GREENSPAWN RAZORFIEND HOBGOBLIN TALON OF TIAMAT ATTK TIONS m Greataxe Swing: + vs ; 0 Damage AND push square AND this creature shifts into a square vacated by target Undead + (Fort) Tireless Pursuit: Immediate, after resolving a m attack; push target of that attack square AND this creature shifts into a square vacated by target. Some soldiers do not know they have died in battle, forever fighting with the living. 2 ATTK TIONS m Thundering Greatsword: + vs ; + 0 thunder Damage R Eldritch Dart: (sight) + vs (Ref ); Damage R Harrowstorm: (range 0) +2 vs (Fort); 0 Damage AND slide squares Giant Arcane Reach Arcane Ward: Immediate, when an Arcane enemy makes an attack against this creature; roll d. : attack misses; : attack misses, and that enemy is Stunned (save ends). Dimension Door: Replaces move action: Teleport 0 squares. RECHARGE when first Bloodied. 2 2 ATTK TIONS m Bite: + vs ; Damage M Razorwings: 2 attacks, + vs each; Damage each Dragon Spawn Resist 0 Acid Keen Critical : Scores criticals on attack rolls of natural +. Prodigious Jump: Minor action; this creature has until end of turn. RECHARGE at end of this creature s turn if it did not move that turn. Razor Frenzy: Immediate, when an adjacent enemy becomes Bloodied; make a m attack against that enemy. Tiamat s Blessing (Acid): Adjacent Spawn creatures have Resist 0 Acid. 0 2 ATTK TIONS m Spear: + vs ; 0 Damage C Blast of Cold: (blast ) + vs (Fort); cold Damage Goblin Hobgoblin Divine Resist Cold Civilization Slayer : + Damage against Civilization targets. Lead from the Front: Use when this creature hits with a M attack; allies have +2 Attack against target of that attack until end of round. Warband Building: All Spawn creatures are legal in your warband. Use at start of round. Each Dragon, Goblin, or Spawn ally has +2 Attack until end of round. Use when a Dragon, Goblin, or Spawn enemy is eliminated. Score + VP. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards /0 KOBOLD ZOMBIE LARGE GREEN DRAGON WERERAT ROGUE POISON DUSK LIZARDFOLK 2 ATTK TIONS m Slam: + vs ; 0 Damage Kobold Undead Minion Plodding: Cannot charge; can take only move action each round. Minion Attack : + M Damage while a Minion ally is adjacent to target. The reptilian horde drew into our firelight, carrying with it a rotten stench. Alhandra, paladin 2 F ATTK TIONS m Bite: + vs ; 0 Damage AND ongoing 0 poison Damage (save ends) C Poison Breath: (blast ) + vs (Fort); poison Damage AND ongoing 0 poison Damage (save ends), 0 poison only on miss. RECHARGE when first Bloodied. Dragon ; Reach 2 Resist 0 Poison CHAMPION Use at start of round. Allies have an extra + M Attack and +0 M Damage against flanked targets until end of round. ATTK TIONS m Short Sword: + vs ; 0 Damage M Sword and Bite: + vs ; 0 Damage; reroll once on miss Shapeshifter Stealth Hide Sneak Attack 0: +0 Damage whenever this creature has combat advantage against target. From the shadows, a sly hiss and the deadly flash of steel. 2 ATTK TIONS m Longsword: + vs ; 0 Damage R Poison Arrow: (nearest) + vs ; Damage AND ongoing poison Damage (save ends) Lizardfolk Camouflage: Minor action; until it moves, this creature is invisible to enemies not adjacent to it. Solitary Hunter: +2 Attack and + Damage while this is the only creature adjacent to target. Smarter than their larger cousins, these lizardfolk use poison and traps to bring down their prey. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards 0/0

7 WITCHKNIFE BLKSPAWN EXTERMINATOR CLERIC OF LAOGZED CLOUDREAVER 0 2 ATTK TIONS m Spear: + vs ; Damage R Mindwallop: (range 0) + vs (Will); 0 psychic Damage AND Dazed (save ends) Evil Witchknife Psionic Resist Fire Sneak Attack : + Damage whenever this creature has combat advantage against target. Universally Hated: If this creature is destroyed by an enemy of level or lower, that enemy s controller scores +0 VP. Witchknife Mindstorm: Replaces attack action: Choose a keyword, then attack each enemy with that keyword; + vs (Will); Stunned (save ends). 2 0 ATTK TIONS m Longsword: + vs ; + acid Damage M Blinding Strike: + vs (Ref ); Damage AND Blinded (save ends) C Gout of Acid: (line 0) + vs (Fort); acid Damage Dragon Spawn Stealth Resist 0 Acid Ghost Step: Minor action; this creature is invisible until end of turn. RECHARGE when first Bloodied. Sneak Attack : + Damage whenever this creature has combat advantage against target. ATTK TIONS m Spear: + vs ; Damage R Consumption of Laogzed: (range ) + vs (Fort); 0 necrotic Damage AND ongoing necrotic Damage AND 2 Attack (save ends both) Evil Troglodyte Divine Feast of Laogzed: Immediate, when a Troglodyte ally within squares destroys a living enemy; that ally heals and is Stunned. Laogzed s Hunger: Troglodytes adjacent to this creature have + M Damage against Bloodied targets. Stench: Adjacent living creatures have 2 Attack; Troglodytes immune. 2 2 ATTK TIONS m Scimitar: + vs ; 0 Damage M Dirty Fighting: (Blinded target only) + vs ; Damage M Sand in the Eyes: + vs (Ref ); Blinded Human Martial Defensive Mobility: + against opportunity attacks while moving. Quick Throw: Minor action; make a Sand in the Eyes attack. Fear the reavers of the Lhazaar Principalities. 0 Wizards /0 0 Wizards 2/0 0 Wizards /0 0 Wizards /0 0 DEMONIC GNOLL ARCHER 2 HUGE FIENDISH SPIDER HUNTING HYENA 2 LARGE FANG DRAGON 2 0 ATTK TIONS m Knife: + vs ; Damage A Hail of Arrows: (radius within sight) + vs ; Damage Evil Demon Gnoll Resist 0 Fire, Poison Hunter s Eye: Minor action; choose enemy; + Damage against that enemy until end of battle. RECHARGE when no creature is affected by this power. Prey on the Weak: Allies within squares of this creature have +2 Attack against damaged enemies. 2 ATTK TIONS m Paralytic Bite: +2 vs ; Damage AND Stunned M Virulent Bite: + vs ; + poison Damage AND Virulent Poison (save ends) R Web: (range 0) + vs (Ref ); Immobilized Evil Beast Spider Immune Poison Resist Fire Quick Webspinner: Minor action; make a Web attack. Virulent Poison: (Condition) Whenever affected creature fails a save to remove this condition, it takes cumulative +0 poison Damage. ATTK TIONS m Bite: + vs ; 0 Damage M Down Prey: (Medium or smaller target only) + vs (Ref ); Damage AND slide square Beast SPECIAL POWER Gnoll Bolstered: +2 M Attack and + M Damage while within squares of a Gnoll ally. It never hunts alone. 0 F 0 ATTK TIONS m Bite: + vs ; Damage M Brutal Rend: + vs (Fort); 2 Damage AND Stunned Dragon Bloodthirsty 0: +0 Damage against Bloodied targets. CHAMPION Use when an enemy becomes Bloodied. Choose ally; that ally heals 0. It tore at our lines in playful cruelty, like a cat toying with its prey. Morgan Graybill, cleric of Syrah 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards /0

8 MAGMA HURLER MOUNTAIN TROLL OGRE SKIRMISHER REDSPAWN FIREBELCHER ATTK TIONS m Slam: + vs ; Damage R Hurled Magma: (sight) + vs (Ref ); fire Damage; on miss, 0 fire Damage to all creatures adjacent to target Elemental Fire Resist Fire Persistent Flame: Replaces attack action: Place a counter in any nonwall square within squares of this creature. Until end of battle, whenever a creature activates in that square or a square adjacent to it, that creature takes 0 fire Damage. 2 ATTK TIONS m Tree: + vs ; 0 Damage AND push 2 squares M Wicked Smash: + vs ; 0 Damage AND push 2 squares AND Stunned Giant Earth Reach Stubborn: This creature makes saves at start and end of each of its turns. Swift Regeneration: Immediate, when this creature takes damage; heal 0. Just one of these hulking brutes can scatter entire communities. 2 ATTK TIONS m Greatclub: + vs ; Damage R Thrown Javelin: (range ) + vs ; Damage AND Immobilized Spring Attack: This creature moves up to its Speed and makes a m or a R attack at any time during its move. RECHARGE when no enemy is adjacent at start of this creature s turn. Ogre Defensive Mobility: + against opportunity attacks while moving. Reach 2 Skirmish 0: +0 Damage this turn if this creature moved at least 2 squares from where it started its turn before attacking. 2 0 ATTK TIONS m Bite: + vs ; + fire Damage R Fire Belch: (range ) + vs (Ref ); fire Damage to target AND 0 fire Damage to all creatures adjacent to target A Fireblast: (radius 2 within ) + vs (Ref ); fire Damage AND ongoing fire Damage (save ends) Dragon Spawn Fire Resist 0 Fire Tiamat s Blessing (Fire): Adjacent Spawn creatures have Resist 0 Fire. Charred bones litter the dark queen s battlefields. 0 Wizards /0 0 Wizards 0/0 0 Wizards /0 0 Wizards 2/0 SMALL BLK DRAGON SMALL FIRE ELEMENTAL 0 SORCERER ON BLK DRAGON STIRGE F ATTK TIONS m Claw Rake: +0 vs ; 0 Damage C Acid Breath: (line ) + vs (Ref ); acid Damage M Double Attack: Make 2 m attacks. Dragon Resist 0 Acid Even at a very young age, black dragons prey on the weak. ATTK TIONS m Burn: +0 vs ; + fire Damage Elemental Fire Resist 0 Fire Fire Boost: Adjacent Fire allies have +2 M Attack. Heat Aura: Attacks by adjacent creatures that deal cold damage deal cold Damage. One fire, two fire, three fire, four: House burns down walls, roof, and floor. 2 F 2 ATTK TIONS m Bite: + vs ; Damage C Caustic Breath: (blast ) + vs (Ref ); 2 acid Damage R Flashfire Arc: (up to targets within sight) + vs (Ref ) each; 2 fire Damage each AND Blinded (save ends) R Unerring Stormlance: (range 0) automatic hit; lightning OR thunder Damage Evil Dragon Mounted ; Reach 2 Resist 0 Acid Mounted Spellcasting: Minor action, once per turn; make a R attack. Use before rolling initiative. Allies in victory areas have Conceal until end of round. Use after an ally s M attack hits a Blinded target: + Damage on that attack. 2 F 2 ATTK TIONS m Blood Drain: + vs (Fort); 0 Damage Stirge Blood Syphon: When this creature activates, adjacent enemy takes Damage. Flock Frenzy: + Attack and + Damage for each other Stirge adjacent to target (maximum +0 Damage). A pack of stirges can kill in seconds, leaving a withered husk. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards /0

9 TUNDRA SCOUT TWIG BLIGHT WHITESPAWN HORDELING YUAN-TI HALFBLOOD SORCERER ATTK TIONS m Spear: +2 vs ; Damage AND push square Giant Mounted Cold Resist Cold Melee Reach Pin the Foe: Use when this creature scores a critical; target is also Immobilized (save ends). Powerful Charge 0: +0 M Damage on charge. Stampede: Use when this creature declares a charge; Mounted ally adjacent to this creature immediately takes a move action. Veterans of the north argue over which is more ferocious: the mount or its rider. ATTK TIONS m Claws: + vs ; + poison Damage Plant Stealth Forest Camouflage: This creature is invisible while occupying forest terrain. Dark magic, not nature, gives rise to the hateful twig blight. 2 ATTK TIONS m Short Sword: +0 vs ; 0 Damage C Chill Breath: (blast ) + vs (Ref ); 0 cold Damage Dragon Spawn Cold Cold Defender: Immediate, when an enemy adjacent to this creature makes a M attack against an ally; make a Chill Breath attack that includes that enemy. Squad Activation: All creatures named Whitespawn Hordeling in your warband activate as a single activation. 2 0 ATTK TIONS m Serpent Dagger: + vs ; + poison Damage C Venom Bolt: (line 0) + vs (Fort); acid Damage AND ongoing 0 poison Damage AND Dazed (save ends both) Yuan-Ti Arcane Hide Poisonous Soul: Enemies within 0 squares of this creature taking ongoing poison damage take + poison Damage whenever they are hit by a M or R attack. 0 Wizards /0 0 Wizards /0 0 Wizards /0 0 Wizards 0/0

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