Aspect of Hextor Level 4 Human Martial. Brass Samurai

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1 Arcane Ballista Arcanix Guard Level 1 Construct Immune Confused; Immune Stunned Arcane Aim: +4 Attack and + Damage with r attacks while adjacent to an Arcane ally. Arcane Bolt: Use when this creature declares a r attack while adjacent to an Arcane ally: If that attack hits, each enemy and ally adjacent to target takes 1 cold damage or 1 fire Arcane Protector: + Attack and +10 Damage against targets adjacent to an Arcane ally. 9 Axe Soldier Blood Ghost Berserker Brass Samurai Eyes on Me: Use when an enemy shifts or declares an attack action that doesn t include this creature as a target: Make an opportunity attack against that enemy. Death Strike: Use when this creature is destroyed: Make 1 M attack as an immediate action. Move in for the Kill: Use when an enemy within squares of this creature becomes bloodied: Shift up to 4 squares. Each square entered during that shift must be closer to the enemy than the previous square. DDM-009 War Drums. Page 1 of 4 Giant Bane: + Attack and +10 Damage with m attacks against Giant targets. Cleave: Use when this creature destroys an enemy with a m attack: Make 1 M attack as an immediate action. Champion Use when this creature or an ally hits an enemy adjacent to a wall with a m attack: +10 Damage on that attack. Use at start of round: Each enemy cannot shift this round Wizards, 3/0 1 Chimera Level 1 Magical Beast M Samurai Swords: + vs. ; 1 + fire c Fiery Breath: (line ) +1 vs. Reflex; fire On miss, 10 fire Samurai's Resolve: Use after this creature resolves an attack action on its turn while bloodied: Make 1 M attack as a free action. Champion Use when an ally declares a M attack on its turn: That attack targets each enemy within its reach. Use when this creature or an ally would take fire damage: That creature has Immune Fire until end of round. F M Bite: +1 vs. ; 10 m Triple Attack: Make 3 M attacks, each against a different target. c Dragon s Breath: (line 1) +13 vs. Reflex; acid On miss, 10 acid c Lion s Roar: (blast, bloodied targets only) +13 vs. Will; Stunned (Fear, save ends). Ram s Powerful Charge 1: +1 Damage while charging Wizards, 44/0 The blood ghosts know nothing of pain or fear, for they believe that death has already come Wizards, 4/0 The tactic is simple: Survive the enemy s first rush, then make sure he doesn t live to attempt a second. M Greataxe: +13 vs. ; Level Human Martial M Greataxe: +1 vs. ; 10 4 Each head is hungrier than the one before. 0 Wizards, 1/0 M Warhammer: (reach ) + vs. ; r Returning Warhammer: (range 10) + vs. ; 0 Wizards, /0 9 Arise, Scourge of Battle! Attend your humble servant! 0 Wizards, /0 Level 10 Bugbear Goblin Rage 0 0 Wizards, 1/0 Level Human Martial 4 The towers of Arcanix hold precious magic and rest assured, that magic is safe. 1 Multiple Threats: (Aura 1) Enemies in aura grant combat advantage to this creature and its allies. With a snap of a great bowstring, crackling thunder shook the battlefield. M Feinting Strike: (reach ) +1 vs. ; On miss, re-roll once. m Inevitable Assault: (reach ) +1 vs. ; damage AND this creature shifts up to 1 square, then makes 1 Inevitable Assault attack (maximum per turn). 3 Level Immortal M Mace: + vs. OR + vs. Fortitude; 10 0 Aspect of Moradin Level Immortal M Shock: + vs. Fortitude; 10 lightning r Ballista Bolt: (nearest) + vs. ; Aspect of Hextor Level 4 Human Martial 0 0 Wizards, 4/0 0 Wizards of the Coast. Permission granted to print for personal use only.

2 Combat Medic Derro Level Human Divine Dragon Totem Hero Level 4 Derro Rage M Rod Smite: +1 vs. ; 10 + radiant m Healer's Strike: +13 vs. ; 10 radiant Hit or miss, 1 adjacent ally heals. Q when this creature first becomes bloodied. Rod of Healing: Minor action: 1 adjacent ally heals. Sacred Healing: Use when an ally within squares becomes bloodied: Place this creature in a space adjacent to that ally, then that ally heals There s fight in you yet, friend! 1 Blend with Shadows: Has Conceal while adjacent to a wall. Blindsight: Ignores Conceal; treats invisible creatures as visible. Sneak Attack : + Damage against targets Derro would rather enslave and torture their enemies than kill them outright, but they re not picky. Dragonne Level 10 Dragonne Beast M Dagger: + vs. ; a Thunderburst: (radius 1 within ) + vs. Fortitude; thunder damage AND Stunned. Level 1 Human Primal M Broadsword: + vs. ; Wyrmdance: Use after this creature resolves a m attack: Shift up to squares as a free action. Wyrmstrike: Use after this creature resolves a m attack: If that attack caused its target to become bloodied, make 1 M attack against that enemy as a free action. Champion Use at start of round: Each Dragon ally has Wyrmdance until end of round. Use when this creature is destroyed: Each Dragon ally has +10 Damage until end of battle. F Feral Surge: Use at start of this creature's turn: Move up to its current speed as a free action. 3 M Claws: + vs. ; 1 m Pounce: Use only on charge: Make M attacks against target. c Intimidating Roar: (blast ) +1 vs. Will; 10 psychic damage AND target takes additional damage whenever a Dragonne ally damages it with a m attack attack until end of battle. From dragons they draw their power; from lions, their roar. 3 0 Wizards, /0 0 Wizards, 4/0 0 Wizards, /0 0 Wizards, /0 Elemental Wall Fiendish Girallon Flameskull Frost Dwarf Level 10 Elemental Earth Level 10 Beast M Slam: (reach ) + vs. ; 10 damage AND push target up to 1 square. Resist All Hide: If this creature has ranged cover other than from intervening creatures against a nonadjacent enemy, it is invisible to that enemy. Sneak Attack 10: +10 Damage against targets Wall Form: If this creature is adjacent to a wall, line of sight and line of effect is blocked if any line passes through two edges of a square in this creature s space. Silverback: + Damage against Beast targets. Brachiate: Use at end of this creature's turn: Until start of its next turn, this creature cannot be targeted by m attacks while adjacent to a wall. M Sear: + vs. Reflex: 10 fire a Fireball: (radius within 10) +13 vs. Reflex; fire Q at start of this creature's turn if it has line of sight to an enemy within 10 squares of it. Shortened Reach: Cannot make opportunity attacks. 1 M Icy Axe: + vs. ; + cold m Chill Touch: +9 vs. Fortitude; cold damage AND Slowed. Resist 10 Cold Frostborn: + Damage with m attacks while within squares of a Cold ally. In life the flameskulls were among the most powerful of ancient wizards. Elminster s Ecologies 3 0 Wizards, 4/0 A mighty girallon, twisted by malice and cruelty. F 3 33 DDM-009 War Drums. Page of Level 4 Dwarf Cold M Grab and Bite: (reach ) +13 vs. ; m Rending Claws: (reach ) +13 vs. ; 10 damage AND make 1 Rending Claws attack (maximum 4 per turn). 0 Wizards, /0 Level Undead Arcane 3 1 Corrupted by his frost giant masters, the frost dwarf knows nothing of mercy. 0 Wizards, 9/0 0 Wizards, 4/0 0 Wizards of the Coast. Permission granted to print for personal use only.

3 Goblin Blackblade Goblin Underboss Level Goblin Stealth Level Goblin Martial Hide: If this creature has ranged cover other than from intervening creatures against a nonadjacent enemy, it is invisible to that enemy. Sneak Attack 10: +10 Damage against targets Goblins regard stabbing someone in the back as an art, not an act of cowardice. Champion Level Giant Primal Furious Spirit: Takes 10 damage at end of each of its turns if it did not make a m attack during that turn. Overwhelming Size: + Attack and + Damage against Medium or smaller targets. Giant Stride: Minor action: Move up to its current speed. 1 If we re lucky, they ll try to go for distance instead of just crushing us with their clubs. Tordek, dwarf fighter DDM-009 War Drums. Page 3 of 9 4 Threatening Reach: Can make opportunity attacks against enemies within Reach. Battle Agility 3: Use after this creature hits with a M attack: Shift up to 3 squares as an immediate action. Champion Use at start of an ally s turn: That ally has Threatening Reach until end of round. Use at start of round: Until end of round, this creature and each Giant ally has + against opportunity attacks while moving. Warband Building: Giant creatures and Ogre creatures of any faction and alignment are legal in your warband. 1 Extended Shot: Use when this creature declares a r attack: Attack on that attack and that attack s range becomes sight. Twin Shot: Use when this creature declares a rattack: That attack targets enemies adjacent to each other instead of 1 target. Q at end of this creature s turn if it did not attack on that turn. 1 M Dagger: + vs. : r Sling: (range 10) + vs. : 10 1 Resist 10 Thunder Powerful Charge 10: +10 Damage while charging. 0 Gulgars eat gems to make their bones as hard as adamantine. 10 Slings and stones will break your bones Wizards, /0 0 Wizards, /0 Hobgoblin Archer Horde Zombie Level 4 Hobgoblin Goblin Martial Level Undead M Battleaxe: +10 vs. ; 10 r Shortbow: (sight) +10 vs. ; 10 Group Fire: Replaces move action: 1 adjacent level 4 or lower Goblin ally makes 1 r attack M Slam: + vs. ; 10 Mob Attack: + Damage with m attacks against targets adjacent to or more allies with Mob Attack. Horde: Use at end of round: If you control or more creatures named Horde Zombie, put 1 new Horde Zombie in your start area Wizards, 0/0 M Studded Mace: (reach ) + vs. ; r Hurled Stone: (range 10) + vs. ; damage AND Dazed. Q at start of this creature s turn if it is adjacent to statue terrain. 0 Wizards, 49/0 M Warhammer: + vs. ; r Shortbow: (sight) + vs. ; 1 c Sonic Pulse: (blast ) Automatic hit; 10 thunder Q when this creature first becomes bloodied. 3 Hill Giant Chieftain Hill Giant Barbarian M Club: (reach ) + vs. ; m Wild Swing: (reach ) + vs. ; damage AND Stunned. On miss, this creature is Immobilized. Level Halfling Martial Use during your set-up: 1 Goblin ally has Scout until end of battle. Use at start of round: Each Goblin ally has Sneak Attack until end of round. 0 Wizards, 31/0 Level Giant Primal Halfling Slinger Level Planar Martial Sneak Attack 10: +10 Damage against targets Goblin Tactics: Use after an enemy misses this creature with a m attack: Shift as an immediate action. 1 Gulgar M Short Sword: +13 vs. ; 10 r Crossbow: (nearest) + vs. ; 10 0 Wizards, /0 1 M Blackened Blade: +9 vs. ; + poison m Quick-Footed Attack: Shift up to 1 square, then make 1 attack, + vs. ; + poison damage AND this creature s controller can activate 1 additional creature this turn. 3 Their bows are powerful, but their discipline makes them deadly. 10 Will this sickening parade of corpses never end? Jozan, cleric of Pelor 0 Wizards, 3/0 0 Wizards, 1/0 0 Wizards of the Coast. Permission granted to print for personal use only.

4 Howling Orc Hunting Cougar Level Orc Rage Unruly: + Damage while no level or higher ally is within squares. 3 With a terrifying howl, the orc ripped into his enemy and split its skull. 1 The fast, cunning, and agile cougar makes a deadly animal companion. The battle ends with one snap of the Khumat s jaws. 3 4 Champion Use at start of round: Each Psionic ally has + Attack and + Damage until end of round. Use when this creature destroys an enemy: Recharge this creature s Hostile Empathic Transfer or this creature s Recall Agony. Large Bronze Dragon Level 13 Dragon Immune Flanking: Does not grant combat advantage for being flanked. Bloodrage: +10 Damage with m attacks while bloodied. Domineering: Your warband cannot include any other champions. Death Strike: Use when this creature is destroyed: Make 1 M attack as an immediate action. Use when an ally hits with a m attack on its turn: You can activate 1 additional creature this turn. Use when an Orc ally shifts: That ally can shift 1 additional square during that shift. Mob : Every creatures named Karrnathi Zombie count as 1 creature for your warband s creature limit. 1 By the end of the Last War, whole legions of the dead marched to the orders of Karrnathi generals. 0 Wizards, 34/0 Large Duergar Level Duergar Martial M Bite: (reach ) + vs. ; m Draconic Fury: Make attacks, (reach ) + vs. ; 1 c Lightning Breath: (line 10) + vs. Reflex; lightning On miss, 10 lightning Q when this creature first becomes bloodied. F M Warhammer: (reach ) + vs. ; 1 Overwhelming Size: + Attack and + Damage against Medium or smaller targets. Resist 10 Lightning Buffeting Charge : Use when this creature hits with an attack while charging: + Damage on that attack, target of that attack is also Dazed, and push target of that attack up to 1 square. Champion Use at start of this creature's turn: Push each enemy adjacent to this creature up to 4 squares. Use during your set-up: This creature and each ally are invisible until end of the first round. 0 Wizards, 3/0 M Longsword: +9 vs. ; 10 4 Champion M Flaming Greatsword: + vs. ; fire 1 DDM-009 War Drums. Page 4 of 9 0 Wizards, 3/0 0 Wizards, 33/0 Hunter's Glare: Minor action: Make 1 Terrifying Gaze attack. Swim Through Aether: Use at any time on this creature s turn: This creature has Phasing until end of turn. 0 M Crushing Jaws: (reach ) + vs. Fortitude; damage and Immobilized (save ends). m Thrash: (reach, Medium or smaller Immobilized target only) Automatic hit; r Terrifying Gaze: (range ) + vs. Will; Immobilized (Fear). Level 4 Undead Psionic Defender: Use when an adjacent enemy targets a Psionic ally with a m attack: Make 1 M attack against that enemy as an immediate action. 9 Level 13 Orc Primal (Unique) Karrnathi Zombie M Shortspear: + vs., 1 m Hostile Empathic Transfer: Use only while damaged: (living target only) + vs. Reflex; psychic damage AND this creature heals. r Recall Agony: (sight) + vs. Will; 1 psychic damage AND Dazed. King Obould Many-Arrows Level 1 Planar Aquatic Khumat 0 Wizards, /0 Feral Surge: Use at start of this creature's turn: Move up to its current speed as a free action. 1 0 Wizards, /0 M Claws: +9 vs. ; 10 m Pounce: Use only while charging: Make M attacks against target of charge. Level 10 Human Planar Psionic M Greataxe: +9 vs. ; Inspired Lieutenant Level 4 Beast 4 No mere dwarf am I! I ll pound you into the rock like a spike! 0 Wizards, /0 1 0 Wizards, 3/0 0 Wizards of the Coast. Permission granted to print for personal use only.

5 Lion of Talisid Level 1 Elf Primal Mephling Pyromancer Keen Scythe: Deals triple damage whenever scoring a critical hit with a m attack. Cure Wounds: Minor action: This creature or 1 adjacent ally heals 1. 3 Use at start of round: 1 Beast ally has + until end of battle. Use after a Beast ally hits with an attack: If the attack roll was a natural -, that attack is a critical hit instead. Resist 10 Fire F M Wicked Claws: + vs. ; 1 m Dream Haunt: (Helpless target only) Automatic hit; psychic damage AND this creature has Insubstantial until end of its next turn. c Wave of Sleep (blast ) + vs. Will; Drowsy (save ends). Q when this creature first becomes bloodied. Disguise: Use at any time: This creature is invisible until after it makes an attack. Q when this creature destroys an enemy. Drowsy: (Condition) Affected creature is Dazed. If affected creature fails a saving throw to end this condition, it becomes Helpless (save ends) instead. Heir to a lineage of flame. Level 13 Ogre Rage M Rapier: + vs. ; 10 + fire a Fireball: (radius within sight) +1 vs. Reflex; fire On miss, 10 fire r Fire Orb: (range ) +1 vs. Reflex; 10 fire Champion 0 Ogre War Hulk Level Planar M Scythe: + vs. ; 1 m Pounce: Use only while charging: Make M attacks against target of charge. a Flame Strike: (radius 1 within 10) +1 vs. Reflex; 1 fire damage AND ongoing 10 fire damage (save ends). On miss, 10 fire Night Hag Level 10 Elemental Arcane M Three-Headed Flail: (reach ) + vs. ; c Flail Sweep: (blast 3) + vs. ; Hit or miss, push target up to 1 square. With a single sweep of its mighty flail, the war hulk scattered a whole squad in a curtain of gore Wizards, /0 0 Wizards, /0 0 Wizards, 3/0 0 Wizards, 4/0 Orc Mauler Orc Wardrummer Quaggoth Slave Sacred Watcher Level Orc Martial Level 4 Orc M Morningstar: +1 vs. ; 1 Intimidating Presence: (Aura 1) Enemies in aura cannot make opportunity attacks. The orc mauler revels in the pain he inflicts and the scars he bears. 3 DDM-009 War Drums. Page of 1 Drumbeat: Replaces attack action: Choose 1 effect. That effect ends at start of this creature s next turn or if this creature is destroyed. Overwhelming Drumbeat: Champion enemies within 10 squares of this creature cannot use champion powers. Resistance Drumbeat: Allies within 10 squares of this creature have +4 Fortitude, +4 Reflex, and +4 Will. Frenzied Drumbeat: Allies within 10 squares of this creature have + Damage with m attacks against bloodied targets. M Stone Club: +9 vs. ; 1 Aggressive : + Damage while not bloodied. Savage Frenzy: Use when this creature hits with a M attack: This creature gains M Longsword: +10 vs. Reflex; 1 radiant Phasing; Insubstantial Evil Undead Foe: + Attack against Evil Undead targets. Defender: Use when an adjacent enemy targets an ally with a m attack: Make 1 M attack against that enemy as an immediate action. F 1 Drow, mind flayers, and other masterminds of the Underdark prize the quaggoth s ferocity in battle. 0 Wizards, /0 Level Undead M Club: +9 vs. ; 10 0 Wizards, /0 Level 4 Quaggoth Rage Wizards, /0 His vow to protect others did not end with his own death. 0 Wizards, /0 0 Wizards of the Coast. Permission granted to print for personal use only.

6 Sand Giant Shieldwall Soldier Level 1 Giant Resist Fire Penetrating Sight: Ignores smoke terrain. Desert Mark: Minor action: Choose 1 adjacent enemy. At end of that enemy s next turn, if it is not adjacent to this creature, it takes Its voice was like wind in a canyon, its sword like the searing sun. Ellund s Chronicle Set Spear: Use when an enemy enters an adjacent square while charging: Make 1 opportunity attack against that enemy. Shieldbearer: (Aura 1) Allies in aura have +. Snig, Worg Rider Level Goblin Martial Mounted (Unique) 1 Strength in Numbers : Your warband s creature limit is increased by. Devoted Followers: Use when an enemy targets this creature with an attack: Redirect that attack to 1 adjacent active Goblin ally as in immediate action. Champion Use at start of any creature s turn: Up to Goblin allies within line of sight of this creature move to a space adjacent to this creature. Use at start of round: This creature and each Goblin ally + Attack and + Damage until end of round. 0 have Warband Building: Goblin creatures of any faction and alignment are legal in your warband. 3 Skeletal Legionnaire Level 1 Undead Martial Company, form ranks! M Mindcrusher Longsword: + vs. ; psychic r Halt Mind: (sight) +1 vs. Will; 10 psychic damage AND Dazed. c Mind Blast: (blast ) +1 vs. Will; psychic damage AND Stunned. 3 Brain Sucker: Use when this creature destroys an enemy with a m attack: +4 Attack until end of battle. Champion Use at start of an enemy s turn: If that creature makes an attack this turn before moving or more squares from its starting position, it takes 10 psychic Use when an enemy or ally scores a critical hit against an enemy: Target is also Stunned. M Spear: + vs. ; 10 Shieldbearer: (Aura 1) Allies in aura have Dying is brief, but death is forever Wizards, 10/0 0 Wizards, 3/0 0 Wizards, 39/0 Steelheart Archer Terror Wight Tiefling Blademaster Level Elf Martial Level Wight Undead Elven Step: Ignores the extra cost for entering difficult terrain while shifting. 1 The sword or the bow. The choice is yours. Vulnerable Radiant Wight's Drain: Use when this creature destroys a living enemy: Roll 1d. On 1-1, this creature heals 10 and can shift into the destroyed creature's space. On -, put a new Wight creature with cost of or less as part of your warband in the space occupied by the enemy before being destroyed. It is considered part of your warband and to have activated this round. M Rapier: +1 vs. ; 1 Aggressive : + Damage while not bloodied. Champion Use at start of round: You roll 1 additional d when determining initiative this round. Use when this creature damages an enemy with an attack: Each ally has + Attack and + Damage until end of round. 0 Wizards, 41/0 M Lifethirst: +1 vs. ; 10 + necrotic damage AND this creature heals. M Mark of Terror: +13 vs. Will; 10 necrotic damage AND target grants combat advantage to this creature and each Wight ally until end of battle (Fear). 1 0 Wizards, /0 Level Tiefling Martial M Short Sword: +13 vs. : 10 r Longbow: (sight) +13 vs. ; 1 4 DDM-009 War Drums. Page of M Battleaxe: + vs. ; m Mounted Attack: Move up to its current speed and make 1 M attack at any time during that move. 0 Wizards, /0 9 M Spear: +10 vs. ; 10 0 Wizards, 9/0 Level 1 Mind Flayer Psionic Mastermind (Unique) M Desert Scimitar: (reach ) + vs. ; c Sandstorm: (burst ) + vs. Fortitude; 10 damage AND Dazed. Hit or miss, each square adjacent to this creature becomes smoke terrain until end of this creature s next turn. Shuluth, Archvillain Level 3 Human Martial He delights in the carnage he sows. 0 Wizards, /0 0 Wizards of the Coast. Permission granted to print for personal use only.

7 Troglodyte Thug War Troll Level 4 Troglodyte Warbound Impaler Level 13 Troll Martial M Club: +9 vs. ; 10 Stench: (Aura 1) Living, non-troglodyte enemies and allies in aura have Attack. Crippling Slash: Use when this creature hits a living enemy with a m attack: If the attack roll was a natural -, target is also Immobilized and takes ongoing 10 damage (save ends both). Regeneration 10: Use at start of this creature's turn: This creature heals 10. The troglodyte s putrid musk has overcome many a foe. 1 3 Forest Walk: Ignores the extra cost for entering forest terrain. Aura of Thorns: (Aura 1) Enemies that enter a square in aura or that start a turn in aura take 10 A living siege engine and a druid s best friend. 9 Warforged Barbarian Warforged Bodyguard Warforged Captain Immune Poison Bladed Rage : Use at start of this creature s turn: 1 adjacent enemy takes Fortified Armor: Use when an enemy or ally scores a critical hit against this creature: This creature takes 10 less damage from that attack (minimum 10 damage). 4 Bodyguard: Use when an enemy targets an ally adjacent to this creature with an attack: Redirect that attack to this creature as an immediate action. Reinforced: Use when an enemy or ally scores a critical hit against this creature: That attack is a hit instead. You ll get to my commander over my dead body. DDM-009 War Drums. Page of 0 0 Warforged Scout Level 3 Warforged Construct Stealth 3 Battlefield Focus: (Aura ) Each Warforged ally in Aura has Immune Confused. Champion Use at start of round: Choose 1 enemy. Each ally has + Attack and + Damage against that enemy until end of round. Use after an ally hits with a m attack: If the attack roll was a natural -, target is also Stunned. M Short Swords: +10 vs. ; 10 Scout Hide: If this creature has ranged cover other than from intervening creatures against a nonadjacent enemy, it is invisible to that enemy. Sneak Attack : + Damage against targets None are more composed on the battlefield. 3 0 Wizards, /0 Blindsight: Ignores Conceal; treats invisible creatures as visible. Bloodthirsty: + Damage with m attacks against bloodied targets. Methodical Killer : + Damage with m attacks against the lowest-level enemy in play. Cleave: Use when this creature destroys an enemy with a m attack: Make 1 M attack as an immediate action. M Greataxe: + vs. ; 1 + lightning damage AND Construct target is Slowed (save ends) Wizards, /0 0 I was created to fight, and I will not stop until I am free. 0 Wizards, 0/0 M Warhammer: + vs. ; 1 90 Level 1 Warforged Construct Martial M Greatsword: +1 vs. ; M Bastard Sword: + vs. ; r Intimidating Glare: Minor action: (nearest) + vs. Will; target has 4 to all defenses until this creature takes 0 Wizards, / Wizards, 4/0 Level 9 Warforged Construct Martial Trust a wizard to breed a better troll. Lidda, halfling rogue M Claw: + vs. : 1 m Impaling Spines: + vs. Fortitude; 1 damage AND Immobilized (save ends). c Whirlwind of Thorns: (burst ) + vs. Reflex: 10 damage AND Slowed (save ends). 0 Wizards, 9/0 Level 1 Warforged Primal Level Human Martial (Unique) M Serrated Sword: + vs. ; r Greatbow: (sight) +1 vs. ; 1 Warduke Level 13 Plant 1 The nimble warforged scout is part spy, part light infantry. 4 0 Wizards, 1/0 0 Wizards, 13/0 0 Wizards of the Coast. Permission granted to print for personal use only.

8 Warpriest of Moradin 3 Level Dwarf Divine Wemic Barbarian 0 3 Wood Elf Ranger Level 13 Wemic Primal M Maul: + vs. ; r Returning Throw: (range ) +1 vs. ; 1 Favored of Moradin: (Aura ) Dwarf allies in aura have + to all defenses. Moradin's War Cry: Use when an enemy misses an ally within squares of this creature with a m attack: That ally makes 1 M attack as an immediate action. Champion Use before an ally rolls a saving throw: That saving throw succeeds. Use when an ally hits with a m attack: +10 Damage on that attack. + Damage on that attack instead against a Giant target. Immune Fear: Not affected by Fear effects. Hunter 10: +10 Damage with m attacks while adjacent to only 1 enemy. M Scimitar: +13 vs. ; 1 m Scimitar and Short Sword: Make 1 M attack. If that attack hits, shift up to 1 square, then make 1 M attack against the same target. Elven Step: Ignores the extra cost for entering difficult terrain while shifting. What you call a battlefield, I call a playground. M Longsword: + vs. ; 1 m Hobbling Strike: Usable on opportunity attacks. +1 vs. ; 10 damage AND Immobilized. Q when a champion ally first becomes bloodied. Allies as Bait: Use when this creature uses Brutal Defender: The attack granted by that power is a critical hit. Brutal Defender: Use when an adjacent enemy damages an ally with a m attack: Make 1 M attack against that enemy as an immediate action. As the winter wind sweeps through the trees, so shall my blades sweep through you. 3 0 Wizards, / Wizards, /0 4 Level 10 Rakshasa M Greatspear: (reach ) + vs. ; m Spear and Claw: +1 vs. ; 1 damage AND Followup: +13 vs. ; 1 Zakya Rakshasa Level Elf Martial 0 Wizards, /0 You first. 3 0 Wizards, 43/0 War Drums Design: D. Garry Stupack (Lead), Jason Lioi, Sven Myrin Development: Peter Lee (Lead), Paul Grasshof Graphic Designers: Joel Broveleit, Kevin Tatroe Special Thanks: Andy Clautice, Jesse Dean, Michael Derry, Robert Hatch, Jason Lioi, Patrick Lynch, Steven Montano, Sven Myrin, Louis C. Sasha, Jason Sallay, D. Garry Stupack, Steve Townshend. Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used under license. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. 09 DDM Guild and Wizards of the Coast. This DDM Guild product contains no Open Game Content. These cards are current as of July, 09. DDM-009 War Drums. Page of 0 Wizards of the Coast. Permission granted to print for personal use only.

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