LEVEL 10 AC 22. Magical Beast Planar +4 DEF (Fort) Resist 10 Lightning HP 50 2/ Wizards LEVEL 6 AC 19

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1 3 ARCADIAN HIPPOGRIFF CELESTIAL GIANT STAG BEETLE 34 DWARF SNIPER 3 ELF DRAGONKITH F ATTK TIONS m Claw: +1 vs ; 1 Damage M Dual Talons: (usable on charge) Make m attacks against the same target. Good Magical Beast Mount Martial Mount: Can have a Medium or smaller Martial creature as a rider. Elude Chance: Use before this creature or its rider makes a M attack. Treat that attack roll as a natural. Smite Evil : Use when this creature or its rider declares an attack against an Evil creature; + Damage on that attack. 0 ATTK TIONS m Slicing Mandibles: +1 vs ; 1 Damage AND Immobilized C Lightning Burst: (burst 1) +1 vs (Fort); lightning Damage Magical Beast Planar +4 (Fort) Resist Lightning Defensive Shock: Immediate, when this creature takes damage; make a Lightning Burst attack. Predatory: + M Damage against Medium or smaller targets. 0 ATTK TIONS m Axe: +1 vs ; 1 Damage R Crossbow: (sight) +1 vs ; 1 Damage R Explosive Bolts: (sight) + vs (Ref ); 1 Damage to target AND thunder Damage to all creatures adjacent to target Dwarf Martial Scout Aimed Shot: Replaces move action: Use with R attack; +4 Attack and + Damage on that attack. Dwarf legions advance under a hail of iron and fire. 0 ATTK TIONS m Longsword: +1 vs ; 1 + radiant Damage Elf Martial Aid Dragon: Minor action; remove 1 condition from an adjacent Dragon creature OR that Dragon heals. Dragon Bolstered: + Damage while within squares of an allied Dragon champion. Dragon Rider: Use during setup; choose 1 Large or Huge Dragon ally that is not a Mounted creature. That Dragon can serve as a mount for this creature. 1/0 /0 3/0 4/0 4 ELF WARMAGE HALF-ORC SPY 1 HAMMERER HARMONIUM GUARD 4 ATTK TIONS m Shocking Grasp: +13 vs OR (Ref ); 1 lightning Damage C Acid Breath: (large cone) +13 vs (Ref ); 1 acid Damage C Blast of Flame: (large cone) +13 vs (Ref ); 1 fire Damage R Thunder Lance: (range ) +13 vs (Ref ); 1 thunder Damage Elf Arcane Ring of Blades: Use at start of an adjacent enemy s turn; that creature takes Damage. Sudden Empower: Use when this creature attacks: + Damage on that attack. 0 ATTK TIONS m Wounding Dagger: +14 vs ; Damage AND ongoing Damage Half-Orc Stealth Disguise Self: This creature is invisible until after it attacks. Hide; Scout Enemy Battle Plans: Use before rolling initiative if this creature occupies a victory area. This creature s controller rolls 1 extra d to determine initiative this round. Sneak Attack : + Damage whenever this 1 4 ATTK TIONS m Hammer: + vs ; Damage Construct Immune Stun Ready Hammer: Immediate, when an enemy moves into a square adjacent to this creature; make a m attack against that enemy. RECHARGE at end of this creature s turn if it did not attack that turn. Rocks crumble, geodes crack, and skulls shatter beneath its iron mauls. ATTK TIONS m Longsword: +1 vs ; 1 Damage Awareness: Can make an opportunity attack against an adjacent enemy that shifts. Harmonious Attack: Use after this creature takes its turn; activate 1 extra creature this turn. Harmonious Defense: Allies within squares of this creature have +1 and +1. If those allies have not activated this round, they have + and + instead. Pin: Use when making an attack; on hit, the target is also Immobilized until end of its next turn. /0 /0 /0 /0

2 4 KOLYARUT SOLAR 1 SOLDIER OF BYTOPIA 44 THUNDERTUSK CAVALRY 1 0 ATTK TIONS m Sword: + vs ; + radiant Damage AND this creature heals R Enervation Ray: (sight) +1 vs (Ref ); Damage AND Weakened (save ends) M Mark of Justice: +1 vs (Will); Immobilized (save ends) AND this creature and its allies have + Attack and + Damage against target until end of battle Construct Planar Law Immune Immobilize, Poison Impose Order: + Damage against Borderlands creatures. A dire fate awaits those who break bargains and abandon oaths F 90 ATTK TIONS m Greatsword: + vs ; Damage R Longbow: (sight) + vs ; 1 Damage R Slaying Arrow: (sight, Bloodied target only) +1 vs (Fort); destroyed Good Angel Planar ; CHAMPION Use before rolling initiative. If you win, Good creatures have + until end of round. If you lose, Good creatures instead have + Attack until end of round. Use when an Evil enemy targets an ally with an attack. That ally has +4 until end of round ATTK TIONS m Gnome Pick: +1 vs ; Damage Gnome Martial Retributive Strike: Immediate, after resolving an adjacent enemy s attack against this creature; make a m attack against that enemy. Every Bytopian soldier has two sides: one that abhors violence, and another that embraces it. ATTK TIONS m Hoof and Tusk: +1 vs ; Damage AND push 1 square M Axe: +1 vs ; 1 Damage Dwarf Martial Mounted Persistent Rider: Use when this creature is destroyed; place a Dwarf creature with cost or less in the space this creature occupied. Quick Axe: Minor action; make an Axe attack. RECHARGE when first Bloodied. The great boar charges, the hammer falls, and blood soaks the battlefield. 9/0 /0 /0 1/0 3 AIR GENASI SWASHBUCKLER 3 BRALANI ELADRIN CENTAUR WAR HULK FREE LEAGUE RANGER F 0 ATTK TIONS m Cutlass: +1 vs ; 1 Damage Elemental Martial Bounding Assault: Replaces move action: Move this creature up to twice its Speed. Lucky: Reroll 1 attack roll or save for this creature. Opportunity Attacker: + M Damage while not this creature s turn. Retributive Strike: Immediate, after resolving an adjacent enemy s attack against this creature; make a m attack against that enemy. F ATTK TIONS m Scimitar: +14 vs ; 1 Damage R Longbow: (sight) +14 vs ; 1 Damage C Whirlwind Blast: (line ) +1 vs (Ref ); 1 Damage AND push squares, Damage only on miss. RECHARGE when this creature s R attack hits. Fey Eladrin Deflect Arrows: + and against R attacks. Draw First Blood: + Damage against creatures with current at or above starting. 1 ATTK TIONS m Halberd: +1 vs ; Damage C Whirling Blade: (burst, enemies only) +1 vs ; Damage Fey Centaur +4 (Fort, Will) Ponderous: Cannot shift. Powerful Charge: + M Damage on charge. War hulks never lead centaur tribes, but they make excellent guardians for those who do. 1 4 ATTK TIONS m Greatsword: +13 vs ; Damage R Longbow: (sight) +1 vs ; 1 Damage Free League Training: + Damage against Evil or Civilization targets. Zealous Follower: Increase the Champion rating of an allied champion by 1. The Free League is a faction of independent Outlanders who keep trade fair in Sigil by whatever means necessary. 13/0 14/0 1/0 1/0

3 GNOME TRICKSTER HERO OF VALHALLA 44 LILLEND 3 MEDIUM COPPER DRAGON 0 ATTK TIONS m Hammer: +1 vs ; Damage Gnome Stealth Disguise Self: This creature is invisible until after it attacks. Bag of Tricks: Replaces attack action: Choose one of the following effects. Invisibility: This creature or an ally within squares of it is invisible; ends after target attacks or at end of its next turn. Slide: Slide a creature within squares of this creature. Snake s Swiftness: Nearest ally makes an immediate m attack. Sneak Attack : + Damage whenever this ATTK TIONS m Longsword: + vs ; 1 Damage Human Primal Savage Frenzy : Use the first time this creature hits with a M attack; +. Valhalla Bound: Use when this creature eliminates an enemy; until end of battle, opponents score no VP for eliminating this creature. For the wild men of the north, the highest virtue in battle is ferocity and a reckless disregard for one s own safety. F ATTK TIONS m Scimitar: +1 vs ; Damage R Beguile: (range ) +14 vs (Will); Dominated (save ends) C Entrancing Music: (burst 3, enemies only) +13 vs (Will); Immobilized Good Planar Immune Poison Revitalize: Minor action; 1 ally within squares of this creature heals 1. End 1 ongoing effect on that ally. F ATTK TIONS m Bite: +1 vs ; 1 Damage C Acid Breath: (line ) +13 vs (Ref ); acid Damage. RECHARGE when first Bloodied. C Slowing Breath: (small cone) +13 vs (Fort); Slowed (save ends) Dragon Resist Acid Dragon Subcommander: Increase the Champion rating of an allied Dragon champion by 1. 1/0 1/0 /0 /0 PHOERA SHADOWDANCER STORM SILVERHAND 3 VALENAR NOMAD CHARGER 1 F 4 ATTK TIONS m Fiery Touch: +9 vs (Ref ); Damage AND ongoing fire Damage M Fiery Tail: Move this creature up to its Speed and make a m attack once against each enemy whose space it enters. Magical Beast Fire Immune Fire; Vulnerable Cold Fire Healing : This creature heals each time an effect would deal fire damage to it. Fire Shield : Any creature that hits this creature with a M attack takes fire Damage. 0 ATTK TIONS m Short Sword: +1 vs ; 1 Damage Shadow Human Hide Defensive Roll: Immediate, when hit by a M or R attack; the attack misses instead. Shadow Jump: Minor action; teleport squares to a space adjacent to a wall. Sneak Attack : + Damage whenever this Where shadows fall, so do killing strokes. 0 ATTK TIONS m Longsword: +1 vs ; Damage A Confusion: (radius within sight) +1 vs (Will); Confused (save ends) C Silver Fire: (line ) Automatic hit; Damage Good Human Arcane Unique; Immune Lightning Healing Wings: Replaces attack action: 1 adjacent ally heals AND gains until end of its next turn. CHAMPION Warband Building: All non-evil Human and Elf creatures are legal in your warband. Use after an enemy champion within squares uses a Champion power. That champion is Dazed. Use at start of round. Human and Elf allies have + Attack and + Damage until end of round. 0 ATTK TIONS m Double Scimitar: +1 vs ; 1 Damage M Valenar Bladebearer: +1 vs ; Damage. RECHARGE when this creature starts its turn with no enemies adjacent to it. Elf Martial Mounted Keen Critical : Scores criticals on attack rolls of natural +. Mobile Melee Attack 3: Immediate, after resolving this creature s M attack; shift up to 3 squares. The Valaes Tairn value their horses and their ancestors above all else. /0 /0 /0 /0

4 34 DRAGONMARK HEIR OF DENEITH 41 MAUG LIVING FLAMING SPHERE HERON GOBLIN 9 ATTK TIONS m Axe: +14 vs ; 1 Damage M Covering Attack: +1 vs ; 1 Damage AND 1 adjacent ally shifts up to squares +4 (Will) Bodyguard: Immediate, when an enemy attacks an ally adjacent to this creature; the attack targets this creature instead. Protection From Energy: Minor action; choose acid, cold, fire, lightning, or thunder; this creature or an adjacent ally gains Resist against that damage type until end of battle. Sneak Attack : + Damage whenever this ATTK TIONS m Slam: +1 vs ; Damage M Pound: +14 vs ; 30 Damage AND Dazed Construct Immune Poison, Stun Solid Footing: Not subject to push, pull, or slide effects of enemies. Initially cannon fodder for an ancient war, the maug established a fortress on Thuldanin and now hire themselves to any who can afford them. 0 ATTK TIONS m Scorch: +9 vs (Ref ); fire Damage AND ongoing fire Damage C Flashfire: (burst ) + vs (Ref ); fire Damage AND ongoing fire Damage. Eliminate this creature after resolving all attacks. Ooze Fire Immune Fire; Vulnerable Cold Blindsight Defensive Advantage: Never grants combat advantage. Fire Shield : Any creature that hits this creature with a M attack takes fire Damage ATTK TIONS m Axe: + vs ; Damage Goblin Martial Goblin Bolstered: + Attack, +, +, and + Damage while adjacent to a Goblin ally. From his fortress in Clangor, Maglubiyet sends forth goblin forces against the neighboring orcs. /0 /0 /0 /0 1 BLOOD OF VOL CULTIST 39 BLUESPAWN STORMLIZARD 4 FIRE GIANT FORGEPRIEST GREENSPAWN SNEAK 1 4 ATTK TIONS m Mace and Dagger: + vs ; Damage AND ongoing Damage Evil Human Divine Devotee of Undead: + Damage while this creature s warband includes an Undead champion. Undead Bolstered: + Attack and + Damage while adjacent to an Undead ally. The Blood of Vol appears to be a religion devoted to the literal and figurative meaning of blood. ATTK TIONS m Goring Horn: +13 vs ; 1 Damage C Lightning Breath: (line ) +13 vs (Fort); lightning Damage, lightning on miss. RECHARGE when first Bloodied. C Stormburst: (burst ) + vs (Fort); thunder Damage Magical Beast Dragon Spawn Resist Lightning, Thunder Gathering Storm: If another Bluespawn Stormlizard is within squares of it, this creature s Stormburst has + Attack and + Damage. If or more are within squares, Stormburst instead has +4 Attack and + Damage. Powerful Charge : + Damage on charge. 1 9 ATTK TIONS m Maul: + vs ; Damage C Flame Wave: (burst ) +1 vs (Ref ); fire Damage AND ongoing fire Damage (save ends) AND push squares. RECHARGE when first Bloodied. Evil Giant Fire +4 (Fort) Resist 30 Fire Hot Iron: Use when this creature hits with a M attack; target also takes ongoing fire Damage (save ends). RECHARGE when first Bloodied. 1 1 ATTK TIONS m Spawnblades: + vs ; Damage R Spit Poison: (range ) + vs ; poison Damage Dragon Spawn Stealth Hide Scout Sneak Attack : + Damage whenever this What we see, so sees the Dragon Queen. What we hear, she hears. What we kill, she leaves to us to eat. 9/0 30/0 31/0 3/0

5 43 HELLCAT 3 HORNED DEVIL 4 ICE DEVIL KARSITE FIGHTER ATTK TIONS m Bite and Claw: +13 vs ; Damage M Pouncing Rend: (usable on charge) Make m attacks against the same target. RECHARGE when this creature starts its turn with no enemies adjacent to it. Evil Magical Beast Blindsight Spirit Stalk: This creature has Conceal against adjacent enemies and is invisible to enemies that are not adjacent to it. Hellcats are invisible in any amount of light. You see their glowing outline only when it s pitch black. F 90 ATTK TIONS m Spiked Chain: +1 vs ; Damage AND Dazed M Ensnare: +1 vs (Ref ); Damage AND Immobilized AND pull adjacent Evil Devil Resist Fire Reach 4 Dimension Door: Replaces move action: Teleport squares. RECHARGE when first Bloodied. 14 ATTK TIONS m Cold Iron Spear: + vs ; 1 + cold Damage AND Slowed C Cone of Cold: (large cone) +1 vs (Ref ); cold Damage AND Immobilized A Ice Storm: (radius within sight) + vs ; cold Damage AND Slowed Evil Devil Cold Resist Cold, Poison Ice Flow: Use when one of this creature s attacks deals damage to a creature; slide that creature up to squares. ATTK TIONS m Sword: +14 vs ; 1 Damage AND Magic Drain (see below) Dead Magic Zone: +4 and +4 against attacks by Arcane creatures. Whenever it is missed by an attack from an Arcane creature, this creature heals. Magic Drain: Affected Arcane creatures are Weakened until end of battle; other affected creatures have Damage until end of battle. Incapable of casting spells, karsites relish slaying anyone who uses magic. 33/0 34/0 3/0 3/0 KOBOLD MONK 3 LARGE WATER ELEMENTAL LORD OF BLADES 1 MERCYKILLER 1 1 ATTK TIONS m Iron Fist: + vs ; Damage M Jump Kick: (usable on charge) Use if this creature has moved at least 1 square this turn; + vs ; 1 Damage AND this creature shifts up to squares. RECHARGE when this creature starts its turn with no enemies adjacent to it. Kobold Ki Deflect Arrows: + and against R attacks. Few would suspect a mere kobold to have the discipline to walk the path of true enlightenment. 0 ATTK TIONS m Slam: +13 vs ; Damage M Drown: (living creature only) + vs (Fort); Damage AND Helpless (save ends) Elemental Aquatic +4 (Fort); Defensive Advantage: Never grants combat advantage. Fluid Movement: Difficult terrain does not affect this creature s movement. Cleave: Immediate, when this creature s M attack destroys an enemy; make a m attack. Usable once per turn. Tidal Surge: Use at start of this creature s turn; move it up to its Speed. RECHARGE when this creature ends its turn in river terrain. 13 ATTK TIONS m Sword: +1 vs ; 1 Damage M Slashing Blades: Make m attacks. Construct Warforged Martial Unique Bladed Carapace: Enemies that miss this creature with a M attack take Damage. Human Slayer: + Damage against Human creatures. Juggernaut: + Speed and + Damage on charge. RECHARGE when a Warforged ally is eliminated. CHAMPION Warband Building: All Construct creatures are legal in your warband. Use at start of round. Construct and Warforged allies have + Attack and + Damage until end of round. Use after a Construct ally or a Warforged ally destroys an enemy. That ally heals ATTK TIONS m Mancatcher: +13 vs ; 1 Damage AND Medium or smaller target is Immobilized Killer Instinct: +4 Attack and + Damage against Bloodied creatures. Murderous: On its turn, this creature cannot move or attack a non-bloodied target while adjacent to a Bloodied enemy. It s like this, berk: You break the law, I break you. Dek Drothlek, Mercykiller 3/0 3/0 39/0 40/0

6 4 MEZZODEMON PIT FIEND 34 RED HAND WAR SORCERER SOULKNIFE INFILTRATOR 0 ATTK TIONS m Trident: +1 vs ; 1 Damage C Poison Cloud: (burst ) +1 vs (Fort); poison Damage; hit or miss, adjacent creatures take ongoing poison Damage (save ends). RECHARGE when first Bloodied. Evil Demon Resist Poison Skewering Tines: Followup after a m attack; Immobilized (save ends). RECHARGE if no Immobilized enemy is adjacent at end of this creature s turn. 1 F 1 ATTK TIONS m Claw: + vs ; + fire Damage M Tail Sting: + vs ; 1 Damage AND Followup Followup: +1 vs ; ongoing poison Damage (save ends) Evil Devil ; Resist Fire Aura of Fire : Each enemy that starts its turn adjacent takes fire Damage. CHAMPION 3 Use during this creature s turn. 1 target lower-level Devil ally slides squares, then is destroyed AND creatures adjacent to it take 1 fire Damage. Use when an ally would be destroyed. That ally is not destroyed until end of its next turn or it takes damage (whichever comes first). 4 ATTK TIONS m Staff: + vs ; + fire Damage C Mantle of Flame: (burst 1) +14 vs (Fort); 1 fire Damage A Ice Burst: (nearest, radius 1) +14 vs ; cold Damage C Lightning Bolt: (line 1) +13 vs (Fort); lightning Damage, lightning on miss Goblin Hobgoblin Arcane Defensive Flame: Immediate, when an enemy moves into a square adjacent to this creature; make a Mantle of Flame attack. Precise Casting: When making a C or A attack, this creature can choose not to attack allies. 0 ATTK TIONS m Psiblades: +1 vs ; 1 Damage R Hurled Psiblade: (nearest, range ) +1 vs ; 1 Damage Human Psionic Stealth Hide Neural Feedback: Use when this creature declares an attack; + Attack and + psychic Damage on that attack. Sneak Attack : + Damage whenever this What better assassin than one who appears unarmed? Yoffred the Black, soulknife infiltrator 41/0 4/0 43/0 44/0 49 CHASME DEMONIC GNOLL PRIESTESS DOOMGUARD EARTH ELEMENT GARGOYLE F ATTK TIONS m Claws: +1 vs ; Damage C Droning Wings: (burst 3, non-demons only) +1 vs (Will); Stunned (save ends, OR ends when this creature is more than 3 squares away). RECHARGE when first Bloodied. Evil Demon Resist Lightning The drone of a chasme s wings saps strength and courage from even the stoutest heart. ATTK TIONS m Axe: +1 vs ; 1 Damage R Demonic Bolt: (range ) +14 vs (Fort); necrotic Damage AND Dazed Evil Gnoll Demon Blindsight Dark Blessing: + M Damage against Good targets. Leader of the Pack: Gnoll allies have + Attack and + Damage. The strength of their demon prince pours forth from gnoll priestesses, bringing their cruelty and savagery to the fore. 0 ATTK TIONS m Short Swords: +1 vs ; 1 Damage M Thrust and Rend: + vs ; Damage AND Followup Followup: + vs ; Damage Hide Press the Advantage: Allies within squares of this creature have + M Damage against Bloodied targets. Sneak Attack : + Damage whenever this The members of the Doomguard know dissolution to be triumphant, and hasten the living toward that end. F 40 ATTK TIONS m Claws: +1 vs ; 1 Damage Elemental Magical Beast ; Resist All Delayed Appearance: This creature must start the battle off the battle map. Ambush: Minor action; choose 1 enemy that does not have line of sight to this creature; + m Damage against that enemy until end of this creature s turn. Awaken: Use at start of round; place this creature in your start area or in a square that contains a statue. That space is a legal position for this creature until it moves. Earthglide: On its turn, this creature has Burrow until end of turn. 4/0 4/0 4/0 4/0

7 14 ETHEREAL MARAUDER FIENDISH SNAKE 9 GITHYANKI DRAGON KNIGHT GNOLL BARBARIAN 1 40 ATTK TIONS m Hooked Maw: + vs ; 1 Damage M Snatch Prey: (Small or Tiny target only) + vs (Ref ); Damage AND this creature shifts up to its Speed. Hit or miss, place target in any legal space adjacent to this creature. Magical Beast Phase Out: On its turn, until end of turn, this creature has Insubstantial and Phasing. What was that? And where s Lidda? Mialee, adventuring wizard 1 1 ATTK TIONS m Bite: + vs ; Damage AND ongoing poison Damage Evil Beast Serpent Fluid Movement: Difficult terrain does not affect this creature s movement. Intensify Venom: Minor action; use against target within squares of this creature taking ongoing poison damage; poison Damage. These denizens of the nether realms are the favored minions of conjurers. 1 9 F 9 ATTK TIONS m Greatsword: + vs ; Damage M Crowdfighter: Make m attacks, each against a different target. C Fiery Breath: (large cone) + vs (Ref ); fire Damage, fire on miss. RECHARGE when first Bloodied. Evil Dragon Mounted Githyanki ; Resist Fire Cavalry : + M Damage against non-mounted enemies. CHAMPION 1 Use at start of round. Dragon and Githyanki allies have +4 Attack and + Damage until end of round. Use before taking your first turn of a round. The player who destroys the highest-level enemy this round scores +1 VP ATTK TIONS m Greataxe: + vs ; Damage Gnoll Primal Bloodrage : + M Damage while Bloodied. Murderous: On its turn, this creature cannot move or attack a non-bloodied target while adjacent to a Bloodied enemy. Gnolls see no tribute to their demon lord more fitting than the blood of a fallen enemy. 49/0 0/0 1/0 /0 41 GREEN SLAAD 4 HOWLER 3 MARILITH ORC WIZARD 0 ATTK TIONS m Claw: +1 vs ; Damage C Cacophony: (small cone) +14 vs (Will); psychic Damage AND push squares A Chaos Hammer: (radius within ) +14 vs (Fort); 1 thunder Damage AND Dazed A Fireball: (radius within ) +14 vs (Ref ); fire Damage, fire on miss Slaad Chaos Skein of Shadow: Minor action; this creature has Conceal until start of its next turn. Entropic Spirit: At start of battle, treat each of this creature s attacks and powers as used. Shape Chaos: At start of this creature s turn, roll 1d and recharge the indicated attack or power. 1 : Cacophony; : Chaos Hammer; 1: Fireball; 1 Skein of Shadow. 0 ATTK TIONS m Bite: +1 vs ; Damage C Mind-Numbing Howl: (large cone) +1 vs (Will); Confusion (save ends). RECHARGE when first Bloodied. Evil Demon Quills : Any creature that hits this creature with a M attack takes Damage. Only the maddening winds of Pandemonium can drown out the baneful wail of a howler. 0 ATTK TIONS m Scimitar: +1 vs ; 1 Damage M Shroud of Steel: Make m attacks. Hit or miss, this creature has +4 until start of its next turn. M Weapon Dance: +1 vs ; Damage AND this creature shifts 1 square and immediately makes this attack again (maximum per turn). Evil Demon Martial Hacking Blades: Immediate, when an enemy misses this creature with a M attack; make a m attack against that enemy. Usable once per turn. Many arms, many deaths ATTK TIONS m Staff: + vs ; Damage R Spectral Ram: (range ) +1 vs (Fort); 1 Damage AND push squares; target is Stunned on a critical C Flame Shroud: (burst ) +1 vs (Ref ); fire Damage Orc Arcane Dolorous Edge: Minor action; target adjacent ally has Keen Critical 1 on M attacks until end of battle (scores criticals on attack rolls of natural 1+). Would it comfort you if I yelled Grog smash while you burned beneath my arcane fire? Grog of the Third Eye, orc wizard 3/0 4/0 /0 /0

8 34 OWLBEAR RAGER SKELETAL REAPER 40 SUCCUBUS 9 VLAAKITH THE LICH QUEEN 9 1 ATTK TIONS m Ripping Beak: +1 vs ; 1 Damage M Hug: (Immobilized or Helpless target only) Automatic hit; Damage M Rending Grab: + vs (Ref ); Damage AND pull target adjacent AND Followup. RECHARGE when this creature is not adjacent to an Immobilized enemy. Followup: + vs (Fort); Damage AND Immobilized (ends when not adjacent to this creature) Magical Beast Rage +4 (Fort) Bloodrage : + M Damage while Bloodied. 1 1 F ATTK TIONS m Scythe: +9 vs ; 1 Damage M Deathly Touch: + vs (Fort); Weakened AND Immobilized Evil Undead Immune Poison; Vulnerable Radiant Death Focus: Minor action; choose an enemy within line of sight; this creature has + Attack and + Damage against that enemy until end of battle. RECHARGE when no enemy is affected by this creature s Death Focus. Keen Scythe: This creature s attacks deal triple damage on criticals. F ATTK TIONS m Raking Claws: +13 vs ; Damage AND poison Damage M Kiss of the Succubus: +13 vs (Will); poison Damage AND Weakened (save ends) R Beguile: (range ) +13 vs (Will); Dominated (save ends) Evil Devil Resist Fire; Vulnerable Radiant Disguise Self: This creature is invisible until after it attacks. Lure: Immediate, when target enemy within squares of this creature activates; target must first use a move action to move adjacent to this creature. If it cannot move adjacent, it expends the action but does not move. False Tears: Immediate, when this creature is targeted by a M attack; that attack misses AND this creature recharges Beguile or Lure ATTK TIONS m Greatsword: +1 vs ; 1 Damage M Doom Touch: +1 vs (Fort); necrotic Damage AND Helpless (save ends) R Disintegrate: (range ) +1 vs (Fort); Damage AND ongoing Damage (save ends) R Lightning Orb: (range ) +1 vs (Ref ); 1 lightning Damage Evil Undead Githyanki Unique; Immune Poison CHAMPION Use at start of round. Undead, Githyanki, and Dragon creatures have + M Attack and + M Damage until end of round. Use when a Githyanki or Dragon ally misses with an attack. Reroll that attack. /0 /0 9/0 0/0

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