Turtlebot Laser Tag. Jason Grant, Joe Thompson {jgrant3, University of Notre Dame Notre Dame, IN 46556

Size: px
Start display at page:

Download "Turtlebot Laser Tag. Jason Grant, Joe Thompson {jgrant3, University of Notre Dame Notre Dame, IN 46556"

Transcription

1 Turtlebot Laser Tag Turtlebot Laser Tag was a collaborative project between Team 1 and Team 7 to create an interactive and autonomous game of laser tag. Turtlebots communicated through a central ROS server and used the Kinect to track opponents and emulate shooting. Jason Grant, Joe Thompson {jgrant3, jthomp11}@nd.edu University of Notre Dame Notre Dame, IN Artist Kayla Wolter, Chelsea Young Saint Mary s College Notre Dame, IN

2 I. Executive Summary This project pits two robots in a spectator thrilling laser-tag fight to the death (or battery discharge). The robots compete in an arena filled with obstacles. These obstacles will be designed by the artistic teams along with an avatar for each of the Turtlebots. The robot control and game management will be handled by the engineers. The two aspects of the project were envisioned to be reasonably separable to allow for remote development of each of the solutions. The robots will be designed to be robust to the environments presented by the artists. II. Introduction Why Laser Tag? Collaboratively, teams one and seven decided to simulate the game laser tag for our final project. Laser tag was chosen for several reasons. Firstly, laser tag fits within the constraints of the Turtlebot. Turlebots do two things well: move and think about moving. Secondly, laser tag makes use of the available sensors on the robots (vision/3d sensing and cliff/bump sensor). The concept of shooting is also easily simulated with a vision system and proper sound effects. We believed that laser tag would be fun for kids to watch and play, and that the game was conceptually easy to follow. Goals Our goal was to have multiple robots autonomously play a game of laser tag in a constrained environment. This included moving quickly through the environment while avoiding obstacles, tracking the opponent when it was discovered, shooting the opponent when in range, and scattering across the map after being hit. Furthermore, each team was responsible for developing its own algorithm for independent gameplay. Game Rules The game will have a predefined time limit where the each robot will search for and shoot its opponents. Robots are required to obey the referee (ROS central server) which determines hits and misses for both teams. After a robot is hit by the opposition, the hit robot is responsible for exhibiting an hit behavior (shaking, spinning, etc.). At this time, a ceasefire begins and last for 20 seconds. During this time, the robots will scatter and no shots are allowed to be fired. Concluding the ceasefire, the game will commence as normal. Teams score one point for a hit and lose a point after 3 misses. Artistic Aspect The robot teams will take on the appearances of either a dinosaur or a robot. The robots interacted with each other in the space modeled after a city skyline battle field. We created objects in the environment that both served as an obstacle for the robots to utilize over the course of battle as well as a fusion of past and futuristic themes. The objects for the course are both portable and lightweight as Pepakura was to construct these forms. In regards to surface design, we used a latex covering on the cardboard to create a more durable form. The forms will also be weighted down using plaster/wood. 2

3 The viewers will be able to control the robots, thus engaging in a battle of past vs future taking place in the present. III. Methodology Collaborative Material A central server was needed to enforce game rules, determine hits and misses from shooting solutions provided by the competitors, and communicate game state to each of the robots. A separate ROS node, called the gamemaster, was created for this purpose that would run on its own dedicated system and communicate to each robot over a wireless network using a custom ROS message. As stated, the chief responsibility of this node was to manage the game state and enforce the rules. In implementation this was implemented through an accurate management of the game state. By accurately tracking the game state, the gamemaster could leave it up to each of the robots to follow the basic rules. The game state consisted of the actual state, hunt or seek, the number of hits registered by each team, and the number of misses registered by each team. By sending updates of this state, the robots were able to deduce whether a given shot was registered as a hit or a miss and what behavior the robot should currently be following. Loose rule enforcement was implemented by ignoring shots if in scatter state and by penalizing robots that missed very often. The latter encouraged the control algorithms to only shoot when they could reasonably expect a hit. Determining hits and misses were also a critical part of the gamemaster. In order to hit an opponent, a robot competitor sends a shooting solution to the gamemaster. This solution is composed of the image coordinate center of the blob corresponding to the target on the opponent as well as the depth at that point in the image. This information was then combined in the server to determine a hit probability. The probability of a hit falls off as the opponent gets farther away or more off center. Thus, it would be very unlikely to hit an opponent in the corner of the RGB image that is 3.5 meters away. The gamemaster communicated score information to a scoreboard database application. The only purpose of this application was to track the score for each team. This data was then easily queried by a PHP web page and displayed for the observers. An example display is shown in Figure 1.X. 3

4 Figure. 1X. A scoreboard depicting team 7 dominating a game of laser tag. Independent Algorithm Development Each group was tasked with developing an algorithm to control a single competitor in the game of robot laser tag. These algorithms were developed without collaboration between the groups. Separation of Perception / Control In order to facilitate a modular development, it was decided to separate the perception functionality from the movement control functionality. This allowed all of the code for perceiving the environment to be contained within its own nodelet. This nodelet would then generate high level messages which the movement controller could use. By doing this, we could develop the controller independently of the perception and allowed for easier debugging and more maintainable code files. The perception nodelet is responsible for handling the sensor input from the environment after preprocessing by ROS. The ROS system processes the depth disparity data coming from the Kinect sensor using the Point Cloud Library (PCL) and passes the resulting three-dimensional point cloud to the perception nodelet. The RGB data from the Kinect is first processed by CMVision and color blob information is sent to the nodelet. The nodelet is responsible for combining these two sensor sources into meaningful information for use by the movement controller. This is done by linking the real-world three-dimensional position data with the color blob data. The linking process is possible because the OpenNI drivers provide a flag to 4

5 automatically register the depth camera with the RGB camera. This process is outlined in Fi2. gure X. F 2. igure2 X. Flow from the environment to the perception nodelet to the custom messages Custom Messages As stated in the previous section, our Perception nodelete returned four custom messages: obstacle, collision, opponent, and target. Obstacle messages were used in our medium to long range planning. This message indicated that an object was approximately 1-3 meters ahead of us and within a half meter to the right or left. This allowed us to prepare to avoid the obstacle. Collision messages required immediate attention, either by stopping, backing up, or turning to avoid an obstacle less than 1 meter ahead. Opponent messages were sent when the avatar of the opponent was spotted. After receiving this message, the turtlebot could follow its opponent on the map. The last message is the target message. This message contained the blob information so that we could align and shoot the target3. Figure X: Custom messages from the perception nodelete State Machine A high level state machine controlled the goals and shot firing of the robot as shown in Figure X. At all times, the robot is either in the hunt or scatter state. This state is communicated to the robot by the central gamemaster. If the robot is in the hunt state, it will attempt to follow the opponent in order to shoot it at some point in the future. If the robot is in the scatter state, it will 5

6 flee by turning away if the opponent is found. If the target is located and the game state is hunt, the robot will fire a shot. At any point in the game, if the hit and miss counts from the gamemaster indicate that the robot has been hit with a shot, the robot will perform a predefined hit behavior and then resume in the current state. Notice that this state machine does not control movement at all. It only manages high level goals which are communicated to the actual controller as discussed in the next section4..l W Figure X. Goal management state machine Movement Controller The movement controller was developed as a reactive controller in that different high level sensory input is linked directly to motor control. The exact nature of this linkage can change depending on the robot s state. For example, in the scatter state, opponent messages will cause the robot to turn away in an attempt to flee. However, in the hunt state, the robot will attempt to follow the opponent based upon information coming from the opponent messages. Regardless of the state, the forces coming from opponent sensing is combined with forces generated by the other types of messages and movement occurs. The combination of the various movement forces occurs through the action of a movement arbitrator. This function accepts a variety of desired movements generated by reactions to the various sensory messages and outputs a single movement command to the robot s drivers. Each desired movement sent to the arbitrator has a weight associated with it. These weights are used by the arbitrator to create a normalized weighted average of all of the desired movements input in a single turn. This simple mechanism proves to be quite effective and allows for the relative importance of each reactive function to be set at the function level. The arbitrator need not know the source of each desired movement. With this established, the controller is just a set of functions generating movement commands that all feed into arbitrator. The arbitrator is the 6

7 only entity in the program that can give movement control commands to the robot. The reactive functions are then given relative importance and this is coded by adjusting the weights of the movements input to the arbitrator. Our movements were based on the following desirable behavior. As the weakest goal the robot wants to seek obstacles that could be used for cover. If an obstacle is detected, the robot will attempt approach the object in an effort to hide. This is given a low weight compared to the other reactions. As the next weakest goal, the robot wants to either hunt the opponent by following it (hunt mode) or turn away from it (scatter mode). Movements generated by this reaction are given a stronger weight than the obstacle reaction. This allows the hunting or scattering behavior to subsume control over the obstacle seeking behavior. The strongest reactions are those to avoid collisions. These reactions are caused by the collision events and result in command with a very high weight being sent to the arbitrator. The default behavior if no reaction occurs is to move forward. The process is outlined in Figure X. Figure X. Movement controller arbitration layout. In summary, the reaction arbitration controller creates the following behavior: 1. The robot will move forward. 2. If an obstacle is seen, the robot will attempt to hide by it. 3. If the opponent is seen, the robot will attempt to follow it or flee from it depending upon the game state. 4. If a collision is imminent, the robot will address that immediately. Finally, if at any time the robot can legally make a shot at a target within range, the controller will do so. 7

8 IV. Results Our demonstration at Robotics Day turned out to be quite successful. We were able to achieve remotely and autonomous controlled gameplay. Attendees enjoyed the interactive aspect, and eventually we had lines forming to play the game. Nevertheless, there were several issues that we faced while our robots were deployed. The largest issue we dealt with was poor WiFi coverage in the Joyce Center. When first proposing the project, we expected that WiFi may be an issue in the arena. Our initial solution was to bring our own wireless router on the day of the event. Unfortunately, this did not help much. We believe that the size of the arena and the unavailability of a open channel caused poor coverage. Because of the poor WiFi coverage, the Turtlebots often lost connection to the ROS master node. When this happened, the Turtlebots were no longer able to register new commands and continued to loop the last issued command. When our robot navigated in autonomous mode, its default motion was to move forward. The lost of connection to master node would not let the robot register bumps on the front bump sensor or see objects ahead. This caused the Turtlebot to run into objects and into the walls. The WiFi issue became worse when users controlled the robots with the Playstation 3 controller. When the connection failed, the Turtlebots became unresponsive to the controller which discouraged the user. Some of the artistic aspects also caused issues in the gameplay. The artwork that donned the robots presented a challenge while the game was played interactively. The avatars were able to freely spin on top of the robot. This action disoriented the user at times, and gamers were not sure which side of the robot was frontwards. In one instance, a player continually drove in the wrong direction and eventually drove through a wall. The color used for the ballerina robot was also the same color that was used for several building. Because of this, Team 1 did not have the option to track the robot throughout the arena. Material used for some of the building was reflective which caused several issues for the Kinect. Most noticeably, a team could see its own shooting target in a reflection and then proceed to shoot itself. We, as did most other teams, experience battery issues, but we did not expect our robots to last throughout the entire event. Robot laser tag operated for about 2 hours before the batteries died. We were able to change batteries and operate for about another 2 hours giving. Total down time was close to one hour. V. Discussion and Future Work Our previous lab work had adequately prepared us for this project, and we felt that this project was simply an extension of our previous work, almost like final lab assignment. In our previous lab, we had developed the system to separate perception from control and thus only had to develop the movement controller. Very little modification was needed with our previous 8

9 perception nodelet except to extract the specific information needed for our new messages. This allowed us to focus our attention on communicating with the central gamemaster, controlling our robot with the reactive controller, and figuring out how to get two robots operating on the same ROS master. This last point represented the bulk of our development problems. It was not discussed previously as it is viewed to be basic robot startup protocol required to do any other task and is taken as a very basic requirement for the project. Theoretically, it should have been easy. Both robots should not listen to the same topics for movement and sensor information. Thus, these topic names need to be changed. However, because Turtlebots were developed with ease of use in mind, the developers created a number of different scripts to bring up the robots automatically. This ended up hiding many of the finer details of the Turtlebot operation which we had to figure out through script reading. Nevertheless, we eventually configured the robots to listen and publish on their own ROS topics such that they would not overlap communications. We feel that an idea of this nature could be incorporated into labs as future work. Specifically, the use of multiple Turtlebots on a single master would be an excellent concept to cover and could lead into the discussion of multi-robot systems. Because of the configuration needed to get this working, the lab could also introduce the lower level concepts of ROS as well as the procedures necessary for starting the robots. The tasks that the multi-robot system perform need not be complex as the take aways from this lab are the ideas needed to get a system like this working. 9

CRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY

CRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY CRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY Submitted By: Sahil Narang, Sarah J Andrabi PROJECT IDEA The main idea for the project is to create a pursuit and evade crowd

More information

MULTI-LAYERED HYBRID ARCHITECTURE TO SOLVE COMPLEX TASKS OF AN AUTONOMOUS MOBILE ROBOT

MULTI-LAYERED HYBRID ARCHITECTURE TO SOLVE COMPLEX TASKS OF AN AUTONOMOUS MOBILE ROBOT MULTI-LAYERED HYBRID ARCHITECTURE TO SOLVE COMPLEX TASKS OF AN AUTONOMOUS MOBILE ROBOT F. TIECHE, C. FACCHINETTI and H. HUGLI Institute of Microtechnology, University of Neuchâtel, Rue de Tivoli 28, CH-2003

More information

STRATEGO EXPERT SYSTEM SHELL

STRATEGO EXPERT SYSTEM SHELL STRATEGO EXPERT SYSTEM SHELL Casper Treijtel and Leon Rothkrantz Faculty of Information Technology and Systems Delft University of Technology Mekelweg 4 2628 CD Delft University of Technology E-mail: L.J.M.Rothkrantz@cs.tudelft.nl

More information

Semi-Autonomous Parking for Enhanced Safety and Efficiency

Semi-Autonomous Parking for Enhanced Safety and Efficiency Technical Report 105 Semi-Autonomous Parking for Enhanced Safety and Efficiency Sriram Vishwanath WNCG June 2017 Data-Supported Transportation Operations & Planning Center (D-STOP) A Tier 1 USDOT University

More information

USING A FUZZY LOGIC CONTROL SYSTEM FOR AN XPILOT COMBAT AGENT ANDREW HUBLEY AND GARY PARKER

USING A FUZZY LOGIC CONTROL SYSTEM FOR AN XPILOT COMBAT AGENT ANDREW HUBLEY AND GARY PARKER World Automation Congress 21 TSI Press. USING A FUZZY LOGIC CONTROL SYSTEM FOR AN XPILOT COMBAT AGENT ANDREW HUBLEY AND GARY PARKER Department of Computer Science Connecticut College New London, CT {ahubley,

More information

CS295-1 Final Project : AIBO

CS295-1 Final Project : AIBO CS295-1 Final Project : AIBO Mert Akdere, Ethan F. Leland December 20, 2005 Abstract This document is the final report for our CS295-1 Sensor Data Management Course Final Project: Project AIBO. The main

More information

Team KMUTT: Team Description Paper

Team KMUTT: Team Description Paper Team KMUTT: Team Description Paper Thavida Maneewarn, Xye, Pasan Kulvanit, Sathit Wanitchaikit, Panuvat Sinsaranon, Kawroong Saktaweekulkit, Nattapong Kaewlek Djitt Laowattana King Mongkut s University

More information

A Robust Neural Robot Navigation Using a Combination of Deliberative and Reactive Control Architectures

A Robust Neural Robot Navigation Using a Combination of Deliberative and Reactive Control Architectures A Robust Neural Robot Navigation Using a Combination of Deliberative and Reactive Control Architectures D.M. Rojas Castro, A. Revel and M. Ménard * Laboratory of Informatics, Image and Interaction (L3I)

More information

Fire Fighting. Objective. Robot. Fire Fighting. Name of Event: Robots per Team: 1

Fire Fighting. Objective. Robot. Fire Fighting. Name of Event: Robots per Team: 1 Fire Fighting Name of Event: Robots per Team: 1 No. of Players: Robot Control: Event Summary: Fire Fighting 2 players/team Autonomous This is an autonomous robot competition between 2 teams to extinguish

More information

Multi Robot Systems: The EagleKnights/RoboBulls Small- Size League RoboCup Architecture

Multi Robot Systems: The EagleKnights/RoboBulls Small- Size League RoboCup Architecture Multi Robot Systems: The EagleKnights/RoboBulls Small- Size League RoboCup Architecture Alfredo Weitzenfeld University of South Florida Computer Science and Engineering Department Tampa, FL 33620-5399

More information

CoSpace Make Code Challenge Rules 2016

CoSpace Make Code Challenge Rules 2016 CoSpace Make Code Challenge Rules 2016 CoSpace Technical Committee This is the official rules for Make Code Challenge 2016 and is released by the CoSpace Technical Committee. The rules contained in this

More information

Construction of Mobile Robots

Construction of Mobile Robots Construction of Mobile Robots 716.091 Institute for Software Technology 1 Previous Years Conference Robot https://www.youtube.com/watch?v=wu7zyzja89i Breakfast Robot https://youtu.be/dtoqiklqcug 2 This

More information

S.P.Q.R. Legged Team Report from RoboCup 2003

S.P.Q.R. Legged Team Report from RoboCup 2003 S.P.Q.R. Legged Team Report from RoboCup 2003 L. Iocchi and D. Nardi Dipartimento di Informatica e Sistemistica Universitá di Roma La Sapienza Via Salaria 113-00198 Roma, Italy {iocchi,nardi}@dis.uniroma1.it,

More information

ReVRSR: Remote Virtual Reality for Service Robots

ReVRSR: Remote Virtual Reality for Service Robots ReVRSR: Remote Virtual Reality for Service Robots Amel Hassan, Ahmed Ehab Gado, Faizan Muhammad March 17, 2018 Abstract This project aims to bring a service robot s perspective to a human user. We believe

More information

Keywords: Multi-robot adversarial environments, real-time autonomous robots

Keywords: Multi-robot adversarial environments, real-time autonomous robots ROBOT SOCCER: A MULTI-ROBOT CHALLENGE EXTENDED ABSTRACT Manuela M. Veloso School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213, USA veloso@cs.cmu.edu Abstract Robot soccer opened

More information

StarPlus Hybrid Approach to Avoid and Reduce the Impact of Interference in Congested Unlicensed Radio Bands

StarPlus Hybrid Approach to Avoid and Reduce the Impact of Interference in Congested Unlicensed Radio Bands WHITEPAPER StarPlus Hybrid Approach to Avoid and Reduce the Impact of Interference in Congested Unlicensed Radio Bands EION Wireless Engineering: D.J. Reid, Professional Engineer, Senior Systems Architect

More information

Hierarchical Controller for Robotic Soccer

Hierarchical Controller for Robotic Soccer Hierarchical Controller for Robotic Soccer Byron Knoll Cognitive Systems 402 April 13, 2008 ABSTRACT RoboCup is an initiative aimed at advancing Artificial Intelligence (AI) and robotics research. This

More information

RoboCup. Presented by Shane Murphy April 24, 2003

RoboCup. Presented by Shane Murphy April 24, 2003 RoboCup Presented by Shane Murphy April 24, 2003 RoboCup: : Today and Tomorrow What we have learned Authors Minoru Asada (Osaka University, Japan), Hiroaki Kitano (Sony CS Labs, Japan), Itsuki Noda (Electrotechnical(

More information

This is a repository copy of Complex robot training tasks through bootstrapping system identification.

This is a repository copy of Complex robot training tasks through bootstrapping system identification. This is a repository copy of Complex robot training tasks through bootstrapping system identification. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/74638/ Monograph: Akanyeti,

More information

Developing Frogger Player Intelligence Using NEAT and a Score Driven Fitness Function

Developing Frogger Player Intelligence Using NEAT and a Score Driven Fitness Function Developing Frogger Player Intelligence Using NEAT and a Score Driven Fitness Function Davis Ancona and Jake Weiner Abstract In this report, we examine the plausibility of implementing a NEAT-based solution

More information

Prof. Emil M. Petriu 17 January 2005 CEG 4392 Computer Systems Design Project (Winter 2005)

Prof. Emil M. Petriu 17 January 2005 CEG 4392 Computer Systems Design Project (Winter 2005) Project title: Optical Path Tracking Mobile Robot with Object Picking Project number: 1 A mobile robot controlled by the Altera UP -2 board and/or the HC12 microprocessor will have to pick up and drop

More information

A New Simulator for Botball Robots

A New Simulator for Botball Robots A New Simulator for Botball Robots Stephen Carlson Montgomery Blair High School (Lockheed Martin Exploring Post 10-0162) 1 Introduction A New Simulator for Botball Robots Simulation is important when designing

More information

Overview of Challenges in the Development of Autonomous Mobile Robots. August 23, 2011

Overview of Challenges in the Development of Autonomous Mobile Robots. August 23, 2011 Overview of Challenges in the Development of Autonomous Mobile Robots August 23, 2011 What is in a Robot? Sensors Effectors and actuators (i.e., mechanical) Used for locomotion and manipulation Controllers

More information

League <BART LAB AssistBot (THAILAND)>

League <BART LAB AssistBot (THAILAND)> RoboCup@Home League 2013 Jackrit Suthakorn, Ph.D.*, Woratit Onprasert, Sakol Nakdhamabhorn, Rachot Phuengsuk, Yuttana Itsarachaiyot, Choladawan Moonjaita, Syed Saqib Hussain

More information

Behaviour-Based Control. IAR Lecture 5 Barbara Webb

Behaviour-Based Control. IAR Lecture 5 Barbara Webb Behaviour-Based Control IAR Lecture 5 Barbara Webb Traditional sense-plan-act approach suggests a vertical (serial) task decomposition Sensors Actuators perception modelling planning task execution motor

More information

Robotic Systems ECE 401RB Fall 2007

Robotic Systems ECE 401RB Fall 2007 The following notes are from: Robotic Systems ECE 401RB Fall 2007 Lecture 14: Cooperation among Multiple Robots Part 2 Chapter 12, George A. Bekey, Autonomous Robots: From Biological Inspiration to Implementation

More information

Available theses in industrial robotics (October 2016) Prof. Paolo Rocco Prof. Andrea Maria Zanchettin

Available theses in industrial robotics (October 2016) Prof. Paolo Rocco Prof. Andrea Maria Zanchettin Available theses in industrial robotics (October 2016) Prof. Paolo Rocco Prof. Andrea Maria Zanchettin Politecnico di Milano - Dipartimento di Elettronica, Informazione e Bioingegneria Industrial robotics

More information

Federico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti

Federico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti Basic Information Project Name Supervisor Kung-fu Plants Jakub Gemrot Annotation Kung-fu plants is a game where you can create your characters, train them and fight against the other chemical plants which

More information

Service Robots in an Intelligent House

Service Robots in an Intelligent House Service Robots in an Intelligent House Jesus Savage Bio-Robotics Laboratory biorobotics.fi-p.unam.mx School of Engineering Autonomous National University of Mexico UNAM 2017 OUTLINE Introduction A System

More information

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS Nuno Sousa Eugénio Oliveira Faculdade de Egenharia da Universidade do Porto, Portugal Abstract: This paper describes a platform that enables

More information

Paulo Costa, Antonio Moreira, Armando Sousa, Paulo Marques, Pedro Costa, Anibal Matos

Paulo Costa, Antonio Moreira, Armando Sousa, Paulo Marques, Pedro Costa, Anibal Matos RoboCup-99 Team Descriptions Small Robots League, Team 5dpo, pages 85 89 http: /www.ep.liu.se/ea/cis/1999/006/15/ 85 5dpo Team description 5dpo Paulo Costa, Antonio Moreira, Armando Sousa, Paulo Marques,

More information

Table of Contents FIRST 2005 FIRST Robotics Competition Manual: Section 4 The Game rev C Page 1 of 17

Table of Contents FIRST 2005 FIRST Robotics Competition Manual: Section 4 The Game rev C Page 1 of 17 Table of Contents 4 THE GAME...2 4.1 GAME OVERVIEW...2 4.2 THE GAME...2 4.2.1 Definitions...2 4.2.2 Match Format...5 4.3 Rules...5 4.3.1 Scoring...5 4.3.2 Safety...6 4.3.3 General Match Rules (GM)...7

More information

An Open Robot Simulator Environment

An Open Robot Simulator Environment An Open Robot Simulator Environment Toshiyuki Ishimura, Takeshi Kato, Kentaro Oda, and Takeshi Ohashi Dept. of Artificial Intelligence, Kyushu Institute of Technology isshi@mickey.ai.kyutech.ac.jp Abstract.

More information

MESA Cyber Robot Challenge: Robot Controller Guide

MESA Cyber Robot Challenge: Robot Controller Guide MESA Cyber Robot Challenge: Robot Controller Guide Overview... 1 Overview of Challenge Elements... 2 Networks, Viruses, and Packets... 2 The Robot... 4 Robot Commands... 6 Moving Forward and Backward...

More information

Learning and Using Models of Kicking Motions for Legged Robots

Learning and Using Models of Kicking Motions for Legged Robots Learning and Using Models of Kicking Motions for Legged Robots Sonia Chernova and Manuela Veloso Computer Science Department Carnegie Mellon University Pittsburgh, PA 15213 {soniac, mmv}@cs.cmu.edu Abstract

More information

Towards Complex Human Robot Cooperation Based on Gesture-Controlled Autonomous Navigation

Towards Complex Human Robot Cooperation Based on Gesture-Controlled Autonomous Navigation CHAPTER 1 Towards Complex Human Robot Cooperation Based on Gesture-Controlled Autonomous Navigation J. DE LEÓN 1 and M. A. GARZÓN 1 and D. A. GARZÓN 1 and J. DEL CERRO 1 and A. BARRIENTOS 1 1 Centro de

More information

Move Evaluation Tree System

Move Evaluation Tree System Move Evaluation Tree System Hiroto Yoshii hiroto-yoshii@mrj.biglobe.ne.jp Abstract This paper discloses a system that evaluates moves in Go. The system Move Evaluation Tree System (METS) introduces a tree

More information

Vision Ques t. Vision Quest. Use the Vision Sensor to drive your robot in Vision Quest!

Vision Ques t. Vision Quest. Use the Vision Sensor to drive your robot in Vision Quest! Vision Ques t Vision Quest Use the Vision Sensor to drive your robot in Vision Quest! Seek Discover new hands-on builds and programming opportunities to further your understanding of a subject matter.

More information

6 System architecture

6 System architecture 6 System architecture is an application for interactively controlling the animation of VRML avatars. It uses the pen interaction technique described in Chapter 3 - Interaction technique. It is used in

More information

Learning and Using Models of Kicking Motions for Legged Robots

Learning and Using Models of Kicking Motions for Legged Robots Learning and Using Models of Kicking Motions for Legged Robots Sonia Chernova and Manuela Veloso Computer Science Department Carnegie Mellon University Pittsburgh, PA 15213 {soniac, mmv}@cs.cmu.edu Abstract

More information

2018 Sumobot Rules. The last tournament takes place in collaboration. Two teams of two robots compete simultaneously.

2018 Sumobot Rules. The last tournament takes place in collaboration. Two teams of two robots compete simultaneously. 2018 Sumobot Rules PRINCIPLE Two robots clash on a circular black ground bordered by a white line: the "Dohyo". If the robot comes out or is pushed off the field, he is considered loosing the inning. The

More information

Design. BE 1200 Winter 2012 Quiz 6/7 Line Following Program Garan Marlatt

Design. BE 1200 Winter 2012 Quiz 6/7 Line Following Program Garan Marlatt Design My initial concept was to start with the Linebot configuration but with two light sensors positioned in front, on either side of the line, monitoring reflected light levels. A third light sensor,

More information

Saphira Robot Control Architecture

Saphira Robot Control Architecture Saphira Robot Control Architecture Saphira Version 8.1.0 Kurt Konolige SRI International April, 2002 Copyright 2002 Kurt Konolige SRI International, Menlo Park, California 1 Saphira and Aria System Overview

More information

Senior Design I. Fast Acquisition and Real-time Tracking Vehicle. University of Central Florida

Senior Design I. Fast Acquisition and Real-time Tracking Vehicle. University of Central Florida Senior Design I Fast Acquisition and Real-time Tracking Vehicle University of Central Florida College of Engineering Department of Electrical Engineering Inventors: Seth Rhodes Undergraduate B.S.E.E. Houman

More information

Analyzing Games.

Analyzing Games. Analyzing Games staffan.bjork@chalmers.se Structure of today s lecture Motives for analyzing games With a structural focus General components of games Example from course book Example from Rules of Play

More information

Mobile Robots Exploration and Mapping in 2D

Mobile Robots Exploration and Mapping in 2D ASEE 2014 Zone I Conference, April 3-5, 2014, University of Bridgeport, Bridgpeort, CT, USA. Mobile Robots Exploration and Mapping in 2D Sithisone Kalaya Robotics, Intelligent Sensing & Control (RISC)

More information

MINHO ROBOTIC FOOTBALL TEAM. Carlos Machado, Sérgio Sampaio, Fernando Ribeiro

MINHO ROBOTIC FOOTBALL TEAM. Carlos Machado, Sérgio Sampaio, Fernando Ribeiro MINHO ROBOTIC FOOTBALL TEAM Carlos Machado, Sérgio Sampaio, Fernando Ribeiro Grupo de Automação e Robótica, Department of Industrial Electronics, University of Minho, Campus de Azurém, 4800 Guimarães,

More information

The WURDE Robotics Middleware and RIDE Multi-Robot Tele-Operation Interface

The WURDE Robotics Middleware and RIDE Multi-Robot Tele-Operation Interface The WURDE Robotics Middleware and RIDE Multi-Robot Tele-Operation Interface Frederick Heckel, Tim Blakely, Michael Dixon, Chris Wilson, and William D. Smart Department of Computer Science and Engineering

More information

Multi-Platform Soccer Robot Development System

Multi-Platform Soccer Robot Development System Multi-Platform Soccer Robot Development System Hui Wang, Han Wang, Chunmiao Wang, William Y. C. Soh Division of Control & Instrumentation, School of EEE Nanyang Technological University Nanyang Avenue,

More information

Session 11 Introduction to Robotics and Programming mbot. >_ {Code4Loop}; Roochir Purani

Session 11 Introduction to Robotics and Programming mbot. >_ {Code4Loop}; Roochir Purani Session 11 Introduction to Robotics and Programming mbot >_ {Code4Loop}; Roochir Purani RECAP from last 2 sessions 3D Programming with Events and Messages Homework Review /Questions Understanding 3D Programming

More information

Flocking-Based Multi-Robot Exploration

Flocking-Based Multi-Robot Exploration Flocking-Based Multi-Robot Exploration Noury Bouraqadi and Arnaud Doniec Abstract Dépt. Informatique & Automatique Ecole des Mines de Douai France {bouraqadi,doniec}@ensm-douai.fr Exploration of an unknown

More information

How Students Teach Robots to Think The Example of the Vienna Cubes a Robot Soccer Team

How Students Teach Robots to Think The Example of the Vienna Cubes a Robot Soccer Team How Students Teach Robots to Think The Example of the Vienna Cubes a Robot Soccer Team Robert Pucher Paul Kleinrath Alexander Hofmann Fritz Schmöllebeck Department of Electronic Abstract: Autonomous Robot

More information

MATERIALS PROVIDED BY SCIENCE & TECH FAIR STAFF AT EVENT:

MATERIALS PROVIDED BY SCIENCE & TECH FAIR STAFF AT EVENT: PURPOSE: The purpose of the Robotics competition is: 1) Design and create a robot, within the constraints listed below, which competes and wins the Robot competition described in the rules below. 2) The

More information

Test Plan. Robot Soccer. ECEn Senior Project. Real Madrid. Daniel Gardner Warren Kemmerer Brandon Williams TJ Schramm Steven Deshazer

Test Plan. Robot Soccer. ECEn Senior Project. Real Madrid. Daniel Gardner Warren Kemmerer Brandon Williams TJ Schramm Steven Deshazer Test Plan Robot Soccer ECEn 490 - Senior Project Real Madrid Daniel Gardner Warren Kemmerer Brandon Williams TJ Schramm Steven Deshazer CONTENTS Introduction... 3 Skill Tests Determining Robot Position...

More information

1 Abstract and Motivation

1 Abstract and Motivation 1 Abstract and Motivation Robust robotic perception, manipulation, and interaction in domestic scenarios continues to present a hard problem: domestic environments tend to be unstructured, are constantly

More information

FU-Fighters. The Soccer Robots of Freie Universität Berlin. Why RoboCup? What is RoboCup?

FU-Fighters. The Soccer Robots of Freie Universität Berlin. Why RoboCup? What is RoboCup? The Soccer Robots of Freie Universität Berlin We have been building autonomous mobile robots since 1998. Our team, composed of students and researchers from the Mathematics and Computer Science Department,

More information

OBSTACLE DETECTION AND COLLISION AVOIDANCE USING ULTRASONIC DISTANCE SENSORS FOR AN AUTONOMOUS QUADROCOPTER

OBSTACLE DETECTION AND COLLISION AVOIDANCE USING ULTRASONIC DISTANCE SENSORS FOR AN AUTONOMOUS QUADROCOPTER OBSTACLE DETECTION AND COLLISION AVOIDANCE USING ULTRASONIC DISTANCE SENSORS FOR AN AUTONOMOUS QUADROCOPTER Nils Gageik, Thilo Müller, Sergio Montenegro University of Würzburg, Aerospace Information Technology

More information

MAVeC 19 Autobot Challenge

MAVeC 19 Autobot Challenge Overview of the Challenge Name: TurtleBot3 Autobot Challenge Platform: TurtleBot3 MAVeC 19 Autobot Challenge Description: Autonomous Driving Mission Competition using ROS and TurtleBot3 platform Introduction

More information

Implicit Fitness Functions for Evolving a Drawing Robot

Implicit Fitness Functions for Evolving a Drawing Robot Implicit Fitness Functions for Evolving a Drawing Robot Jon Bird, Phil Husbands, Martin Perris, Bill Bigge and Paul Brown Centre for Computational Neuroscience and Robotics University of Sussex, Brighton,

More information

INTRODUCTION TO GAME AI

INTRODUCTION TO GAME AI CS 387: GAME AI INTRODUCTION TO GAME AI 3/31/2016 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2016/cs387/intro.html Outline Game Engines Perception

More information

VACUUM MARAUDERS V1.0

VACUUM MARAUDERS V1.0 VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.

More information

Building Perceptive Robots with INTEL Euclid Development kit

Building Perceptive Robots with INTEL Euclid Development kit Building Perceptive Robots with INTEL Euclid Development kit Amit Moran Perceptual Computing Systems Innovation 2 2 3 A modern robot should Perform a task Find its way in our world and move safely Understand

More information

Deep Green. System for real-time tracking and playing the board game Reversi. Final Project Submitted by: Nadav Erell

Deep Green. System for real-time tracking and playing the board game Reversi. Final Project Submitted by: Nadav Erell Deep Green System for real-time tracking and playing the board game Reversi Final Project Submitted by: Nadav Erell Introduction to Computational and Biological Vision Department of Computer Science, Ben-Gurion

More information

L09. PID, PURE PURSUIT

L09. PID, PURE PURSUIT 1 L09. PID, PURE PURSUIT EECS 498-6: Autonomous Robotics Laboratory Today s Plan 2 Simple controllers Bang-bang PID Pure Pursuit 1 Control 3 Suppose we have a plan: Hey robot! Move north one meter, the

More information

Monte Carlo based battleship agent

Monte Carlo based battleship agent Monte Carlo based battleship agent Written by: Omer Haber, 313302010; Dror Sharf, 315357319 Introduction The game of battleship is a guessing game for two players which has been around for almost a century.

More information

Team Autono-Mo. Jacobia. Department of Computer Science and Engineering The University of Texas at Arlington

Team Autono-Mo. Jacobia. Department of Computer Science and Engineering The University of Texas at Arlington Department of Computer Science and Engineering The University of Texas at Arlington Team Autono-Mo Jacobia Architecture Design Specification Team Members: Bill Butts Darius Salemizadeh Lance Storey Yunesh

More information

Bluetooth Low Energy Sensing Technology for Proximity Construction Applications

Bluetooth Low Energy Sensing Technology for Proximity Construction Applications Bluetooth Low Energy Sensing Technology for Proximity Construction Applications JeeWoong Park School of Civil and Environmental Engineering, Georgia Institute of Technology, 790 Atlantic Dr. N.W., Atlanta,

More information

A Lego-Based Soccer-Playing Robot Competition For Teaching Design

A Lego-Based Soccer-Playing Robot Competition For Teaching Design Session 2620 A Lego-Based Soccer-Playing Robot Competition For Teaching Design Ronald A. Lessard Norwich University Abstract Course Objectives in the ME382 Instrumentation Laboratory at Norwich University

More information

Robotics Introduction Matteo Matteucci

Robotics Introduction Matteo Matteucci Robotics Introduction About me and my lectures 2 Lectures given by Matteo Matteucci +39 02 2399 3470 matteo.matteucci@polimi.it http://www.deib.polimi.it/ Research Topics Robotics and Autonomous Systems

More information

RoboCupJunior CoSpace Rescue Rules 2015

RoboCupJunior CoSpace Rescue Rules 2015 RoboCupJunior CoSpace Rescue Rules 2015 RoboCupJunior CoSpace Technical Committee 2015: Martin Bader (Germany), martin_bader@gmx.de Lisette Castro (Mexico), ettesil77@hotmail.com Tristan Hughes (UK), tristanjph@gmail.com

More information

Multi-Robot Coordination. Chapter 11

Multi-Robot Coordination. Chapter 11 Multi-Robot Coordination Chapter 11 Objectives To understand some of the problems being studied with multiple robots To understand the challenges involved with coordinating robots To investigate a simple

More information

The Robot Olympics: A competition for Tribot s and their humans

The Robot Olympics: A competition for Tribot s and their humans The Robot Olympics: A Competition for Tribot s and their humans 1 The Robot Olympics: A competition for Tribot s and their humans Xinjian Mo Faculty of Computer Science Dalhousie University, Canada xmo@cs.dal.ca

More information

Cooperative Behavior Acquisition in A Multiple Mobile Robot Environment by Co-evolution

Cooperative Behavior Acquisition in A Multiple Mobile Robot Environment by Co-evolution Cooperative Behavior Acquisition in A Multiple Mobile Robot Environment by Co-evolution Eiji Uchibe, Masateru Nakamura, Minoru Asada Dept. of Adaptive Machine Systems, Graduate School of Eng., Osaka University,

More information

CORC 3303 Exploring Robotics. Why Teams?

CORC 3303 Exploring Robotics. Why Teams? Exploring Robotics Lecture F Robot Teams Topics: 1) Teamwork and Its Challenges 2) Coordination, Communication and Control 3) RoboCup Why Teams? It takes two (or more) Such as cooperative transportation:

More information

Implement a Robot for the Trinity College Fire Fighting Robot Competition.

Implement a Robot for the Trinity College Fire Fighting Robot Competition. Alan Kilian Fall 2011 Implement a Robot for the Trinity College Fire Fighting Robot Competition. Page 1 Introduction: The successful completion of an individualized degree in Mechatronics requires an understanding

More information

Android Speech Interface to a Home Robot July 2012

Android Speech Interface to a Home Robot July 2012 Android Speech Interface to a Home Robot July 2012 Deya Banisakher Undergraduate, Computer Engineering dmbxt4@mail.missouri.edu Tatiana Alexenko Graduate Mentor ta7cf@mail.missouri.edu Megan Biondo Undergraduate,

More information

The Next Generation of Gaming Consoles

The Next Generation of Gaming Consoles The Next Generation of Gaming Consoles History of the Last Gen Sony had the #1 Console (PS2), was also the oldest and weakest, but had strong developer support Newcomer, Microsoft X-Box, attracted more

More information

Toward a Design for Teaching Cognitive Robotics. Matthew D. Tothero Oskars J. Rieksts

Toward a Design for Teaching Cognitive Robotics. Matthew D. Tothero Oskars J. Rieksts Toward a Design for Teaching Cognitive Robotics Matthew D. Tothero Oskars J. Rieksts Criteria Embodied cognition Agent-principal paradigm Clear ontology Clear epistemology Concepts supporting agentprincipal

More information

Remote Monitoring of Environmental Sites using Solar Powered Wi-Fi Enabled Systems

Remote Monitoring of Environmental Sites using Solar Powered Wi-Fi Enabled Systems Remote Monitoring of Environmental Sites using Solar Powered Wi-Fi Enabled Systems Mark Landress, P.G. Project Navigator, Ltd 10497 Town & Country Way Suite 830 Houston, TX 77024 www.projectnavigator.com

More information

YDLIDAR G4 DATASHEET. Doc#: 文档编码 :

YDLIDAR G4 DATASHEET. Doc#: 文档编码 : YDLIDAR G4 DATASHEET Doc#:01.13.000007 文档编码 :01.13.000008 CONTENTS overview... 2 Product Features... 2 Applications... 2 Installation and dimensions... 2 Specifications... 3 Product parameters... 3 Electrical

More information

University of Toronto. Companion Robot Security. ECE1778 Winter Wei Hao Chang Apper Alexander Hong Programmer

University of Toronto. Companion Robot Security. ECE1778 Winter Wei Hao Chang Apper Alexander Hong Programmer University of Toronto Companion ECE1778 Winter 2015 Creative Applications for Mobile Devices Wei Hao Chang Apper Alexander Hong Programmer April 9, 2015 Contents 1 Introduction 3 1.1 Problem......................................

More information

Robocup Electrical Team 2006 Description Paper

Robocup Electrical Team 2006 Description Paper Robocup Electrical Team 2006 Description Paper Name: Strive2006 (Shanghai University, P.R.China) Address: Box.3#,No.149,Yanchang load,shanghai, 200072 Email: wanmic@163.com Homepage: robot.ccshu.org Abstract:

More information

May Edited by: Roemi E. Fernández Héctor Montes

May Edited by: Roemi E. Fernández Héctor Montes May 2016 Edited by: Roemi E. Fernández Héctor Montes RoboCity16 Open Conference on Future Trends in Robotics Editors Roemi E. Fernández Saavedra Héctor Montes Franceschi Madrid, 26 May 2016 Edited by:

More information

AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS

AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS AN AUTONOMOUS SIMULATION BASED SYSTEM FOR ROBOTIC SERVICES IN PARTIALLY KNOWN ENVIRONMENTS Eva Cipi, PhD in Computer Engineering University of Vlora, Albania Abstract This paper is focused on presenting

More information

SITUATED DESIGN OF VIRTUAL WORLDS USING RATIONAL AGENTS

SITUATED DESIGN OF VIRTUAL WORLDS USING RATIONAL AGENTS SITUATED DESIGN OF VIRTUAL WORLDS USING RATIONAL AGENTS MARY LOU MAHER AND NING GU Key Centre of Design Computing and Cognition University of Sydney, Australia 2006 Email address: mary@arch.usyd.edu.au

More information

Mobile and web games Development

Mobile and web games Development Mobile and web games Development For Alistair McMonnies FINAL ASSESSMENT Banner ID B00193816, B00187790, B00186941 1 Table of Contents Overview... 3 Comparing to the specification... 4 Challenges... 6

More information

Robot Olympics: Programming Robots to Perform Tasks in the Real World

Robot Olympics: Programming Robots to Perform Tasks in the Real World Robot Olympics: Programming Robots to Perform Tasks in the Real World Coranne Lipford Faculty of Computer Science Dalhousie University, Canada lipford@cs.dal.ca Raymond Walsh Faculty of Computer Science

More information

Design of a Remote-Cockpit for small Aerospace Vehicles

Design of a Remote-Cockpit for small Aerospace Vehicles Design of a Remote-Cockpit for small Aerospace Vehicles Muhammad Faisal, Atheel Redah, Sergio Montenegro Universität Würzburg Informatik VIII, Josef-Martin Weg 52, 97074 Würzburg, Germany Phone: +49 30

More information

Lab 7: Introduction to Webots and Sensor Modeling

Lab 7: Introduction to Webots and Sensor Modeling Lab 7: Introduction to Webots and Sensor Modeling This laboratory requires the following software: Webots simulator C development tools (gcc, make, etc.) The laboratory duration is approximately two hours.

More information

Gregory Bock, Brittany Dhall, Ryan Hendrickson, & Jared Lamkin Project Advisors: Dr. Jing Wang & Dr. In Soo Ahn Department of Electrical and Computer

Gregory Bock, Brittany Dhall, Ryan Hendrickson, & Jared Lamkin Project Advisors: Dr. Jing Wang & Dr. In Soo Ahn Department of Electrical and Computer Gregory Bock, Brittany Dhall, Ryan Hendrickson, & Jared Lamkin Project Advisors: Dr. Jing Wang & Dr. In Soo Ahn Department of Electrical and Computer Engineering March 1 st, 2016 Outline 2 I. Introduction

More information

Visual Perception Based Behaviors for a Small Autonomous Mobile Robot

Visual Perception Based Behaviors for a Small Autonomous Mobile Robot Visual Perception Based Behaviors for a Small Autonomous Mobile Robot Scott Jantz and Keith L Doty Machine Intelligence Laboratory Mekatronix, Inc. Department of Electrical and Computer Engineering Gainesville,

More information

EP A2 (19) (11) EP A2 (12) EUROPEAN PATENT APPLICATION. (43) Date of publication: Bulletin 2011/11

EP A2 (19) (11) EP A2 (12) EUROPEAN PATENT APPLICATION. (43) Date of publication: Bulletin 2011/11 (19) (12) EUROPEAN PATENT APPLICATION (11) EP 2 296 072 A2 (43) Date of publication: 16.03.11 Bulletin 11/11 (1) Int Cl.: G0D 1/02 (06.01) (21) Application number: 170224.9 (22) Date of filing: 21.07.

More information

EQ-ROBO Programming : bomb Remover Robot

EQ-ROBO Programming : bomb Remover Robot EQ-ROBO Programming : bomb Remover Robot Program begin Input port setting Output port setting LOOP starting point (Repeat the command) Condition 1 Key of remote controller : LEFT UP Robot go forwards after

More information

OWL and Rules for Cognitive Radio

OWL and Rules for Cognitive Radio OWL and Rules for Cognitive Radio Mieczyslaw ( Mitch ) M. Kokar http://www.ece.neu.edu/faculty/kokar http://www.vistology.com RF Spectrum Shortage RF spectrum is a valued resource Shortage But at the same

More information

GROUP BEHAVIOR IN MOBILE AUTONOMOUS AGENTS. Bruce Turner Intelligent Machine Design Lab Summer 1999

GROUP BEHAVIOR IN MOBILE AUTONOMOUS AGENTS. Bruce Turner Intelligent Machine Design Lab Summer 1999 GROUP BEHAVIOR IN MOBILE AUTONOMOUS AGENTS Bruce Turner Intelligent Machine Design Lab Summer 1999 1 Introduction: In the natural world, some types of insects live in social communities that seem to be

More information

Introduction. robovitics club, VIT University, Vellore Robo-Sumo Event Details v1.2 Revised on Jan-30, 2012

Introduction. robovitics club, VIT University, Vellore Robo-Sumo Event Details v1.2 Revised on Jan-30, 2012 ROBO~SUMO Introduction Robot Sumo competitions since their origin in Japan have from time to time proved to be test benches for robotic platforms all over the world owing to the real time constraints and

More information

IMGD 1001: Programming Practices; Artificial Intelligence

IMGD 1001: Programming Practices; Artificial Intelligence IMGD 1001: Programming Practices; Artificial Intelligence Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Outline Common Practices Artificial

More information

A Comparative Study of Structured Light and Laser Range Finding Devices

A Comparative Study of Structured Light and Laser Range Finding Devices A Comparative Study of Structured Light and Laser Range Finding Devices Todd Bernhard todd.bernhard@colorado.edu Anuraag Chintalapally anuraag.chintalapally@colorado.edu Daniel Zukowski daniel.zukowski@colorado.edu

More information

EDUCATIONAL PROGRAM YEAR bachiller. The black forest FIRST YEAR OF HIGH SCHOOL PROGRAM

EDUCATIONAL PROGRAM YEAR bachiller. The black forest FIRST YEAR OF HIGH SCHOOL PROGRAM bachiller EDUCATIONAL PROGRAM YEAR 2015-2016 FIRST YEAR OF HIGH SCHOOL PROGRAM The black forest (From the Tapies s cube to the Manglano-Ovalle s) From Altamira to Rothko 2 PURPOSES In accordance with Decreto

More information

Dipartimento di Elettronica Informazione e Bioingegneria Robotics

Dipartimento di Elettronica Informazione e Bioingegneria Robotics Dipartimento di Elettronica Informazione e Bioingegneria Robotics Behavioral robotics @ 2014 Behaviorism behave is what organisms do Behaviorism is built on this assumption, and its goal is to promote

More information