Example Program. Size Control. Output. Example Program (2) Default Layout Managers. Programming Challenge. DemoSizeControl.java

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1 Size Control Example Program How is a component s size determined during layout and during resize operations? Three factors determine component sizes: The component s size properties (preferred, minimum, and maximum) Whether the size properties are assumed or explicitly set Layout manager policies DemoSizeControl.java usage: java DemoSizeControl arg1 where 'arg1' specifies the layout manager as follows: 1 = BorderLayout 2 = FlowLayout 3 = GridLayout 4 = BoxLayout Example (next 2 slides) Example Program (2) Output Component construction and configuration JButton b1 = new JButton("Button One"); JButton b2 = new JButton("B2"); JButton b3 = new JButton("B3"); JButton b4 = new JButton("B4"); b3.setmaximumsize(b1.getpreferredsize()); b4.setpreferredsize(new Dimension(150, 50)); b4.setmaximumsize(new Dimension(150, 50)); Border Layout Grid Layout Box Layout Flow Layout Expands to maximum size when resizing Default Layout Managers Programming Challenge JPanel = FlowLayout JFrame s content pane = BorderLayout Create a GUI layout, as follows Upon launching After resizing Enter some text: Enter some text: Clear Exit Clear Exit

2 Coordinate Systems Output Model Device coordinates Physical coordinates A picture is worth a thousand words Device Coordinates Physical Coordinates Most natural units for the output device Typically dots or pixels Origin possibilities Centre Bottom left Upper left Printed page inches, cm Architectural drawings feet, meters Java s Coordinate System (0,0) Example Program (shown earlier) DemoMouseEvents.java x Component y (width 1, height - 1) (x, y) coordinate of pointer in component

3 Pixels An image presented on a display is composed of pixels A Pixel is a picture element a single point in a graphic image A graphics display is divided into thousands (or millions) of pixels arranged in rows and columns The pixels are so close together they appear connected The number of bits used to represent each pixel determines how many colours or shades of grey can be represented For a B&W (black and white) display, each pixel is represented by 1 bit With 8 bits per pixel, a monitor can display 256 shades or grey or 256 colours (Note: 2 8 = 256) pixel Display Size Resolution Usually specified in inches Value cited is the diagonal dimension of the raster -- the viewable area of the display E.g., a 15 monitor 15 Resolution is the number of pixels on a display Usually cited as n by m n is the number of pixels across the display m is the number of pixels down the display Typical resolutions range from 640 by 480 (low end), to 1,600 by 1,200 (high end) Video RAM Requirements Video RAM (KB) By Resolution Total number of pixels is n m Examples = 307,200 pixels 1,600 1,200 = 1,920,000 pixels Video RAM required equals total number of pixels times the number of bits/pixel Examples = 2,457,600 bits = 307,200 bytes = 300 KB 1,600 1, = 46,080,000 bits = 5,760,000 bytes = 5,625 KB = 5.49 MB Note: 1 KB = 2 10 = 1024 bytes, 1 MB = 2 20 = 1,048,576 bytes Resolution 640 x x x x x x bit Bits per pixel 16 bit bit

4 Aspect Ratio Dot Pitch Aspect ratio is the ratio of the width to height of a display screen For a 640 by 480 display, the aspect ratio is 640:480, or 4:3 Related terms Landscape The width is greater than the height Portrait The height is greater than the width Dot pitch is a measure of the diagonal distance between pixels on a display screen One of the principal characteristics that determines the quality of a display The lower the number, the crisper the image Cited in mm (millimeters) Typical values range from 0.15 mm to 0.30 mm Dot pitch, as specified, is the capability of the display Dot Pitch Illustrated Dot Pitch Image Example Pixel mm Q: What is the dot pitch of an image displayed on a 15 monitor with a resolution of 640 by 480? A: Dot pitch = 15 / 800 inches = inches = / mm = mm Notes: 1. Z = ( ) 1/2 = mm = inch Z Two models for colour RGB model RGB Individual specifications for RED, GREEN, and BLUE HSB Individual specifications for hue, saturation, and brightness Together, hue and saturation are called chrominance; they represent the colour Hue is the distinction between colours (e.g., red, orange, yellow, green, etc.) Saturation is the purity of a colour, or the amount of grey in proportion to the hue High saturation very intense Low saturation washed out Zero saturation white brightness is also called luminance or intensity cyan blue white green black yellow red magenta

5 RGB Model (2) Color Red Green Blue Red Green Blue Yellow Cyan Magenta White Black Colour Choosers Control for colour usually employs a colour chooser (aka colour picker) Colour selected three ways: A pre-defined palette HSB values RGB values Java s JColorChooser (1) Java s JColorChooser (2) Pre-defined pallete For a demo, see DemoMenu2.java HSB For a demo, see DemoMenu2.java Java s JColorChooser (3) Microsoft Office RGB For a demo, see DemoMenu2.java

6 Netscape Navigator and Microsoft IE Paint Shop Pro Drawing Example Program Java s J components are the building blocks of graphical user interfaces At a lower level, Java provides a set of drawing primitives for Shapes Lines Curves Images Text DemoPaintPanel.java Example Program DemoPaintPanel2.java DemoPaintPanel3.java Custom painting with Swing Never call paint() directly. Instead, call repaint() JComponent paint paintcomponent paintborder paintchildren paint extends JPanel paintcomponent paintborder paintchildren extends PaintPanel paint paintcomponent paintborder paintchildren The right method to override for custom painting

Output Model. Coordinate Systems. A picture is worth a thousand words (and let s not forget about sound) Device coordinates Physical coordinates

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