05 Color. Multimedia Systems. Color and Science

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1 Multimedia Systems 05 Color Color and Science Imran Ihsan Assistant Professor, Department of Computer Science Air University, Islamabad, Pakistan Lectures Adapted From: Digital Multimedia Nigel Chapman & Jenny Chapman

2 Color Color is an essential element of multimedia, used in vector graphics, bitmapped images, video, animation and text. Color science attempts to relate the subjective sensation of color to measurable and reproducible physical phenomena.

3 SPD A spectral power distribution (SPD) is a description of how the intensity of light varies with its wavelength. An SPD is a good model of a color, but is too cumbersome to work with in computer graphics. The spectral power distribution of daylight

4 Tristimulus Theory The tristimulus theory of color implies that any color can be produced by mixing suitable amounts of three additive primary colors.

5 RGB Color In RGB color, the three primaries are standard shades of red, green and blue. Only colors in the RGB gamut can be represented in this way.

6 RGB Color Space Any color is specified as three values (R, G, B ) giving the relative proportions of the three primaries. This is often written as a 6-digit hexadecimal number, with R, G and B each being between 0 and 255, so a color value occupies 24 bits.

7 Color Depth The number of bits used to store a color value the color depth determines how many different colors can be represented. The use of lower color depths leads to posterization and loss of image detail, but reduces file size.

8 A photograph in 24, 8 (top), 4 and 1 (bottom) bit color

9 Detail of photograph in 24-bit (left) and 8-bit (right) color

10 In indexed color, instead of storing a 24-bit color value for each pixel, we use an 8-bit value which serves as an index into a color table. The color table contains the palette of colors used in the image. Indexed Color Using a color table

11 Images and their palettes

12 Dithering Some colors from the original image may be missing from the palette. Dithering can be used to reduce the resulting posterization.

13 Dithering and Posterization

14 Complementary Colors Cyan, Magenta and Yellow are the subtractive primaries. They are the complementary colors of red, green and blue, respectively.

15 Colored inks Thin layers of ink absorb some components of the incident light, so overlaying ink, as in printing processes, mixes colors subtractively.

16 CMYK The CMYK color gamut, corresponding to easily printable colors, is smaller than the RGB gamut, but some CMYK colors lie outside the RGB gamut.

17 HSL A color can be identified by its hue, saturation and lightness. Tones of a single hue can be arranged two-dimensionally, with lightness increasing upwards, and saturation increasing from left to right. Hues can be arranged around the rim of a color wheel, with complementary colors opposite each other. A hue s value is the angle between its position on the wheel and the position of red.

18 HSL Tints, shades and tones Saturation and lightness

19 Color Wheel A color wheel Filling the color wheel

20 HSL Color Solid Hue, saturation and lightness can be combined into a threedimensional double cone. Any color can be specified by its H, S and L components.

21 HSB HSB is a variant of HSL, where the tones are arranged differently. Saturation and brightness

22 The HSB Cylinder Both HSL and HSB are normally distorted into a cylindrical shape, so that they can be presented as color pickers.

23 Color Pickers

24 Swatch Libraries Swatch libraries provide an alternative way of choosing colors.

25 Color Spaces Color spaces consisting of a brightness component and two color differences are used in video. They allow chrominance subsampling to be used. The CIE L a b and L u v color spaces are perceptually uniform and serve as device independent reference models.

26 Channels and Color Correction The R, G and B components of each pixel can be stored as separate values. The three arrays of values can be treated as greyscale images, called channels.

27 Channels and Color Correction An RGB color image and its red, green and blue channels

28 Channels and Color Correction Making adjustments to the channels alters the colours of the image. The color balance, hue and saturation and color replacement adjustments change the color of the image as a whole.

29 Hue and Saturation Adjustments

30 Color Replacement

31 Alpha Channels Alpha channels can be treated as additional color channels. Images using other color models can also be separated into channels, which can be processed independently.

32 Consistent Color The color properties of a monitor can be roughly summarized by the R, G and B chromaticities, white point and gamma. Gamma approximately models the relationship between RGB values and light intensity. If an image is stored in one device s color space and displayed on a device with a different color space, colors will not be reproduced accurately. Inconsistent colors

33 Consistent Color If a color profile that models the input device is embedded in the image file, it can be combined with a profile that models the output device to translate between the color spaces and reproduce colors accurately. Color management with embedded profiles

34 Color Profiles ICC color profiles provide elaborate descriptions of the colour characteristics of a wide range of devices; they are used as a standard for color management. The success of color management depends on having accurate profiles.

35 srgb srgb is intended as a standard device independent color space for monitors. It is used on the World Wide Web.

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