TRAINAR AN AUGMENTED REALITY REHAB PROGRAM NAOKI HISAMOTO JORDAN KIGA
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1 TRAINAR AN AUGMENTED REALITY REHAB PROGRAM NAOKI HISAMOTO JORDAN KIGA
2 WHAT IS AUGMENTED REALITY? It is overlaid digital information that is projected on top of the existing world that is only seen through a device that supports augmented reality. 1
3 WHAT ARE PEOPLE DOING WITH AUGMENTED REALITY AND SPORTS? SECONDARY RESEARCH 2
4 FURTHERING HUMAN PERFORMANCE Many athletes want to do the unthinkable and perform at the highest level. Sports teams are beginning to utilize augmented reality (AR) and virtual reality (VR) to help maximize and improve the overall human performance. Augmented reality can potentially be implemented in training, analysis, or officiating. With these changes it creates interesting and exciting revolutions in the sports world for not only the players and teams, but also to spectators. Using augmented reality in relation to tangible interfaces, can provide information in real time for athletes to interact with. This can be a useful tool while training during practice or analyzing a specific play or game rerun. In addition, AR has great opportunities in the statistical analysis where it can allow athletes to make instant comparisons with other statistical gathering. E., University of Southampton, University Road, and Southampton So17 1Bj. Technology: Furthering Human Performance - Augmented Reality in Sport (n.d.): n. pag. Web. 3
5 WHAT WILL SPORTS LOOK LIKE IN THE FUTURE? In a TED talk interview between David Epstein, sports scientist journalist, Chris Kluwe, a NFL punter, and Cynthia Bir, a biomedical engineer, they discuss the future of what sports may look like. There is a huge range of opportunity in the area of sports injuries, particularly injuries to the head, that have potential to be solved. Adoption of virtual reality is too big of a market for major leagues to pass up. And in performance enhancement, virtual reality and training methods continue to be an area that is tinkered with. The realm of sports has always adopted newest technologies and that virtual reality is a technology that has potential to impact the game severely. 4
6 WHAT IS OUT THERE TODAY? CURRENT SOLUTIONS 5
7 SIDEKIQ A virtual reality program made by EON Sports that helps athletes simulate game like situations without the impact. It instills the virtual and visual repetition in the athlete, to make that transition to reality seamless and familiar. An immersive experience that can be used with a smart phone, tablet, or Oculus, a software that can dramatically change the way athletes train and perceive the game. Teams from the NFL, MLB, and even the PAC 12 use this program today to improve and better player development. EON Sports VR -. EON Sports VR. N.p., n.d. Web. 14 Oct
8 HOUSE OF MAMBA It is an interactive basketball court that uses sensors on the players. The entire basketball floor is has LEDs built underneath a transparent material. It is entirely controlled by a tablet device which gives the coaches the ability to control drills and track player movements. 7
9 SECOND SPECTRUM They are a basketball analytics company that studies statistics and the study of movement. They track player movements as dots and calculate percentages of makes and misses as well as degrees of difficulty for certain players. 8
10 IDETECT idetect is a technology that allows fast detection of head injuries and to quickly diagnose concussions at the moment it happens using a controller pad and headset. 9
11 WHAT DID WE CONCLUDE FROM OUR RESEARCH? INSIGHTS 10
12 HIGHER LEVEL ATHLETICS REQUIRE MORE MONEY. 11
13 NEED FOR PROPER EQUIPMENT FOR PRACTICE AND PLAY. 12
14 ACCESSIBILITY FOR LOCAL PLAY AND PRACTICE. 13
15 INJURY IS APART OF THE GAME. 14
16 WANT ACCURATE DIAGNOSIS AND A QUICK RECOVERY FROM INJURIES. 15
17 16
18 WHAT IS OUR FOCUS? Based off our research, we wanted to intertwine the world of sports with augmented reality by concentrating on the rehab experience. Motivating injured athletes by gamifying exercises. By creating a more engaging and exciting way to recover from an injury can help lead to a quicker recovery. 17
19 HOW CAN THIS BE IMPLEMENTED? DESIGN PROPOSAL - STORYBOARD 18
20 Jordan was playing soccer, until she made a slide tackle during practice. 19
21 During the slide tackle, she thinks she injured her ankle. 20
22 When Jordan went to the doctor, she received a prescription she needed to exchange at the front desk of her gym. 21
23 The next day, she goes to the gym to practice her rehab exercises. 22
24 Jordan trades in her prescription and receives an augmented reality headset from the equipment counter. 23
25 She puts on the headset and inputs the USB prescription given to her by her doctor that provides the exercises she needs to complete. 24
26 The exercises provide instructions for Jordan to follow. 8 25
27 Jordan s exercises are gamified, providing self-competition and motivation to work even harder. 8 26
28 Jordan also has the option to compete against her friends so she does not have to train alone. 8 27
29 Jordan does not need any equipment since everything she is doing is through the augmented reality headset. 8 28
30 FINAL VIDEO 29
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