TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017
|
|
- Griselda Jordan
- 5 years ago
- Views:
Transcription
1 TREND INSIGHTS MEDIA & TECH TRENDS FOR 2017
2 MEDIA & TECH TRENDS FOR 2017 There were several noticeable tech and video trends in 2016 that impacted consumers and marketers; they may become even more prominent in Below are six of them. esports turns video game playing into a spectator sport. This activity has been growing in popularity. With over 40 million viewers, many of them young males, and rising, content is available online and on TBS. Can we expect a breakout year in 2017? In 2016, with political news, sports and the debut of Facebook Live live streaming video became a popular. In 2017, Hulu will offer live streaming service to subscribers from broadcast and cable networks. Virtual reality (VR) provides viewers with a 360-degree immersive experience. In 2016, Syfy introduced a short-form series in VR, and NBC aired some Olympic content in VR. Major tech companies are continuing to invest in VR. A big phenomenon in 2016 was Pokemon Go, which became a household name in July. The augmented reality app was popular with consumers and location based marketers see great promise. 2 TRENDS INSIGHTS
3 Now that high def TV has a household penetration of over 90%, here comes 4K TV, or Ultra HD, with four times greater the picture resolution. Household penetration is expected to grow with prices dropping, but 4K content is lagging. In 2016 there were 455 original scripted entertainment shows, more than doubling the amount from With more original content coming primarily from Netflix, Amazon and other streaming sources, there could be 500 programs in esports: esports is video game competition played by professionals for spectators online, on television or in person. According to Deloitte Global s report esports: Bigger and Smaller than You Think released in 2016, a major esports event can have 40,000 people watching in person, and tens of millions watching over the web. A 2016 Nielsen esports Report Highlights Rapid Growth in Fandom of Professional Competitive Gaming, found 14% of Americans age 13+ were fans of esports, an increase from 8% in 2015 [1]. Nielsen also said esports is particularly popular with males (77%) and Millennials (61%). A 2016 study by Newzoo The U.S. esports Audience, said there are 41.7 million regular or occasional viewers to esports in the U.S [2]. Moreover, the Nielsen s report found fans spend an average of four hours each week with esports. It s already been a popular online activity, led by YouTube and Amazon s Twitch.tv [3]. In June 2016, Activision Blizzard announced plans to stream esports content on Facebook Live [4]. esports made it TV debut in May 2016, when TBS began airing an eleague series on Friday nights [5]. For 2017 Mashable expects larger prize money for competitors, more viewers and traditional sports franchises (e.g., NBA teams) getting more involved with esports [6]. Live Streaming Video: With sporting events, awards shows and political news coverage, live streaming video became popular with viewers in With more video content, the growth of mobile, and a push from social media, live video streaming is poised for growth in Live streaming first became popular with the launch of Meerkat and Twitter s Periscope apps in early 2015 [7]. In 2015 Facebook Live was launched for celebrities only, before becoming available to all users in April 2016 [8]. Also in early 2016 Twitter outbid Verizon and Amazon to live stream ten NFL Thursday night games [9]. In addition, in December 2016, CBS All Access also began streaming live NFL games [10]. For 2017, Hulu said it will launch live programming from cable networks and broadcast networks including content from two of its parent companies Disney and Fox as well as CBS [11]. TRENDS INSIGHTS 3
4 Hulu said the live service will cost subscribers less than $40 monthly. The new live service will complement its current on-demand offerings [12]. Virtual Reality: Virtual reality (VR) could be ready for growth in VR provides viewers with a 360-degree immersive experience in a simulated environment requiring specific equipment. PC World reported in 2016 there were several VR headsets introduced to the market, some were connected to high-end PC s, others to a mobile phone powered by VR [13]. Although VR content is more prevalent with video gaming, there was also some television content available. For the 2016 Rio Olympics, NBC televised 85 hours in virtual reality [14]. In September 2016, Syfy premiered Halcyon, a 15-part series. According to The Hollywood Reporter, the series had ten episodes to view on Syfy s linear channels globally and online; with five additional episodes viewable only in VR [15]. CNBC reported that so far, there have been a limited number of VR advertisers in such categories as tech, automotive as well as a few prominent marketers [16]. Business Insider anticipates the first killer app will hit the VR market in 2017 [17]. PC World says in 2017 there will be more VR content and expects the cost of equipment to drop boosting consumer adoption [18]. Augmented Reality (like Pokemon Go): Augmented reality (AR) overlays virtual and digital content into an existing (real-world) environment on a smartphone or tablet. For the first six months of 2016, few people had heard of augmented reality. That changed on July 6 when Pokémon Go was launched in the U.S. Variety reported that Pokémon Go became the most popular game app in U.S. history on both Android and iphone in its first week [19]. At its peak, in mid-july, Bloomberg reported there were 45 million daily users worldwide playing on smartphones, running around looking for virtual demons. Bloomberg also noted the game s popularity did later cool off [20]. In a report released in July 2016, Statista said in the U.S., 63% of the Pokémon Go players were female with nearly half of them 18 to 29 year olds (who remembered Pokémon as a kid). Sensor Tower said that on July 11, 2016, iphone users spent an average of 33 minutes and 25 seconds daily on Pokémon Go, more than time spent on Facebook, Snapchat, Twitter or Instagram. Marketers are also interested in AR, The Guardian said McDonald s was the first advertiser, as restaurants became Pokémon Gyms in 3,000 locations across Japan [21]. 4 TRENDS INSIGHTS
5 TRENDS INSIGHTS 5
6 4K TV: 4K TV (also known as Ultra HD) has four times the picture resolution of high-def (HD) sets. At present, 4K content has been limited, although NBC had 83 hours of the 2016 Olympics available in 4K [22]. Many 4K programs are available on Netflix and Amazon (many 4K sets are web enabled) as well as some movies and sporting events [23]. According to IHS, U.S. penetration of 4K TV sets will increase from 10% in 2016 to 34% in 2019 [24]. Driving growth is cost; in 2016, the average price for a 4K TV set dropped below $1,000 for the first time and IHS forecasts the price to average $830 in 2017 [25]. As 4K TV becomes a commodity, can 8K TV be far behind? According to Consumer Reports, some TV manufacturers are already showing examples of 8K displays, or TVs with four times the resolution of 4K sets [26]. 6 TRENDS INSIGHTS
7 More Scripted Entertainment Shows: The number of scripted entertainment programs (excluding daytime dramas, children s shows and specials) continues to grow each year. According to FX Research, which tracks the figure each year, in 2016, there was a record high 455 scripted programs across broadcast, cable, pay cable and online services, an increase of 34 from This was more than double the 216 scripted shows produced in 2010 [27]. Although basic cable is the top provider of original programming, online providers have been fueling the growth recently. The number of scripted programs on online services doubled in 2016 (from 2015) to 93 [28]. This trend will continue, Netflix announced it will commit $6 billion to content in 2017, increasing from $5 billion in 2016 [29]. In its second quarter 2016 earnings report, Amazon said it plans to double its budget for original content in the second half of 2016 compared with that of the second half of 2015 [30]. In 2017, CBS All Access will debut online The Good Fight (a Good Wife spin-off) and Star Trek: Discovery [31]. Furthermore, Apple is reportedly in talks with Hollywood producers about offering original video content that could be available as soon as the end of 2017 [32]. FX says 500 programs in 2017 is possible [33]. FOOTNOTES: [1] Nielsen s esports report released on November 4, 2016 [2] Newzoo esports study released on July 26, 2016 [3] Fortune, February 26, 2016 [4] Variety, May 12, 2016 [5] Adweek, February 8, 2016 [6] Mashable, December 28, 2016 [7] Fortune, April 27, 2016 [8] USA Today, April 6, 2016 [9] Fortune, April 15, 2016 [10] Variety, December 1, 2016 [11] Wall Street Journal, January 4, 2017 [12] Variety, January 4, 2017 [13] PC World, December 22, 2016 [14] Variety, June 30, 2016 [15] Hollywood Reporter, February 12, 2016 [16] CNBC, August 19, 2016 [17] Business Insider, November 18, 2016 [18] PC World, December 22, 2016 [19] Variety, October 24, 2016 [20] Bloomberg, August 23, 2016 [21] The Guardian, July 20, 2016 [22] Variety, July 27, 2016 [23] Consumer Reports, December 16, 2016 [24] Fortune, June 2, 2016 [25] USA Today, January 3, 2017 [26] Consumer Reports, January 7, 2017 [27] Variety, December 21, 2016 [28] Business Insider, December 23, 2016 [29] Forbes, December 27, 2016 [30] CNBC, July 28, 2016 [31] Hollywood Reporter, January 5, 2017 [32] Forbes, January 12, 2017 [33] Hollywood Reporter, December 21, 2016 TRENDS INSIGHTS 7
8
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence
More informationesports, the Next Big Content Play
esports, the Next Big Content Play Data and insights on media s hottest new topic Peter Warman, Emma McDonald Newzoo BV Cannes, France http://www.miptv.com http://mipcom.com 6/16/2016 The Scope of This
More informationNonetheless, sponsorship makes up 70 to 85 per cent of esports team revenues, according to Maurer.
Sponsorship plays a particularly important role in esports, as generating revenue from media rights in the sport remains in its infancy. With player wages rising and with ambitions to expand, the introduction
More informationFREE VERSION 2017 GLOBAL ESPORTS TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 MARKET REPORT
FREE VERSION TRENDS, REVENUES, AND AUDIENCE TOWARD 2020 2017 GLOBAL ESPORTS MARKET REPORT ESPORTS 2017 AUDIENCE TABLE OF CONTENTS 1 INTRODUCTION 4 2 A SNAPSHOT OF 8 KEY TRENDS 3 THE GLOBAL 12 ESPORTS MARKET
More informationRovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta
Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents
More informationGlobal Esports Market: Size, Trends & Forecasts ( Edition) May 2018
Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) May 2018 Global Esports Market: Coverage Executive Summary and Scope Introduction/Market Overview Market Analysis Regional Analysis Competitive
More informationMonetizing traffic through esports betting
Monetizing traffic through esports betting Monetizing traffic through esports betting Esports Betting industry Experts say esports betting expected to surpass $6 billion in 2018 alone. Gambling operators
More informationIncreasing visitor engagement through social media and Gaming Introducing
Increasing visitor engagement through social media and Gaming Introducing Interactive Rights Management 15+ years experience in digital innovation Managed digital and social strategies for over 20 brands
More informationThe Reed Report. Company Spotlight Take Two Interactive 11/29/2016
The Reed Report Company Spotlight Take Two Interactive 11/29/2016 Business Overview Take Two Interactive Software (Ticker: TTWO) ( Take Two ) is a leading developer, publisher and marketer of interactive
More informationShould all future kids contents be interactive? What are the best games and TV coproduction models?
Should all future kids contents be interactive? What are the best games and TV coproduction models? Global Kids Media Congress March 10, 2016 Joëlle CAROLINE UBISOFT MOTION PICTURES PARTIE 2 UBISOFT AT
More informationAbout us. What we do at Envrmnt
W W W. E N V R M N T. C O M 1 About us What we do at Envrmnt 3 The Envrmnt team includes over 120 employees with expertise across AR/VR technology: Hardware & software development 2D/3D design Creative
More informationStrategic Assessment of Worldwide esports Market Forecast Till 2021
Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market
More information2016 GLOBAL ESPORTS MARKET REPORT
FREE 2016 GLOBAL ESPORTS MARKET REPORT AN OVERVIEW OF THE ESPORTS MARKET & ITS VALUABLE AUDIENCE MARCH 2016 TABLE OF CONTENTS 1. Introduction 3 2. Overview of the Market 7 3. Live Esports Events in 2015
More informationH O L I D A Y G I F T G U I D E
HOLIDAY GIFT GUIDE This holiday, Freeform PopSugar two leading media brands for young women will celebrate the season by bringing PopSugar s HOLIDAY GIFT GUIDE to life in a series of informative and entertaining
More informationMicrosoft touts Xbox One as all-in-one entertainment (Update 4) 21 May 2013, by Barbara Ortutay
Microsoft touts Xbox One as all-in-one entertainment (Update 4) 21 May 2013, by Barbara Ortutay Microsoft Corp.'s Don Mattrick unveils the nextgeneration Xbox entertainment and gaming console system, Tuesday,
More informationTHE INFINITE DIAL 2016
THE INFINITE DIAL 2016 2016 #infinitedial #INFINITEDIAL Study Overview The Infinite Dial is the longest-running survey of digital media consumer behavior in America. The annual reports in this series have
More informationGlobal Video Game Software Market: Size, Trends & Forecasts ( ) February 2018
Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market
More information2016 GLOBAL GAMES MARKET REPORT
FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional
More informationGlobal MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017
Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics
More informationKEY GLOBAL TRENDS 2018 GLOBAL ESPORTS MARKET REPORT Newzoo GLOBAL ESPORTS MARKET REPORT 2018
2018 GLOBAL ESPORTS MARKET REPORT 2018 Newzoo 1 KEY TAKEAWAYS KEY TAKEAWAYS 1. KEY TAKEAWAYS GLOBAL ESPORTS REVENUES UP MORE THAN 38% YEAR ON YEAR Global esports revenues will reach $906 million in 2018,
More informationAbout us. What we do at Envrmnt
W W W. E N V R M N T. C O M 1 About us What we do at Envrmnt 3 The Envrmnt team includes over 120 employees with expertise across AR/VR technology: Hardware & software development 2D/3D design Creative
More informationTO LEARN MORE ABOUT MULLENLOWE MEDIAHUB VISIT mullenlowemediahub.com
TO LEARN MORE ABOUT VISIT mullenlowemediahub.com FOR INQUIRIES, PLEASE CONTACT DAVID SWAEBE david.swaebe@mullenlowe.com 2018 RECAP Image Source technologyreview.com/s/601519/how-to-create-a-malevolent-artificial-intelligence/
More informationReports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia
Omnibus Reports Just a game? Understanding the existing and future esports market in Australia Introduction This report investigates esports, analysing a market with estimated global revenue of US$745
More informationINDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report
Certain information, including statistics and estimates, set forth in this section and elsewhere in this document have been derived from two industry reports, namely the Newzoo Report and the Frost & Sullivan
More informationMarch, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research
March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread
More informationThe Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst
The Reality of AR and VR: Highlights from a New Survey Bob O Donnell, President and Chief Analyst Methodology Online survey in March 2018 of 1,000 US consumers that identify themselves as gamers and who
More informationSmartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT
Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens
More informationESPORTS GLOBAL ESPORTS MARKET REPORT
ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global
More informationMARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW
MARCH 15 17, 2019 AUSTIN, TX MARKETING 2019 OVERVIEW Overview SXSW Gaming is a multi-day event that explores and celebrates gaming culture via a one-of-a-kind combination of exhibitions, hands-on play,
More informationEsports Bar & Newzoo:
Esports Bar & Newzoo: Foreword 1. The Market 2. Case Studies 3. Monetization 04 09 07 15 Digital broadcasting rights deal between Twitch and Activision Blizzard for the first two years of the Overwatch
More informationElectronic Arts Inc. January 18th, Michael Gude Portfolio Manager. Chase Westenfelder Quantitative Model Developer
Electronic Arts Inc. EA January 18th, 2018 Michael Gude Portfolio Manager Chase Westenfelder Quantitative Model Developer Taylor Crawford Private Equity Analyst Table of Contents Investment Thesis Competitor
More informationGAMR CASE. Investment INTRO GAMR INVESTMENT CASE
GAMR TM Investment CASE INTRO The video game industry has come a long way from the advent of Pong in the 1970s. Consistently adapting to changing consumer preferences and product cycles, gaming companies
More informationAugmented & Virtual Reality. Grand Computers Club May 18, 2016
Augmented & Virtual Reality Grand Computers Club May 18, 2016 Background Live theater evolved into nickelodeons Short films & live acts 8,000 in 1908 26 million attendees by 1910 Nickelodeons replaced
More informationThe Infinite Dial 2008
The Infinite Dial 2008 Radio's Digital Platforms AM/FM, Online, Satellite, HD Radio and Podcasting Sponsored by Overview In January 2008, Arbitron and Edison Media Research conducted a national survey
More informationesports BETTING UNLOCKING THE POTENTIAL
esports BETTING UNLOCKING THE POTENTIAL 1 esports BETTING: UNDERSTANDING THE POTENTIAL esports has arrived. While still a rapidly expanding market, esports is already a huge industry with prize pools worth
More informationE-Sports: An Olympic Sized Opportunity
E-Sports: An Olympic Sized Opportunity Early Days in a Fast Growing Phenomenon In mid-january 2018, Activision Blizzard s Overwatch League made its debut, with 12 franchises representing major cities around
More informationesports Marketing: Start with the Consumer Photo courtesy of ESL New research sheds light on enigmatic esports players and fans
1 esports Marketing: Start with the Consumer New research sheds light on enigmatic esports players and fans 1 The numbers are incredible esports has experienced double digit growth for several years and
More informationSeeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies
Seeing things clearly: the reality of VR for women Exploring virtual reality opportunities for media and technology companies Our survey of adult men and women in the UK suggests that women are less likely
More informationDigital Games. Lecture 17 COMPSCI 111/111G SS 2018
Digital Games Lecture 17 COMPSCI 111/111G SS 2018 What are Digital Games? Commonly referred to as video games People who play video games are called gamers Rapidly growing industry Generated close to USD
More informationEvangelical Christians on The Infinite Dial. #infinitedial
Evangelical Christians on The Infinite Dial #infinitedial Methodology Overview In January/February 2014, Edison Research conducted a national telephone survey of 2,023 people aged 12 and older, using random
More informationINTRODUCTION. Overview.
2017 MEDIA KIT INTRODUCTION Overview In 2001, a group was started for Information Technology professionals who wanted to network the right way. 6500+ members, 200+ events and over 2000 people finding new
More informationTHE INFINITE DIAL. #infinitedial #INFINITEDIAL
THE INFINITE DIAL 2016 2016 #infinitedial #INFINITEDIAL Study Overview The Infinite Dial is the longest-running survey of digital media consumer behavior in America. The annual reports in this series have
More informationSportradar esports Service. Unlocking the incredible potential of esports
Sportradar esports Service Unlocking the incredible potential of esports esports A global mass phenomenon with a bright future! esports REVENUE GROWTH Total revenue growth 2015-2020 of 35,6 percent CAGR
More informationSMART GUIDE FOR AR TOYS AND GAMES
SMART GUIDE FOR AR TOYS AND GAMES Table of contents: WHAT IS AUGMENTED REALITY? 3 AR HORIZONS 4 WHERE IS AR CURRENTLY USED THE MOST (INDUSTRIES AND PRODUCTS)? 7 AR AND CHILDREN 9 WHAT KINDS OF TOYS ARE
More informationDigital Futures. @cosmicjulie
Digital Futures Julie Hawker @GUTS_SW @Cosmic_UK @cosmicjulie www.cosmic.org.uk Who are Cosmic? Based in Honiton, East Devon; An ethical IT business; Specialises in website development, IT training courses,
More information3 Trends on YouTube That Prove Gaming Culture Isn t So Niche
3 Trends on YouTube That Prove Gaming Culture Isn t So Niche Author Aly Gibson, Ekaterina Petrova Published June 2017 Topics Video, Consumer Insights, Gaming There s an enthusiastic and influential community
More informationSizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014
Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity
More informationMay We Introduce Ourselves
Media Kit May We Introduce Ourselves We re BONKERS about toys! Founded in 2015 by industry veterans Brian Bonnett and Jade Throgmorton, Bonkers Toys was created to develop quality, trendsetting and true-to-license
More informationTABLE OF CONTENTS TABLE OF CONTENTS
Page 1 Page 1 of 13 TABLE OF CONTENTS TABLE OF CONTENTS 1. Introduction 5 1.1. esports Market Overview 5 1.2. Current esports events 7 1.3. DPLAY Tournaments Market Potential 8 2. esports Tournaments 9
More informationA Guide to Virtual Reality for Social Good in the Classroom
A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched
More informationThe Infinite Dial 2010:
The Infinite Dial 2010: Digital Platforms and the Future of Radio Sponsored by Methodology Overview» In February 2010, Arbitron and Edison Research conducted a national telephone survey (landline and cell
More informationThe Essential Eight technologies Augmented and virtual reality
The Essential Eight technologies Augmented and virtual reality Augmented and virtual reality are no longer figments of the futuristic mind. They re transforming how some companies do business. What should
More informationA Digital Reality Daniel Gilyana & Arielle Pineda
A Digital Reality Daniel Gilyana & Arielle Pineda Are you really using your iphone to its full potential? A New Reality Daniel Gilyana & Arielle Pineda Augmented reality allows us to see a window to an
More informationCase Report: The Walt Disney Company By: Steve Bisson, Jennifer Greer, Megan McNamara, Rye Morris
Case Report: The Walt Disney Company By: Steve Bisson, Jennifer Greer, Megan McNamara, Rye Morris History In 1923, Walt Disney and his brother began producing cartoon sketches. It quickly took off with
More information( Free Madden Mobile Hack Tool
( Free Madden Mobile Hack Tool AXS - Official Tickets and Your Source for Live Entertainment AOL has the latest sports news and breaking sporting headlines from the NFL, NBA, MLB, NHL, NASCAR, MLS, World
More informationExecutive Summary https://artillry.co/contact/. Copyright ARtillry 2017
ARTILLRY INTELLIGENCE BRIEFING THE STATE OF VIRTUAL REALITY JUNE 2017 Executive Summary ARtillry Insights are monthly installments of VR/AR data and analysis. They bring together original and third party
More informationradiokorea.com MEDIA KIT
2018 radiokorea.com KIT http://www.radiokorea.com adinfo@radiokorea.com 3700 Wilshire Blvd. Suite 600 Los Angeles, CA 90010 Tel. 213-487-1300 ABOUT OUR COMPANY Radio Korea Media Group is the leading Korean
More informationState of VR in the German Video Industry. veed snapshot September 2016
State of VR in the German Video Industry veed snapshot September 2016 Almost half of the German video services are experimenting with VR - Broadcasters are the most active players on the VR playground
More informationINTRO. Best Regards, Aaron Elliott. Vice President of Marketing
INTRO At Fantasy Flight Games, we are thrilled to make many of the games that your customers know and love, including our popular line of Star Wars games. As many of you know, we re about to launch the
More informationGlobal Social Casino Market: Size, Trends & Forecasts ( ) March 2018
Global Social Casino Market: Size, Trends & Forecasts (2018-2022) March 2018 Global Social Casino Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Regional
More informationBackground W E S T W O O D O N E S P O D C A S T D O W N L O A D F A L L
Background From highly personalized niche programs to brand extensions from major media networks, podcasting is where millions of media consumers are turning to for information, entertainment, and connection
More informationTELEVISION AND RADIO AUDIENCE ASSESSMENT JULY 2018
TELEVISION AND RADIO AUDIENCE ASSESSMENT JULY 2018 MARIO AXIAK B.A. HONS.(MANAGEMENT), M.B.A. (MAASTRICHT) HEAD RESEARCH & COMMUNICATIONS BROADCASTING AUTHORITY 7 MILE END ROAD HAMRUN HMR 1719 SEPTEMBER
More informationTOKYO GAME SHOW 2019 Exhibition Outline Released!
Press Release March 6, 2019 Theme: One World, Infinite Joy TOKYO GAME SHOW 2019 Exhibition Outline Released! Dates: September 12 (Thursday) to September 15 (Sunday), 2019 / Venue: Makuhari Messe Applications
More informationOutfit7 Limited: Overview
Outfit7 Limited: Overview Outfit7 Limited is the multinational entertainment company behind global phenomenon Talking Tom and Friends; the brand that, in just four years, grew from an instant app sensation
More informationWhat is Phoenix? As a man, Mason lives out his entire life just normal. Born in the 1920 s, he fights in world war 2, get s married, and has children.
Phoenix What is Phoenix? As a man, Mason lives out his entire life just normal. Born in the 1920 s, he fights in world war 2, get s married, and has children. He eventually retires and then dies. But he
More informationVirtual Reality. A Unique Selling Strategy for International Markets
Virtual Reality A Unique Selling Strategy for International Markets V.R. vs. A.R. Virtual Reality: Origins Computer generated or visually captured physical environments experienced remotely, without being
More informationPublic Radio Navigates the Digital Revolution. Jacobs Media #PRTS2018
Public Radio Navigates the Digital Revolution Jacobs Media 2018 @fnjacobs #PRTS2018 Methodology 53 U.S. public radio stations N = 22,552 Interview dates: May 7 May 29, 2018 Most respondents are members
More informationMay We Introduce Ourselves
Media Kit May We Introduce Ourselves We re BONKERS about toys! Not just any toys, but quality, on-point products made with a little extra TLC. We deliver what fans want to collect. The toys kids are texting
More informationPrepared Remarks FISCAL 2018 Q2
Prepared Remarks FISCAL 2018 Q2 October 31, 2017 CHRIS: Thank you. Welcome to EA s second quarter fiscal 2018 earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our
More informationgeocbu Best League Of Legends Hacks Rp GO TO GENERATOR
geocbu Best League Of Legends Hacks Rp GO TO GENERATOR Nintendo Sells Nearly A Million Switches In The United States GameTrailers is your destination to see official trailers first. Powered by IGN, you
More informationJust a game? Understanding the existing and future esports market in the UK. August/September 2017 Report
Just a game? Understanding the existing and future esports market in the UK August/September 2017 Report Background, objectives and sampling Why we did the study and who we spoke to 2 Background and objectives
More information49ers Value Proposition. No Better Sport No Better Team No Better Partner
49ers Value Proposition No Better Sport No Better Team No Better Partner "Nothing in sports seduces Americans the way the National Football League does. If it seems as if the NFL is bigger, better, smarter
More informationThe Podcast Consumer. May 2015
The Podcast Consumer May 2015 Methodology Overview In January/February 2015, Edison Research conducted a national telephone survey of 2002 people aged 12 and older, using random digit dialing techniques.
More informationINTRODUCING GENERATION Z
INTRODUCING GENERATION Z Opinion Parties Passion & Pain App Maverick Mom Workshops Immersion Sessions INSIGHTS INNOVATION TREVOR AGE 19 SPENCER AGE 17 PARKER AGE 14 HUNTER AGE 7 WHO THEY ARE AMERICANS
More informationGames Are Made of People. Mickey Maher Senior Director of BD, Unity
Games Are Made of People Mickey Maher Senior Director of BD, Unity What are we talking about here? Why do we care as game developers? GETTING YOUR GAME DISCOVERED IS HARD Higher than ever CPI costs King,
More informationExecutive Summary. Questions and requests for deeper analysis can be submitted at
ARTILLRY INTELLIGENCE BRIEFING VR USAGE & CONSUMER ATTITUDES AUGUST 2017 Executive Summary Who s using virtual reality (VR) today? What are their motivations? What are the VR use cases and content categories
More informationGfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015
2 November 2015 Gfinity plc ("Gfinity" or the "Company") Final Results for the Year ended 30 June 2015 Gfinity (AIM: GFIN), a leading esports business, is pleased to announce its full year results for
More informationFANTASY ALARM Providing Value to Your Brand Delivering Our Audience for Your Services
FANTASY ALARM Providing Value to Your Brand Delivering Our Audience for Your Services 1962: Bill Winkenbach invented Fantasy Football (right) 1979: Daniel Okrent invents Rotisserie Baseball 1984: Glenn
More informationVirtual Reality Is the Next Frontier. Make Sure That You Don t Leave Your Consumers Behind.
Virtual Reality Is the Next Frontier. Make Sure That You Don t Leave Your Consumers Behind. Written by Alexis Cox Published November 2016 Topics Video, Advertising, Mobile From bomb defusing to car football,
More informationVideo games. Casual gaming, especially appbased gaming has the highest growth rates
Video games Casual gaming, especially appbased gaming has the highest growth rates Traditional gaming still dominates the video games market by market revenue share E-Sports as a business innovation will
More informationFRESH STORIES AND ANGLES YOU WON T FIND ANYWHERE ELSE. Our Mission
INFORM PROVOKE MEDIA KIT FEBRUARY 2016 ENTERTAIN This is Fusion FRESH STORIES AND ANGLES YOU WON T FIND ANYWHERE ELSE Our Mission FUSION is a joint venture between Univision and Disney/ABC, built to embrace
More informationS TAT E O F THE MEDIA: HOW AMERICA LISTENS MARCH 2015
S TAT E O F THE MEDIA: A U D I O T O D AY HOW AMERICA LISTENS MARCH 2015 Copyright 2015 The Nielsen Company 1 WELCOME JON MILLER VP, AUDIENCE INSIGHTS NIELSEN Every day counts. Never has that mantra been
More informationGlobal Virtual Reality Market: Industry Analysis & Outlook ( )
Industry Research by Koncept Analytics Global Virtual Reality Market: Industry Analysis & Outlook ----------------------------------------- (2017-2021) October 2017 1 Executive Summary Virtual Reality
More informationA Survey of Virtual Reality Applications. Dana McGeehan. University of Miami
Running head: A SURVEY OF VIRTUAL REALITY APPLICATIONS 1 A Survey of Virtual Reality Applications Dana McGeehan University of Miami 2 Abstract This paper aims to explore whether the applications of virtual
More informationesports Global Strategy
esports Global Strategy Attracting Mass Audiences Text Gaming is an exciting Skill Sport We Are Entertainment QuickTime?and a YUV420 codec decompressor are needed to see this picture. But Remain Comparatively
More informationSky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017
Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment
More informationTHE PODCAST CONSUMER AUSTRALIA 2017
THE Study Overview The Infinite Dial is the longest-running survey of digital media consumer behavior in America This inaugural Infinite Dial Australia report mirrors the Infinite Dial reports which have
More informationStart A Resident Referral Program
Finding potential renters is the most important marketing step to filling vacancies and keeping your property management business not just afloat but charging full speed ahead. But how do you reach those
More informationRadio Usage Trends (1:17) (1:23) (1:37)
Radio Usage Trends Radio Usage is Diversified Among Socioeconomic Backgrounds (1:14) (1:28) (1:35) Radio penetration rises with higher education levels (1:28) Radio usage rises with employment status.
More informationMaking a Difference in 2017 IPOs & CES
SHAREHOLDER UPDATE JANUARY 2017 Making a Difference in 2017 IPOs & CES By Tom Astle IPOs - Will 2017 finally be the year? Our portfolio strategy of investing in later-stage growth companies was partially
More informationTRENDS AND INSIGHTS ON GAMES AND INTERACTIVE MEDIA. TRENDS AND INSIGHTS ON GAMES AND INTERACTIVE MEDIA 2017 SuperData Research. All rights reserved.
TRENDS AND INSIGHTS ON GAMES AND INTERACTIVE MEDIA 2017 QUICK FACTS GLOBAL INTERACTIVE MEDIA MARKET GLOBAL MARKET GROWTH MOBILE AUDIENCE (ACTIVE USERS) VIRTUAL REALITY MARKET, HARDWARE + SOFTWARE $105B
More informationR TÉ Digital MEDIA PACK
MEDIA PACK CONTENTS 1 2 3 4 5 INTRODUCTION ABOUT US OUR AUDIENCE PRODUCTS RTÉ.IE RTÉ NEWS NOW RTÉ PLAYER PROGRAMMATIC RTÉ CREATE CONTACT US INTRODUCTION ABOUT US It s our content, creativity and scale
More informationStudy on Videogame Industry and Its General Developing Trend
2018 5th International Conference on Business, Economics and Management (BUSEM 2018) Study on Videogame Industry and Its General Developing Trend Jingjing Che 1 1 Business Administration, Concentration
More informationTHE FUTURE OF STORYTELLINGº
THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,
More informationWhat Will Make Consumers Love VR?
MAGAZINE What Will Make Consumers Love VR? ARTIFICIAL INTELLIGENCE BY MATTHEW DAY, STRATEGY DIRECTOR, MEDIACOM UK 28 NOV 2015 8 min read Virtual reality could be m ainstream in just five years if it overcomes
More informationesports 101 The Game The Business The Partner The Project
esports 101 The Game The Business The Partner The Project What is it? Esports is the accepted term for competitive video game competitions and associated business models. The most common video game genres
More informationUConn Student Managed Fund 2017 Analyst Report. Taishi Kato and Tommy Stodolski
UConn Student Managed Fund 2017 Analyst Report Taishi Kato and Tommy Stodolski 1 TABLE OF CONTENTS Report Highlights... 2 Business Description... 2 Business Overview: Developing into an Interactive Entertainment
More informationDATA-DRIVEN. AUDIENCES. BROADCAST RADIO?!
DATA-DRIVEN. AUDIENCES. BROADCAST RADIO?! AGENDA 1 AUDIO Best Practices 2 Data Driven Audiences 3 Strategy & Execution AUDIO IS EXPLODING are the top selling #1Headphones electronics item SMART SPEAKERS
More informationRIOT GAMES PARTNERSHIP
RIOT GAMES PARTNERSHIP TRADITIONAL SPORTS ESPORTS WHAT IS ESPORTS? RIGHTS HOLDER SPORT WORLD CUP PROFESSIONAL LEAGUE PROFESSIONAL CLUB PROFESSIONAL PLAYER RIOT GAMES PARTNERSHIP PROPOSAL 2 TARGET MARKET
More information11 ASTONISHINGLY SIMPLE WAYS TO ATTRACT CUSTOMERS USING POKÉMON GO
11 ASTONISHINGLY SIMPLE WAYS TO ATTRACT CUSTOMERS USING POKÉMON GO Be it a fad or the new normal, Pokémon GO an augmented reality computer game has taken the world by storm. To put things into perspective,
More information