Practical Hardware and Algorithms for Creating Haptic Musical Instruments
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1 Practical Hardware and Algorithms for Creating Haptic Musical Instruments Edgar Berdahl and Collin Oldham CCRMA / Stanford University Hans-Christoph Steiner ITP/NYU Eighth International Conference on New Interfaces for Musical Expression Genoa, Italy June 5th-7th, 2008
2 Outline Introduction Actuators Devices Algorithms
3 Haptic Musical Instruments Actuator Musician Sensor Sound Signals Controller Gesture Signals
4 Outline Introduction Actuators Devices Algorithms
5 Actuators
6 Vibrating Motors $1-$20
7 Motorized Faders $30
8 Hard Disk Motors
9 Woofers $20
10 Servomotors $400 Surplus: about $7 each
11 Outline Introduction Actuators Devices Algorithms
12 Game Controllers $10 - $50
13 NovInt Falcon $200 Figure: Haptic Interface For Gaming
14 Robotic Arms Figure: Omni for $1000 from SensAble Technologies
15 Outline Introduction Actuators Devices Algorithms
16 Basic F spring = kx (1)
17 Basic F spring = kx (1) F wall = { kx ifx > 0 0 otherwise (2)
18 Basic F spring = kx (1) F wall = { kx ifx > 0 0 otherwise (2) F damping/friction = Rv (3)
19 Full Physical Modeling
20 Full Physical Modeling Bowing surface with piezo pickup z A + z N Shaker g HLP (z) Power amplifier z B H 2LP (z) Figure: Cellomobo Block Diagram
21 Event-Based Haptics Every time the system detects some event
22 Event-Based Haptics Every time the system detects some event send an appropriate reaction force to the user.
23 Event-Based Haptics Every time the system detects some event send an appropriate reaction force to the user. For example: Everytime the drumstick strikes the drum pad
24 Event-Based Haptics Every time the system detects some event send an appropriate reaction force to the user. For example: Everytime the drumstick strikes the drum pad force the drumstick upward.
25 Event-Based Haptics Every time the system detects some event send an appropriate reaction force to the user. For example: Everytime the drumstick strikes the drum pad force the drumstick upward.
26 CCRMA Physical Interaction Design Workshop July 7 - July 18
27 CCRMA Physical Interaction Design Workshop July 7 - July 18 Topics: 1. Physical Interaction Design
28 CCRMA Physical Interaction Design Workshop July 7 - July 18 Topics: 1. Physical Interaction Design 2. Sensing
29 CCRMA Physical Interaction Design Workshop July 7 - July 18 Topics: 1. Physical Interaction Design 2. Sensing 3. Musical instruments
30 CCRMA Physical Interaction Design Workshop July 7 - July 18 Topics: 1. Physical Interaction Design 2. Sensing 3. Musical instruments 4. Microcontroller programming
31 Thanks! DEMO: Saturday 12:30-14:30
32 Thanks! DEMO: Saturday 12:30-14:30 Sound examples are available on the websites eberdahl/projects/hapticdrum
33 Thanks! DEMO: Saturday 12:30-14:30 Sound examples are available on the websites eberdahl/projects/hapticdrum Special thanks to Bill Verplank, Julius O. Smith III, Günter Niemeyer, Chris Chafe, Sile O Modhrain, Brent Gillespie, and Charles Nichols.
34 Thanks! DEMO: Saturday 12:30-14:30 Sound examples are available on the websites eberdahl/projects/hapticdrum Special thanks to Bill Verplank, Julius O. Smith III, Günter Niemeyer, Chris Chafe, Sile O Modhrain, Brent Gillespie, and Charles Nichols. Questions?
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