CMSC434 Intro to Human-Computer Interaction. Data Gathering and User Research Tuesday, February 12, 2013 Instructor: Jon Froehlich TA: Matt Mauriello
|
|
- Louisa Francis
- 5 years ago
- Views:
Transcription
1 CMSC434 Intro to Human-Computer Interaction Data Gathering and User Research Tuesday, February 12, 2013 Instructor: Jon Froehlich TA: Matt Mauriello
2 Hall of Fame Hall of Shame
3 Printing Scott Berkun s Reading, submitted by Floyd Hawkes
4 Printing Scott Berkun s Reading, submitted by Floyd Hawkes
5 Dialog Box for Creating Mail Filter Task: Create mail filter that automatically classifies and sorts mail for CMSC434. "Add Condition" is closer to the list of actions when the window is large than it is to the conditions; "Add Action" is far away from the list of actions The two actions are at a high level of cognitive abstraction ("add action") rather than a lower level (a plus sign grouped with the list) The two actions have similar "command sequences"/names Creating Mail Filter, submitted by Ted Smith
6 THURSDAY Team Brainstorms
7 TeamAssignmentDeadline Team Project Proposal Due: Friday, February 22 nd, 11:59:59PM
8 ProposalGrading Worth 5% of your overall grade in the class You will be graded on how well you execute the aforementioned seven sections You will be additionally graded on creativity and writing quality I will also factor in peer review to help assess the quality of the work and the output from each team member
9 ProposalSubmission Do not this submission! Instead, post it directly on CMSC434 Wiki Each team must make a wiki for their project This wiki can be very simple; later in the semester you will make a project website.
10
11 ProjectNotebook
12 [Buxton, Sketching User Experiences]
13 [Buxton, Sketching User Experiences]
14 [Buxton, Sketching User Experiences]
15 [Greenberg, Sketching User Experiences: The Workbook]
16 DigitalNotebooks Microsoft OneNote Evernote
17 So, where are we? We ve defined high level problems but o What specific problems exist to be solved here? o How do we know that these problems exist? o How do we know when we ve solved the problem?
18 TodaysMainPoints Do not just trust your instincts to make design decisions Observe target users in context to inform your design
19 Instincts! The intellect has little to do on the road to discovery. There comes a leap in consciousness, call it intuition or what you will and the solution just comes to you and you don t know where and why. AlbertEinstein Patent Clerk / Nobel Prize Winner
20 Give you the tools to combine o observations and other data o inspirations o your intellect o your intuition
21 No one sets out to make a bad design
22 Xerox1983 Existing copiers judged as too complicated by customers, but why? Lucy Suchman, UC Berkeley PhD in Anthropology, suggests videotaping interactions
23 [Suchman, CHI 1983] Task: Make two-sided copies of 100 page original
24 AverageUsers? AllenNewell ACM Turing Award Winner RonKaplan ACM Fellow Observation showed that difficulties were not due to lack of sophistication of users, but due to problems reading (making sense of) an unfamiliar artifact
25 XeroxCommercial [Suchman, CHI 1983]
26 How the customer explained it How it was understood How it was designed How it was coded How it was documented How it was marketed What the customer really needed: [
27 Getting the design right and the right design [Buxton, Sketching User Experiences] BillBuxton Designer / Researcher / Writer / Thinker
28 UserResearch finding out about people, problems, and needs We ve defined high level problems but o What specific problems exist to be solved here? o How do we know that these problems exist? o How do we know when we ve solved the problem?
29 UserResearchMethods Formative Build Evaluative
30 UserResearchMethods Formative Build Evaluative Ethnography Interviews Surveys Cultural Probes Focus Groups Diary Studies Experience Sampling Studies Studying Similar Products Interaction Logging of Past Product / Early Prototype Studying Past Product Documentation Ethnography Interviews Surveys Focus Groups Diary Studies Experience Sampling Studies Interaction Logging
31 Statistical Macro techniques (many people) Surveys Video Ethnography Saying Explicit opportunities and needs Latent opportunities and needs Doing Focus Groups Observational Techniques [Designing Interactions by Bill Moggridge, 2007] Micro techniques (few people) Interpretive
32 KeyPoint: Triangulation All user research techniques have their own limitations Use multiple techniques to fully understand a design scenario o Choose techniques that account for the weaknesses of each other o Choose techniques to cover both depth and breadth of the user experience
33 Why can t we just ask users what they want?
34 Users Words are Unreliable People are notoriously bad at predicting what they would use or would prefer when it is only hypothetical They can much better respond to actual, concrete things, or make comparisons This highlights the importance of observation and of prototypes!
35 Plus, the risk is that you might be simply refining an unoptimal solution Windows CE Pocket PC 2000 April 2000 Pocket PC 2002 Oct 2001 Win Mobile 2003 June 2003 Win Mobile 5 May 2005 Win Mobile 6 Feb 2007
36 Plus x2
37 It s not the consumers job to know what they want. SteveJobs Designer / Inventor / Creative Genius
38 If I had asked my customers what they wanted, they would have said a faster horse. HenryFord Inventor / Car Salesman
39 So, often it s better to watch what people do than to only design solely for what they say
40 You can observe a lot by just watching YogiBerra MLB Player / Quote Machine
CMSC434 Intro to Human-Computer Interaction. Data Gathering and User Research Monday, February 13, 2012 Instructor: Jon Froehlich TA: Kotaro Hara
CMSC434 Intro to Human-Computer Interaction Data Gathering and User Research Monday, February 13, 2012 Instructor: Jon Froehlich TA: Kotaro Hara Parts of this lecture are based on lectures by Professor
More informationAssistant Professor Computer Science. Introduction to Human-Computer Interaction
CMSC434 Introduction to Human-Computer Interaction Week 03 Lecture 06 Sept 18, 2014 Understanding Users I (Continued) Human Computer Interaction Laboratory @jonfroehlich Assistant Professor Computer Science
More informationCMSC434. Introduction to Human-Computer Interaction. Week 02 Lecture 02 Feb 2, 2016 Design Thinking and Design Process. Jon
CMSC434 Introduction to Human-Computer Interaction Week 02 Lecture 02 Feb 2, 2016 Design Thinking and Design Process Jon Froehlich @jonfroehlich Human Computer Interaction Laboratory COMPUTER SCIENCE UNIVERSITY
More informationCMSC434 Intro to Human-Computer Interaction. Representation and Metaphors Thursday, March 28th, 2013 Instructor: Jon Froehlich TA: Matt Mauriello
CMSC434 Intro to Human-Computer Interaction Representation and Metaphors Thursday, March 28th, 2013 Instructor: Jon Froehlich TA: Matt Mauriello Don Norman Reading response due Tuesday Hall of Fame
More informationCMSC434 Intro to Human-Computer Interaction. Ethnography Tuesday, February 19, 2013 Instructor: Jon Froehlich TA: Matthew Mauriello
CMSC434 Intro to Human-Computer Interaction Ethnography Tuesday, February 19, 2013 Instructor: Jon Froehlich TA: Matthew Mauriello #inspiration Antichamber, submitted by Andres Garcia Antichamber, submitted
More informationCMSC838. Tangible Interactive Assistant Professor Computer Science
CMSC838 Tangible Interactive Computing Week 02 Lecture 04 Feb 5, 2015 IA2 Presentations! Design Ideation and Iteration Human Computer Interaction Laboratory @jonfroehlich Assistant Professor Computer Science
More informationInventions & Innovations
Inventions & Innovations Course Description In this course, students learn all about invention and innovation. They will have opportunities to study the history of inventions and innovations, including
More informationWhat is a WRITER S NOTEBOOK?
What is a WRITER S NOTEBOOK? A writer s notebook is so much more than a journal or diary. It s the writer s place to play, to practice, the equivalent of an artist s sketchbook or a musician s jam session.
More informationResearch Topics in Human-Computer Interaction
stanford hci group / cs376 Research Topics in Human-Computer Interaction Scott Klemmer 27 September 2005 http://cs376.stanford.edu Who am I? Assistant professor in computer science MS/PhD in CS from UC
More informationHuman-Centered Design. Scott Klemmer Autumn 2009
stanford hci group http://cs147.stanford.edu Human-Centered Design Scott Klemmer Autumn 2009 Recap: Course Overview Project-based course Weekly assignments, due Thursday noon Two weekly lectures, studio
More informationGraduate Peer Consultant Application
The UST Center for Writing Before you write, as you write, and after you write Graduate Peer Consultant Application 2017-2018 Please note: You must be a student in the M.A. Program in English to apply
More informationUser Experience Design I (Interaction Design)
User Experience Design I (Interaction Design) Day 4 (May 03, 2018, 9am-12pm): UX Design Research 1 Applying UX Design What is UX Design Research? Conducting UX Design Research HCI-related and practical
More informationResearch Topics in Human-Computer Interaction
stanford hci group / cs376 Research Topics in Human-Computer Interaction Scott Klemmer 28 September 2004 http://cs376.stanford.edu Who am I? New professor in computer science MS/PhD in CS from UC Berkeley
More informationInteraction Design (IxD) (User Experience Design I) History
Interaction Design (IxD) (User Experience Design I) History 1 History Course Overview (Timetable) + Organizational Stuff What is Interaction Design? The Story of the Mouse PARC The Desktop Metaphor The
More informationThe short instructions:
The short instructions: Your final portfolio will consist of: 1. A heavily revised and rewritten version of your short story (20%). a. Length: 6-10 pages b. 2 page cover letter c. You must hand in the
More informationBridging the Gap: Moving from Contextual Analysis to Design CHI 2010 Workshop Proposal
Bridging the Gap: Moving from Contextual Analysis to Design CHI 2010 Workshop Proposal Contact person: Tejinder Judge, PhD Candidate Center for Human-Computer Interaction, Virginia Tech tkjudge@vt.edu
More informationat the Lawrence Hall of Science!
at the Lawrence Hall of Science! Visit lawrencehallofscience.org/summer or call 510-642-5134 to register Summer camp at the Lawrence Hall of Science is a unique experience. Camps play a valuable role inspiring
More informationTaffy Tangle. cpsc 231 assignment #5. Due Dates
cpsc 231 assignment #5 Taffy Tangle If you ve ever played casual games on your mobile device, or even on the internet through your browser, chances are that you ve spent some time with a match three game.
More informationCMSC434 Intro to Human-Computer Interaction. Conceptual Models II Monday, March 5th, 2012 Instructor: Jon Froehlich TA: Kotaro Hara
CMSC434 Intro to Human-Computer Interaction Conceptual Models II Monday, March 5th, 2012 Instructor: Jon Froehlich TA: Kotaro Hara #inspiration #inspiration [http://youtu.be/ntgrmjrq77q] #inspiration [http://www.amazon.com/microsoft-arc-touch-mouse-black/dp/b003ut6c9g]
More informationSan José State University English Department English 22, Fantasy & Science Fiction, Fall 18
San Jose State University Sams 2 San José State University English Department English 22, Fantasy & Science Fiction, Fall 18 Instructor: Office Location: Telephone: Email: Office Hours: Class Days/Time:
More informationTravel Writing: Getting Paid to See the World. Justin Bergman. Stanford Continuing Studies. Creative Writing Program. Winter 2015
Required Reading: Travel Writing: Getting Paid to See the World Justin Bergman Stanford Continuing Studies Creative Writing Program Winter 2015 Title: Best American Travel Writing 2013 Editor: Elizabeth
More informationCommunications and New Media Title: Writing for Media Catalog Number: CNMS Credit Hours: 3 Total Contact Hours: 45
! South Portland, Maine 04106 Communications and New Media Title: Writing for Media Catalog Number: CNMS-125 01 Credit Hours: 3 Total Contact Hours: 45 Lecture (or Lab): Room HILDM-102 Instructor: Huey
More informationDesign and prototyping. CS4784: HCI Capstone Virginia Tech Instructor: Dr. Kurt Luther
Design and prototyping CS4784: HCI Capstone Virginia Tech Instructor: Dr. Kurt Luther Preview Chapter 7 of UX Book Ideation Personas Brainstorming Sketching Prototyping Mockups 1 Ideation Active, fast-moving
More information1 Introduction. 1.1 Game play. CSC 261 Lab 4: Adversarial Search Fall Assigned: Tuesday 24 September 2013
CSC 261 Lab 4: Adversarial Search Fall 2013 Assigned: Tuesday 24 September 2013 Due: Monday 30 September 2011, 11:59 p.m. Objectives: Understand adversarial search implementations Explore performance implications
More informationFBISD Film festival. Taking what you have learned to competition
FBISD Film festival Taking what you have learned to competition What is the film fest? FBISD students will showcase their work using advanced filmmaking techniques Theme: Inspire, Equip, Imagine! The goal
More informationHuman-Computer Interaction
Human-Computer Interaction Prof. Antonella De Angeli, PhD Antonella.deangeli@disi.unitn.it Ground rules To keep disturbance to your fellow students to a minimum Switch off your mobile phone during the
More informationPLEASE NOTE! THIS IS SELF ARCHIVED VERSION OF THE ORIGINAL ARTICLE
PLEASE NOTE! THIS IS SELF ARCHIVED VERSION OF THE ORIGINAL ARTICLE To cite this Article: Kauppinen, S. ; Luojus, S. & Lahti, J. (2016) Involving Citizens in Open Innovation Process by Means of Gamification:
More informationAPPLIED PROBES. Tuuli Mattelmäki 15/12/2003. Tuuli Mattelmäki/ 15/12/2003
APPLIED Tuuli Mattelmäki 15/12/2003 PROBES APPLIED PROBES Instead of method, probes should be named as an approach Because it draws from a range of research methods, ethnography is more an approach than
More informationMilestone 2. Presentation Demonstration? Due July 5 th at noon. Additional requirements info User testing results
Milestone 2 Use requirements from Milestone 1 to create a paper prototype. 3 paper prototypes, each tested with 3 users. Keep notes like a sportscaster Write-up: Additional requirements info User testing
More informationBradley Balltrip, Andrew Coleman, AranArab, Matthew Yarbrough Team D-11, The Board Boys EF152 Spring, 2017 April 4, 2017
Bradley Balltrip, Andrew Coleman, AranArab, Matthew Yarbrough Team D-11, The Board Boys EF152 Spring, 2017 April 4, 2017 Design and build a prototype for a child s toy. Identify a customer, they will provide
More informationSAMPLE. Lesson 1: Introduction to Game Design
1 ICT Gaming Essentials Lesson 1: Introduction to Game Design LESSON SKILLS KEY TERMS After completing this lesson, you will be able to: Describe the role of games in modern society (e.g., education, task
More informationProject 1: A Game of Greed
Project 1: A Game of Greed In this project you will make a program that plays a dice game called Greed. You start only with a program that allows two players to play it against each other. You will build
More informationBAs ARE FROM VENUS. DESIGNERS ARE FROM MARS, DESIGNERS ARE FROM Uranus Jupiter. Saturn Mercury. Venus. Mars. Earth.
UX NEW ZEALAND #UXNZ2016 OCT 13, 2016 @CORNELIUX Uranus Jupiter Saturn Mercury DESIGNERS ARE FROM MARS, Mars DESIGNERS ARE FROM MARS, SUN SOL Earth Venus BAs ARE FROM VENUS. Neptune Not BA GETTING TO THE
More informationJoining Forces University of Art and Design Helsinki September 22-24, 2005
APPLIED RESEARCH AND INNOVATION FRAMEWORK Vesna Popovic, Queensland University of Technology, Australia Abstract This paper explores industrial (product) design domain and the artifact s contribution to
More informationJ316 Introduction to Photographic Communication
J316 Introduction to Photographic Communication Fall 2010 Instructor: Dennis Carlyle Darling Office 5.150.C / Phone 471-1973 E-Mail: d.darling@mail.utexas.edu Learning Objectives: The objectives of this
More informationENTRY MATERIALS YOUNG PLAYRIGHTS FESTIVAL AT CITY OPERA HOUSE
ENTRY MATERIALS YOUNG PLAYRIGHTS FESTIVAL AT CITY OPERA HOUSE High school students write and submit one-act scripts to a juried competition. The six finalists will be chosen to work with a national theater
More informationSCIENCE DOCUMENTARY TELEVISION
SCIENCE DOCUMENTARY TELEVISION Tom Linden, M.D. School of Journalism and Mass Communication JOMC 562 (cross listed as HPM 552), Fall 2013 Thursday, 9:00 a.m. - 11:45 a.m., Carroll Hall 340 Professor of
More information1554 Technology and Engineering. Dr. Laurence Anderson
1554 Technology and Engineering Dr. Laurence Anderson landerson@sandwich.k12.ma.us 1.1. What is Engineering? The Seven Engineering Wonders of the Ancient World The Great Pyramid of Giza The Temple of Artemis
More informationBCN 1251C Construction Drawing Section: Credits Spring 2016
BCN 1251C Construction Drawing Section: 5889 3 Credits Spring 2016 Meeting Location: RNK210 Meeting Time: T, R 8-9 Periods Instructor: Yuanxin 'Alex' Zhang Logan K. To Ph.D. Candidate Office: RNK324 Office:
More informationArt 140: Basic 2D Design, fall 2015
Art 140: Basic 2D Design, fall 2015 Instructor: Ron Saito, ron.saito@csun.edu Office hours: Email first please. I am available Friday 10:30-1:30 at ADC 506 or at other hours via email or chat. Course website:
More informationR.I.T. Design Thinking. Synthesize and combine new ideas to create the design. Selected material from The UX Book, Hartson & Pyla
Design Thinking Synthesize and combine new ideas to create the design Selected material from The UX Book, Hartson & Pyla S. Ludi/R. Kuehl p. 1 S. Ludi/R. Kuehl p. 2 Contextual Inquiry Raw data from interviews
More informationUnit 12: Artificial Intelligence CS 101, Fall 2018
Unit 12: Artificial Intelligence CS 101, Fall 2018 Learning Objectives After completing this unit, you should be able to: Explain the difference between procedural and declarative knowledge. Describe the
More informationM-RAD Team Meeting Agenda
Date: Action Items From Previous Meetings Responsibility of Due Date 1. 2. 3. New Action Items Responsibility of Due Date 1. 2. 3. End Time: Date: Tuesday September 13, 2016 4:30 pm Renfrew Hall Classroom
More informationThinking. Design. Principles of. Thinking Like a Designer From Idea to Business
Spring 2018 Design Principles of Thinking Thinking Like a Designer From Idea to Business Dan Harel, Adjunct Professor, Industrial Design, Rochester Institute of Technology, 2018 For education purposes
More informationThe field of inquiry is extraordinarly diverse...
Design Research Seminar (INTRO) Andrea Botero C Media Lab UIAH Why? To inform onw's understanding (involve your personal values, something you can support personally and carry out professionally) Help
More informationCS 889 Advanced Topics in Human- Computer Interaction. Experimental Methods in HCI
CS 889 Advanced Topics in Human- Computer Interaction Experimental Methods in HCI Overview A brief overview of HCI Experimental Methods overview Goals of this course Syllabus and course details HCI at
More informationCompetition Manual. 11 th Annual Oregon Game Project Challenge
2017-2018 Competition Manual 11 th Annual Oregon Game Project Challenge www.ogpc.info 2 We live in a very connected world. We can collaborate and communicate with people all across the planet in seconds
More informationG54GAM Coursework 2 & 3
G54GAM Coursework 2 & 3 Summary You are required to design and prototype a computer game. This coursework consists of two parts describing and documenting the design of your game (coursework 2) and developing
More informationENC , Tuesdays and Thursdays from 9:00 10:15 AM (ENG 224) SYLLABUS / CLASS POLICY, Spring 2017
ENC 3375.0001, Tuesdays and Thursdays from 9:00 10:15 AM (ENG 224) SYLLABUS / CLASS POLICY, Spring 2017 Instructor: Nathan Holic Email: Nathan.holic@ucf.edu Required Texts: Understanding Comics Scott McCloud
More informationMath Spring 2014 Proof Portfolio Instructions And Assessment
Math 310 - Spring 2014 Proof Portfolio Instructions And Assessment Portfolio Description: Very few people are innately good writers, and that s even more true if we consider writing mathematical proofs.
More informationIntroduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne
Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies
More informationGame playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton)
Game playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton) UC Santa Cruz School of Engineering courses.soe.ucsc.edu/courses/cmps171/winter14/01
More informationCourse Intro Essay All information for this assignment is also available online:
Course Intro Essay All information for this assignment is also available online: https://drjonesmusic.me/courseintro-essay-fall-2017/ This essay will be your first piece of formal writing in Music 101.
More informationNEWSPAPER PRODUCTION SYLLABUS. Westchester Community College
NEWSPAPER PRODUCTION SYLLABUS Westchester Community College Fall Semester 2005 COMM 108 Newspaper Production 3 credits Lab experience in the newspaper production process, culminating in assuming responsibility
More informationAlternative English 1010 Major Assignment with Activities and Handouts. Portraits
Alternative English 1010 Major Assignment with Activities and Handouts Portraits Overview. In the Unit 1 Letter to Students, I introduced you to the idea of threshold theory and the first two threshold
More information2018 High School Visual Art Contest Theme: Water = Life; Conservation = Future
2018 High School Visual Art Contest Theme: Water = Life; Conservation = Future This is an exciting opportunity for students to show their artistic talents, win prizes and to make their school and family
More information10. Personas. Plan for ISSD Lecture #10. 1 October Bob Glushko. Roadmap to the lectures. Stakeholders, users, and personas
10. Personas 1 October 2008 Bob Glushko Plan for ISSD Lecture #10 Roadmap to the lectures Stakeholders, users, and personas User models and why personas work Methods for creating and using personas Problems
More informationWhat is a WRITER S NOTEBOOK?
What is a WRITER S NOTEBOOK? A writer s notebook is so much more than a journal or diary. It s the writer s place to play, to practice, the equivalent of an artist s sketchbook or a musician s jam session.
More informationESD.172 Introduction. Erika Wagner 9 Sept 2009
ESD.172 Introduction Erika Wagner 9 Sept 2009 1 You go first Name MITprogram &year Area of energy-related expertise or interest I believe I m the only person in the room who (3 tries!) 2 The Tool 3 Award
More informationOverview: The Challenge:
Overview: By 2020 there will be 50B devices connected to the internet which will make things more efficient, solve new business problems and better people s lives. Already, many devices are connecting
More informationCS 540-2: Introduction to Artificial Intelligence Homework Assignment #2. Assigned: Monday, February 6 Due: Saturday, February 18
CS 540-2: Introduction to Artificial Intelligence Homework Assignment #2 Assigned: Monday, February 6 Due: Saturday, February 18 Hand-In Instructions This assignment includes written problems and programming
More informationWahine Forum 2017 Design Thinking: A Strategy for Innovation & Empathy
Wahine Forum 2017 Design Thinking: A Strategy for Innovation & Empathy Renée McKaskle SVP, CIO Hitachi Vantara October 26, 2017 1 Hitachi Vantara Corporation 2017. All Rights Reserved Have you ever asked
More informationExploratory Design for New User Interfaces Josh Lee, Floor Is Lava
Exploratory Design for New User Interfaces Josh Lee, Floor Is Lava Game Design Conference, September 2012 Introduction Josh Lee Floor Is Lava Experience Sifteo Excite Truck User interface UI = Input +
More informationAnalogies Between Science and Design: What Models of Science Can Learn from Models of Engineering Design? Christian Schunn University of Pittsburgh
Analogies Between Science and Design: What Models of Science Can Learn from Models of Engineering Design? Christian Schunn University of Pittsburgh What I won t talk about Psychology of Science Complex
More informationAn Expanded Conception of Game Media Literacy
1 An Expanded Conception of Game Media Literacy Objectives In this paper, the authors (a) identify three existing models of game media literacy learning, based on a synthesis of prior research, and (b)
More informationMVWP Program Proposal Name: Mary Ann Janda Program Title: Writing Your Life MVWP PROGRAM WRITING YOUR LIFE: AN ADVANCED WRITING WORKSHOP
MVWP PROGRAM WRITING YOUR LIFE: AN ADVANCED WRITING WORKSHOP Names and contact info: NAME Mary Ann Janda Mailing address Utica College 1600 Burrstone Road Utica NY 13502 Phone (315) 792-3325 e-mail mjanda@utica.edu
More informationApparel, Educational Studies & Hospitality Management AMD 178. Fall 2015
1 Apparel, Educational Studies & Hospitality Management AMD 178 Fall 2015 Instructor: Archana Edmond Office: 28 MACKAY HALL Telephone: 215-919-1471 Email: aedmond@iastate.com Office Hours: 4pm-5pm Mondays
More informationEECS 270 Schedule and Syllabus for Fall 2011 Designed by Prof. Pinaki Mazumder
EECS 270 Schedule and Syllabus for Fall 2011 Designed by Prof. Pinaki Mazumder Week Day Date Lec No. Lecture Topic Textbook Sec Course-pack HW (Due Date) Lab (Start Date) 1 W 7-Sep 1 Course Overview, Number
More informationWelcome to the Irresistible Self-Love Series Workbook!
Welcome to the Irresistible Self-Love Series Workbook! Over the next 5 weeks you're going to learn exactly how, and WHY, you can use this ridiculously powerful thing called 'self love' to help you get
More informationRTV 3101 (Spring 2017) ADVANCED WRITING FOR THE ELECTRONIC MEDIA
RTV 3101 (Spring 2017) ADVANCED WRITING FOR THE ELECTRONIC MEDIA Instructor: James Babanikos, Ph.D. Office: 3064 Weimer Hall Office Phone: 392-6399 e-mail: jbabanikos@jou.ufl.edu Office Hours: Tuesdays
More informationThe Scientific process. How people think it works
The Scientific process How people think it works So, what is a scientific theory? The word "theory" means something very different in everyday language than it does in science: to the average person, a
More informationSTEPS TO REGISTER YOUR CHAPTER FOR 2018 FBLA STATE LEADERSHIP CONFERENCE (SLC)
STEPS TO REGISTER YOUR CHAPTER FOR 2018 FBLA STATE LEADERSHIP CONFERENCE (SLC) REGISTRATION OPENS: Monday, February 12, 2018 for the FBLA State Conference. STEPS FOR REGISTERING FOR SLC: 1. Go to: https://www.registermychapter.com/fbla/az
More informationSUMMER MATH-LETES. Math for the Fun of It!
SUMMER MATH-LETES Math for the Fun of It! During this busy summer take some time to experience math! Here are some suggested activities for you to try during vacation. Also, take advantage of opportunities
More information200 Blog Post Ideas. When you get a little stuck trying to think of Blog Post Ideas here s 200 that just might get you going.
200 Blog Post Ideas When you get a little stuck trying to think of Blog Post Ideas here s 200 that just might get you going. Blog Posts That Are Useful List Posts List things that you learned from a book
More informationArtificial Intelligence in distribution
Artificial Intelligence in distribution (an oxymoron?) Sergi Mesquida etravel Lab Feb 2018 In situations where an accident is unavoidable, we expect a decision from the autonomous car. How artificial
More informationWelcome to CSC384: Intro to Artificial MAN.
Welcome to CSC384: Intro to Artificial Intelligence!@#!, MAN. CSC384: Intro to Artificial Intelligence Winter 2014 Instructor: Prof. Sheila McIlraith Lectures/Tutorials: Monday 1-2pm WB 116 Wednesday 1-2pm
More informationI&E Meeting January New Covenant School Inc.
I&E Meeting January 2017 New Covenant School Inc. When Classes Begin for the Spring Semester January 2017 Tuesday, January 3 Senior Start Day for 2nd semester; assumes no 2nd semester holidays Tuesday,
More informationEnglish Major Opportunities // New Semester, New You? Dates to Remember // English Aggies in Law
February 2017 The The newsletter for Texas A&M s Undergrads. featuring: Major Opportunities // New Semester, New You? Dates to Remember // s in Law 1 The Mark Your Calendar 2.6 Explorations Creative Work
More informationTESTING AI IN ONE ARTIFICIAL WORLD 1. Dimiter Dobrev
International Journal "Information Theories & Applications" Sample Sheet 1 TESTING AI IN ONE ARTIFICIAL WORLD 1 Dimiter Dobrev Abstract: In order to build AI we have to create a program which copes well
More informationCOURSE DESCRIPTION - ADVANCED PLACEMENT ART AP Drawing Portfolio, AP 2D Design Portfolio, AP 3D Design Portfolio
COURSE DESCRIPTION - ADVANCED PLACEMENT ART AP Drawing Portfolio, AP 2D Design Portfolio, AP 3D Design Portfolio COURSE DESCRIPTION This course offers art students a concentrated Art program, which qualifies
More informationART 123-CERAMICS SYLLABUS AND COURSE OUTLINE SPRING MONDAY AND WEDNESDAY 1:10 4:00 PROFESSOR CALISCH
ART 123-CERAMICS SYLLABUS AND COURSE OUTLINE SPRING 2009 - MONDAY AND WEDNESDAY 1:10 4:00 PROFESSOR CALISCH This course is primarily a studio class. That means we spend the majority of our time involved
More informationTHE IMPACT OF INTERACTIVE DIGITAL STORYTELLING IN CULTURAL HERITAGE SITES
THE IMPACT OF INTERACTIVE DIGITAL STORYTELLING IN CULTURAL HERITAGE SITES Museums are storytellers. They implicitly tell stories through the collection, informed selection, and meaningful display of artifacts,
More informationSTEP TWO: CREATOR UNDERSTANDING YOUR CREATIVE POWER
The Align Your Purpose Program STEP TWO: CREATOR UNDERSTANDING YOUR CREATIVE POWER Divine Geometry Copyright Vladimir Kush A L I G N Y O U R P U R P O S E P R O G R A M - S T E P T W O : C R E AT O R IN
More informationEngineering Systems Analysis for Design. Introduction
Introduction Massachusetts Institute of Technology Introduction Slide 1 of 19 GOOD MORNING BON JOUR! GUTEN MORGEN! O HAYO GOZAIMASU! G DAY, MATES! BUENOS DIAS! NI HAO MA! BOA DIA! Massachusetts Institute
More informationINVENTION LOG FOR CODE KIT
INVENTION LOG FOR CODE KIT BUILD GAMES. LEARN TO CODE. Name: What challenge are you working on? In a sentence or two, describe the challenge you will be working on. Explore new ideas and bring them to
More informationRTV3320 EFP II - Screenwriting and Producing
INSTRUCTOR INFORMATION CLASS MEETING COURSE OBJECTIVE STUDENT LEARNING OUTCOMES PREREQUISITES TEXTBOOK Professor Iman Zawahry Contact Info: iman@jou.ufl.edu 352-392-0444 Office: 3048 Weimer Hall Office
More informationArtificial Intelligence
Artificial Intelligence CSE 120 Spring 2017 Slide credits: Pieter Abbeel, Dan Klein, Stuart Russell, Pat Virtue & http://csillustrated.berkeley.edu Instructor: Justin Hsia Teaching Assistants: Anupam Gupta,
More informationPLAY & WIN!* SUPER RUGBY 2018 DOWNLOAD THE APP TODAY! See inside for more information. *Terms and conditions apply. Metalcraft Insulated Panel Systems
SUPER RUGBY 2018 PLAY & WIN!* DOWNLOAD THE APP TODAY! See inside for more information. *Terms and conditions apply Insulated Panel Systems Roofing * ACKNOWLEDGEMENT Pick&Go has been built by BKA Interactive
More informationAppendix H - What Goes Into a Milestone Definition
Appendix H - What Goes Into a Milestone Definition Here's an example of what a milestone description might look like for an actionadventure game based upon a hypothetical license called AdventureX. Sample
More informationWhat We Talk About When We Talk About AI
MAGAZINE What We Talk About When We Talk About AI ARTIFICIAL INTELLIGENCE TECHNOLOGY 30 OCT 2015 W e have all seen the films, read the comics or been awed by the prophetic books, and from them we think
More informationHomeschool Propeller Car Build, Sept 28 2:00 2:50
Introduction to Animation No prerequisites Rother Ages 9+ Saturday, October 15 Tuition: $20 Teacher: Rick 9:00 11:00 Welcome to the amazing world of hand drawn animation! In this two hour workshop you
More informationRequired Text: Beginnings, Middles, and Ends by Nancy Kress Recommended Text: The Scene Book by Sandra Scofield
Note to students: this public syllabus is designed to give you a glimpse into this course and instructor. If you have further questions about our courses or curriculum, please contact the Writers Program
More informationPlease be sure to title your "AoS List" with your name this same mail box can get up to 200 army lists in one year.
Age of Sigmar Da Boyz Grand Tournament 2018 Rules This will be a 2 day 5 game event on Saturday and Sunday November 10th-11th. This event sold out last year so get your registration in early to be sure
More informationCSCI 526 Mobile Games Development (4 units) Spring 2018
CSCI 526 Mobile Games Development (4 units) Spring 2018 Course Information Course: Place and Time: Class web page: Instructor: Office location: Email: Office hours: Course TA: Email: Mobile Game Development,
More informationIndustrial Tech Framework Alexandria Public Schools. April, 2009
Industrial Tech Framework Alexandria Public Schools April, 2009 Table of Contents: Mission Statement...3 Committee Membership...3 Woods/Metals (7 th Gr.)...4 Design Modeling (PLTW)...4 Science of Technology
More information2017 WATER ART INVITATIONAL RULES & ENTRY FORM. 1. Winning artwork becomes the property of the Service Authority (SA), without exception.
WATER ART INVITATIONAL RULES & ENTRY FORM Student Name: Date: Address: Contact Phone: Email: Grade Level: School: Teacher: Theme: Water is Precious and Essential to Life Artwork Deadline: Wednesday, February
More informationCOMP 9 Lab 3: Blackjack revisited
COMP 9 Lab 3: Blackjack revisited Out: Thursday, February 10th, 1:15 PM Due: Thursday, February 17th, 12:00 PM 1 Overview In the previous assignment, you wrote a Blackjack game that had some significant
More informationCLANCY CATHOLIC COLLEGE
CLANCY CATHOLIC COLLEGE Year 8 Technology Mandatory Rotation 3 GUMBALL Portfolio & Project Task 4 NAME: TEACHER: Term 4 Week 6 (Circle) 10/11/14 11/11/14 12/11/14 13/11/14 14/11/14 Period: KLA: TAS WEIGHTING:
More informationINTRODUCTION TO RADIO, TV & FILM WRITING MRTS 2010 ONLINE Spring 2017 Department of Media Arts
INTRODUCTION TO RADIO, TV & FILM WRITING MRTS 2010 ONLINE Spring 2017 Department of Media Arts CLASS INFORMATION Text None. Online readings and links provided in Instructor Frances Perkins Office 263 RTFP
More informationStat 20: Intro to Probability and Statistics
Stat 20: Intro to Probability and Statistics Lecture 4: Data Displays (cont.) Tessa L. Childers-Day UC Berkeley 26 June 2014 By the end of this lecture... You will be able to: Comprehend displays of quantitative
More information