The field of inquiry is extraordinarly diverse...

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1 Design Research Seminar (INTRO) Andrea Botero C Media Lab UIAH Why? To inform onw's understanding (involve your personal values, something you can support personally and carry out professionally) Help develop the practice, and take better, informed action Developing own's design process Designers will be (constantly and even more) required to make explicit their ideas using different kinds of strategies because "design" is not an isollated effort of an individual but more and more the result of the efforts of a community Helps to clarify your standpoint as a "designer" and what you understand as "design"

2 Habermas, J (1971) Knowledge and Human Interest 3 Knowledge interests Technical interest - improving control possibly predicting it works! it helped others! I understand it! Emancipatory interest - social change - unveilling of power relations Hermeneutic interest - understanding and interpreting

3 Brief product idea Context Use Design - 3 positions from where to direct a strategy Andrea Botero / 2003

4 Different understanding of the relationship between the words design / research the design process as research itself (inquiry by design), the contribution of its results to the development of arguments and theories. Design process as an object to be researched (process, relations, situations actors and activities in which something was designed). - art/design history, social construction, self refelction Design (as) Research Research into Designing Design and Research research to be able to design (literature review, product survey, user studies, technologies, etc) research to validate, understand, develop designs

5 The field of inquiry is extraordinarly diverse... productivity Engeeniering Traditional design delphi studies focus groups Marketing Product Semiotics Anthroplogy consumption Computer Science behaviour, perception learning Experimental Use Context Social Sciences Philosophy Development cooperation Artificial Inteligence (modelling users) Cognitive Science Activity Theory Contemporary Arts Anthroplogy- ethnography Informatics Education symbolic social material Influences, aproaches, methods and perspectives in the RD&D of computer based software-hardware products and services /ABC

6 productivity Engeeniering Traditional design Computer Science behaviour, perception learning Experimental delphi studies focus groups Use Marketing Experience Design Empathic Design Usability Artificial Inteligence (modelling users) Cognitive Science Activity Theory Product DfA Design for All HCI Human Computer Interaction User Centred Design Contextual Design CSCW Computer Supported Collaborative Work PD Participatory Design Semiotics Anthroplogy Context consumption Social Sciences Contemporary Arts Anthroplogy- ethnography Informatics Education Philosophy Development cooperation symbolic social material Influences, aproaches, methods and perspectives in the RD&D of computer based software-hardware products and services /ABC

7 Bricollage Make your own tool behaviour, perception learning productivity Requirements Engeeniering Engeeniering Traditional design Computer Science User Models Artificial Inteligence (modelling users) Experimental delphi studies focus groups Marketing Experience Design Empathic Design Usability Use Usability Testing HCI Human Computer Interaction Product Semiotics Anthroplogy consumption Discourse Analysis Philosophy Social Sciences Conversation Analysis Development cooperation Iterative Prototyping Participatory Scenarios Design Storyboarding - script Contextual User Centred Design Inquiry Contemporary Arts Contextual Design Cognitive Science Ethnography Anthroplogy- ethnography Informatics Activity Theory DfA Task / Goal Analysis Design for All CSCW Computer Supported Collaborative Work User/Field studies Interviewing Observation Probing Introspection Workshops PD Context Education Discovering? Decision Making? Implementation? Testing? symbolic social material Argumentation?

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