Appendix H - What Goes Into a Milestone Definition
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1 Appendix H - What Goes Into a Milestone Definition Here's an example of what a milestone description might look like for an actionadventure game based upon a hypothetical license called AdventureX. Sample Milestone List from AdventureX COMPLETION DATE MILESTONE DESCRIPTION April 2111 Proof of Concept Work for Hire Deliverable Items 1-10 as listed above Contract execution 5/08/11 XYZ Puzzle Design This includes the design of the main overarching game element which depends upon elements from X man's Prison World and included levels, the Electric World, and the Waterfall world. The deliverable includes the design of the XYZ game element using the Puzzle Template (as Defined in Schedule H), including a golden path section to insure all elements are complete. It describes game element mechanics in detail and includes explicit descriptions of what elements from other worlds and levels are required to solve the game element. Concept sketches are included to clarify the operation of any complex game element elements. 6/06/11 Level 1 Textured This includes the geometry for The Wild Earth running in the engine for display purposes as a user controlled flyby. This will now have texturing. There will be no collisions, lighting, game elements, or game play. The Wild Earth Textured will not run at full speed. 7/10/11 Puzzle Design for Waterfall and Electric Worlds For the Waterfall World and Electric World and included levels, this includes a written overview of the historical perspective of the World and included levels: what its purpose is in the AdventureX universe, what its basic rules are, who wrote it, why, and when. This deliverable describes the game elements that a player must solve at the same level of detail as a Strategy Guide Notes (as Defined in Schedule 9 below) book, including identifying the game element elements and describing each in a similar Strategy Guide Notes style. It includes enough information so that readers know all the pieces of the big picture, but not including walkthroughs or complete designs. No brainstorming notes are submitted, only recommended game element concepts. Concept sketches that give a feel for the overall theme of the World and included levels are included, as well as brief descriptions of important environmental effects of the World and included levels.
2 8/11/11 First Playable and Completion of Remaining World and included levels Puzzle Designs and Engine Elements List First Playable includes The Wild Earth running in the game engine, including lighting, collisions, and game play, including all age game elements completed and in asset complete and testable. This will include one biped character walking and performing one action; The character will not have final textures, geometry, or movement. This will not run at full speed. This playable may include major bugs (e.g. crash bugs) and you may not be able to play the World and included levels from start to finish. Remaining Puzzle Designs: For Y-Man's World and included levels this includes a written overview of the historical perspective of the World and included levels: what its purpose is in the AdventureX universe, what its basic rules are, who wrote it, why, and when. This deliverable is specific about game element elements, describing the game elements that a player must solve at the same level of detail as a Strategy Guide Notes book, including enough information so that readers know all the pieces of the big picture, but not including walkthroughs or complete designs. No brainstorming notes are submitted, only recommended game element concepts. Concept sketches that give a feel for the overall theme of the World and included levels are included, as well as brief descriptions of important environmental effects of the World and included levels. The design should also highlight any use of real-time 3D elements. Also included will be information on any final design modifications to The Wild Earth world, as well as the following general points related to overall game Story: A definition of story progression within the game, including a diagram of how the user progresses through the World and included levels of the game. A description of the overarching game elements of the game and specifically what elements are required from other areas of the game to solve them. An account of the events of the game formatted as a player discovery chart. This describes what happens, in what order, and what the user learns from each event. Where possible, character motivations and thought processes will be provided. In places where the game branches, acknowledgment that a branch is possible, then we will follow each branch one after the other. If necessary, include a flow chart showing all possible story and gameplay branches. A description of the story function of each World and included levels. This describes the plot points that players will definitely learn during the World and included levels and how they will learn them. It describes possible details and clues players may note if they are observant, final lists of which will appear in the Detailed World and included levels Designs. It refers readers to appropriate World and included levels Overviews for additional details, and considers which plot points are communicated by game elements, the XYZ game element in particular.
3 Engine Elements List Updated and Included 9/19/11 X-Man's World and included levels Geometry, the Waterfall World and included levels Detailed Design, X-Man's World and included levels Geometry includes the geometry for the X- Man's World and included levels running in the engine for architectural purposes only as a user controlled flyby. This allows viewing the geometry of the World and included levels in the engine. It will have preliminary texturing only, and there will be no collisions, lighting, game elements, or game play. X-Man's World and included levels Geometry will not run at full speed. The Waterfall World and included levels Detailed Design. This is a complete design of the the Waterfall World and included levels. If the World and included levels Overview is the Strategy Guide Notes version, this is the book. Every element is described in detail and their relations to each other explained. Major game elements that significantly advance story or game play are completed using the Game Elements Template provided. 10/3/11 Menus, Options, and Resource Prediction; This includes a version of the engine running a sample game area and will include game menus, options screens, and resource prediction for the area. A list of all the menus and features will be included. Resource prediction is a programming technique in which the code predicts where the game player may travel soon and attempts to pre-load those areas to smooth display. All art work for menus and options will be present. This will not run at full speed. Electric World and included levels Detailed Design: This is the same for this World and included levels as the Waterfall World and included levels Detailed Design, listed under the 9/19/11 Milestone: X-Man's World and included levels Geometry, the Waterfall World and included levels Detailed Design, and Engine Elements List. 10/24/11 X-Man's World and included levels Textured; Y-Man's Prison World and X-Man's World and included levels Textured includes the geometry for X- Man's' World and included levels running in the engine for display purposes as a user controlled flyby. Textures are applied to all geometry. There will be no collisions, lighting, game elements, or game play. X- Man's World and included levels will not run at full speed. Y-Man's World and included levels Detailed Design: This is the same for this World and included levels as the Waterfall World and included levels Detailed Design, listed under the 9/19/11 Milestone: X-Man's World and included levels Geometry, the Waterfall World and included levels Detailed Design, and Engine Elements List. This is the final World and included levels to be designed. 11/08/11 Characters (Geometry & Textured)
4 All game characters and NPCs for the PC version will be completed and textured (skinned). These will be external to the game engine. 12/12/11 X-Man's World and included levels Playable, the Waterfall World and included levels Geometry, First Playable with NPCs, Final Design Documentation X-Man's World and included levels Playable This includes X-Man's' World and included levels running in the game engine, including lighting, collisions, and game play, including all age game elements which are asset complete and play testable.. This will not run at full speed and will not include any NPCs or NPC interactions. X-Man's World and included levels Playable may include major bugs (e.g. crash bugs) and you may not be able to play the World and included levels from start to finish. the Waterfall World and included levels Geometry This includes the geometry for the the Waterfall World and included levels running in the engine for architectural purposes only as a user controlled flyby. This allows viewing the geometry of the World and included levels in the engine. It will have preliminary texturing only. There will be no collisions, lighting, game elements, or game play. the Waterfall World and included levels Geometry will not run at full speed. First Playable With NPCs The First Playable will be updated to include The Wild Earth's NPCs. NPC animations for The Wild Earth will be complete except for those dependent upon final voice. Final Design Documentation This includes editing of the Design Document to reflect any changes agreed upon during reviews of previous Puzzle or World and included levels submissions. Also included is all Game Dialog for review. Finally, the Final Design Documentation contains any updates necessary to the Engine Elements List as well as the full Technical Design in support of all planned game features. 1/16/11 the Waterfall World and included levels Textured the Waterfall World and included levels Textured including the geometry for the the Waterfall World and included levels running in the engine for display purposes as a user controlled flyby. There will be no collisions, lighting, game elements, or game play. the Waterfall World and included levels Textured will not run at full speed. 2/27/11 The Waterfall World and included levels Playable; X-Man's World and included levels Playable Update This includes the the Waterfall World and included levels running in the game engine, including lighting, collisions, and game play, including all age game elements which are asset complete and fully play testable. It will not run at full speed. This will not include any NPCs or NPC interactions. the Waterfall World and included levels Playable may include major bugs (e.g. crash bugs) and you may not be able to play the World and included levels from start to finish.
5 The X-Man's World and included levels Playable will be updated to include its NPCs. NPC animations for X-Man's' World and included levels will be complete except for those dependant upon the final voice-over recordings. 4/17/11 Electric World and included levels Geometry; NPC Cinematics the Waterfall World and included levels Playable Update, Text Lock Down This includes the geometry for the Electric World and included levels running in the engine for architectural purposes only as a user controlled flyby. This allows viewing the geometry of the World and included levels in the engine. It will have preliminary texturing only. There will be no collisions, lighting, game elements, or game play. Electric World and included levels Geometry will not run at full speed. The the Waterfall World and included levels Playable will be updated to include its NPCs. NPC animations for the the Waterfall World and included levels will be complete except for those dependant upon final voice. All NPC cinematics will be available for viewing. Not all NPC cinematics will be in the engine, and some or all of the NPC cinematics will be available in AVI form. Text Lock Down includes all game text finalized. All game text includes cinematic dialog, character dialog, in-game text, menus, screens, books, diaries, embedded art, and voiceovers. All Final Voice and Text is delivered for Translation. 4/30/11 E3 Presentation This includes a cinematic or demo which will be used to promote the Product at Electronics Entertainment Expo. The cinematic or demo will include animation sequences of a polygonal character which may or may not be used for the actual game itself. The above cinematic or demo will be provided in QuickTime format.. 5/08/11 Electric World and included levels Textured This includes the geometry for the Electric World and included levels running in the engine for display purposes as a user controlled flyby. This will now have texturing. There will be no collisions, lighting, game elements, or game play. Electric World and included levels Textured will not run at full speed. 6/12/11 Pre-Alpha; Y-Man's World and included levels Geometry Pre-Alpha includes all major modules of the game running, though those modules may not run at final speed or use final data. World and included levels s playable will be all previous playables plus the Electric World and included levels running in the game engine, including lighting, collisions, and game play. This will include NPCs and NPC interactions. This will not run at full speed. The Pre Alpha may include major bugs (e.g. crash bugs) and you may not be able
6 7/10/11 Alpha; Final Cinematic 8/7/11 Beta to play an World and included levels from start to finish. At this stage, the final World and included levels, Y-Man's World and included levels, will be running in the game engine for display purposes only as a user controlled flyby. This allows viewing the geometry of the World and included levels in the engine. It will have preliminary texturing only. There will be no collisions, lighting, game elements, or game play. All of the game's major components will be in place although not at final speed or with final data. World and included levelss playable will be all previous playables plus Y-Man's World and included levels running in the game engine, including lighting, collisions, and game play, including all age game elements which are asset complete and fully play testable. This will include NPCs and NPC interactions. The game will still have major bugs (e.g. crash bugs). All World and included levels s will be playable, although bugs may prevent playing any particular World and included levels from start to finish without resorting to cheats. NPC cinematics will be integrated and the game interfaces will be functional. Bug testing must be fully operational at this point. Any visual or audio changes need to be made during this phase of testing. The Final Cinematic will be available but may not be implemented in the engine. It will be available in AVI form. Beta consists of all of the game's major components in place and running with final speed and data. The game will still have bugs, but major bugs impeding player progression in the game will have been addressed. All World and included levels are playable from start to finish on at least one game-play path. Bug testing continues focusing on play balance and final changes. All assets are frozen and will not be changed. Game will run on minimum system requirements. All controllers work. Game runs on final media. Final audio is included. A complete manual is available. Beta includes translation, text and voice, of the game into the following foreign languages: French, German, Dutch, Italian, and Spanish. Foreign language translations, text and voice, will be supplied by the Publisher three (5) weeks prior to the milestone. 9/18/11 Gold - Final Version of the Game for manufacturing. Refer to definition of Final Acceptance. 10/4/11 Source Code and Japanese Version ON GOING Delivery of Source Code and Final Japanese Version.
7 Additional development expenses incurred by Publisher in connection with an original musical composition, voice-over recording fees, including talent and director fees. TOTAL PAYMENT $Millions! Each of the foregoing milestone payments shall be payable after Publisher's acceptance of an acceptable Deliverable.
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