Engaging Solutions for Applied Learning Programme

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1 Engaging Solutions for Applied Learning Programme Aesthetics Applied Science Engineering & Robotics Environmental Science & Sustainable Living Health Science & Healthcare Technology ICT & Programming

2 Experiential Learning Engage students further with a hands-on approach through making and building with an element of play. Build Spatial Reasoning Capacity Students will visualize objects in a 2D to 3D perspective and learn to draw conclusions from them despite limited information. Cultivating Invention Literacy Through understanding the building blocks such as structural design and dynamic mechanisms, students can rearrange these ideas in new and innovative ways. Lesson ideas Universal Studios has asked you to create a new ride for the visitors. Design a new ride fun for the whole family! Make: Students will put on their creative hats and create ride prototypes with Strawbees, taking note of how ride mechanisms work. Observe: They will observe the movement of their prototype rides and think of a solution. Modify: Students will solve problems and work collaboratively to improve their prototype. ENGINEERING ART AESTHETICS Creativity with Strawbees Strawbees creates fun and engaging maker experiences for learning across all age groups! Using straws and connectors, students can instantly turn their imagination into a real, physical prototype. Learning through tinkering allow experimentation and investigation to take place, which helps to develop computational thinking and problem-solving skills.

3 Scientific thinking Computational thinking AESTHETICS SCIENCE ENGINEERING COMPUTATIONAL THINKING Maker + Coding with SAM Labs Sam Labs brings the future to your classroom! Integrating Bluetooth technology into modular parts known as Sams. Sam Labs has created an complete maker tool for learning the concepts of STEAM, both in the classroom and out! Sam Labs not only introduces the world of making and coding to students in a fun and engaging way, but also allow students to make their own prototypes for each creative project! Through processes such as theory generation, experiment design and hypothesis testing, students can explore and create various solutions to a single problem. Design and Technology Strategize your solution through design sketching, mapping and analysis. Design purposeful, functional and aesthetic products from your solution criteria. Create step-by-step solutions to complex problems using concepts such as Deconstruction and Pattern Recognition. Lesson idea: Build a smart home Smart Nation Smart City Build: Students build their ideal smart home using building materials such as cardboards or LEGO. Program: Learn to program the relevant blocks, e.g. light blocks, sensors and button. Explore: Explore how to improve their smart home, how they will create a system that changes or react to the environment around it. Open ended: Teams can come together and build a smart neighbourhood. Smart Neighbourhood Smart Home

4 Computational & critical thinking skills Lesson idea: Preventing Pollution of the Sea By analysing the task given and evaluating their progress, students will achieve greater insight in creating their solutions. Explore: Students explore technology currently used to clean oceans of plastic waste. Coding & Engineering Fundamentals Students get to understand the basics of coding with WeDo 2.0 block-based programming. Create: They will proceed to design and program solutions that can be integrated or improve current technology. Share: Students will present their models and share about the design process of their prototype. Understand the use of mechanism in robotics. Open Projects Projects with Building instructions Simple Programs Challenges Guided Projects CODING ROBOTICS SCIENCE ENGINEERING Explore Scientific Concepts with WeDo 2.0 L ego Education Wedo 2.0 provides students with an easy and fun entry into the world of coding and engineering! Students are encouraged to explore, experiment and innovate with the various parts at hand to create their own creative solution to any project given. Through the various activities and projects, students will further develop and enhance skills such as Communication, Independency, Experimental Design and Computational Thinking. Explore and research Computational Create Share & Present Getting Started Know about the software interface Understand the function of the sets

5 Understanding Climate Change Data Logging Log, Review and Analyse data taken from experiments to gain an accurate understanding of how different factors can affect the different processes. Applied Science Environmental Science Sustainability Learning environmental science Renewable Energy Science Kits Horizon s STEM Kits introduce students to the fascinating science behind renewable energy technology. They will unearth the key principles of renewable energy and understanding the various engineering mechanisms behind it through various experiments. Learn about different factors affecting our earth. Conduct experiments on electrolysis and the redox reaction process using the kit and understand the part it plays in the energy conversion/generation process. Lesson idea (Customisable) Students will explore what makes a Green Building and find out how clean energy is produced from renewable energy sources. Electric Circuits and renewable energy Understand the difference between voltage and amperage, and how each determines the outcome of a process.

6 21st century skills, logical thinking and problem-solving skills Computational & Critical Thinking Skills Robotics & Engineering with LEGO MINDSTORMS Education EV3 Students use LEGO MINDSTORMS Education EV3 set as a platform to break down a problem and discover solutions based on computational thinking. Understand the process and functionality of the program, followed by troubleshooting the robot to work accordingly. Design thinking Lesson ideas E Students will be guided through the Design Thinking Process and design their unique solution to the problem given. CODING ROBOTICS SCIENCE ENGINEERING MATH V3 introduces real-world robotics for both students and adults. Through building and coding with this set, together with the software, it helps in developing problem solving skills and promote teamwork in groups. Think creatively to solve the problem given with a mechanical design. Build an automated solution for a warehouse to improve its efficiency Students will first analyse the problem then design and build a prototype solution such as a robot arm with sensors to sort goods in the warehouse. Problem Solving Advanced Programming Sensors (Input) Basics (motors and movement) (output)

7 Physical learning Learn the basics of digital technologies that is required to control digital actuators and to read digital sensors. E.g. Students will understand how electricity flows through a circuit and will be able to use that knowledge to light an LED using Arduino. Real world problem solving Analyse, design and write executable programs for each of the Learning Expectations. E.g How do lightning detectors work? Commercial lightning detectors can be rather expensive; therefore students can work on turning Arduino into a lightning detector. The aim is to construct a simple circuit to detect lightning with an Arduino and produce meaningful results. Object Oriented Programming Logic and Building Skills Allow students to investigate their interest in science and technology in a unique way. E.g Students will use the Arduino with both analogue inputs and outputs in a sketch. Students will be able to maintain lighting levels using a Photoresistor. Advanced Programming + Smartphone control Create projects and learn how to make use of the on-board sensors such as the accelerometer and gyroscope. Lesson Idea E.g Employ coding skills to innovate solutions for automated space travel using the on-board sensors. CODING ELECTRONICS ROBOTICS SCIENCE Syntax Coding with Arduino CTC101 A rduino Education introduces the foundations of programming, electronics and mechanics through a series of playful, well-documented projects and easy to assemble experiments. Advanced Programming + Smartphone Control Robotics Platform Analogue Systems Digital Systems Basic Programming

8 Why choose Duck Learning? By choosing Duck Learning as your Applied Learning Programme (ALP) provider, you will be able to enjoy the following services as part of a full one-stop solution: Competitions STEM Workshops FIRST LEGO League / FIRST LEGO League Junior / National Robotics Competition and Learning Programme FIRST LEGO League & FIRST LEGO League Junior Competition National Robotics Competition Our Effective Programme Our comprehensive workshops enable students of different learning styles to learn and develop their unique potential. Every educational product offered by Duck Learning provides a holistic approach to the concepts of STEM (Science, Technology, Engineering and Mathematics). Highly Skilled Facilitators Applied Learning Programme (ALP) is designed to develop hard skills and competencies in students with regards to robotics, coding, design and computational thinking. Our programme ensures that students build skills and knowledge that will prepare them for a changing world. Our highly skilled facilitators are all MOE Registered and are highly experienced with positive feedbacks given by teachers and students. Our facilitators aim to build skills and competencies in students and believe that having a hands on learning experience is a vital aspect of any curriculum. Please contact us for more information: address: learn@ducklearning.com Contact: Website:

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