TGI Toss N Teach Help

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1 Enabling PwerPint Macrs: TGI Tss N Teach Help This game cntains VBA macr cding, which allws it t d s many neat things. Yu MUST ENABLE macrs in PwerPint t perate the game. Open yur versin f PwerPint and fllw these steps t enable macrs: PwerPint 2013, 2010 PwerPint Select the File menu r press Alt+F key cmbinatin. 2. Click Optins buttn in the left pane. 3. Select Trust Center in the left pane. 4. Click Trust Center Settings buttn in the right pane. 5. Select Macr Settings in the left pane. 6. Select Disable all macrs with ntificatin ptin. 7. Click OK buttns. 1. Select the Office Buttn r press Alt+F key cmbinatin. 2. Click PwerPint Optins buttn. 3. Select Trust Center in the left pane. 4. Click Trust Center Settings buttn in the right pane. 5. Select Macr Settings in the left pane. 6. Select Disable all macrs with ntificatin ptin. 7. Click OK buttns. Hw this prduct is use: The Tss N Teach game can be used as a fun curse review at the end f a training prgram, a quick review f a mdule within a prgram, r as an energizer exercise. The game cmbines elements f bth physical and mental activity t guarantee a fully engaged and interactive experience fr yur audience n matter hw big r small. The cncept is simple, players tss a clrful beach ball t ne anther, and the player receiving the ball must als answer a key questin derived frm yur training material. Hw players are selected t receive the ball, what questin they answer, and hw they select and answer questins, all serve t prvide and create a multitude f ways t play. We ll review many f the different ways the Tss N Teach game can be played, and prvide specific game rules fr three suggested games but first let s take a brief tur arund the game screens and explre the game s ptins and features. This PwerPint was designed t be prjected s the entire class can view it. Alternatively it is als pssible t just have it n a ntebk cmputer and the instructr can ntify the grup f the randm buttn results and read the questins alud. This wuld make setup easier r the game still playable with a prjectr malfunctin. Helpful Playing Suggestin: We recmmended playing the game using tw wireless muse devices. In this way, as the game hst yu will be able t perate the game. In additin, by giving a muse device t an audience member, they will als be able t click t perate the game frm their lcatin in the rm

2 (The wireless range is usually 30 ft.). This will allw yu t easily mve arund the rm. Bth muse devices will perate simultaneusly. It will nly take a secnd t instruct yur ther muse user n the apprpriate game buttns t click when needed. The Main Game Bard On the main game bard a large beach ball cntinues t bunce frm ne side f the screen t the ther. At the very bttm f the abve screen, yu ll see 30 smaller beach balls. These balls link t the 30 questin screens fund in the game. Nte: The (#) buttn in the lwer right hand crner f this screen tggles the questin number assigned t each ball (1 30) n/ff. After a questin has been selected by clicking n ne f these beach balls, the ball itself will shrink in size t signify that the questin has been used. Yu can hwever, click n the ball again t return t a used questins. Game questins can be develped in multiple questin frmats (MC,T/F and Open-ended) and are f curse, develped frm yur wn training materials. We discuss adding questins int the game in detail belw. There are ten questins per categry. The categry names, as well as the game (title) name (tp f the screen), are editable n bth the set-up and main game bard screen. Just abve the questin grid yu ll see a line f buttns and game features. These perate as fllws:

3 Set-up The set-up buttn links t the game set-up (reviewed belw) The 3 Xs (tp right hand crner) The game can be played with a rule that states, 3 incrrect answers and the game is ver r perhaps the class has t perfrm a fun cnsequence. Click n an (X) t make it appear and again n the X itself t have it disappear. These three buttns (abve) in the center f the main screen perate t: (frm left t right) 1. Randmly select players, teams, r cards 2. Randmly select player activities, 3. Randmly select game questins. These can all be edited/selected n the game s set-up screen. We ll review the set-up screen in detail belw. Randm Timers (tp left hand crner) - These tw buttns are randm timers. On the set-up a randm minimum and maximum time (in secnds) fr either music t play (as in musical chairs), r fr a beep tne t sund is set. Fr example, yu might set the minimum time fr 10 secnds, and the maximum time fr 30 secnds. Thus clicking the music buttn will play a sng randmly fr between 10 and 30 secnds. At which time in the actual game, the ball is being tssed arund the rm. The player wh catches the ball when the randm TIMES UP! pp up appears, must answer the next questin. Rules Finally, the Rules buttn takes yu t a sequence f slides used t explain the varius game rules t yur audience. (Rules reviewed belw).

4 The Game Set-up: The game set-up is where yu ll be able t cnfigure the game t meet yur training needs. This pp-up is accessed by clicking n the set-up buttn (described abve). Let s take a lk at the set-up screen: Player Optins: These include: 1. Player Nn- Repeating - Player names/#s appear nly ne time in a game 2. Player Repeating - Player names/#s can appear multiple times in a game 3. Team Nn- Repeating - Team names/#s appear nly ne time in a game 4. Team Repeating - Team names/#s can appear multiple times in a game 5. Playing Cards Nn-Repeating Cards appears nly ne time in a game In general the player ptins are design t randmly select players t answer the teaching questins placed in the game. Players/teams can be selected ne time r ptentially multiple times in a game. Player and team names can be typed int the game set-up r the instructr/hst can use the games default names/#s (Player 1, Player 2 r Red Team 1, Green Team 2 etc.). Players/teams wuld naturally need t be assigned these names prir t starting the game. This can be easily accmplished by writing default names n index cards and passing them ut t yur players/teams. Within the set-up screen (Just belw default player/teams names) yu ll see a slider bar. Use this slider bar t add r decrease the number f player/team names appearing in yur game. Yu adjust the slider bar up r dwn by clicking n the arrws at either end, clicking n and hlding dwn the arrw symbl r dragging the center bar right r left. D this ONLY after yu have selected the Randm Player Optins.

5 Randm Timers: A minimum/maximum number f playing secnds can be set fr the game s musical/beep tnes fund n the main game bard. When these buttns are clicked; music r a tne play fr a randm number f secnds between the minimum and maximum settings. When the red TIMES UP! pp-up appears, the player hlding the ball, receives the questin (similar t musical chairs). Number f Game Questins: The instructr/hst can select 10, 20 r 30 game questins. These will be represented by the number f small beach balls appearing at the bttm f the main game bard. Save Names/Restre Names buttns: These tw buttns d as their names suggest, SAVE a list f names that yu may have typed int the Player/Team Name text bxes (up t 52) n the set-up, and RESTORE thse names int the game when needed. As mentined abve, we ve prgrammed yur game s that default player names will be psted each time yu select a Randm Player ptin. Fr example, if yu had typed in ten names fr an upcming game, then returned t the set-up and selected a different randm player ptin (let s say Players Nn- Repeating), the game wuld replace yur typed names with default player names (Player 1, Player 2 etc.). Using the SAVE NAMES after yu ve typed in yur names, and then the RESTORE NAMES buttn, yu culd restre the names yu ve enter when needed. Save, Reset & Clse buttn (lwer left hand crner f the set-up screen) After entering yur game settings, clicking this buttn will save the settings, and reset the game. Essentially yu re ready t start a new game. Prir t resetting hwever, yu ll be shwn the belw pp-up: Obviusly, if in the middle f a current game with nn-repeating players, yu ll nt want t reset the game. On the ther hand, if yu ve just finished a game, and need t reset the player names t play again, click YES.

6 Game Name/Categry Names: Bth the game name (title) and the (3) categry names are editable in the game set-up (as well as frm the main game bard). Each categry has ten questins. These f curse can be named fr (3) key sectins f yu training materials, r used t suggest the questins level f difficulty (i.e. Easy, Medium and Hard questins). Activity Buttn: There are six different activities yu can place int the game. One f these will appear randmly n the main game bard when the ACTIVITY buttn is clicked (shwn abve). Activities can be input n the set-up screen (shwn belw) These activities can be fun, physical, r infrmative. Yu can use them in the game as icebreakers, energizers, r as a cnsequence that must be perfrmed when an incrrect answer is given. Yu must enter six activities with n blanks (t avid a blank activity appearing when clicked). We ve prvided (3) suggested lists, 55 in all, f varius shrt and fun activities yu might want t incrprate in yur game belw. Yu ll als see hw we ve wrked the activities int the rules f the games belw. Finally, yu ll n dubt want t creatively add yur wn activities int the game as well.

7 Operating and Adding Game Questins: There are up t 30 questin screens available in the game. Questins are added by simply clicking n the text in the middle f the beach ball (in PwerPint edit mde). Yu ll find yu can add, multiple chice, true/false r pen-ended questins. T reveal the answer, click n the answer buttn. T return t the main game screen click Tss Anther Ball. A 30 secnd and a 60 secnd timer are psitined in the upper right crner f each questin slide. They will begin cunting dwn the secnds whenever clicked n. Yu ll nte that we autmatically darken the backgrund fr yu when the questin appears fr better in class visibility.

8 As nted in the abve questin screen, while in EDIT mde, in the tp left hand crner, just t the left f the slide is a small red bx. This bx indicated which categry and questin (fr each beach ball n the main game bard) this slide is linked t. There are three categries in all, ne n the left, center and right. In the abve example this is questin # 4 under the left categry. Clicking the (#) buttn n the main game bard (lwer right crner) will shw the number assigned t each questin (1 30). Finally yu may wish t expund n a questin in the game. Here yu can click n the Teach buttn t link t a slide in which yu ve added sme imprtant speaking pints regarding the previus questin. A Teach slide has been placed belw each f the thirty questin slides. If yu d nt want t elabrate n the questin, we suggest just dragging the teach buttn ff t the side s it des nt appear n screen when yu re in slide shw view. In this way, yu ll be alerted in the game when cming t a questin (with a teach buttn ) that yu wanted t speak t. Audience Rules fr Tss N Teach There are s many different ways t play the Tss N Teach game. Belw yu ll find rules fr three recmmended games which we ve als placed n slides within the game itself fr yur cnvenience. Please feel free t custmize these rule slides within the game t best fit yur wn training needs. And if yu re feeling creative, we ve als place additinal rules and game suggestins yu may want t edit int yur game (Listed belw). Intrducing the Rules t yur audience: Befre we detail the different ways t play let s talk abut hw yu can intrduce the game rules t yur audience. As mentined abve, in the game itself we ve prvided rule slides fr three different games. These are The Tss N Teach - Basic, Tss N Teach - Lifeline, and Teach N Tss Strikeut! Rules fr these three games are als fund belw in this dcument. Within the game yu ll be able t click t the rules slides fr whichever f the three games yu ve decided t play (See belw screen sht).

9 With this said hwever, all f ur rule slides are cmpletely editable, and yu can custmize and edit each t fit just the way yu want t play. We ve als added additinal (suggested) game rules belw. Our Three recmmended Games and Rules (Nte: The games may be played seated r standing). Tss N Teach - Basic: Object f the Game: The bject f the game is t have all the questins n the bard answered by the class participants/players. Because in this game the instructr/hst may want t deliver the questins in an rdered sequence, bth categries and questins t be answered are selected by the instructr/hst. Game Settings - Click the set-up buttn n the main game bard (in slideshw mde) and cnfigure the set-up as fllws: In Player Optins select Players (Nn-repeating), using the slider bar t select the number f players, and If yu wish, type the names f yur class participants, fr the # f Questins select 10, 20 r 30, fr the Randm Timer select the minimum maximum amunt f secnds yu want the music/beep sund t play (recmmended secnds), and finally, add/edit yur game categries and game title. Check t hide bth QUESTION and ACTIVITY buttn n main game bard. Selecting Players: If yu ve enter player names in the set-up, the game will randmly select them, hwever, if players are being identified by number yu might simply hand ut index cards with player numbers n each. T begin the game, yu might want all the players t stand-up. We want t suggest tw ways fr the game t randmly select the players wh will answer the game questins. Yu can use the Randm Player Selectr buttn fr Nn- repeating players. Nnrepeating, refers t the fact that nce a player s name/# is selected, it will nt appear again in the game. This allws fr as many players t participate as yu have questins. After a player s name is selected (using the randm player selectr) the ball is thrwn t that player t answer the first questin. The ball cntinues t be tssed arund the rm until all questins are answered. A secnd (recmmended and used within the game rule slides) way t select the players is t use the randm timer buttns. Only the first player is selected by the instructr clicking n the First Randm Player buttn. The ball is given t that player with instructins t tss the ball t anther player when the music/beep sund begins. Nw the instructr/hst clicks n ne f the hur glass symbls fund in the tp left-hand crner f the screen. As explained abve the hur glass with a red musical nte plays upbeat music, while the hur glass buttn (by itself) will make a srt f lw beeping sund (used when lud music may nt be apprpriate). Each will play fr a randm amunt f time (the minimum and maximum # f secnds f play are selected n the set-up screen). The ball is tssed arund the rm until the music/beep sund

10 stps. When the music/beeping stps, a high pitched tne will sund and the red TIMES UP! pp up will appear. The persn hlding the ball at this mment receives the questin (similar t musical chairs). We strngly suggest that players must catch (nt bat) the ball when tssing it frm player t player. Perhaps invke the rule If yu bat the ball yu autmatically get the questin. The questin/categry is selected by the instructr and the selected player must answer that questin. Nte: The beach ball icn n the main game bard will decrease in size nce that questin has been used. The instructr reveals whether r nt the questin has been answered crrectly by clicking n the answer buttn fund n the questin slide. The instructr clicks n the TEACH buttn t mve t a slide upn which he/she can expund n that questin. Then back t the main game bard (click the Tss Anther Ball buttn) The randm player buttn r the beach ball (hur glass) timer is again clicked in rder t select the next player up. Players cntinue t receive questins until all the questins n the main game bard have been answered. Tss N Teach Lifeline (ask a friend fr help): The bject f the game is t have all the questins n the bard answered by the class participants/players. If the instructr/hst wants t deliver the questins in an rdered sequence, bth categries and questins t be answered shuld be selected by the instructr/hst. Hwever belw and within the rule slides, we are assuming this is nt the case. This game might be used at the end f yur training fr a cmprehensive verview. Game Settings - Click the set-up buttn n the main game bard (in slideshw mde) and cnfigure the set-up as fllws: In Randm Optins select Players (nn-repeating), using the slider bar select the number f players, and If yu wish, add the names f yur class participants, fr the # f Questins select 10, 20 r 30, and finally, add/edit yur game categries and game title. If checked, uncheck t shw the RANDOM PLAYER, RANDOM QUESTION, and ACTIVITY buttn n main game bard. T begin the game, yu might want all the players t stand-up. The first player is selected by the instructr clicking n the First Randm Player buttn. The ball is given t that player. The Randm Questin Selectr is used t chse the first questin fr this player t answer. This first player nw attempts t answer the questin crrectly. If they believe they culd use a bit help n this questin, they can pt t ask fr a lifeline. The player can tss the ball t any ther player in the rm. Nte: The first player t tuch the ball in any manner becmes the lifeline (player).

11 After prviding their thughts n the questin the lifeline (player) tsses the ball back t the riginal player, wh presents his/her answer. The instructr reveals whether r nt the questin has been answered crrectly. The instructr clicks n the TEACH buttn t expund n that questin. If crrect, upn returning t the main game bard, the randm player selectr is again clicked, and the ball is thrwn t the next selected player. If incrrect, upn returning t the main game bard, the riginating player must perfrm an activity. The ACTIVITY buttn is clicked t reveal the activity t be perfrmed. The instructr can ptinally, and if time permits, have the lifeline player perfrm the activity as well. The randm player selectr is again clicked, and the ball is thrwn t the selected player. The ball cntinues arund the rm as players cntinue t receive questins until all the questins n the main game bard have been answered. Tss N Teach Strikeut: The bject f this game is fr yur grup, acting as a team, t answer all the game questins crrectly. This is a game that is similar t Musical Chairs. When the TIMES UP! Pp-up appears, the persn hlding the ball must answer the questin. This is a great game t play when reviewing the questins frm a mdule r curse yu have just presented t the class. In this game 3 strikes (Xs) and the game is fficially ver. Game Settings - Click the set-up buttn (in slideshw mde) and cnfigure as fllws: In Player Optins select Players (Nn-Repeating), Fr the # f Questins select 10, 20 r 30, Fr the Randm Timer select the minimum maximum amunt f secnds yu want the music t play (We recmmend 10 30), add/edit yur game categries and game title, edit any f the game ACTIVITIES, and finally CHECK the Hide Player Buttn and UNCHECK Hide Questin and Activity buttn. Starting the Game: The Game hst clicks the musical r beep tne hur glass timer buttn and the ball is tssed frm player t player arund the rm. When time expires, the player hlding the ball must answer the questin crrectly. (Nte: Stress that players must catch the ball first befre tssing it n t the next player. Yu might even suggest that if a player bats the ball (versus catching it), that player autmatically gets the questin. Nw click the randm questin buttn in the center f the screen t select the first questin. Alternative: If the instructr/hst wishes the questin t appear in a particular rder they (the instructr/hst) wuld, naturally, need t select the next questin in the game. The hst will click n the crrespnding beach ball questin number and the game questin is prjected n screen.

12 The player gives their answer t the questin and the game hst clicks the answer buttn t determine whether r nt it is crrect. If the player answers their questin crrectly, the hst will click the TOSS ANOTHER BALL buttn t return t the main game screen. Nte: the hst/instructr may want t expund n the questin and can click the TEACH buttn t g t a key pints slide befre returning t the main game bard. If the player answers the questin incrrectly a strike r X is assessed against the grup and the player must perfrm an activity as determined by the Activity buttn. Perfrming the activity in this instance des nt remve the X frm the bard. It is the grup respnsibility t avid striking ut (3 Xs). A strike can be remved frm the bard by any player wh answers a questin crrectly and pts t d an activity as determined by the Activity buttn. Click n a red X t remve it. The game cntinues until all questins are answered. Nte: A list f individual activities that can be added/edit int the ACTIVITY sectin f the set-up is included within this dcument (belw). The hst cntinues t click n the musical/beeping beach ball buttn, sending the ball arund the rm t determine the next player t answer a questin r remve an X. The game cntinues until all the questins n the bard are answered crrectly. Additinal (Suggested) rules/game ptins Include: If a questin is answered incrrectly, tss the ball t anther player t answer. Use the Player Nn-Repeating ptin t select a secnd player t ffer a lifeline t the answering player. After a questin is presented/read t the grup, the instructr will click a 30 r 60 secnd timer t limit respnse time. Players are selected using the randm player buttn versus the beach ball Players take a seat after answering a questin (Player Nn Repeating). Players cntinue in the game after answering a questin (Player Repeating) The rm is divided int teams and the randm team selectr is used t select teams t answer questins

13 Using a standard deck f cards, cards are passed ut t the class prir t starting the game. Use the randm card selectr t chse the player t answer the next questin. Players chse the categries and instructrs chse the questin. Players answering a questin crrectly chse the categry fr the next questin. 3 Strikes Optin: A strike fr each wrng answer. A strike fr letting the ball hit the flr. Penalty fr 3 rd Strike: Grup has t perfrm a fun cnsequence prvided by the instructr. Alternate Activities: Belw yu ll find alternative activities yu might chse t substitute int the ACTIVITY sectin f the set-up. We ve placed these int three grups (1) Just fr Fun, (2) Physical and (3) Infrmative, fr yur cnvenience. Use these suggestins as written, r t help yu t create yur wn great activities fr yur game players. Yu may want t develp the activities frm yur wn training materials, r specific t yur rganizatin (i.e. Name the Vice President f Sales and explain what yu believe his/her key rle is within the rganizatin). JUST FOR FUN 1. Say, dn t sing, the Star Spangled Banner 2. Develp a 4 line rhyming pem abut yur game hst 3. D yur best imitatin f a famus film star 4. If I had three wishes, they wuld be 5. Explain yur plan fr bringing peace thrughut the wrld 6. Thinking back, tell us abut a favrite childhd memry 7. Give us tw recmmendatins (Can be sngs, mvies, bks r TV prgrams) 8. Select tw individuals in the rm and ffer a sincere cmpliment t bth 9. Give us three things abut yu, tw true and ne untrue (ask the rm t guess which is which) 10. Tell us ne thing yu d differently frm mst peple 11. Tell us tw things yu like abut this game 12. Of all the animals n Earth, which d yu mst admire and why 13. Name a fd that yu wuld never want t give up eating and why 14. Make up a shrt stry using five f the peple in the rm as characters 15. Give us a descriptin f yurself, using wrds that begin with the initials f yur name. 16. Tell us abut a past jb yu nce had 17. Describe the perfect bss/teacher 18. Name smething yu ve tried t becme better at lately 19. Name a cuntry yu might like t live in and why 20. What is yur favrite rm in the huse and why

14 21. Tell us abut a life rule that yu always try t live by 22. Name smething yu ve always wanted t try but fr sme reasn never did PHYSICAL 1. Shw us yur best dance mve 2. Lead the class in a ne minute exercise 3. Demnstrate a stretching exercise that yu believe is helpful 4. D yur best mn walk 5. Chubby Checker time; teach anther t D the twist 6. Demnstrate and Instruct (Hw t hit a glf ball) 7. Demnstrate and instruct (Hw t play Hp Sctch) 8. Lead the class in a team cheer 9. Lead the class in ne rund f Simn Says 10. Instruct the class: Hw t thrw a spiral 11. D Jumping Jacks 12. Run in Place fr secnds 13. Hp n ne ft fr secnds INFORMATIVE 1. Name tw qualities that a leader must pssess and why 2. What tw qualities are always inherent in a successful team and why 3. Think f a special skill r hbby yu have, and teach the class t d it. 4. What are the cre elements in prviding excellent custmer service and why 5. Tell us three tips yu have fr living healthy 6. Name 2 f the tenants f ur missin statement 7. Name tw persnal values yu aspire t 8. Give us three f yur best cleaning tips 9. What tw pieces f advice wuld yu give t the cngress f the United States 10. Name a famus persn (past r present) yu wuld like t have dinner with and why Thank yu fr purchasing ur Tss N Teach training game. If yu have any questins r suggestin, please cntact us at supprt@training-games.cm.

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