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1 massively multiplayer audio reality gaming overview steffen p walz, m.a. game design researcher, ph.d. candidate Webzen Inc. 09/01/ steffen p walz. upcoming background projects: (serious) pervasive games what is massively multiplayer audio reality gaming? ETH Zurich / CAAD & BB TEL GmbH 3

2 at the ETH Zurich / CAAD we apply IT to create real projects: 1 generative design with real applications 2 one-of-a-kind production of unique building designs: mass customization 3 pervasive computing to establish (collaborative) spatial services 5 6 BB TEL audio reality multiuser telephone world: Die Villa leading provider of complex telephony solutions in germany specialising on entertainment products, telephone conferencing, and telephone games 7 8

3 BB TEL audio reality multiuser telephone world: Starbase 49 background spw 9 10 def. pervasive computing & hybrid reality projects: (serious) pervasive games 12

4 an environment as a service platform the world is a gameboard OMA - AMO setup at ETH CAAD (serious) pervasive games combine = 1) serious purpose (e.g. learning) 2) pervasive computing (e.g. mobile devices, wireless networks, sensors / actuators) 3) game design methods (e.g. rules & goals, spacetime, interactions, challenges & rewards, drama, closure) 15 16

5 third party serious pervasive game examples exemplary prototyping methods I Microsoft - I Love Bees marketing for Halo2 (Xbox): Web + public payphones + real actors + collaborative gameplay MIT - Environmental Detectives emergency bio learning: PDA + GPS + virtual actors + collaborative gameplay exemplary prototyping methods II exemplary prototyping methods III results from game arch design class, university of stuttgart, fall 2004/05, cf

6 exemplary prototyping methods IV serious pervasive game design: multiplayer WLAN XML definition of a functional computer integrated building setting emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay serious pervasive game design: security serious pervasive game design: security emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay 23 24

7 serious pervasive game design: security serious pervasive game design: security emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay lightfight health care & room control: Wearable biofeedback + IP enabled room functionalities + psychophysiology 27 28

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9 serious pervasive game design: health

10 serious pervasive game design: MM WLAN serious pervasive game design: MM WLAN ETHGame e-learning & community building: Mobile computer + WLAN positioning + massively multiplayer serious pervasive game design: MM WLAN serious pervasive game design: MM WLAN 39 40

11 serious pervasive game design: MM WLAN serious pervasive game design: MM WLAN serious pervasive game design: semacode serious pervasive game design: fundraising Who s afraid of the black man? study program learning & community building: Cell phone camera + semacode scanning + GPRS + Online multiplayer application 43 44

12 serious pervasive game design: fundraising serious pervasive game design: fundraising ETH Fundraising : Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay ETH Fundraising : Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay serious pervasive game design: fundraising serious pervasive game design: telephony Chaos Computer Club & Bbtel GmbH Blinkenlights (2001): Cell phone + media augmented facade CAAD & Bbtel GmbH: Cell phone as universal control device (displays, functionalities, sensors) 47 48

13 not so obvious serious game technologies face recognition gait identification (DNA) fingerprinting vehicle / traffic tracking electronic tagging location tracking wiretapping / bugging project echelon data warehouses (acxiom) ID cards CCTV cell phone core functionalities? Massively Multiplayer Audio Reality Gaming 52

14 cell phone core functionalities? added value cell phone functionalities? speak. hear. interactivity via key manipulation abstraction of MMARG game logic research project: Massively Multiplayer Audio Reality Game = 1) many simultaneous players & quests in the style of MMORPGs, but in an audio reality -> research has to be done re: limitations of audio gaming player I dials telephony server. speaks. hears. interacts. is located at X. player II dials telephony server. speaks. hears. interacts. is located at Y. 2) use core functionality of cell phones: speak. hear. 3) add side functionality of cell phones for in-gameinteraction: universal remote control / joystick via phone keys 4) possibly add: location based data 5) possibly add: online game component 6) theme: three kingdoms or alt. telephony server 7) cooperation: ETH / CAAD, BB TEL, Profs. Kim / Lee +? 55 56

15 Massively Multiplayer Audio Reality Game combines discussion 1) mobile / stationary telephony 2) telephone conferencing 3) text-to-speech & automatic speech recognition 4) telephone interactivity 5) massively multiplayer technology / techniques 6) radio drama methods ROI = -> targets mass of (phone/mobile services) audience wherever they are -> inexpensive because of voice over IP on backend -> supports known online protocols, ActiveX, ODBX etc. -> billing models: subscription; pay-per-minute; pay-per-data etc steffen p walz, m.a. eth zurich faculty of architecture institute for building technology / caad game design research HIL E 15.1 CH 8093 zurich-hoenggerberg T F walz@arch.ethz.ch presentation download URL: 59

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