1.Introduction Overview, opportunities, and size of the AR market Game monetization...7

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2 CONTENT 1.Introduction Overview, opportunities, and size of the AR market Game monetization Get Achieve is a new development in the AR market Get Achieve game. Description and basic functional features of the game Augmented reality visualization in the game Ways to attract users to the game The potential of using AR to enhance the environment The implementation plan of the Get Achieve special missions aimed at urban greening Strategy to increase the players' motivation to accomplish charitable missions Advertising in Get Achieve Competitor analysis and the Get Achieve advantages Anticipated project development indicators GAT token and blockchain features Token distribution Project Roadmap About us Rules...27

3 INTRODUCTION Get Achieve is a free multiplayer mobile online game with augmented reality. Get Achieve is going to open up a whole new world of endless possibilities for you. We're heading for a mixed reality, where the boundaries of the real and virtual worlds are melded. According to statistics, 7/10 users believe that AR (augmented reality) fundamentally affects our everyday lives. Get Achieve is a series of interactive quests in the post-apocalyptic world. Here, the player turns into a participant in the struggle for power and territory, a struggle that will build entire groups and small communities and enable you to promote your ideology, to recreate the world or to finally destroy it. In our game, you can choose not only the roles of the Creator and Destroyer, but you can uphold neutrality or impose both on your community and a whole game world. On their mobile devices, the Creator players can see the current arts and cultural facilities destroyed and can reconstruct them piece by piece by serving as leaders or allies. But on the way to creating a perfect new world, the Creators will face some mysteries and puzzles and a Fanatics Faction. The Fanatics Faction consists of people who deliberately destroy the environment and act under the dictator's power. They cannot take the plunge into the new world and continue the war in their territories, trying to capture new areas and sow chaos in the name of their fallen ruler. Where is the solution for ICO and innovation?? Players will be able to mine, freeze and unfreeze the GAT tokens for develop new buildings and objects. The aim of the game is to find the true beginning, adopt your own ideology and develop your society through collective work and independent decisions. The players who do not like integration into groups and city traveling may choose a special way of development. Thus, we offer a completely new product that will unite all players from all over the world, regardless of their ideology and preferences. In the light of the growing popularity of virtual reality, quest rooms, and various puzzles we have excellent prospects for launching a game in this particular genre.

4 INTRODUCTION We're launching an ICO to ensure the beta test release in 2019 and present our product on gaming platforms around the world. Initially, the game will be released in English with further translations into other languages. the number of tokens involved in the game. Our smart contract development specialists provide the security and quality of the system. This will allow us to use tokens for the project and marketing campaign development. Due to the ICO and blockchain architecture, we can transform the project into a full ecosystem, which will unite users from all over the world. Factions will be invited to develop their own community and, as a result, improve the real world environment. If users play for the Destroyers Faction, they will only be able to destroy virtual facilities. The use of virtual facilities for destruction will help to preserve the real arts and cultural facilities and even reconstruct them, through special city prosperity missions. Thus, Get Achieve is not just a mobile game. It is a project that will lead to the development and preservation of cultural property in society. Today, you are welcome to participate in the creation of a new interactive product. Upon the ICO completion, token holders will be able to get premium accounts as well as access to the closed beta test version of the application.

5 OVERVIEW, OPPORTUNITIES, AND SIZE OF THE AR MARKET Instead of logging into your computer or smartphone, you will be able to simply enter a room or go out into the street and manipulate the environment. (Walt Mossberg) The augmented and virtual reality market is rapidly developing. This leads to a quantum leap in the IT industry. All world leading IT corporations contribute to its development Google, Facebook, Apple, and Samsung have already declared their achievements with respect to the AR platforms. There is also a positive dynamic in AR investments. During the period from 2014 to 2016, the volume of investments increased from 250,000 up to 1.6 billion US dollars. The anticipated level of virtual reality sales for 2020 is $30 billion, augmented reality sales will amount to $120 billion. Augmented Reality acommerce 25% AR data 11% AR hardware 35% AR theme park 2% AR voice 7% AR games 4% AR film/tv 7% Enterprice AR5% AR consumer 2% AR adspend 3%

6 OVERVIEW, OPPORTUNITIES AND SIZE OF THE AR MARKET In recent years, virtual reality has been commonly used in all areas of human activity, which involve interactive control and have environment recognition elements. The confusion of the virtual world with the real one is a synthesis of tracking technologies for mobile devices (Google Tango, Microsoft Hololens, and Apple ARToolKit are currently working on them within the projects) with the technologies of geographic information services GIS. Motion Tracking allows the device to determine the position and orientation of the player in reality. Depth perception sensors help the player to convey a more accurate picture of what is around the specified location, building up a virtual interaction. Depending on the project, lots of different challenges are to be addressed when developing AR games: face tracking, visual directions, hand movement legibility, the separation between the head and the background, gender determination, surface tracking, object masking behind obstacles, etc. Libraries are used to solve each of these tasks, and these can be in-house or a third-party development. In 2018, the IBM Watson and Unity launched a new software development kit available on the Unity Asset Store, which provides game specialists with easy access to artificial intelligence capabilities. Thus, the development of Get Achieve will require far less time than a similar project would have taken half a year ago. By analyzing the capabilities and drawbacks of previously released products in this area, our specialists can introduce a game with an improved format to the market.

7 GAME MONETIZATION This will be an F2P game a game available for free download, in which players may buy in-game packages with real money. The purchase of in-game packages will be encouraged by special offers, additional achievements, and special items, which are difficult to obtain during the game. Following the game release, it is planned to be integrated with a platform, where users can pay with GAT tokens and earn GAT tokens for certain achievements. Users will be able to watch ads with virtual elements overlaid above real objects - we integrate Advertisement Platform with AR. We will use the viewing ads model (display advertising revenue) to accelerate achievements and meet challenges. According to the Global Games Market Report, the total games market revenue will hit $137.9 billion in the current year ($7.1 billion higher than the previous estimate): џ џ џ џ Mobile games $70.3 billion; PC games $32.9 billion; Console games $34,6 billion. This data indicates that 51% of all game revenues come from mobile gaming, with the share of smartphone games being estimated at 80% of this amount.

8 GAME MONETIZATION The mobile games market is the most popular. More and more people of different ages and generations switch to this form of leisure activity. Following the research, we determined the target audience for our product. The target audience of the Get Achieve project is children between the ages of 8-18 years and adults between the age of years. People aged 40+ are less interested. We also consider the 40+ audience as consumers interested in the urban greening program and improving the cultural pieces. Special in-game packages will be used to develop the Get Achieve project. The funds generated by these packages will be used for the environmental fund and to fund information technology training of people in distant corners of the world.

9 GET ACHIEVE IS A NEW DEVELOPMENT IN THE AR MARKET Get Achieve game. Description and basic functional features of the game Genre a multiplayer online first-person game, quest, puzzle. Gameplay the game takes place during World War 3.5, the world is suffering the apocalypse. Game plot seeking answers to the questions regarding the past before the age of destruction. The user can fulfill the aspirations for peace or ruin whatever is left. The players can create their own puzzles, and they will be able to perform existing tasks and create their own tasks. The world has experienced a chain of events that will show the heroes that there's no such thing as luck. They will participate in tackling puzzles to piece together what has happened and to find their own paths in this new world. Around the world, there are keys, which enable the player to open virtual portals to quests. The quests will be of different difficulty, and the reward for their completion will be consistent with the level of the player. The Get Achieve game is a mobile game that will allow users to plunge into the world of augmented reality with new capabilities. All you need is a smartphone and Internet access. By playing the game, the user receives a number of challenges that need to be addressed to promote the hero and to earn in-game currency, which can be exchanged for real money. At the beginning of the game, the players will be randomly assigned to one of the factions, which can be changed during the game, depending on the players' personal goals and their choices made in the game. During various missions, the players will be awarded points and experience, reflecting the players' progress and their achievements. The more missions and special assignments the players fulfill, the more points and in-game currency they receive. Thus, the players are encouraged to achieve high personal results in the game. The players can check their achievements, both personal and for the public good, at the House of Factions, which, apart from their personal progress, will show the overall progress of their faction and the enemy faction.

10 DESCRIPTION AND BASIC FUNCTIONAL FEATURES *the view of the house of faction from the creator side Using the camera, the players explore the surrounding reality. On the smartphone screen, the players see a map with the marks and tasks they can complete. The map is displayed using the current users' geolocation. Upon reaching the task mark on the map, the players will see the description of the task. Everyone can get one free hint to pass this stage of the quest.

11 DESCRIPTION AND BASIC FUNCTIONAL FEATURES Players will have access to the Personal Area, where they can see their achievements, collected artifacts, and the rewards they will receive for achieving certain goals as well as the opportunity to exchange coins achieved for GAT tokens.

12 AUGMENTED REALITY VISUALIZATION IN THE GAME: The augmented reality mode uses the players' current geolocation and the camera on their devices to recognize and display the objects in the environment. Depending on the type of device, there are 2 display options available: a. If the player uses a smartphone or tablet, first the device's camera image is displayed on the device's screen, after which an augmented reality object is overlaid on this image. b. If they're using augmented reality glasses, the augmented reality object is displayed on the transparent glasses screen, positioning it relative to the identifiable object. The application is planned to launch first on the Android operating system, and following the successful testing, it will be integrated with ios.

13 WAYS TO ATTRACT USERS TO THE GAME One of the key tasks is to attract new users/players in order to get them engaged in gameplay for a long period of time. To save already active players, Get Achieve will implement a large number of different quests and tasks for constant character development. Some charitable projects will also be carried out as it is important for those who care about the environment. To attract new players, we will reward all users of social networks for installing the game and completing the training, ensuring a rapid and equitable start for them. In addition to the social media advertising campaign, new players will be offered the use of social login options with the opportunity to access their friend's list and send them Push notifications. This will allow the analysts of the Get Achieve team to gather the necessary information and develop a marketing strategy for attracting new users from the active players' friends list. To spread the information on the game and its main features widely, we plan to involve opinion leaders in social networks, blogs, and business communities. Through relevant presentations at various conferences, gaming forums, and through active social media activities Get Achieve can achieve maximum recognition and popularity in the gaming industry. This sort of tactic will ensure a rapid pace for TA growth and take the game to a whole new level of demand.

14 THE POTENTIAL FOR USING AR TO ENHANCE THE ENVIRONMENT The implementation plan of the Get Achieve special missions aimed at urban greening. One of Get Achieve's distinguishing features is a series of missions aimed at improving the world's environmental situation. This is the first game where players armed with their smartphones can actually change the world for the better. The game has a developed system for rewarding a player for completing various mission-quests and solving puzzles. A player receives gaming currency or artifacts after the task is fulfilled. How will the missions aimed at improving the environment be played out? Using their smartphones and AR, the players search a task the place, where they need to plant a tree in real time and in the real world in order to get a reward, which is higher than the standard in-game task rewards. The player, who undertakes such a task, receives a special reward and a number of additional benefits. This tactic will encourage the users/players to take some concrete actions, keep them motivated, and make them feel the importance of their contribution to their faction development, and improve their personal progress compared to others. The Get Achieve project helps to address a number of environment-related problems around the world. This unique feature of the game will take the AR market to a whole new level, where the user can more consciously look after the world around us by taking steps towards solving global problems. Such a contribution from each player can play a crucial role, giving an impetus and setting a new direction in the development of augmented reality as a means of safeguarding the environment and culture. Many believe that one person cannot change anything, so we have developed Get Achieve, which will unite individual players into whole factions, providing them with the opportunities to form clusters and help each other to meet both general and personal goals in the game and in the surrounding world. If every person on earth invests a little time in the development of the cultural aspects of their towns or assists others in this, then the qualitative environmental changes will be so significant that nobody can fail to notice them.

15 STRATEGY TO INCREASE THE PLAYERS' MOTIVATION TO ACCOMPLISH CHARITABLE MISSIONS. The system of additional awards and ranks will be introduced to advance the interest of existing players. The most active players accomplishing the largest number of special missions will hit the top. They will receive a large number of progress points and a chance to put their faction ahead of their competitors. It is planned to organize flash mobs to increase the popularity of the project and enhance interest in the overall problem of physical conflicts and safeguarding cultural values. In the future, it is planned to launch various charitable missions, which will help the game users earn additional gaming money or GAT tokens. To maximize the players' interest, we will constantly carry out marketing campaigns and draw prizes. The Environmental and Users' Information Security Fund will be credited with one token for each user attracted to the game.

16 ADVERTISING IN GET ACHIEVE Users will be able to watch ads with virtual elements overlaid above real objects. In order not to overload users with additional information, the augmented reality advertising will overlap the common reality advertising. Besides, the user's needs and context (current location, affordable access throughout the region, rewards for using promotional elements in the game process, etc.) will be taken into account. That means advertising targeting will be optimized. In this case, the augmented reality advertising will be much more efficient and less expensive for advertisers, which in its turn will significantly increase their competitive advantages.

17 COMPETITOR ANALYSIS AND THE GET ACHIEVE ADVANTAGES The most prominent event of the recent years has been the release of Pokemon GO, a game with elements of virtual reality. Even though the same company previously released Ingress, another game, almost the whole world was infected with Pokemon GO because it had simple and easy gameplay. But at a certain point, the players ceased playing it, because there was no further development in the game after hitting a certain level. Despite this, they have made the augmented reality technology better known and popular among a wide range of users. The game developer's, Nintendo Co, market cap hit $14.8 billion in just a week after the game release. Apple Corporation introduced the ARKit framework that made it possible to integrate augmented reality with ios. This tool is designed for developers and opens up great opportunities for ios game development. AR project on ICO: џ Augmentors a turn-based battle game based on Bitcoin blockchain. џ Reality Clash an FPS combat game. џ Decentraland a gaming ecosystem in virtual reality. џ Cappasity a platform for the creation, embedding and analysis of 3D, VR and AR content. џ Neverdie an Ethereum-based gaming platform with AR elements. џ Lampix environment. џ hardware and software solution for creating AR DMarket in-game items trading marketplace with AR elements.

18 COMPETITOR ANALYSIS AND THE GET ACHIEVE ADVANTAGES The main difference between Get Achieve and most AR projects that have already entered the ICO market: Our game entails a nonlinear plot, puzzles, daily quests, and promotions. The post-apocalyptic theme hasn't been ever proposed for a game in a more accessible and user-friendly manner. Our main difference is that people don't just look at the map and support allies or deter enemies. They manage their community or assist in its management, players also investigate incidents and reconstruct the world together with other players. In addition to the usual gaming interaction, our project aims to promote the development and advancement of the environment as well as people's interactions to support the cultural development of society. There are many other indie games with augmented reality that do not intend to convey any information, such as throwing the ball into the basket, racing on the table, and mini shooter. They perform a certain function through a certain algorithm excluding development stages. But even such insignificant projects are quite popular, which demonstrates the demand for augmented reality games. Get achieve is a game with augmented reality in a post apocalyptic world that offers free development, socialization and a new solution for the blockchain community the extraction and earnings of tokens in the game. The more your community the more the object will be available to you for mining. The earlier up-market analogs cannot currently be regarded as competitors, but they are still in great demand. This means that our product is of interest at the moment and this sphere will grow further with the number of people who will play our game. And this is tens of millions of dollars in income per month.

19 ANTICIPATED PROJECT DEVELOPMENT INDICATORS In addition to making players involved in the main gameplay, we are going to provide a reward system for in-game achievements. This will allow players to spend more time in the game, make reviews, and receive rewards, thereby keeping them active in the game for extended periods of time. To benefit from the purchased tokens, the players will buy in-game items, and as a result, they will continue the game, and their activity in it will increase. We plan to raise public attention of this game through the offline special offers and flash mobs, which will increase the number of users by up to 10+ million. All players will have their own referral program and will receive GAT tokens for attracting users and for certain achieved progress in the game.

20 GAT TOKEN AND BLOCKCHAIN FEATURES The increase in the token value is ensured by a permanent deficit caused by the GAT tokens on cryptocurrency exchanges and their use for purchasing in-game items. GAT (Get Achieve Token) has additional functionality in the form of in-game currency. The end users will be able to purchase any in-game items, including exclusive ones, for it in all platform products. Thus, we plan to contribute to the development of the blockchain community by providing training to all active gaming consumers on the cryptocurrency market and opening up future prospects to them. The secondary objective is to support the value of our tokens by constant turnover within the platform. This will certainly create additional on-exchange demand, which our investors are so interested in. The game artifacts would be build on the blockchain technology and holders would be able to trade GAT on the exchanges. This will certainly create additional on-exchange demand. A certain number of game objects (written on blocking technology) will enable players to get tokens - direct mining in the game as a way of earning and developing the character. All players will be able to earn and use their GAT tokens within the Get Achieve gaming system. Thus, in-game purchases will enhance the increase in the token value and, accordingly, the demand for GAT tokens on cryptocurrency exchanges. The first platform users will be those who purchase GAT tokens during the Token Sale. When the token is presented to the exchange after ICO completion, users will be able to purchase them and use them for in-game transactions. The GAT Token is a utility token. Upon the official game release, in addition to traditional methods of payment, tokens will be used within the platform for rewards and in-game purchases. The GAT Token will use the ERC20 smart contract based on the Ethereum blockchain and will get listed on the cryptocurrency exchanges.

21 TOKEN DISTRIBUTION All unsold and undistributed GAT tokens will be allocated to a reserve fund no later than 5 days upon the ICO completion. The maximum purchase amount per wallet will not exceed 30% of the tokens emitted per round. Reserve Fund (10%) The tokens will be frozen for 12 months upon the ICO completion. The tokens will be unfrozen in several stages. Following the unfreezing, this fund will be used as a Prize Fund for in-game payments. Need ETH to raise (soft cap) ETH Maximum ETH to raise (hard cap) ETH Currencies that we accept ETH Minimum transaction amount 0,01 ETH Total number of GAT tokens to be emitted GAT Number of GAT tokens available to fundraising participants: GAT (70%) џ Number of tokens available during Pre- ICO GAT (32%) џ Number of tokens available during ICO GAT (38%) Advisers GAT (3%) Bounty & Airdrop GAT (3%) Partnership GAT (8%) Team GAT (6%) Reserve GAT (10%) ICO GAT token price 1 GAT = 0,00004 ETH Token distribution (terms) In case of high network loads, the distribution period may be expanded for 12 hours Contact for issues related to the GAT tokens purchase immediately upon purchase ico@getachieve.app

22 TOKEN DISTRIBUTION FUNDS ALLOCATION: 48% 5% 20% 10% 10% 7% - Development Team Marketing&Advertising Partnership Office Legal support and taxation SCHEDULE ICO PRE-SALE 1 GAT = 0,00004 ETH 1 Round = 2 days Amount of discount 1 Round 50% 2 Round 40% 3 Round 40% 4 Round 30% 5 Round 30% 6 Round 20% 7 Round 20%

23 TOKEN DISTRIBUTION ICO SALE 1 GAT = 0,00004 ETH 1 Round = 1 Week 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round Note: If the ICO fails to reach the minimum, contributors have the assurance that they will be refunded. Similarly, if the project receives investments after the maximum number of tokens have been distributed, late contributors are refunded.

24 PROJECT'S ROADMAP START OF THE PROJECT: project concept and technical task development Designing of the project Prototype development release, platform, and social networks launch PRE-ICO launch PRE-ICO completion ICO launch ICO completion Getting our tokens listed on the cryptocurrency exchanges PROTOTYPE RELEASE

25 Alpha-testing Beta-testing Strengthening of marketing activity This will allow us to enhance our development, increasing earnings, 20-30% of which we plan to invest in the development of offline projects Game realise Platform development and blockchain integration, which will allow users to spend GAT tokens for in-game purchases.

26 ABOUT US Get Achieve Team is a progressively advanced team of specialists committed to new discoveries and achievements. We see the future in the augmented reality technologies and blockchain. These are innovations that dictate their own terms to the world. Whereas this was an unexplored area for development in 2014, these technologies will become an integral part of society by 2019, and we will be one of the very few who has combined these industries within one platform and realized this potential. Our company is located in Prague, Czech Republic. For more information please follow: ico.getachieve.app contact@getachieve.app

27 REGULATIONS This document is for information purposes only and is not a public offer or other agreement imposing any social or financial obligations on the parties. Part of the information presented in this document is nothing more than business studies with a financial strategy based on forecasting and other subjective data. The GAT tokens value increase is not evident and is not confirmed by financial analysts. Purchasing tokens shall be regarded as a highly risky transaction with uncertain effects. The Users hereby certify that they are legally competent, financially independent persons of full age with a high level of moral soundness, fully responsible for their actions. The Users are notified about the absence of any indemnity guarantees in any form, social or other responsibility of the Company's management for any negative experience related to the project involvement. This document may be amended wholly or partially at any time without prior notice to the Users.

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