Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Size: px
Start display at page:

Download "Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions"

Transcription

1 Provided by April 2015

2 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages ystats.com provides secondary market research: By using various sources of information we ensure maximum objectivity for all obtained data. As a result companies get a precise and unbiased impression of the market situation. The analyses, statistical reports and forecasts are only based on reliable sources including national and international statistical offices, industry and trade associations, business reports, business and company databases, journals, company registries and news portals. Our international employees research and filter all sources and translate relevant information into English. This ensures that the content of the original studies is correctly interpreted. ystats.com delivers all research results as PowerPoint files. All data can therefore be used directly for board presentations or be individually adapted. If required, ystats.com provides in-depth analysis for all research projects. Simply send us a request. Terms of use and copyright conditions This report is copyrighted. All rights reserved and no part of this report may be reproduced, stored in a retrieval system or transmitted in any form without the prior permission of the publishers. The information in this report does not constitute the provision of investment, legal or tax advise. Any views expressed reflect the current views of the original authors, which do no necessarily correspond to the opinions of ystats.com GmbH & Co. KG. The information in this report is provided for informational purposes only and without any obligation, whether contractual or otherwise. No warranty or representation is made as to the correctness, completeness and accuracy of the information given or the assessments made. We have taken every precaution to ensure that details provided in this report are accurate. The publishers are not liable for any omissions, errors or incorrect insertions, nor for any interpretations made from the document. Copyright ystats.com GmbH & Co. KG, Hamburg, Germany. 2

3 Methodology (1 of 2) This Market report by ystats.com is produced in a holistic approach to provide relevant information about the global online gaming market. This report includes the results of secondary market research: By using various sources we ensure maximum objectivity for all obtained data. As a result companies get a precise and unbiased impression of the market situation. This report covers the online gaming. It takes into account a wide definition of online gaming, including mobile and social gaming. Cross referencing of data was conducted in order to ensure validity and reliability. The report contains a Management Summary, summarizing the main information provided in each chapter. Besides providing information on the specific topic, every chart contains an Action Title, which summarizes the main statement of the chart and a Sub Title, which gives information about the country, the topic, the unit or currency, and the time period the data on the chart refers to. Furthermore, the source of information and its release date are provided on every chart. It is possible that the information included in one chart is derived from several sources. Then, all sources are mentioned on the chart. This report also includes rankings. Within these rankings, it is possible that the total amount adds up to more than 100%. If this is the case, multiple answers were possible, and this is then mentioned in the note of the chart. If available, additional information about the data collection, for example the time of survey and number of people surveyed, is provided in the form of a note. In some cases, the note also contains additional information needed to fully understand the contents of the respective data. When providing information about amounts of money, currency is generally mentioned as stated in the source. When referencing money in the Action Title, the EUR values are also provided in brackets. The conversions are always made using the average currency exchange rate for the respective time period. Should the currency figure be in the future, the average exchange rate of the 12 months prior to the publication was used. This report includes mainly data from the last 12 months. The exact publication dates are mentioned in every chart. 3

4 Methodology (2 of 2) This report covers the global online gaming market. It takes into account a wide definition of online gaming, including mobile games. The opening chapter of the report is devoted to global development, including revenues and trends. In particular, mobile and social gaming trends were covered. The rest of the report is divided by regions. The regions are presented in the descending order of total gaming revenues. Within each regional chapter, the countries are also covered in the descending order of gaming revenues. Where applicable, the region was also divided by sub-regions. For the leading countries in the region or sub-region, an overview of the market was presented first, summarizing important quantitative and qualitative data and trends. Afterwards, depending on data availability, the following information was presented: breakdown of total gaming revenues, including online and mobile, online/mobile gaming revenues growth, information about online/mobile gamers penetration. For the remaining countries, available relevant information about the online and mobile gaming market development was presented, such as revenues, penetration of online/mobile gamers and devices used to play games. 4

5 Definitions The following expressions and definitions are used in the Global Online Gaming Market report*: Online Gaming: games played on a PC with Internet connection required. Includes MMOs, social games, casual games and mobile games. Mobile Gaming: refers to games played on a mobile device, such as tablet or smartphone. Social Gaming: online games played via social media platforms. Casual Games: Games played on or downloaded from casual game websites including premium versions of games; excludes social networks. MMO Games: Massive Multiplayer Online Games, often referred to as MMOs and Virtual Worlds Console Games: games played on video game consoles. PC/ Mac Boxed Games: Games on CD or DVD (boxed product) that are installed on a PC, Laptop or Mac before playing. PC/ Mac Downloaded Games: Games that are downloaded and installed on a PC, Laptop or Mac before playing; excludes MMO game downloads and premium casual games from casual game websites. Video Games: Games that are played by manipulating electronic images produced by a software. Free-to-Play Games: also called freemium games, games that are free to enter and play, but require the player to pay a premium for additional content and special features. Pay-to-Play Games: games that require players to pay in order to enter. In-Game Purchases: non-physical items that are purchased by a player to improve a character in game of enhance playing experience, includes virtual goods. ESports: also called competitive gaming, refers to organized multiplayer video game contests. Note: *specific definitions used by sources may differ from these definitions; definitions used by the source are mentioned on the charts, where available 5

6 Table of Contents (1 of 10) 1. Management Summary 2. Global Breakdown of Total Gaming Revenues, by Segment, in % and in USD billion, in % Year-on-Year Change and Number of Gamers, in millions, 2014e Digital Gaming Revenues, in USD billion, and in % Share on Total Gaming Revenues, 2013 & 2018f Top 10 Countries by PC Online Gamer Penetration on Internet Users, in %, H Top 10 PC/MMO Games, by Rank, October 2014 Overview of Mobile Gaming Market, March 2015 Breakdown of Mobile Gaming Revenues, by Smartphone and Tablet, in USD billion, f & 2017f Mobile Gaming Revenues, in USD billion, f Reasons for Mobile Gaming Purchase, in % of Paying Mobile Gamers, by Smartphone and Tablet, 2014e Top 3 Mobile Games, by Revenues, in USD billion, 2014 Top Grossing Mobile Games on Google Play (Android), March 2015, and ios App Store, 2014 Overview of Social Gaming Market, March 2015 Social Gaming Revenues, in USD billion, 2012 & 2019f 3. Asia-Pacific 3.1. Regional Online Gaming Revenues in Asia-Pacific, in USD billion, 2012, 2013 & 2018f Breakdown of Online Gaming Revenues in Asia-Pacific, by Selected Countries, in %,

7 Table of Contents (2 of 10) 3. Asia-Pacific (cont.) 3.2. Asia China Online Gaming Revenues, in CNY billion, and in % Year-on-Year Change, f Breakdown of Online Gaming Revenues, by Segment, Q Mobile Gaming Revenues, in USD billion, 2013, 2014e & 2018f Number of Online Gamers, in millions and in % of Total Internet Users, Number of Mobile Gamers, in millions and in % of Total Mobile Internet Users, Japan Breakdown of Online Gaming Revenues, by Device, in % and in JPY billion, 2013 Mobile Gaming Revenues, by Apps and Smartphone Browser Games, in JPY billion, e Social Gaming Revenues, in JPY billion, 2014, 2015f & 2020f South Korea Breakdown of Total Gaming Revenues, by Segment, in %, Online Gaming Revenues, in KRW billion, Mobile Gaming Revenues, in KRW billion,

8 Table of Contents (3 of 10) 3. Asia-Pacific (cont.) 3.2. Asia (cont.) India Gaming Revenues, by Platform, in INR billion, f Impact of Mobile Gaming on GDP Value, in USD billion, 2013 & 2018f Share of Internet Users who Play Games Online at Least Weekly, by Device, in %, Q Thailand Mobile Gaming Revenues, in USD million, f Share of Mobile Gaming Revenues on Total Gaming Revenues, in %, 2014 & 2017f Share of Smartphone Users Playing Games on Smartphones, in %, July Indonesia Share of Smartphone Users Playing Games on Smartphones, in %, July Oceania Australia Gaming Revenues, by Segment, in AUD million, and in % Year-on-Year Change, New Zealand Gaming Revenues, by Segment, in NZD million, and in % Year-on-Year Change,

9 Table of Contents (4 of 10) 4. North America 4.1. Regional Breakdown of Digital Gaming Revenues, by Segment, in USD million, and in % Year-on-Year Change, by Country, 2014e 4.2. USA Breakdown of Total Gaming Revenues, by Segment, in USD billion, Breakdown of Online Games Played Most Often, by Type, in % of Online Gamers, 2013 Breakdown of Digital Gaming Revenues, by Payment Brands Used for Payment, 2014e Mobile Gaming Revenues, in USD billion, f Breakdown of Mobile Gaming Revenues, by In-App Purchases and Downloads, in USD billion, in % Year-on-Year Change and in % Share of Total Mobile Download and In-App Revenues, f Breakdown of Weekly Time Spent on Gaming, by Device, in %, Breakdown of Mobile Games Played Most Often, by Type, in % of Mobile Gamers, 2013 Breakdown of Mobile App Time Spent, by App Category, incl. Games, in %, June Canada Share of Internet Users Who Play Games Online at Least Weekly, by Device, in %, Q Per Capita Time Spent Playing Online Games Weekly, in Minutes, and Share of Time Spent Online Weekly, in %, by Individuals Aged and Total Adults, Europe 5.1. Regional Share of Individuals in the EU who Play Networked Games with Other Persons Online, in %, by Countries, 2012 &

10 Table of Contents (5 of 10) 5. Europe (cont.) 5.2. Western Europe Germany Breakdown of the Digital Games and Hardware Revenues, by Segments, in EUR million, 2013&2014 Mobile Gaming Revenues, in EUR million, and in % Year-on-Year Change, e Number of Online and Mobile Gamers, by Platform Type, in millions, H & H Interactive Activities Carried Out Online, incl. Play with Other Persons, in % of Internet Users, by Age and Gender, Q UK Online Gaming Revenues, in GBP million, and in % Year-on-Year Change, Mobile Gaming Revenues, in GBP million, 2013 & 2014 Breakdown of Gaming Industry Revenues, by Segment, in % and in GBP million, 2014 Share of Online Gamers on Internet Users, by Age Group, in %, France Breakdown of Gaming Revenues by Segment, in % and in EUR million, 2014 Mobile Gaming Revenues, in EUR million, 2013 & 2014 Breakdown of Gamers, by Playing Exclusively Online, Exclusively Offline and Both Online and Offline, in %, September 2014 Share of Individuals Playing Games Online, in %, September

11 Table of Contents (6 of 10) 5. Europe (cont.) 5.2. Western Europe (cont.) Spain Total Gaming Revenues, in EUR million, f and Breakdown of Total Video Gaming Revenues, by Physical and Online, in %, 2013 Number of Gamers in millions and in % of Population, by Platform, Q Italy Number of Internet Users Who Play or Download Games Online, in thousands and in % of Total Internet Users, by Age and Gender, Q Number of Internet Users Who Play Networked Games with Other Persons Online, in thousands and in % of Total Internet Users, by Age and Gender, Q Eastern Europe Russia Online Gaming Revenues, in RUB billion, 2012, 2013 & 2014e Social Gaming Revenues, in USD million and in % Year-on-Year Change, Mobile Gaming Revenues, in USD million and in % Year-on-Year Change, Share of Internet Users who Played or Downloaded Games Online, by Total, Gender and Location, in %, Turkey Online Activities, incl. Playing Networked Games with Other Persons, in % of Internet Users, Q

12 Table of Contents (7 of 10) 5. Europe (cont.) 5.3. Eastern Europe (cont.) Poland Share of Gamers on Internet Users, in %, and Types of Games Played, incl. Online and Mobile, in % of Gamers with Internet Access, April Scandinavia Sub-Regional Breakdown of Gaming Revenues, by Segments, by Countries and Total, in EUR million, Sweden Share of Individuals Who Used the Internet to Play Networked Games with Other Persons, by Age Group and Gender, in %, Q Latin America 6.1. Regional Activities Carried Out on Smartphones at Least Weekly, incl. Play Games, in % of Smartphone Users, by Argentina, Brazil and Mexico, March 2014 Breakdown of Digital Gaming Revenues, by Segment, in % and in USD billion, 2014e Breakdown of Digital Gaming Revenues, by Countries, in % and in USD billion, 2014e Products and Services Paid for Online, incl. Gaming/Digital Goods, in % of Online Payment Users,

13 Table of Contents (8 of 10) 6. Latin America (cont.) 6.2. Brazil Online Gaming Revenues, in USD billion, 2014e & 2017f Share of Mobile on Total Online Gaming Revenues, in % and in USD billion, 2014e Breakdown of B2C E-Commerce Transactions, by Product Categories, incl. Toys and Games, in %, 2013 Product and Services Purchased Online, in % of Online Shoppers, incl. Computer Games or Video Games, 2013 Share of Internet Users Who Play Games Online, in %, Compared to Share of Internet Users Who Download Games, in %, Share of Internet Users Who Play Games Online, in %, Compared to Share of Internet Users Who Download Games, in %, by Location, 2013 Share of Internet Users Who Play Games Online, in %, Compared to Share of Internet Users Who Download Games, in %, by Gender, Age and Income Group, Mexico Devices Used to Play Games, in % of Gamers, 2014e Devices Owned and Used Regularly to Connect to the Internet, incl. Game Consoles, in % of Internet Users, 2013 & 2014 Sites and Applications Visited at Least Weekly, incl. Online Games, in % of Internet Users, 2014 Breakdown of Target Audience of Online Games, by Age and Gender, in % of Unique Visitors and in thousands, July 2014 Most Popular Online Games Websites, by Unique Visitors, in thousands and Average Minutes per Visitor, July 2014 Share of Mobile Gamers Downloading Paid Game Applications, in %, and Downloaded Paid Mobile Game Apps, in % of Gamers, 2014e Share of Mobile Gamers Downloading Free Game Applications, in %, and Downloaded Free Mobile Game Apps, in % of Gamers, 2014e 6.4. Argentina Activities Carried out Online, by Frequency, incl. Play Video Games, in % of Individuals, 2013 Devices Used to Play Games, in % of Individuals,

14 Table of Contents (9 of 10) 6. Latin America (cont.) 6.5. Colombia Activities Carried Out Online Daily, incl. Online Games, in % of Internet Users, Chile Activities Carried Out Online, incl. Online Games, in % of Internet Users, Middle East 7.1. Regional Breakdown of Frequency of Online Gaming in MENA, in % of Internet Users, April Saudi Arabia Share of Individuals Playing Electronic Games on Total Population, in %, and Share of Online Gamers on Individuals Playing Electronic Games, in %, UAE Share of Individuals Playing Electronic Games on Total Population, in %, and Share of Online Gamers on Individuals Playing Electronic Games, in %, Qatar Activities Carried Out Online, incl. Playing or Downloading Games, in % of Internet Users, Oman Activities Carried Out Online, incl. Playing or Downloading Video Games or Computer Games, in % of Internet Users, by Gender,

15 Table of Contents (10 of 10) 7. Middle East (cont.) 7.6. Kuwait Share of Individuals Playing Electronic Games on Total Population, in %, and Share of Online Gamers on Individuals Playing Electronic Games, in %, Lebanon Share of Individuals Playing Electronic Games on Total Population, in %, and Share of Online Gamers on Individuals Playing Electronic Games, in %, Bahrain Activities Carried Out Online, incl. Playing or Downloading Video Games and Computer Games, in % of Internet Users, 2011 & Jordan Share of Individuals Playing Electronic Games on Total Population, in %, and Share of Online Gamers on Individuals Playing Electronic Games, in %, Africa 8.1. Egypt Share of Individuals Playing Electronic Games on Total Population, in %, and Share of Online Gamers on Individuals Playing Electronic Games, in %, South Africa Online Gaming Revenues, in ZAR million, 2013 & 2018f Mobile Gaming Revenues, in ZAR million, 2013 & 2018f Products Purchased Online, incl. PC or Console Video Games, in % of Online Shoppers, April

16 Table of Contents 1. Management Summary Global Asia-Pacific Regional Asia China Japan South Korea India Thailand Indonesia Oceania Australia New Zealand North America Regional USA Canada Europe Regional Western Europe Germany UK France Spain Italy Eastern Europe Russia Turkey Poland Scandinavia Sub-Regional Sweden Latin America Regional Brazil Mexico Argentina Colombia Chile Middle East Regional Saudi Arabia UAE Qatar Oman Kuwait Lebanon Bahrain Jordan Africa Egypt South Africa

17 in millions % of Mobile Internet Users There were 248 million mobile gamers in China in 2014, with penetration of 45% on mobile Internet users. China: Number of Mobile Gamers, in millions and in % of Total Mobile Internet Users, % % % 43,1% 44,6% ,8% 30,2% 33,2% 215,4 248,2 40% ,2 107,5 139,4 20% % Number of Mobile Gamers % of Mobile Internet Users Source: China Internet Network Information Center, February

18 in % of Internet Users More Internet users in Brazil played games online (43%) than downloaded them (27%), but the share of those downloading increased. Brazil: Share of Internet Users Who Play Games Online, in %, Compared to Share of Internet Users Who Download Games, in %, % 80% 60% 40% 20% 43% 43% 20% 21% 42% 24% 33% 18% 43% 27% Play Games Online Download Games 0% Definition: Individuals who have accessed the Internet in the three months prior to the survey and played games over the Internet / downloaded games from the Internet in the previous 12 months Survey: based on a regular survey of households; multiple answers were possible Source: Brazilian Internet Steering Committee, Brazilian Network Information Center, October 2014, 2013, 2012, 2011,

19 Contact or Follow us How to contact ystats.com? ystats.com GmbH & Co. KG Behringstrasse 28a Hamburg Germany You need more Research? Customized Research Phone: +49 (0) Fax: +49 (0) Information on Social Media? More News? Please subscribe to our Newsletter on Copyright of cover picture by Fotolia.com 19

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions

Provided by. RESEARCH ON INTERNATIONAL MARKETS We deliver the facts you make the decisions Provided by RESEARCH ON INTERNATIONAL MARKETS March 2014 PREFACE Market reports by ystats.com inform top managers about recent market trends and assist with strategic company decisions. A list of advantages

More information

GLOBAL ONLINE GAMING MARKET April 2015

GLOBAL ONLINE GAMING MARKET April 2015 GLOBAL ONLINE GAMING MARKET 2015 April 2015 General Information Product Details Language: English Format: PDF & Power Point Number of Pages/Charts: 149 Covered Countries/Regions: Global, Asia-Pacific,

More information

EUROPE ONLINE GAMING MARKET April 2015

EUROPE ONLINE GAMING MARKET April 2015 EUROPE ONLINE GAMING MARKET 2015 April 2015 Europe Online Gaming2015 General Information Product Details Language: English Format: PDF & Power Point Number of Pages/Charts: 104 Covered Countries/Regions:

More information

2016 GLOBAL GAMES MARKET REPORT

2016 GLOBAL GAMES MARKET REPORT FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional

More information

Chartboost Power-Up Report

Chartboost Power-Up Report 12 Advanced Tips for Promoting and Monetizing Your Mobile Game Chartboost Power-Up Report February 2015 Google Play Game Sessions Beats ios in the Americas! Middle East Territories Display Dramatic Growth

More information

Report on Global Sneaker Market by Player, Region, Type, Application and Sales Channel.pdf

Report on Global Sneaker Market by Player, Region, Type, Application and Sales Channel.pdf Report Information More information from: https://www.wiseguyreports.com/reports/3405395-2013-2028-report-on-global-sneaker-market-by 2013-2028 Report on Global Sneaker Market by Player, Region, Type,

More information

Ultra-Broadband Forum September 2015 Madrid, Spain

Ultra-Broadband Forum September 2015 Madrid, Spain Ultra-Broadband Forum 2015 8-9 September 2015 Madrid, Spain Ovum s Global Broadband Experience Scorecard Mark Newman, Chief Research Officer, Ovum mark.newman@ovum.com Introducing Ovum s Global Broadband

More information

Investor Conference, 2017

Investor Conference, 2017 Code:4994 X-Legend Entertainment Co., Ltd. Investor Conference, 2017 President: Chou Chun-Nan 2017/11/23 Legal Disclaimer The information contained in this presentation, including all forward-looking information,

More information

CHINA MOBILE GAME MARKET REPORT 2013

CHINA MOBILE GAME MARKET REPORT 2013 CHINA MOBILE GAME MARKET REPORT 2013 August 2013 4th Report in Niko s 2013 Market Research Subscription on China s Games Industry ABOUT NIKO PARTNERS Our Focus Niko Partners specializes in market research

More information

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018

Global Social Casino Market: Size, Trends & Forecasts ( ) March 2018 Global Social Casino Market: Size, Trends & Forecasts (2018-2022) March 2018 Global Social Casino Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Regional

More information

Table of Contents Executive Summary 29

Table of Contents Executive Summary 29 Contents Table of Contents Executive Summary 29 Section 1: Introduction 33 Section 2: World 37 2.1.1. Main consumers 37 2.1.2. Main producers 2015 and 2016 39 2.1.3. Main importers 2015 and 2016 40 2.1.4.

More information

Series. InFocus. Global Folding Carton Market Outlook to

Series. InFocus. Global Folding Carton Market Outlook to InFocus Series Global Folding Carton Market Outlook to 2021 www.commodityinside.com Contents Contents Table of Contents Chapter-1 Chapter-2 Chapter-3 Executive Summary Introduction and methodology Major

More information

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017

Global MMORPG Gaming Market: Size, Trends & Forecasts ( ) November 2017 Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021) November 2017 Global MMORPG Gaming Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Dynamics

More information

VDMA China Management Meeting. Construction Equipment and Building Material Machinery. Tianjin, 21 May VDMA Sebastian Popp

VDMA China Management Meeting. Construction Equipment and Building Material Machinery. Tianjin, 21 May VDMA Sebastian Popp VDMA China Management Meeting Construction Equipment and Building Material Machinery Tianjin, 21 May 2015 VDMA Sebastian Popp Agenda Welcome and introduction Economic situation of the industry» Sebastian

More information

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT

FREE 2018 GLOBAL GAMES MARKET REPORT FREE VERSION 2018 GLOBAL GAMES TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 MARKET REPORT FREE VERSION TRENDS, INSIGHTS, AND PROJECTIONS TOWARD 2021 2018 GLOBAL GAMES MARKET REPORT 1 TABLE OF CONTENTS 1. KEY GLOBAL TRENDS 2. NEW SEGMENTATION 3. THE GLOBAL GAMES MARKET 4. REGIONAL OVERVIEW 4

More information

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens

More information

April By Type of Approach- Transfemoral and Transapical. By Region- North America, Europe, APAC and RoW

April By Type of Approach- Transfemoral and Transapical. By Region- North America, Europe, APAC and RoW Global Transcatheter Aortic Valve Replacement (TAVR) Market: Analysis By Type of Approach (Transfemoral and Transapical), By Region, By Country: Opportunities and Forecast (2017-2022) By Type of Approach-

More information

Telecommunication & Broadcasting Produced by IAR Team Focus Technology Co., Ltd.

Telecommunication & Broadcasting Produced by IAR Team Focus Technology Co., Ltd. Telecommunication & Broadcasting 2013.6 Produced by IAR Team Focus Technology Co., Ltd. Contents 1. China Telecommunication & Broadcasting Industry Analysis Report from Jan. to March 2013...5 1.1. China

More information

Economic Outlook for 2016

Economic Outlook for 2016 Economic Outlook for 2016 Arturo Bris Professor of Finance, IMD Director, IMD World Competitiveness Center Yale International Center for Finance European Corporate Governance Institute 2015 IMD International.

More information

Science, Technology & Innovation Indicators

Science, Technology & Innovation Indicators Science, Technology & Innovation Indicators Adnan Badran NASIC Conference cum Workshop on Herbal Drug Development for Socio-economic Uplift in Developing World The University of Jordan, September 6-8,

More information

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015

Southeast Asia Games Market. The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Southeast Asia Market The World s Fastest Growing Region C A SUAL GAMES SEC TOR REPORT 2015 Why focus on Southeast Asia? Revenues of the Southeast Asia games market will double to $2.2 Bn by 2017 Key reasons

More information

Who Reads and Who Follows? What analytics tell us about the audience of academic blogging Chris Prosser Politics in

Who Reads and Who Follows? What analytics tell us about the audience of academic blogging Chris Prosser Politics in Who Reads and Who Follows? What analytics tell us about the audience of academic blogging Chris Prosser Politics in Spires @caprosser 1 What do we want to know about the audience for academic blogging?

More information

GLOBAL PRIVATE EQUITY Report Charts

GLOBAL PRIVATE EQUITY Report Charts GLOBAL PRIVATE EQUITY 2003 Report Charts THE WORLD VIEW Investment & Fund Raising Trends THE WORLD VIEW 2002 Main Headlines At least $102 billion of private equity and venture capital was invested globally

More information

Indoor Positioning and Navigation System Market Research Report- Forecast 2023

Indoor Positioning and Navigation System Market Research Report- Forecast 2023 Report Information More information from: https://www.marketresearchfuture.com/reports/1775 Indoor Positioning and Navigation System Market Research Report- Forecast 2023 Report / Search Code: MRFR/SEM/1243-CRR

More information

Highlight. 19 August Automotive parts manufacturers gearing up to become global leaders

Highlight. 19 August Automotive parts manufacturers gearing up to become global leaders Automotive parts manufacturers gearing up to become global leaders 19 August 2015 Highlight Automotive parts manufacturers will need to rethink business strategies and consider expanding their customer

More information

Alfa Laval Slide 1

Alfa Laval Slide 1 Alfa Laval Slide 1 www.alfalaval.com Interim Report Q4 2005 - Orders received, margins and dividend - Highlights - Development per segment - Geographical development - Financials - Outlook Mr. Lars Renström

More information

Casual Gaming Market Update

Casual Gaming Market Update Synopsis U.S. Consumers Online Activities (2006 vs. 2007) Casual Gaming Market Update provides indepth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry,

More information

The Story of Why. #Wave 7

The Story of Why. #Wave 7 The Story of Why #Wave 7 Agenda Welcome to Wave 7 Trends: Social Movements Social is the new normal Trends: Devices The Mobile Revolution is there Cracking The Social Code The search for the why Brands

More information

The International Communications Market Radio and audio

The International Communications Market Radio and audio The International Communications Market 17 6 Radio and audio 114 Contents 6.1 Radio and audio: overview and key market developments 117 6.1.1 The UK in context 117 6.1.2 Key market development: the UK

More information

CORIAN SOLID SURFACE. The Latin-America 54 colour portfolio

CORIAN SOLID SURFACE. The Latin-America 54 colour portfolio CORIAN SOLID SURFACE The Latin-America 54 colour portfolio This Corian Solid Surface paper palette is a flexible, handy and lightweight tool composed of high-definition printed paper samples which give

More information

Treasury and Trade Solutions Citi Commercial Cards. A History of Achievement. A Future of Innovation. May 19-21, 2014

Treasury and Trade Solutions Citi Commercial Cards. A History of Achievement. A Future of Innovation. May 19-21, 2014 Treasury and Trade Solutions Citi Commercial Cards A History of Achievement. A Future of Innovation. May 19-21, 2014 Communicating and Marketing Your Program Internally Pauline Smith Carla Vitaliano, The

More information

CHINA S PC ONLINE GAMES MARKET REPORT

CHINA S PC ONLINE GAMES MARKET REPORT CHINA S PC ONLINE GAMES MARKET REPORT MARKET SIZE, 5- YEAR FORECAST, & ANALYSIS April 2013 The 2 nd report in Niko s 2013 market research subscription ABOUT NIKO PARTNERS Our Focus Niko Partners specializes

More information

DAB+ Digital Radio. Global update. Vasant Venkatramani, WorldDAB IFTV Broadcast Istanbul, November 2018

DAB+ Digital Radio. Global update. Vasant Venkatramani, WorldDAB IFTV Broadcast Istanbul, November 2018 DAB+ Digital Radio Global update Vasant Venkatramani, WorldDAB IFTV Broadcast Istanbul, 15-16 November 2018 2 1. Radio needs DAB+ 2. DAB+ around the world 3. DAB+ in the car and home 4. About WorldDAB

More information

Electronic Gaming in the Digital Home: Game Advertising

Electronic Gaming in the Digital Home: Game Advertising Synopsis Forecast of Spending (2006-2012) Electronic in the Digital Home: paints a complete picture of the fledging game advertising industry. The report includes analysis and forecast for different game

More information

Welcome to the IFR Press Conference 30 August 2012, Taipei

Welcome to the IFR Press Conference 30 August 2012, Taipei Welcome to the IFR Press Conference 3 August 212, Taipei Continued success of the robotics industry Welcome by IFR President Dr. Shinsuke Sakakibara Presentation of the results of World Robotics 212 Industrial

More information

Explanation on FY2018 Q3

Explanation on FY2018 Q3 Explanation on FY2018 (2017/10/01 2017/12/31) Gala Inc. 2018/02/09 This is a translation Copyright Gala Inc., All rights reserved 1 I. Financial Statement III. Gala Group Structure Copyright Gala Inc.,

More information

2018 1Q IR PRESENTATION

2018 1Q IR PRESENTATION 2018 1Q IR PRESENTATION Investor Relation March 2018 Disclaimer These materials have been prepared by GRAVITY Co., Ltd. ("Gravity" or the "Company"). The statements contained in this presentation have

More information

Mobile Content & Advertising Perspective

Mobile Content & Advertising Perspective Mobile Content & Advertising Perspective V O L. 1 I S S U E 8 S E P T E M B E R 2008 Not So Virtual: Enhancing Telcos Role in the MMORPG Value Chain Analyst: Guillaume TOUCHARD Email: gtouchard@pyr.com

More information

TECHNOLOGY VISION 2017 IN 60 SECONDS

TECHNOLOGY VISION 2017 IN 60 SECONDS TECHNOLOGY VISION 2017 IN 60 SECONDS GET THE ESSENTIALS THE BIG READ SHORT ON TIME? VIEW HIGHLIGHTS 5 MIN READ VIEW FULL REPORT 45 MIN READ VIEW SHORT REPORT 15 MIN READ OVERVIEW #TECHV1SION2017 2017 TREND

More information

The compact test- disconnect terminal interface system for protection and secondary technology

The compact test- disconnect terminal interface system for protection and secondary technology POCON POWER Connector The compact test- disconnect terminal interface system for protection and secondary technology POCON the compact test-disconnect terminal interface system Safe control and testing

More information

Gender Equality Commitment Workshop JUNE 2018

Gender Equality Commitment Workshop JUNE 2018 Gender Equality Commitment Workshop JUNE 2018 Dr. Zsuzsanna Tungli Managing Partner Lorraine Fagan Director Developing Global Leaders/Cultural Training Asia Email ztungli@developinggloballeaders.com lorrainefagan@culturaltrainingasia.com

More information

Sony IR Day Game & Network Services Segment. November 25, Andrew House

Sony IR Day Game & Network Services Segment. November 25, Andrew House Sony IR Day 2014 November 25, 2014 Andrew House President and Group CEO Sony Computer Entertainment Inc. Group Executive in Charge of Network Entertainment Business Sony Corporation Agenda 1. Business

More information

EffectsofDigitalizationon Women withintheg20 economies

EffectsofDigitalizationon Women withintheg20 economies EffectsofDigitalizationon Women withintheg20 economies Argentine-German Women20 Outreach Dialogue March 20th, Buenos Aires, Argentina Alina Sorgner Christiane Krieger-Boden Eckhardt Bode Kiel Institute

More information

Welcome to A & W Math 10 at Navigate School! Please note that this First Assignment is a requirement to be registered in the course.

Welcome to A & W Math 10 at Navigate School! Please note that this First Assignment is a requirement to be registered in the course. Welcome to A & W Math 10 at Navigate School! Please note that this First Assignment is a requirement to be registered in the course. Legal last name: First name: Other last name: Home phone#: Middle name:

More information

WOODWORKING TECHNOLOGY IN EUROPE: HIGHLIGHTS European Federation of Woodworking Technology Manufacturers

WOODWORKING TECHNOLOGY IN EUROPE: HIGHLIGHTS European Federation of Woodworking Technology Manufacturers European Federation of Woodworking Technology Manufacturers ADVANCED ECONOMIES - GDP % GROWTH RATE 2017 8,0 7,0 6,0 5,0 4,0 3,0 2,0 1,0 0,0 Ireland Malta Slovenia Estonia Latvia Czech Republic Cyprus

More information

ESPORTS GLOBAL ESPORTS MARKET REPORT

ESPORTS GLOBAL ESPORTS MARKET REPORT ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global

More information

ISU Symposium The Public Face of Space Strasbourg, France February A quiet and sustainable success story.

ISU Symposium The Public Face of Space Strasbourg, France February A quiet and sustainable success story. ISU Symposium The Public Face of Space Strasbourg, France 16 18 February 2010 The International Cospas-Sarsat Programme: A quiet and sustainable success story Dany St-Pierre Cospas-Sarsat Secretariat ISU

More information

Global Board Seats Held by Women ±1 16.1% 15.8% 15.0% 15.0% 14.0% 13.9% 12.7% 11.2% 10.8% 10.8% 10.3% 9.5% 9.3% 9.0% 8.8% 8.7% 8.7% 8.5% 8.4% 7.

Global Board Seats Held by Women ±1 16.1% 15.8% 15.0% 15.0% 14.0% 13.9% 12.7% 11.2% 10.8% 10.8% 10.3% 9.5% 9.3% 9.0% 8.8% 8.7% 8.7% 8.5% 8.4% 7. Global Board Seats Held by Women ±1 Equality Mark Norway Sweden Finland United States South Africa Israel United Kingdom Netherlands Denmark France Germany Poland Turkey Canada Ireland Spain Hong Kong

More information

Understanding Knowledge Societies Report of UNDESA/DPADM. Measurement Aspects. Irene Tinagli Tunis, 17 Nov World Summit on Information Society

Understanding Knowledge Societies Report of UNDESA/DPADM. Measurement Aspects. Irene Tinagli Tunis, 17 Nov World Summit on Information Society Understanding Knowledge Societies Report of UNDESA/DPADM Measurement Aspects by Irene Tinagli Tunis, 17 Nov. 2005 World Summit on Information Society About Measurement WHY? To assess & better understand

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2019 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Military Robotics - Emerging Trends and Future Outlook. Reference code: DF4580PR Published: July 2015 Single user price: US$1950

Military Robotics - Emerging Trends and Future Outlook. Reference code: DF4580PR Published: July 2015 Single user price: US$1950 Military Robotics - Emerging Trends and Future Outlook Reference code: DF4580PR Published: July 2015 Single user price: US$1950 1 Summary Military Robotics - Emerging Trends and Future Outlook is a report

More information

NFC Forum: The Evolution of a Consortium

NFC Forum: The Evolution of a Consortium NFC Forum: The Evolution of a Consortium Presented by Greg Kohn Sr. Operations Director, NFC Forum ANSI Open Forum: Building Bridges across the Standards Ecosystem October 9, 2012 Part of the World Standards

More information

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET

EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET EXPLORE OPPORTUNITIES IN JAPAN S GAME MARKET INTRODUCTION TO THE JAPANESE GAME INDUSTRY BUSINESS SWEDEN, JANUARY 2019 INTRODUCTION TO THE JAPANESE GAME INDUSTRY BUSINESS SWEDEN 1 Billion USD THE JAPANESE

More information

Surgical Sutures Market By Product Type [Automated Suturing Devices (Disposable Automated Suturing Devices, And Re-Usable Automated Suturing

Surgical Sutures Market By Product Type [Automated Suturing Devices (Disposable Automated Suturing Devices, And Re-Usable Automated Suturing Surgical Sutures Market By Product Type [Automated Suturing Devices (Disposable Automated Suturing Devices, And Re-Usable Automated Suturing Devices), and Sutures (Sutures by Type (Absorbable & Non-Absorbable),

More information

STAINLESS STEEL STAINLESS STEEL MANUFACTURING STAINLESS STEEL TRADING BRIGHT BARS WIRES PRECISION COMPONENTS

STAINLESS STEEL STAINLESS STEEL MANUFACTURING STAINLESS STEEL TRADING BRIGHT BARS WIRES PRECISION COMPONENTS STAINLESS STEEL BRIGHT BARS WIRES PRECISION COMPONENTS BHANSALI is diversified business group with interests in Stainless Steel, Textiles and ABS Plastics. Under the dynamic leadership of Mr. Pukhraj Bhansali

More information

Brochure More information from

Brochure More information from Brochure More information from http://www.researchandmarkets.com/reports/1342464/ The World Market for Stranded Wire, Cable, Ropes, and Plaited Bands of Iron, Steel, Copper, or Aluminum Excluding Electrically

More information

RAZER INC. CORPORATE PRESENTATION

RAZER INC. CORPORATE PRESENTATION RAZER INC. CORPORATE PRESENTATION LEGAL DISCLAIMER Potential investors and shareholders (the Potential Investors and Shareholders ) of Razer Inc. (the Company ) are reminded that information contained

More information

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC

Casual Games in Asia: Challenges & Opportunities. James Gwertzman Vice President, APAC Casual Games in Asia: Challenges & Opportunities James Gwertzman Vice President, APAC Why Asia? It s HUGE (3.3 billion people, more than half under 30) The number of Internet users is growing FAST (20%

More information

How unequal is Russia?

How unequal is Russia? How unequal is Russia? Kristina Butaeva candidate of science in economics, research fellow, NES CSDSI, Moscow, PhD student, HKUST, Hong Kong Carnegie Conference September 20, 2018, Moscow Kristina Butaeva

More information

January September Summary

January September Summary January September 2011 - Summary Consolidated revenue for the period is 31 207 KSEK (12 065 KSEK in Q3, 9 594 KSEK in Q2, 9 548 KSEK in Q1), up 112% compared to 14 707 KSEK for the same period of 2010.

More information

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta

Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents

More information

GUP Mediakit. gupmagazine.com

GUP Mediakit. gupmagazine.com GUP gupmagazine.com Guide to Unique Photography GUP is your Guide to Unique Photography. GUP inspires and informs about conceptual photography from all over. Stunning portfolios from young talented artists

More information

2018/2019 HCT Transition Period OFFICIAL COMPETITION RULES

2018/2019 HCT Transition Period OFFICIAL COMPETITION RULES 2018/2019 HCT Transition Period OFFICIAL COMPETITION RULES 1. INTRODUCTION These HCT Transition Period Official Competition Rules ( Official Rules ) govern how players earn Hearthstone Competitive Points

More information

January March Summary

January March Summary January March 2012 - Summary Consolidated revenue for the period is 17 388 KSEK, up 82% compared to 9 548 KSEK for the same period of 2011. This is 1% above the previously communicated forecast of 17.2

More information

Turkey Women Matter 2016 Turkey's Potential: Place of Women in the Business World

Turkey Women Matter 2016 Turkey's Potential: Place of Women in the Business World McKinsey&Company Turkey Women Matter 2016 Turkey's Potential: Place of Women in the Business World Istanbul December 22, 2016 As McKinsey & Company we have been researching Women Matter in different geographies

More information

2014 Global venture capital confidence survey results

2014 Global venture capital confidence survey results 2014 Global venture capital confidence survey results How confident are investors? August 13, 2014 Contents Survey methodology, demographics and key findings Economic trends Regional and country investing

More information

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: DFC Intelligence DFC Intelligence Phone 858 780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 Worldwide Market Forecasts for the Video Game and Interactive Entertainment

More information

CISCO ONS /100-GHZ INTERLEAVER/DE-INTERLEAVER FOR THE CISCO ONS MULTISERVICE TRANSPORT PLATFORM

CISCO ONS /100-GHZ INTERLEAVER/DE-INTERLEAVER FOR THE CISCO ONS MULTISERVICE TRANSPORT PLATFORM DATA SHEET CISCO ONS 15216 50/100-GHZ INTERLEAVER/DE-INTERLEAVER FOR THE CISCO ONS 15454 MULTISERVICE TRANSPORT PLATFORM The Cisco ONS 15216 50/100-GHz Interleaver/De-interleaver is an advanced 50/100-GHz

More information

João Cadete de Matos. João Miguel Coelho Banco de Portugal Head of the Current and Capital Accounts Statistics Unit

João Cadete de Matos. João Miguel Coelho Banco de Portugal Head of the Current and Capital Accounts Statistics Unit Challenges in Knowledge Intensive Services: The Technology Balance of Payments 2nd European Conference on Intellectual Capital 2nd Lisbon, International 28-29 29-30 June, March Workshop 2010 /Sharing Best

More information

The Future of Tourism

The Future of Tourism The Future of Tourism Dr. Ian Yeoman School of Management A NZ$23,800,000,0000 industry with 3,000,000 international arrivals. Representing 94,100 jobs and contributing 4% to New Zealand s GDP NZ$41,000,000,000

More information

GLOBAL PRO BONO REPORT. Law is essential to creating a just society, but law does not create justice by itself.

GLOBAL PRO BONO REPORT. Law is essential to creating a just society, but law does not create justice by itself. 20 13 GLOBAL PRO BONO REPORT Law is essential to creating a just society, but law does not create justice by itself. In 2013, PILnet s clearinghouses in Hungary, Russia, and its crossborder Global Clearinghouse

More information

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017

Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 Capcom Co., Ltd. (Tokyo Stock Exchange, First Section, 9697) Overview of Strategies and Plans Fiscal Year ending March 31, 2017 0 0 Forward-looking Statements Strategies, plans, outlooks and other statements

More information

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014

Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Sizing & Profiling esports' Popularity Free Data Report Featuring High-level Results of Newzoo s Consumer Research APRIL 2014 Image courtesy of Turtle Entertainment /ESL Sizing & Profiling esports Popularity

More information

The Global Rigid Plastic Packaging Market Outlook out to Sample Pages. Commodity Inside Ltd

The Global Rigid Plastic Packaging Market Outlook out to Sample Pages. Commodity Inside Ltd The Global Rigid Plastic Packaging Market Outlook out to 2020 Sample Pages Chapter 1- Executive summary 1.1 Dynamics of the global rigid plastic packaging industry 1.2 Major factors driving the industry

More information

Case M ACTIVISION BLIZZARD / KING. REGULATION (EC) No 139/2004 MERGER PROCEDURE. Article 6(1)(b) NON-OPPOSITION Date: 12/02/2016

Case M ACTIVISION BLIZZARD / KING. REGULATION (EC) No 139/2004 MERGER PROCEDURE. Article 6(1)(b) NON-OPPOSITION Date: 12/02/2016 EUROPEAN COMMISSION DG Competition Case M.7866 - ACTIVISION BLIZZARD / KING Only the English text is available and authentic. REGULATION (EC) No 139/2004 MERGER PROCEDURE Article 6(1)(b) NON-OPPOSITION

More information

Near Field Communication

Near Field Communication Near Field Communication Research Study with IP Analysis & Mapping w w w. l e g a l a d v a n t a g e. n e t Contents Introduction History Patent analytics Market Litigations License agreements Applications

More information

(3) How does one obtain patent protection?

(3) How does one obtain patent protection? Patenting in Kenya (1) Introduction A patent gives the owner the exclusive rights to prevent others from manufacturing, using or selling the protected invention in a given country. A patent is a legally

More information

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018

Global Video Game Software Market: Size, Trends & Forecasts ( ) February 2018 Global Video Game Software Market: Size, Trends & Forecasts (2018-2022) February 2018 Global Video Game Software Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market

More information

Industrial Robots for Machinery Industry: Global Market

Industrial Robots for Machinery Industry: Global Market Published on Market Research Reports Inc. (https://www.marketresearchreports.com) Home > Industrial Robots for Machinery Industry: Global Market 2016-2022 Industrial Robots for Machinery Industry: Global

More information

ACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS

ACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED SECOND QUARTER 2011 FINANCIAL RESULTS Contacts: Kristin Southey SVP, Investor Relations (310) 255-2635 ksouthey@activision.com Maryanne Lataif SVP, Corporate Communications (310) 255-2704 mlataif@activision.com FOR IMMEDIATE RELEASE ACTIVISION

More information

GDP as a measure of economic growth

GDP as a measure of economic growth GDP as a measure of economic growth Tera Allas Senior Fellow McKinsey Center for Government May 218 GDP as a measure of economic growth GDP is a useful aggregate indicator, despite its serious drawbacks

More information

Interim Results. IGG Inc August 2018

Interim Results. IGG Inc August 2018 Interim Results IGG Inc August 2018 1 Disclaimer This presentation and the accompanying slides (the Presentation ) do not constitute any offer or invitation to purchase or subscribe for any securities,

More information

Reports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia

Reports. Omnibus Reports. Just a game? Understanding the existing and future esports market in Australia Omnibus Reports Just a game? Understanding the existing and future esports market in Australia Introduction This report investigates esports, analysing a market with estimated global revenue of US$745

More information

Who plays mobile games? Player insights to help developers win

Who plays mobile games? Player insights to help developers win Who plays mobile games? Player insights to help developers win June 2017 Mobile games are an essential part of the Android user experience. Google Play commissioned a large scale international research

More information

Getting to Equal, 2016

Getting to Equal, 2016 Getting to Equal, 2016 Listen. Learn, Lead, 2015 Career Capital, 2014 Defining Success. Your Way, 2013 The Path Forward, 2012 Reinvent Opportunity: Looking Through a New Lens, 2011 Resilience in the Face

More information

Gaming. An examination of how the gaming landscape is changing INSIGHT REPORT Q3 2017

Gaming. An examination of how the gaming landscape is changing INSIGHT REPORT Q3 2017 Gaming An examination of how the gaming landscape is changing INSIGHT REPORT Q3 2017 INTRODUCTION CONTENT Gaming entertainment has come a long way since the pixelated days of Pacman and Space Invaders.

More information

Regulatory status for using RFID in the UHF spectrum 3 May 2006

Regulatory status for using RFID in the UHF spectrum 3 May 2006 Regulatory status for using RFID in the UHF spectrum 3 May NOTE: The following countries were updated since the last publication of 3 March : Thailand, Romania. The table attached provides an overview

More information

Global Online Jewelry Market Focus on the U.S., China and India: Trends & Opportunities ( )

Global Online Jewelry Market Focus on the U.S., China and India: Trends & Opportunities ( ) Global Online Jewelry Market Focus on the U.S., China and India: Trends & Opportunities (2013-2018) Scope of the Report The report titled Global Online Jewelry Market Focus on the U.S., China and India:

More information

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report

INDUSTRY OVERVIEW REDACTED REDACTED Sources of Information REDACTED REDACTED The Newzoo report Certain information, including statistics and estimates, set forth in this section and elsewhere in this document have been derived from two industry reports, namely the Newzoo Report and the Frost & Sullivan

More information

2013 Global venture capital confidence survey results. How confident are investors?

2013 Global venture capital confidence survey results. How confident are investors? 2013 Global venture capital confidence survey results How confident are investors? August 14, 2013 Contents Survey methodology, demographics and key findings Economic trends Regional and country investing

More information

Executive Summary World Robotics 2018 Industrial Robots

Executive Summary World Robotics 2018 Industrial Robots Executive Summary World Robotics 2018 Industrial Robots 13 Executive Summary World Robotics 2018 Industrial Robots Robot Sales 2017: Impressive growth In 2017, robot sales increased by 30% to 381,335 units,

More information

VIDEOGAMES IN EUROPE:

VIDEOGAMES IN EUROPE: VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines

More information

Q3 Business Update 30 JAN 2015

Q3 Business Update 30 JAN 2015 2014-15 Q3 Business Update 30 JAN 2015 19 Deals YTD Q3 14-15 4 5 8 2 2 55 Customers 106 Installs 12 EUROPE 5 AMERICAS 8 ASIA 30 IMEA 3 4 13 AMERICAS Argentina Bermuda Brazil Canada Chile Colombia Dominican

More information

Automated Frequency Response Measurement with AFG31000, MDO3000 and TekBench Instrument Control Software APPLICATION NOTE

Automated Frequency Response Measurement with AFG31000, MDO3000 and TekBench Instrument Control Software APPLICATION NOTE Automated Frequency Response Measurement with AFG31000, MDO3000 and TekBench Instrument Control Software Introduction For undergraduate students in colleges and universities, frequency response testing

More information

1204 Reflected Wave Reduction Device

1204 Reflected Wave Reduction Device Instructions 1204 Reflected Wave Reduction Device (Catalog Number 1204-RWR2-09-B, C) This publication will guide you through installation (including mounting, wiring and grounding procedures) of the 1204

More information

MSCI GLOBAL MARKET ACCESSIBILITY REVIEW JUNE Competitive landscape

MSCI GLOBAL MARKET ACCESSIBILITY REVIEW JUNE Competitive landscape DEVELOPED MARKETS Americas Canada USA Austria Belgium Denmark Finland France Germany Ireland Israel Italy Netherlands Investor qualification requirement ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ Foreign ownership

More information

Strategic Assessment of Worldwide esports Market Forecast Till 2021

Strategic Assessment of Worldwide esports Market Forecast Till 2021 Report Information More information from: https://www.wiseguyreports.com/reports/402152-strategic-assessment-of-worldwide-esports-marketforecast-till-2021 Strategic Assessment of Worldwide esports Market

More information

The mobile gaming market. Rise of the smart phone. Dual market The year of gaming. Revenues. smartphone sales. top apps

The mobile gaming market. Rise of the smart phone. Dual market The year of gaming. Revenues. smartphone sales. top apps Tech Guide 1 Contents 02 03 04 05 06 08 09 10 12 The mobile gaming market Rise of the smart phone Dual market 2015 The year of gaming Revenues Re-entrants and new entrants smartphone sales the top 20 publishers

More information

The International Communications Market Radio & audio

The International Communications Market Radio & audio The International Communications Market 2010 4 4 Radio & audio 181 Contents 4.1 Radio and audio market summary 183 4.1.1 Key radio market indicators 183 4.1.2 Radio revenues decline from 2005-2009 183

More information

THE GLOBAL EXPORT OF CAPITAL FROM GREAT BRITAIN,

THE GLOBAL EXPORT OF CAPITAL FROM GREAT BRITAIN, THE GLOBAL EXPORT OF CAPITAL FROM GREAT BRITAIN, 1865-1914 The Global Export of Capital from Great Britain, 1865-1914 A Statistical Survey Irving Stone Professor of Economics and Finance Baruch College

More information