Live2D Mecanim = Expressiveness². Florian Andreas Gantzert

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2 Live2D Mecanim = Expressiveness² Florian Andreas Gantzert

3 What is This Talk About?

4 It s about Live2D

5 It s about Live2D Cubism

6 It s about Mecanim

7 It s about how to get Live2D Cubism to play nice with Mecanim

8 and what you can expect from it

9 This talk is about progress on future versions of the Cubism SDK for Unity

10 So What is Live2D?

11 What is Live2D A company founded in 2006 by a single person

12 What is Live2D A company that now has more than 50 employees

13 What is Live2D A company aiming to bring 2D to the next level

14 What is Live2D and illustrations to the 3 rd dimension

15 What is Live2D and it s the company making Live2D Cubism

16 So What is Live2D Cubism?

17 What is Cubism It s what makes illustrations move

18 What is Cubism In these games, for example

19 What is Cubism / Showcase Battle Girl High School COLOPL, Inc.

20 What is Cubism / Showcase Destiny Child Illustrated by KKUEM 2015 ShiftUp Co., Ltd. All rights reserved.

21 What is Cubism / Showcase Ensemble Stars Happy Elements K.K All rights reserved.

22 What is Cubism / Showcase Herald 2016 Wispfire All rights reserved.

23 What is Cubism / Showcase Kai-ri-Sei Million Arthur SQUARE ENIX CO., LTD. All rights reserved.

24 What is Cubism How does Cubism make illustrations move?

25 What is Cubism By providing tools for turning illustrations into animatable models

26 What is Cubism and SDKs for manipulating those models at runtime

27 What is Cubism / Tools Cubism Modeler Turns illustrations into models Cubism Animator Animates the models Live2D Viewer Pimps model data for realtime use

28 What is Cubism / SDK Let s focus on the relevant parts

29 What is Cubism / SDK With the SDK you can control the parameters of models and the opacity of its parts

30 What is Cubism / SDK / The Good The SDK for Unity mimics its C++ counterparts so that developers coming from C++ can jump right in, and provides easy-to-use classes for animation playback

31 What is Cubism / SDK / The Bad However, it smells like C++, isn t component-based, doesn t feel that unity, and the provided animation system is rather limited

32 What is Cubism / SDK / And the Ugly and the current workflow is Photoshop.psd Modeler.moc.model.json.png Animator.mtn Viewer.exp.json (pimped).model.json.pose.json Unity Import all files Rename *.moc to *.moc.bytes, *.mtn to *.mtn.bytes... Wrap SDK classes into components Manage loading of Live2D assets yourself

33 What is Cubism / SDK / And the Future But we re improving and this is a first step

34 What is Mecanim?

35 What is Mecanim It s the built-in animation system introduced with Unity 4

36 What is Mecanim It provides a visual programming tool, layers, state machines, blend trees, controllability from scripts, you name it

37 What is Mecanim It can manipulate properties, i.e. fields, trigger events and animate anything ;)

38 How to Get Cubism to Play Nice with Mecanim?

39 How to Play Nice / The Idea Play and control Cubism models with Mecanim (and improve the overall import workflow on the way)

40 How to Play Nice / The Investigation What do we need for that at the minimum?

41 How to Play Nice / The Investigation Animation clips

42 How to Play Nice / The Investigation Animation clips are the smallest building blocks of animation (..) Source: Unity Manual

43 How to Play Nice / The Investigation Animation clips consist of animation curves, and a lot more

44 How to Play Nice / The Investigation Animation curves manipulate fields

45 How to Play Nice / The Plan Convert Cubism.mtn files to animation clips by turning the.mtn data into animation curves

46 How to Play Nice / The Problem Let s focus on model parameters

47 How to Play Nice / The Problem Remember you can manipulate model parameters at runtime with the SDK

48 How to Play Nice / The Problem But those model parameters aren t fields

49 How to Play Nice / The Solution Create a component with (public) fields that control the model parameters

50 How to Play Nice / The Solution Create them by hand

51 How to Play Nice / The Solution Generate the code for them on the fly

52 How to Play Nice / Code Generation Code generation here refers to the automatic creation of text that can be treated as source code

53 How to Play Nice / Code Generation For generating C# code, you can use the Text Template Transformation Toolkit (T4), or custom solutions ;)

54 How to Play Nice / Code Generation With C# you can add generated code at design time, and at runtime

55 How to Play Nice / Code Generation Design time generation works nicely in Unity

56 How to Play Nice / Code Generation Use [UnityEngine.Callbacks.DidReloadScripts] to get notified when C# assemblies are updated

57 What to Expect?

58 What to Expect / First Impressions 2016 Wispfire All rights reserved.

59 What to Expect / First Impressions 2016 Wispfire All rights reserved.

60 What to Expect / First Impressions 2016 Wispfire All rights reserved.

61 What to Expect / New Possibilities Use animated expressions, blend expressions, blend motions, and leverage Cubism even more with the power of Mecanim

62 What to Expect / Improved Workflow Photoshop.psd Modeler.moc.model.json.png Animator.mtn Unity Import all files And you re ready to go

63 What to Expect / Additional Benefits Have faster iterations, check your animations right from Unity, check model parameters and opacity in the Inspector, and more I can t think of

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