First Steps in Unity3D

Size: px
Start display at page:

Download "First Steps in Unity3D"

Transcription

1 First Steps in Unity3D The Carousel 1. Getting Started With Unity 1.1. Once Unity is open select File->Open Project In the Browser navigate to the location where you have the Project folder and load it When you open this project it should appear something like this: 1.4. If this isn t what you see, you need to open the scene: Under the Project tab, twirl open Tutorial Assets, and double-click on CircusScene So far the level consists of a terrain, a camera, a light, and a player. You will be adding a few more things to create a Carousel ride You can find all of the assets you will need for this tutorial in the Tutorial Assets folder The source files for assets you will need can be found in the Source Models folder; but for your convenience, the assets have been assembled into already setup prefabs (prefabricated objects) in the Assembled Prefabs folder. I highly suggest using these The three you will be working with are: Carousel, Rocket_Blue, and Rocket_Red. 2. Placing Your First Object 2.1. On the top of the Plateau you will see a grass star. This is where you will be placing your Carousel. Page 1 of 6

2 2.2. You can move the Camera around in the Scene using the mouse and Alt (option on a Mac) key. Press the Q button to get to select camera movement controls. Try using the 3 mouse buttons, scroll wheel and Alt key to move the Scene Camera around in the world Grab the Carousel from the Project tab and drag it onto the Scene window. This places it in the world based on where you are looking in the Scene tab The F key is your friend. Press it to focus on the Carousel you just placed in the Scene Now you will want to move the Carousel to the center of the star just slightly sticking into the ground. You can move Game Objects in your Scene, like the Carousel, in two different ways The first way is to drag it around in your scene. Select the Carousel you have placed in the Scene in the Hierarchy tab. Now press the W key. If you didn t already see three arrows in front of the Carousel you should now. You can grab and drag each of these three arrows to move the Carousel in the Scene The second way to move it around in your Scene is to modify its Position via its Transform. Select the Carousel in the Hierarchy and you will see a Transform and Animation for it in the Inspector tab. Modifying the X, Y, and Z values for position will move the Carousel in your world By now you should have the Carousel roughly centered in the middle of the star (for reference mine is at 985, 120, 875), but it s a little small compared to it. Scale it up to fit the star. You can do this in a similar manner to position it. Either press the R key with the Carousel selected and drag to scale it, or edit the X, Y, Z values in the transform (I scaled mine up 100, 100, 100) For reference here is my giant Carousel placed in the star: 3. Dealing With Rotation Page 2 of 6

3 3.1. In 3D environments everything is located relative to some parent object. Every object we see listed in the Hierarchy is a child Game Object of the Scene itself. The Carousel is actually built from a number of child objects. These Game Objects form a hierarchy just like the directories on your computer (folders and files) Whenever a Game Object has a triangle before it in the Hierarchy, it has least one child. Click the triangle next to Carousel to open the drop down list of child Game Objects. Here you should see base and top. Try selecting either one of these child Game Objects to see what part of the model it represents. You can also see that top has two child Game Objects, but we won t work directly with these In case you haven t figured it out yet, we are going to be rotating the top child Game Object to get the Carousel rolling. To do this we are going to have to write a short script to get it to do this at runtime In Unity we use the Play button (big arrow at the top of the screen, keyboard shortcut ctrl-c or cmd-c) to get the game to run in the editor. The player is setup with a simple first-person control scheme so you can walk around the level and get a concept of scale, orientation, etc. Use the mouse and wasd controls to move around. You will be using this Play button to test your script shortly. IMPORTANT WARNING about the play button! You can move game elements around even when the game is playing. However, whenever you make changes while the game is playing, the editor will automatically undo them all whenever you stop playing Be careful as this can be very frustrating to do a large amount of work only to realize you had the play button down! 3.5. We can use the tools to rotate the top similarly to scaling and positioning, but we can only do this for an initial setup not an animation that will happen at run-time. This is why we will need a script On the Project tab select the Create drop-down and select C Sharp Script. You will need to name this script uniquely by selecting the script and then clicking its name once. I have named mine CarouselRotator. Double clicking the script will open it in the script editor which will look like this if you are on a PC, or slightly different if on a Mac: The Update function is what we are going to need make this top rotate. to 3.7. Now make your code match this for the script: Page 3 of 6

4 We are making two class member variables: rotationaxis and rotationspeed, a threedimensional vector and floating point number respectively. As their names imply, they are the axis we will be rotating the Carousel around, and the speed at which we will be rotating it. We defined the rotationaxis as the up direction which is the vector defined as (0, 1, 0). We also defined the rotationspeed as 60 but we will return to that shortly. The Update function is called once per frame and is our main vein into the game. That is to say, once each frame this function will be called and executed. The one line in the Update loop tells the Carousel top s Transform to rotate around the rotationaxis at the rate of the rotationspeed * Time.deltaTime where Time.deltaTime gives us the amount of time that has passed since the last frame. Involving change-in-time here gives the game a smooth execution rate independent of the frame rate. This is essential in all video games Now that we have made our Component script we need to apply it to the top Select the top in the Hierarchy Without deselecting the top, drag the CarouselRotator script from the Project tab to the Inspector tab and release the left-mouse button. If asked about breaking a prefab, allow it. If you added the script to the Game Object correctly, your Inspector should look like this: Now click the Play button to watch your top rotate. 4. Adding In Some Rockets 4.1. We can t have a complete ride without seats on the Carousel. We re going to use the blue colored rocket (Rocket_Blue) and the red color rocket (Rocket_Red) for every other seat. They were created to the same scale as the Carousel so you will need to scale them up accordingly. Page 4 of 6

5 4.2. Drag one Rocket_Blue into the Scene and scale it up We need to make it a child of the top to get it in the right coordinate frame. To do this you need to select the Rocket_Blue in the Hierarchy and drag it over the top in the Hierarchy until you see the top highlighted and then release the left-mouse button. This should have childed it to the top. The Hierarchy should look like the image to the right Since there are eight bars for rockets on the Carousel and we want to do each color ship on every other bar, we will need four Rocket_Blue's. A simple way to get three more ships is to select Rocket_Blue and press Ctrl+D three times. This key press will make a copy in the Hierarchy of your currently selected Game Object Now position, scale, and rotate the four ships correctly. Remember the different controls can be selected with 'W', 'E', and 'R' or by directly modifying the values in each ship directly. You can move the ships, scale the ships, and rotate the ships just like the Carousel only there is a big difference now. The Carousel is parented by the Scene where as the ships are parented by the Carousel's top which means their positions, rotations, and scales are all relative to the top's which is relative to the Carousel When done it should look something like this: 5. Getting the Rockets to Rock Up and Down 5.1. To do this we are going to need to right another script. I have named mine RocketModulator We have already seen the Update function, this time we're adding the Start function. The Start function for each Component is called when the Game Object it is on is spawned in the Scene. For Game Objects already in the scene, it is called when the Scene begins. What we are essentially doing is moving the rocket ship up and down based on the Cos function. Here is the explanation Page 5 of 6

6 for each variable in the script: ERROR in Update function above: transform.position is a setter that takes a value of type Vector3, so we cannot assign a value to transform.position.y. You can correct this by creating a new Vector3 with the proper values and assigning it to transform.position frequency affects how quickly the ship oscillates magnitude affects how far up and down the ship oscillates initialy is where the initial height of the rocket is stored Time.time returns how many seconds have passed since the Scene started Drag this script onto each Rocket_Blue in the hierarchy. If you are having difficulty, make sure you are dragging the Component to a blank space in the Inspector with the correct Game Object selected. This may require you scrolling below all the already applied Components while holding onto the Component you wish to apply. 6. One last Asset 6.1. There still is the matter of putting four Rocket_Red into the scene. This has been left as a task for you to complete. Unlike the Rocket_Blue, this rocket is not oriented correctly. You will need to place four of them in the scene so that they appear attached to the poles and oriented correctly as well as scaled correctly. You also should make the different color rockets move differently from each other (so that they bob up and down at opposite times) Hint: There are many ways this can be accomplished! Page 6 of 6

Macquarie University Introductory Unity3D Workshop

Macquarie University Introductory Unity3D Workshop Overview Macquarie University Introductory Unity3D Workshop Unity3D - is a commercial game development environment used by many studios who publish on iphone, Android, PC/Mac and the consoles (i.e. Wii,

More information

PHOTOSHOP PUZZLE EFFECT

PHOTOSHOP PUZZLE EFFECT PHOTOSHOP PUZZLE EFFECT In this Photoshop tutorial, we re going to look at how to easily create a puzzle effect, allowing us to turn any photo into a jigsaw puzzle! Or at least, we ll be creating the illusion

More information

Making Your World with the Aurora Toolset

Making Your World with the Aurora Toolset Making Your World with the Aurora Toolset The goal of this tutorial is to build a very simple module to ensure that you've picked up the necessary skills for the other tutorials. After completing this

More information

Adding in 3D Models and Animations

Adding in 3D Models and Animations Adding in 3D Models and Animations We ve got a fairly complete small game so far but it needs some models to make it look nice, this next set of tutorials will help improve this. They are all about importing

More information

Space Invadersesque 2D shooter

Space Invadersesque 2D shooter Space Invadersesque 2D shooter So, we re going to create another classic game here, one of space invaders, this assumes some basic 2D knowledge and is one in a beginning 2D game series of shorts. All in

More information

Turn A Photo Into A Collage Of Polaroids With Photoshop

Turn A Photo Into A Collage Of Polaroids With Photoshop http://www.photoshopessentials.com/photo-effects/polaroids/ Turn A Photo Into A Collage Of Polaroids With Photoshop Written by Steve Patterson. In this Photoshop Effects tutorial, we ll learn how to take

More information

Volume of Revolution Investigation

Volume of Revolution Investigation Student Investigation S2 Volume of Revolution Investigation Student Worksheet Name: Setting up your Page In order to take full advantage of Autograph s unique 3D world, we first need to set up our page

More information

Control Systems in Unity

Control Systems in Unity Unity has an interesting way of implementing controls that may work differently to how you expect but helps foster Unity s cross platform nature. It hides the implementation of these through buttons and

More information

Unreal Studio Project Template

Unreal Studio Project Template Unreal Studio Project Template Product Viewer What is the Product Viewer project template? This is a project template which grants the ability to use Unreal as a design review tool, allowing you to see

More information

Learn Unity by Creating a 3D Multi-Level Platformer Game

Learn Unity by Creating a 3D Multi-Level Platformer Game Learn Unity by Creating a 3D Multi-Level Platformer Game By Pablo Farias Navarro Certified Unity Developer and Founder of Zenva Table of Contents Introduction Tutorial requirements and project files Scene

More information

Foreword Thank you for purchasing the Motion Controller!

Foreword Thank you for purchasing the Motion Controller! Foreword Thank you for purchasing the Motion Controller! I m an independent developer and your feedback and support really means a lot to me. Please don t ever hesitate to contact me if you have a question,

More information

Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version March 2016 GAIA. By Procedural Worlds

Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version March 2016 GAIA. By Procedural Worlds Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version 1.5.3 March 2016 GAIA By Procedural Worlds Quick Start 1. Create a new project and import Gaia. 2. Unity

More information

Shooting in Unity3D (continued)

Shooting in Unity3D (continued) AD41700 Computer Games Prof. Fabian Winkler Fall 2011 Shooting in Unity3D (continued) In this tutorial I would like to continue where we left off in the Shooting tutorial. Specifically I would like to

More information

AutoCAD 2D. Table of Contents. Lesson 1 Getting Started

AutoCAD 2D. Table of Contents. Lesson 1 Getting Started AutoCAD 2D Lesson 1 Getting Started Pre-reqs/Technical Skills Basic computer use Expectations Read lesson material Implement steps in software while reading through lesson material Complete quiz on Blackboard

More information

Instructions for using Object Collection and Trigger mechanics in Unity

Instructions for using Object Collection and Trigger mechanics in Unity Instructions for using Object Collection and Trigger mechanics in Unity Note for Unity 5 Jason Fritts jfritts@slu.edu In Unity 5, the developers dramatically changed the Character Controller scripts. Among

More information

Crowd-steering behaviors Using the Fame Crowd Simulation API to manage crowds Exploring ANT-Op to create more goal-directed crowds

Crowd-steering behaviors Using the Fame Crowd Simulation API to manage crowds Exploring ANT-Op to create more goal-directed crowds In this chapter, you will learn how to build large crowds into your game. Instead of having the crowd members wander freely, like we did in the previous chapter, we will control the crowds better by giving

More information

Begin at the beginning," the King said, very gravely, "and go on till you come to the end

Begin at the beginning, the King said, very gravely, and go on till you come to the end An Introduction to Alice Begin at the beginning," the King said, very gravely, "and go on till you come to the end By Teddy Ward Under the direction of Professor Susan Rodger Duke University, May 2013

More information

SteamVR Unity Plugin Quickstart Guide

SteamVR Unity Plugin Quickstart Guide The SteamVR Unity plugin comes in three different versions depending on which version of Unity is used to download it. 1) v4 - For use with Unity version 4.x (tested going back to 4.6.8f1) 2) v5 - For

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

Experiment 02 Interaction Objects

Experiment 02 Interaction Objects Experiment 02 Interaction Objects Table of Contents Introduction...1 Prerequisites...1 Setup...1 Player Stats...2 Enemy Entities...4 Enemy Generators...9 Object Tags...14 Projectile Collision...16 Enemy

More information

Okay, that s enough talking. Let s get things started. Here s the photo I m going to be using in this tutorial: The original photo.

Okay, that s enough talking. Let s get things started. Here s the photo I m going to be using in this tutorial: The original photo. add visual interest with the rule of thirds In this Photoshop tutorial, we re going to look at how to add more visual interest to our photos by cropping them using a simple, tried and true design trick

More information

CONCEPTS EXPLAINED CONCEPTS (IN ORDER)

CONCEPTS EXPLAINED CONCEPTS (IN ORDER) CONCEPTS EXPLAINED This reference is a companion to the Tutorials for the purpose of providing deeper explanations of concepts related to game designing and building. This reference will be updated with

More information

Blend Photos Like a Hollywood Movie Poster

Blend Photos Like a Hollywood Movie Poster Blend Photos Like a Hollywood Movie Poster Written By Steve Patterson In this Photoshop tutorial, we're going to learn how to blend photos together like a Hollywood movie poster. Blending photos is easy

More information

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING Unity 3.x Game Development Essentials Game development with C# and Javascript Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone

More information

Managing Your Workflow Using Coloured Filters with Snapper.Photo s PhotoManager Welcome to the World of S napper.photo

Managing Your Workflow Using Coloured Filters with Snapper.Photo s PhotoManager Welcome to the World of S napper.photo Managing Your Workflow Using Coloured Filters with Snapper.Photo s PhotoManager Welcome to the World of S napper.photo Get there with a click Click on an Index Line to go directly there Click on the home

More information

Revision for Grade 6 in Unit #1 Design & Technology Subject Your Name:... Grade 6/

Revision for Grade 6 in Unit #1 Design & Technology Subject Your Name:... Grade 6/ Your Name:.... Grade 6/ SECTION 1 Matching :Match the terms with its explanations. Write the matching letter in the correct box. The first one has been done for you. (1 mark each) Term Explanation 1. Gameplay

More information

Star Defender. Section 1

Star Defender. Section 1 Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the

More information

GameSalad Basics. by J. Matthew Griffis

GameSalad Basics. by J. Matthew Griffis GameSalad Basics by J. Matthew Griffis [Click here to jump to Tips and Tricks!] General usage and terminology When we first open GameSalad we see something like this: Templates: GameSalad includes templates

More information

Workshop 4: Digital Media By Daniel Crippa

Workshop 4: Digital Media By Daniel Crippa Topics Covered Workshop 4: Digital Media Workshop 4: Digital Media By Daniel Crippa 13/08/2018 Introduction to the Unity Engine Components (Rigidbodies, Colliders, etc.) Prefabs UI Tilemaps Game Design

More information

TOPAZ LENS EFFECTS QUICK START GUIDE

TOPAZ LENS EFFECTS QUICK START GUIDE TOPAZ LENS EFFECTS QUICK START GUIDE Introduction Topaz Lens Effects is designed to give you the power to direct and focus your viewer s eyes where you want them. With Lens Effects, you get advanced technology

More information

A Quick Spin on Autodesk Revit Building

A Quick Spin on Autodesk Revit Building 11/28/2005-3:00 pm - 4:30 pm Room:Americas Seminar [Lab] (Dolphin) Walt Disney World Swan and Dolphin Resort Orlando, Florida A Quick Spin on Autodesk Revit Building Amy Fietkau - Autodesk and John Jansen;

More information

Introduction to Photoshop Elements

Introduction to Photoshop Elements John W. Jacobs Technology Center 450 Exton Square Parkway Exton, PA 19341 610.280.2666 ccljtc@ccls.org www.ccls.org Facebook.com/ChesterCountyLibrary Introduction to Photoshop Elements Chester County Library

More information

DESIGN A SHOOTING STYLE GAME IN FLASH 8

DESIGN A SHOOTING STYLE GAME IN FLASH 8 DESIGN A SHOOTING STYLE GAME IN FLASH 8 In this tutorial, you will learn how to make a basic arcade style shooting game in Flash 8. An example of the type of game you will create is the game Mozzie Blitz

More information

Creo Revolve Tutorial

Creo Revolve Tutorial Creo Revolve Tutorial Setup 1. Open Creo Parametric Note: Refer back to the Creo Extrude Tutorial for references and screen shots of the Creo layout 2. Set Working Directory a. From the Model Tree navigate

More information

RETRO 3D MOVIE EFFECT

RETRO 3D MOVIE EFFECT RETRO 3D MOVIE EFFECT Long before Avatar transported us to the breathtakingly beautiful world of Pandora with its state of the art 3D technology, movie audiences in the 1950 s were wearing cheap cardboard

More information

Addendum 18: The Bezier Tool in Art and Stitch

Addendum 18: The Bezier Tool in Art and Stitch Addendum 18: The Bezier Tool in Art and Stitch About the Author, David Smith I m a Computer Science Major in a university in Seattle. I enjoy exploring the lovely Seattle area and taking in the wonderful

More information

Diane Burton, STEM Outreach.

Diane Burton, STEM Outreach. 123D Design Tutorial: LED decoration Before using these instructions, it is very helpful to watch this video screencast of the CAD drawing actually being done in the software. Click this link for the video

More information

Motion Blur with Mental Ray

Motion Blur with Mental Ray Motion Blur with Mental Ray In this tutorial we are going to take a look at the settings and what they do for us in using Motion Blur with the Mental Ray renderer that comes with 3D Studio. For this little

More information

In this lesson we are going to create cartoon eyes and parent them to the head bone.

In this lesson we are going to create cartoon eyes and parent them to the head bone. In this lesson we are going to create cartoon eyes and parent them to the head bone. Open up your fish project and in the modeling object window we will create a new object layer to develop the eyes, then

More information

Ball Color Switch. Game document and tutorial

Ball Color Switch. Game document and tutorial Ball Color Switch Game document and tutorial This template is ready for release. It is optimized for mobile (iphone, ipad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webgl.

More information

ADDING FIREWORKS TO A PHOTO

ADDING FIREWORKS TO A PHOTO ADDING FIREWORKS TO A PHOTO In this Photoshop tutorial, we re going to learn how to add fireworks to a photo. What you ll need is a photo of fireworks and the photo you want to add the fireworks to (preferably

More information

Workflow. Sample Project

Workflow. Sample Project Workflow Sample Project In this tutorial, we will walk you through a sample project, step-by-step, to help you become more familiar with the Clean program focusing on using a combination of presets and

More information

Managing images with NewZapp

Managing images with NewZapp Managing images with NewZapp This guide is for anyone using the NewZapp Fixed editor as opposed to the Drag and Drop editor. The Image Manager is where images are uploaded and stored in your NewZapp account

More information

ADD A REALISTIC WATER REFLECTION

ADD A REALISTIC WATER REFLECTION ADD A REALISTIC WATER REFLECTION In this Photoshop photo effects tutorial, we re going to learn how to easily add a realistic water reflection to any photo. It s a very easy effect to create and you can

More information

Kodu Lesson 7 Game Design The game world Number of players The ultimate goal Game Rules and Objectives Point of View

Kodu Lesson 7 Game Design The game world Number of players The ultimate goal Game Rules and Objectives Point of View Kodu Lesson 7 Game Design If you want the games you create with Kodu Game Lab to really stand out from the crowd, the key is to give the players a great experience. One of the best compliments you as a

More information

Part 1- Fundamental Functions

Part 1- Fundamental Functions Part 1- Fundamental Functions Note: Alt+Tab will allow you to move between programs in the docker. Shift+Tab removes right pallets Tab removes all pallets Ctrl+1= centers art board Ctrl + 0= fill window

More information

EVAC-CITY. Index. A starters guide to making a game like EVAC-CITY

EVAC-CITY. Index. A starters guide to making a game like EVAC-CITY EVAC-CITY A starters guide to making a game like EVAC-CITY Index Introduction...3 Programming - Character Movement...4 Programming - Character Animation...13 Programming - Enemy AI...18 Programming - Projectiles...22

More information

Lost in Space. Introduction. Scratch. You are going to learn how to program your own animation! Activity Checklist.

Lost in Space. Introduction. Scratch. You are going to learn how to program your own animation! Activity Checklist. Scratch 1 Lost in Space All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction

More information

Sketch-Up Guide for Woodworkers

Sketch-Up Guide for Woodworkers W Enjoy this selection from Sketch-Up Guide for Woodworkers In just seconds, you can enjoy this ebook of Sketch-Up Guide for Woodworkers. SketchUp Guide for BUY NOW! Google See how our magazine makes you

More information

Step 1: Create A New Photoshop Document

Step 1: Create A New Photoshop Document Film Strip Photo Collage - Part 2 In part one of this two-part Photoshop tutorial, we learned how Photoshop s shape tools made it easy to draw a simple film strip which we can then use as a photo frame,

More information

12. Creating a Product Mockup in Perspective

12. Creating a Product Mockup in Perspective 12. Creating a Product Mockup in Perspective Lesson overview In this lesson, you ll learn how to do the following: Understand perspective drawing. Use grid presets. Adjust the perspective grid. Draw and

More information

Assignment 5 due Monday, May 7

Assignment 5 due Monday, May 7 due Monday, May 7 Simulations and the Law of Large Numbers Overview In both parts of the assignment, you will be calculating a theoretical probability for a certain procedure. In other words, this uses

More information

SAVING, LOADING AND REUSING LAYER STYLES

SAVING, LOADING AND REUSING LAYER STYLES SAVING, LOADING AND REUSING LAYER STYLES In this Photoshop tutorial, we re going to learn how to save, load and reuse layer styles! Layer styles are a great way to create fun and interesting photo effects

More information

Adding Fireworks To A Photo With Photoshop

Adding Fireworks To A Photo With Photoshop Adding Fireworks To A Photo With Photoshop Written by Steve Patterson. In this Photoshop Effects tutorial, we re going to learn how to add fireworks to a photo. What you ll need is a photo of fireworks

More information

The purpose of this document is to outline the structure and tools that come with FPS Control.

The purpose of this document is to outline the structure and tools that come with FPS Control. FPS Control beta 4.1 Reference Manual Purpose The purpose of this document is to outline the structure and tools that come with FPS Control. Required Software FPS Control Beta4 uses Unity 4. You can download

More information

The editor was built upon.net, which means you need the.net Framework for it to work. You can download that here:

The editor was built upon.net, which means you need the.net Framework for it to work. You can download that here: Introduction What is the Penguins Editor? The Penguins Editor was used to create all the levels as well as the UI in the game. With the editor you can create vast and very complex levels for the Penguins

More information

INTRODUCTION. GameGuru Getting Started Guide

INTRODUCTION. GameGuru Getting Started Guide INTRODUCTION Congratulations and thank you for choosing GameGuru as your development engine. We at TheGameCreators love working in the games industry and especially enjoy creating game making tools. We

More information

Building Augmented Reality Spatial Audio Compositions for ios Introduction and Terms Spatial Audio Positioning

Building Augmented Reality Spatial Audio Compositions for ios Introduction and Terms Spatial Audio Positioning Building Augmented Reality Spatial Audio Compositions for ios A Guide for Use of AR Positional Tracking in ios 11 and Beyond v 1.2 (Updated 23 April 2018) Introduction and Terms This document outlines

More information

Using the Desktop Recorder

Using the Desktop Recorder Mediasite Using the Desktop Recorder Instructional Media publication: 09-Students 9/8/06 Introduction The new Desktop Recorder from Mediasite allows HCC users to record content on their computer desktop

More information

Princess & Dragon Version 2

Princess & Dragon Version 2 Princess & Dragon Version 2 Part 3: Billboards, Events, Sounds, 3D text and Properties By Michael Hoyle under the direction of Professor Susan Rodger Duke University July 2012 Overview In this last part,

More information

Creating a Frame by Frame Animation for PhotoStory

Creating a Frame by Frame Animation for PhotoStory Creating a Frame by Frame Animation for PhotoStory There are an unlimited number of animation styles that you can create using the PhotoShop Elements software. Depending on the type of animation you want,

More information

True bullet 1.03 manual

True bullet 1.03 manual Introduction True bullet 1.03 manual The True bullet asset is a complete game, comprising a gun with very realistic bullet ballistics. The gun is meant to be used as a separate asset in any game that benefits

More information

Photo One Digital Photo Shoots and Edits

Photo One Digital Photo Shoots and Edits Photo One Digital Photo Shoots and Edits You will submit photo shoots, unedited and you will submit selected edited images. The shoots will be explained first and the edits will be explained later on this

More information

Congratulations on your decision to purchase the Triquetra Auto Zero Touch Plate for All Three Axis.

Congratulations on your decision to purchase the Triquetra Auto Zero Touch Plate for All Three Axis. Congratulations on your decision to purchase the Triquetra Auto Zero Touch Plate for All Three Axis. This user guide along with the videos included on the CD should have you on your way to perfect zero

More information

Creating Bullets in Unity3D (vers. 4.2)

Creating Bullets in Unity3D (vers. 4.2) AD41700 Computer Games Prof. Fabian Winkler Fall 2013 Creating Bullets in Unity3D (vers. 4.2) I would like to preface this workshop with Celia Pearce s essay Beyond Shoot Your Friends (download from: http://www.gardensandmachines.com/ad41700/readings_f13/pearce2_pass.pdf)

More information

Unity Game Development Essentials

Unity Game Development Essentials Unity Game Development Essentials Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone 1- PUBLISHING -J BIRMINGHAM - MUMBAI Preface

More information

Photoshop 1. click Create.

Photoshop 1. click Create. Photoshop 1 Step 1: Create a new file Open Adobe Photoshop. Create a new file: File->New On the right side, create a new file of size 600x600 pixels at a resolution of 300 pixels per inch. Name the file

More information

Civ 6 Unit Asset Tutorials Level 1 - Hello World

Civ 6 Unit Asset Tutorials Level 1 - Hello World Civ 6 Unit Asset Tutorials Level 1 - Hello World By Leugi So making units is pretty much a basic and much necessary knowledge for almost all possible Civilization VI mods; whether Leaders, Civilizations

More information

Silhouette Connect Layout... 4 The Preview Window... 5 Undo/Redo... 5 Navigational Zoom Tools... 5 Cut Options... 6

Silhouette Connect Layout... 4 The Preview Window... 5 Undo/Redo... 5 Navigational Zoom Tools... 5 Cut Options... 6 user s manual Table of Contents Introduction... 3 Sending Designs to Silhouette Connect... 3 Sending a Design to Silhouette Connect from Adobe Illustrator... 3 Sending a Design to Silhouette Connect from

More information

Introduction to Turtle Art

Introduction to Turtle Art Introduction to Turtle Art The Turtle Art interface has three basic menu options: New: Creates a new Turtle Art project Open: Allows you to open a Turtle Art project which has been saved onto the computer

More information

The Revolve Feature and Assembly Modeling

The Revolve Feature and Assembly Modeling The Revolve Feature and Assembly Modeling PTC Clock Page 52 PTC Contents Introduction... 54 The Revolve Feature... 55 Creating a revolved feature...57 Creating face details... 58 Using Text... 61 Assembling

More information

Annex IV - Stencyl Tutorial

Annex IV - Stencyl Tutorial Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts

More information

CS Problem Solving and Structured Programming Lab 1 - Introduction to Programming in Alice designed by Barb Lerner Due: February 9/10

CS Problem Solving and Structured Programming Lab 1 - Introduction to Programming in Alice designed by Barb Lerner Due: February 9/10 CS 101 - Problem Solving and Structured Programming Lab 1 - Introduction to Programming in lice designed by Barb Lerner Due: February 9/10 Getting Started with lice lice is installed on the computers in

More information

Alice Learning to program: Part Two by Ruthie Tucker and Jenna Hayes Under the direction of Professor Susan Rodger Duke University, July 2008

Alice Learning to program: Part Two by Ruthie Tucker and Jenna Hayes Under the direction of Professor Susan Rodger Duke University, July 2008 Alice Learning to program: Part Two by Ruthie Tucker and Jenna Hayes Under the direction of Professor Susan Rodger Duke University, July 2008 Animating your Characters Once you have your characters in

More information

Chapter 2. Drawing Sketches for Solid Models. Learning Objectives

Chapter 2. Drawing Sketches for Solid Models. Learning Objectives Chapter 2 Drawing Sketches for Solid Models Learning Objectives After completing this chapter, you will be able to: Start a new template file to draw sketches. Set up the sketching environment. Use various

More information

Alright! I can feel my limbs again! Magic star web! The Dark Wizard? Who are you again? Nice work! You ve broken the Dark Wizard s spell!

Alright! I can feel my limbs again! Magic star web! The Dark Wizard? Who are you again? Nice work! You ve broken the Dark Wizard s spell! Entering Space Magic star web! Alright! I can feel my limbs again! sh WhoO The Dark Wizard? Nice work! You ve broken the Dark Wizard s spell! My name is Gobo. I m a cosmic defender! That solar flare destroyed

More information

Top Storyline Time-Saving Tips and. Techniques

Top Storyline Time-Saving Tips and. Techniques Top Storyline Time-Saving Tips and Techniques New and experienced Storyline users can power-up their productivity with these simple (but frequently overlooked) time savers. Pacific Blue Solutions 55 Newhall

More information

3D Photo Wall Manual. 3D Photo Wall Manual FLzone.com

3D Photo Wall Manual. 3D Photo Wall Manual FLzone.com About 3D Photo Wall for Flash... 2 Features in Detail... 3 A 3D Experience For Your Photos... 3 Installing the component... 8 Creating A Basic 3D Photo Wall... 9 Introduction... 9 Building the 3D Photo

More information

This tutorial will guide you through the process of adding basic ambient sound to a Level.

This tutorial will guide you through the process of adding basic ambient sound to a Level. Tutorial: Adding Ambience to a Level This tutorial will guide you through the process of adding basic ambient sound to a Level. You will learn how to do the following: 1. Organize audio objects with a

More information

Ornamental Pro 2004 Instruction Manual (Drawing Basics)

Ornamental Pro 2004 Instruction Manual (Drawing Basics) Ornamental Pro 2004 Instruction Manual (Drawing Basics) http://www.ornametalpro.com/support/techsupport.htm Introduction Ornamental Pro has hundreds of functions that you can use to create your drawings.

More information

Introduction. Modding Kit Feature List

Introduction. Modding Kit Feature List Introduction Welcome to the Modding Guide of Might and Magic X - Legacy. This document provides you with an overview of several content creation tools and data formats. With this information and the resources

More information

Macro. Installation and User Guide. copyright 2012 C.T. Stump

Macro. Installation and User Guide. copyright 2012 C.T. Stump Macro Installation and User Guide copyright 2012 C.T. Stump Forward: Dear User, While I use Studio One 2 as my primary DAW but it lack's tools that I feel are essential to my work flow in the form of MIDI

More information

The original image. Let s get started! The final rainbow effect. The photo sits on the Background layer in the Layers panel.

The original image. Let s get started! The final rainbow effect. The photo sits on the Background layer in the Layers panel. Add A Realistic Rainbow To A Photo In this Photoshop photo effects tutorial, we ll learn how to easily add a rainbow, and even a double rainbow, to a photo! As we ll see, Photoshop ships with a ready-made

More information

Kitchen and Bath Design Tutorial

Kitchen and Bath Design Tutorial Adding Cabinets Chapter 5: Kitchen and Bath Design Tutorial This tutorial continues where the Materials Tutorial left off. You should save this tutorial using a new name to archive your previous work.

More information

OzE Field Modules. OzE School. Quick reference pages OzE Main Opening Screen OzE Process Data OzE Order Entry OzE Preview School Promotion Checklist

OzE Field Modules. OzE School. Quick reference pages OzE Main Opening Screen OzE Process Data OzE Order Entry OzE Preview School Promotion Checklist 1 OzE Field Modules OzE School Quick reference pages OzE Main Opening Screen OzE Process Data OzE Order Entry OzE Preview School Promotion Checklist OzESchool System Features Field unit for preparing all

More information

Tasmanian Devil Model

Tasmanian Devil Model Tasmanian Devil Model The Tasmanian Devil is the world's largest surviving carnivorous marsupial, and is found only in Tasmania, Australia. In recent years the Devil has been struck by a facial tumor disease

More information

First English edition for Ulead COOL 360 version 1.0, February 1999.

First English edition for Ulead COOL 360 version 1.0, February 1999. First English edition for Ulead COOL 360 version 1.0, February 1999. 1992-1999 Ulead Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any

More information

Lesson 8 Tic-Tac-Toe (Noughts and Crosses)

Lesson 8 Tic-Tac-Toe (Noughts and Crosses) Lesson Game requirements: There will need to be nine sprites each with three costumes (blank, cross, circle). There needs to be a sprite to show who has won. There will need to be a variable used for switching

More information

Let s start by making a pencil, that can be used to draw on the stage.

Let s start by making a pencil, that can be used to draw on the stage. Paint Box Introduction In this project, you will be making your own paint program! Step 1: Making a pencil Let s start by making a pencil, that can be used to draw on the stage. Activity Checklist Start

More information

Photo Editing in Mac and ipad and iphone

Photo Editing in Mac and ipad and iphone Page 1 Photo Editing in Mac and ipad and iphone Switching to Edit mode in Photos for Mac To edit a photo you ll first need to double-click its thumbnail to open it for viewing, and then click the Edit

More information

Workflow. Sample Project. In this tutorial, we will walk you through a second Clean workflow to show you how easy it is to instantly clean up skin.

Workflow. Sample Project. In this tutorial, we will walk you through a second Clean workflow to show you how easy it is to instantly clean up skin. Workflow Sample Project In this tutorial, we will walk you through a second Clean workflow to show you how easy it is to instantly clean up skin. Before Topaz Clean After Topaz Clean Please visit the Topaz

More information

Lesson 2 Game Basics

Lesson 2 Game Basics Lesson What you will learn: how to edit the stage using the Paint Editor facility within Scratch how to make the sprite react to different colours how to import a new sprite from the ones available within

More information

Recitation 2 Introduction to Photoshop

Recitation 2 Introduction to Photoshop Recitation 2 Introduction to Photoshop What is Adobe Photoshop? Adobe Photoshop is a tool for creating digital graphics either by starting with a scanned photograph or artwork or by creating the graphics

More information

PUZZLE EFFECTS 3D User guide JIGSAW PUZZLES 3D. Photoshop CC actions. User Guide

PUZZLE EFFECTS 3D User guide JIGSAW PUZZLES 3D. Photoshop CC actions. User Guide JIGSAW PUZZLES 3D Photoshop CC actions User Guide CONTENTS 1. THE BASICS...1 1.1. About the actions... 1 1.2. How the actions are organized... 1 1.3. The Classic effects (examples)... 3 1.4. The Special

More information

G54GAM Lab Session 1

G54GAM Lab Session 1 G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you

More information

Easy Input For Gear VR Documentation. Table of Contents

Easy Input For Gear VR Documentation. Table of Contents Easy Input For Gear VR Documentation Table of Contents Setup Prerequisites Fresh Scene from Scratch In Editor Keyboard/Mouse Mappings Using Model from Oculus SDK Components Easy Input Helper Pointers Standard

More information

VACUUM MARAUDERS V1.0

VACUUM MARAUDERS V1.0 VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.

More information

Manual Stitching of Multiple Images to Produce a Panorama

Manual Stitching of Multiple Images to Produce a Panorama Manual Stitching of Multiple Images to Produce a Panorama Covered in this PS CC tutorial: The purpose of this tutorial goes beyond manual stitching. The techniques used can be used to incorporate a cut

More information

We recommend downloading the latest core installer for our software from our website. This can be found at:

We recommend downloading the latest core installer for our software from our website. This can be found at: Dusk Getting Started Installing the Software We recommend downloading the latest core installer for our software from our website. This can be found at: https://www.atik-cameras.com/downloads/ Locate and

More information

SketchUp Training Notes By Professional CAD Systems Ltd Ph

SketchUp Training Notes By Professional CAD Systems Ltd Ph SketchUp Training Notes By Professional CAD Systems Ltd Ph 07 847 2268 Coffee Table: Using the Rectangle tool, draw a rectangle which is 1100mmx550mm to form the Top of the coffee table. You will need

More information