INDE/TC 455: User Interface Design
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1 INDE/TC 455: User Interface Design Module 13.0 Interface Technology 1
2 Three more interface considerations What is the best allocation of responsibility between the human and the tool? What is the best representational/interaction construct? Which technology choose to implement? 2
3 Technology for the Interface 3
4 Which technology to choose? To match the task Mobility Automation To match the user (persona?) Child vs. adult disabled To work in the environment Outside inside Other Aesthetics (form) Efficiency (function) Effectiveness (form + function) 4
5 Tools versus Technology Decide what your tool should do first Design a representational construct Then decide how to implement that functionality with technology Refine form for aesthetics May require iteration Use thinking hats 5
6 Important Considerations Responsiveness Actions have direct results User acts intuitively and spontaneously Permissiveness User can do anything reasonable Do and undo Different paths to task completion Consistency Same interface style for all applications from Human Interface Guidelines: The Apple Desktop Interface 6
7 Technology subsystems #1 Technology to get signals to the user. = displays #2 Technology get signals from the user. = controls 7
8 Human-Machine Systems Operator Sensing Machine Information Processing Psychomotor Performance Display Control 8
9 Human Interface Model -- Level 3 EXPERIENCE A PRIORI KNOWLEDGE EXPERIENCE TRAINING DESIGNER USER META COMMUNICATION MODEL OF MODEL OF USER MACHINE INDIRECT PATH MACHINE HUMAN PROCESSES MACHINE PROCESSES DIRECT PATH COGNITIVE PERCEPTUAL SENSORY PSYCHOMOTOR DISPLAY CONTROL INPUT PROCESSING PROGRAMMING SIGNAL TRANSFER TASK 9
10 Interface technologies displays COGNITIVE PERCEPTUAL SENSORY PSYCHOMOTOR controls DISPLAY CONTROL INPUT PROCESSING PROGRAMMING Signal Level Transfer of physical signals across machine and human boundaries 10
11 Human Signal Input Parameters Sensation-transducer Signal intensity Resolution Contrast/modulation Color Dynamic range Update rate Throughput delays Interference 11
12 Human Signal Output Parameters Psychomotor transducer Movement (head, eyes, hand, body) Event (eye blink) Utterance (vibration of vocal chords) Physiological transducer Electro-myography Electro-encephalography Electro-cardiography Electro-oculography Galvanic skin response 12
13 Technology transducers Displays Visual Acoustic Tactile (haptic) Smell Taste Controls Handheld Fingers Feet Body Head Eyes Speech 13
14 Technology Matrix Modality Visual Acoustic Display Real image Virtual image Control Tactile Olfactory Taste 14
15 Visual displays 15
16 Visual Display transduction Photon source Phosphor (cathode ray tube) Solid state emitter (light emitting diodes) Light modulators (liquid crystal) Lasers Plasma Photon manipulation modulation scanning Photon representation Real image Virtual image 16
17 Real image displays 17
18 Real Image Display Packaging Panel display (monitor) Tablet display Handheld display (e.g. PDA, cellphone) Projection Display Electronic paper 18
19 Palm Pilot - Stylus Input 19
20 Tablet computer 20
21 Plasma display 21
22 Bendable video displays 22
23 Electronic paper 23
24 Xerox electronic paper 24
25 Virtual Image Displays 25
26 Real & Virtual Images
27 Real Image 27
28 Virtual image 28
29 Virtual image x 2 29
30 Virtual image x 3 30
31 Virtual display? 31
32 TYPES OF VIRTUAL VISUAL DISPLAYS occluded see-thru multiplexed 32
33 eye multiplexed virtual displays 33
34 Early Furness Patent
35 Virtual Vision Personal Eyewear Display
36 Wearing Virtual Vision Display
37 Virtual image inset into real world
38 Entertaining the patient!
39 Entertaining little patients!
40 Parkinson s disease
41
42 first helmet-mounted display (1967) 42
43 Occluded virtual displays 43
44 Flat Panel vs. VRD Matrix Element Display Matrix of 1,000,000 pixels Virtual Retinal Display One pixel
45 Color Virtual Retinal Display
46 VRD Demo* *courtesy BBC Tomorrow s s World
47 Microvision Simulation and Medical Display Scanning Engine Relay Optics Combiner
48 VRD in action!
49 See-through virtual displays 49
50 See-through virtual displays 50
51 Low vision findings - 1 Mean Percent Difference- Matched Luminance VRD and Red CRT Percent (%) All Subjects Optical Causes Retinal Causes Character Size (Visual Angle Subtended)
52 Low Vision Findings - 2 Which Display Was Perceptually Clearer? Same (2) CRT (2) VRD (10)
53 MEMs Scanning Technology
54 VRD as a personal eyewear display
55 Other visual display variants 55
56 Interactive big screens 56
57 #4 HI SPACE Collaborative interaction Tangible interface Gestural recognition Joint project with Battelle PNL Companion to Magicbook Seattle Art Museum 57
58 HALO Display 58
59 59
60 60
61 Simulated Immersive Display (SID) 61
62 CAVE Automatic Virtual Environment 62
63 CAVE 63
64 Holographic display 64
65 65
66 TV on a T-shirt 66
67 Cloaking cloak 67
68 Acoustic displays 68
69 Acoustic displays Monaural sound Stereophonic sound Binaural sound (true 3D sound) Sacred space Active Noise reduction Audio icons (earcons) 69
70 sound effect earcons 70
71 Some more earcons
72 Whoopee cushion 72
73 Tactile displays 73
74 NIST Tactile Display
75 NIST Tactile Display - US Map 75
76 NIST Tactile Display - Face 76
77 NIST Tactile Display - graphics 77
78 Tactile back display 78
79 Tactile ear display 79
80 Controllers Or human input devices 80
81 Input devices 81
82 Hand & feet controllers 82
83 83
84 Flight simulation controllers 84
85 Direct Manipulation = touch screen 85
86 Direct manipulation with Dataglove 86
87 Initial Exploration. 87
88 Gesture-based Interaction With 3D Displays. Intuitive interaction, easy to learn. 88
89 SVM Recognizer. 89
90 Palm Pilot - Stylus Input 90
91 early helmet sight (1968) 91
92 visor projected sight/display 92
93 Super Cockpit revisited 93
94 Eye control systems 94
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