Interactive Art. ~ division of expanded media ~

Size: px
Start display at page:

Download "Interactive Art. ~ division of expanded media ~"

Transcription

1 Interactive Art

2 Interface Design Computer Vision Sensors Actuators Software as art Max/MSP/Jitter Processing Arduino Immersive 3D Stereoscopic Vision Embodiment Game studies Action in Perception Augmented Reality Networks Network Culture/Critique Protocols Programming Code Code as Material Code as Symbolic Language? Gaming as social critique/ philosophical toy net.art DIY Electronics Circuits Interlocking Human-Machine Systems Bio-media Algorithms Live Cinema V-Jaying Media performance Media improvisation Interactive Art Social Media Real-time processes Gaming as emergent systems Participation as the behavior actualization of dynamic systems Images and sounds with Behaviors Hacking / Hacktivism Emergent Behaviors (software that recursively modifies itself) Emergent Behaviors of human participants (who actualize systems)

3 Interactive Art involves: Computational systems. Multisensory modes of perception Actualizations by an audience

4 We make Interactive Art to generate and multiply ways of perceiving and experiencing the world.

5 Interactive Art is actualized by an audience and is coupled with computational systems.

6 Interactive Art a few areas of experimentation Networked Performances Interactive Narratives staged in public spaces Live cinema / V-jaying Physical Interface Design and Software Art Immersive and Stereoscopic Environments Performances in Virtual Game Spaces Computer Vision and Motion Capture Visualization and Sonification Web Production Machinima and Animatronics

7 Interactive Art networked performance Second Life performance with simultaneous audio-casting

8 Interactive Art Animatronic Assemblage Mixed media including Arduino, piezo sensor, living flies

9 Interactive Art software art ( apps ) Drawing by means of hand-held objects in primary colors

10 Interactive Art web production, net art Web mash-up using hacked and manipulated html code

11 Interactive Art web production, net art Web mash-up using hacked and manipulated html code

12 Interactive Art web production, net art Web mash-up detail

13 Interactive Art Live Cinema performance Original video, sound, and custom-designed software

14 Interactive Art Live Cinema performance Original video, sound, and custom-designed software

15 Interactive Art Live Cinema performance Tattoo device refunctioned to trigger projected video and sounds

16 Interactive Art Visualization of sensor data Sensor on body triggers the flicker of lighting

17 Interactive Art Immersive Sonic Environment Audience movement triggers changing sounds

18 Interactive Art SIM Game Machinima Scripted narrative enacted in SIM game, recorded & edited

19 Interactive Art Physical Interface Design Acupuncture triggers sounds

20 Interactive Art class project at Wegman s Video & audio on cart, triggered by barcodes in supermarket aisles

21 Interactive Art class project at Wegman s Video & audio on cart, triggered by barcodes in supermarket aisles

22 Interactive Art class project in Holmes Live Cinema Performance directed by visiting artist

23 Interactive Art class project in Holmes Live Cinema Performance directed by visiting artist

24 Interactive Art Computer Vision Movement of passers-by is analyzed to trigger system response

25 Interactive Art Motion Capture Dance gestures are analyzed to translate into light traces

26 Interactive Art Motion Capture Dance gestures are analyzed to translate into light traces

27 Interactive Art Stereoscopic Animation Geowall Stereoscopic Immersive Visualization/Animation

28 Interactive Art Stereoscopic System Geowall Stereoscopic System components

29 Interactive Art Stereoscopic System Geowall Stereoscopic System components

30 Interactive Art Video Studio Production / Post-Production Facilities

31 Interactive Art Video Studio Production / Post-Production Facilities

32 Interactive Art Video Studio Production / Post-Production Facilities

33 Interactive Art Sonic Environment Multi-channel sounds installed on staircase of Harder Hall.

34 Interactive Art Site-Specific Installation Large-scale projection integrated with Harder Hall facade

35

By: Celine, Yan Ran, Yuolmae. Image from oss

By: Celine, Yan Ran, Yuolmae. Image from oss IMMERSION By: Celine, Yan Ran, Yuolmae Image from oss Content 1. Char Davies 2. Osmose 3. The Ultimate Display, Ivan Sutherland 4. Virtual Environments, Scott Fisher Artist A Canadian contemporary artist

More information

GLOSSARY for National Core Arts: Media Arts STANDARDS

GLOSSARY for National Core Arts: Media Arts STANDARDS GLOSSARY for National Core Arts: Media Arts STANDARDS Attention Principle of directing perception through sensory and conceptual impact Balance Principle of the equitable and/or dynamic distribution of

More information

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088 Portfolio About Me: I am a Computer Science graduate student at The University of Texas at Dallas. I am currently working as Augmented Reality Engineer at Aireal, Dallas and also as a Graduate Researcher

More information

your LEARNING EXPERIENCE

your LEARNING EXPERIENCE FORMING your LEARNING EXPERIENCE 76% Does the outcome OUTWEIGH the investment? Learning outcomes are significantly improved when using immersive technology over traditional teaching methods. 110% Improvements

More information

Media Arts Standards PK 3

Media Arts Standards PK 3 Anchor Standard 1: Creating-Generate and conceptualize artistic ideas and work. Enduring Understanding: Media arts ideas, works, and processes are shaped by the imagination, creative processes, and by

More information

MAT200A Arts & Technology Seminar Fall 2004: What is Digital Media Arts?

MAT200A Arts & Technology Seminar Fall 2004: What is Digital Media Arts? University of California, Santa Barbara MAT200A Arts & Technology Seminar Fall 2004: What is Digital Media Arts? George Legrady legrady@arts.ucsb.edu, Instructor Eunsu Kang kangeunsu@kangeunsu.com, TA

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

EMERGENT DIGITAL PRACTICES (EDPX)

EMERGENT DIGITAL PRACTICES (EDPX) Emergent Digital Practices (EDPX) 1 EMERGENT DIGITAL PRACTICES (EDPX) Courses EDPX 2000 Imaging in Emergent Digital Practices (4 Credits) This course introduces digital imaging and digital illustration.

More information

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger. Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity

More information

Portfolio. Oksana Kryzhanivska. https://www.linkedin.com/in/oksanaart

Portfolio. Oksana Kryzhanivska. https://www.linkedin.com/in/oksanaart Portfolio Oksana Kryzhanivska https://www.linkedin.com/in/oksanaart http://touchsoundart.com http://oksanak.com List of Projects Aesthetics of Electronic Touch Page 1. Disturbed System 3 2. Silicone Valley

More information

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF

More information

HOW CAN PUBLIC ART BE A STORYTELLER FOR THE 21 ST CENTURY?

HOW CAN PUBLIC ART BE A STORYTELLER FOR THE 21 ST CENTURY? REFIK ANADOL Questions Refractions QUESTIONS HOW CAN PUBLIC ART BE A STORYTELLER FOR THE 21 ST CENTURY? Questions Refractions QUESTIONS CAN PUBLIC ART HAVE INTELLIGENCE, MEMORY AND EMOTION? Team Refractions

More information

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of

More information

PROJECT PROPOSAL: UBERPONG

PROJECT PROPOSAL: UBERPONG PROJECT PROPOSAL: UBERPONG By Work done for COMP471 Submitted to: Dr. Sha Xin Wei Concordia University October 23, 2006 Name of Project: UBERPONG http://hybrid.concordia.ca/~sasooab/cart498/ This document

More information

Arts, Media and Entertainment Media and Design Arts Multimedia

Arts, Media and Entertainment Media and Design Arts Multimedia CTE PROGRAM OF STUDY COMPLETED 2008-2009 Secondary & Post Secondary Industry Sector: Career Pathway: Program: Arts, Media and Entertainment Media and Design Arts Multimedia Levels Grade ELA Math Science

More information

THE ROLE OF AI IN A VR WORLD

THE ROLE OF AI IN A VR WORLD In partnership with THE ROLE OF AI IN A VR WORLD Nirmal Mehta - @normalfaults - Bayesian by Birth Drew Farris - @drewfarris Grudgingly Bayesian Cameron Kruse - @camkruse Bayesian by Default OCTOBER 2018

More information

PORTFOLIO. Birk Schmithüsen audiovisual artist selected works

PORTFOLIO. Birk Schmithüsen audiovisual artist selected works PORTFOLIO Birk Schmithüsen audiovisual artist 2014-2018 selected works Speculatve Artfcial Intelligence / exp. #1 (audiovisual associaton) diploma exam HGB Leipzig Feb 2018 artistic research https://vimeo.com/280350114

More information

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 How Presentation virtual reality Title is revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 Please introduce yourself in text

More information

Envision original ideas and innovations for media artworks using personal experiences and/or the work of others.

Envision original ideas and innovations for media artworks using personal experiences and/or the work of others. Develop Develop Conceive Conceive Media Arts Anchor Standard 1: Generate and conceptualize artistic ideas and work. Enduring Understanding: Media arts ideas, works, and processes are shaped by the imagination,

More information

Physical Computing: Hand, Body, and Room Sized Interaction. Ken Camarata

Physical Computing: Hand, Body, and Room Sized Interaction. Ken Camarata Physical Computing: Hand, Body, and Room Sized Interaction Ken Camarata camarata@cmu.edu http://code.arc.cmu.edu CoDe Lab Computational Design Research Laboratory School of Architecture, Carnegie Mellon

More information

Chapter 9. Conclusions. 9.1 Summary Perceived distances derived from optic ow

Chapter 9. Conclusions. 9.1 Summary Perceived distances derived from optic ow Chapter 9 Conclusions 9.1 Summary For successful navigation it is essential to be aware of one's own movement direction as well as of the distance travelled. When we walk around in our daily life, we get

More information

Interior Design with Augmented Reality

Interior Design with Augmented Reality Interior Design with Augmented Reality Ananda Poudel and Omar Al-Azzam Department of Computer Science and Information Technology Saint Cloud State University Saint Cloud, MN, 56301 {apoudel, oalazzam}@stcloudstate.edu

More information

UNIVERSITY. Merz Akademie

UNIVERSITY. Merz Akademie UNIVERSITY Merz Akademie The Merz Akademie, a private, nationally accredited university of design, art and media was founded in 1918. It is located in the Kulturpark Berg in Stuttgart. At the core of all

More information

How to build an autonomous anything

How to build an autonomous anything How to build an autonomous anything Loren Shure Application Engineering MathWorks 2015 The MathWorks, Inc. 1 2 3 4 5 6 7 Autonomous Technology 8 Autonomous Technology Having the power for self-governance

More information

MEDIA AND INFORMATION

MEDIA AND INFORMATION MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique

More information

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic

More information

How to build an autonomous anything

How to build an autonomous anything How to build an autonomous anything Jim Tung jim@mathworks.com 2015 The MathWorks, Inc. 1 2 3 4 5 6 7 Autonomous Technology 8 Autonomy Having the power for self-governance 9 Autonomous Technology Provides

More information

I-CubeX. A sensor toolkit for developing interactive media applications. by Axel Mulder

I-CubeX. A sensor toolkit for developing interactive media applications. by Axel Mulder I-CubeX A sensor toolkit for developing interactive media applications by Axel Mulder Contents 1. About sensors 2. What is I-CubeX? 3. I-CubeX Origins 4. Product overview Sensor applications Industrial

More information

Diploma of Media and Communication

Diploma of Media and Communication Diploma of Media and Course Outline: T3 2017 Campus Intake CRICOS Course Duration Teaching Methods Assessment Course Structure Units Melbourne Burwood Campus / Jakarta Campus, Indonesia March, June, October

More information

interactive laboratory

interactive laboratory interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12

More information

The Official Magazine of the National Association of Theatre Owners

The Official Magazine of the National Association of Theatre Owners $6.95 JULY 2016 The Official Magazine of the National Association of Theatre Owners TECH TALK THE PRACTICAL REALITIES OF IMMERSIVE AUDIO What to watch for when considering the latest in sound technology

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

Advancements in Gesture Recognition Technology

Advancements in Gesture Recognition Technology IOSR Journal of VLSI and Signal Processing (IOSR-JVSP) Volume 4, Issue 4, Ver. I (Jul-Aug. 2014), PP 01-07 e-issn: 2319 4200, p-issn No. : 2319 4197 Advancements in Gesture Recognition Technology 1 Poluka

More information

Brought to you by: #PLMConx

Brought to you by: #PLMConx AR/VR in Manufacturing Brought to you by: #PLMConx Eran Nadel Director Of Innovation Projects and Rapid Development DF PL MFE ISR RPD eran.nadel@siemens.com Realize innovation. Agenda What is AR/VR? AR/VR

More information

First Things First. Logistics. Plan for this afternoon. Logistics. Logistics 9/1/08. Welcome to Applications in VR. This is /

First Things First. Logistics. Plan for this afternoon. Logistics. Logistics 9/1/08. Welcome to Applications in VR. This is / First Things First Welcome to Applications in VR This is 4003-590-09 / 4005-769-09 (Applications in Virtual Reality) I am Joe Geigel your host! Plan for this afternoon Answer the questions What is this

More information

Steven King. Storytelling Experience. Leveraging VR, AR and Ai to engage audiences. Professor of Emerging TechnologiesCreating Immersive

Steven King. Storytelling Experience. Leveraging VR, AR and Ai to engage audiences. Professor of Emerging TechnologiesCreating Immersive 1 Steven King Professor of Emerging TechnologiesCreating Immersive Storytelling Experience Leveraging VR, AR and Ai to engage audiences 2 3 4 5 6 7 8 9 10 11 12 13 14 Storytelling with Emerging Technology

More information

Visual Studies (VS) Courses. Visual Studies (VS) 1

Visual Studies (VS) Courses. Visual Studies (VS) 1 Visual Studies (VS) 1 Visual Studies (VS) Courses VS 1058. Visual Studies 1: Interdisciplinary Studio Seminar 1. 3 Credit Hours. This introductory studio seminar introduces students to the concept of art

More information

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO

Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Overview Basic concepts and ideas of virtual environments

More information

CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION

CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION USA 212.483.0043 info@uvph.com WORLDWIDE hello@appshaker.eu DIGITAL STORYTELLING BY HARNESSING FUTURE TECHNOLOGY,

More information

NARRATIVE SPACE ARCHITECTURE AND DIGITAL MEDIA

NARRATIVE SPACE ARCHITECTURE AND DIGITAL MEDIA NARRATIVE SPACE ARCHITECTURE AND DIGITAL MEDIA Duncan McCauley, Studio for Architecture and Digital Media Invalidenstr. 115, 10115, D -10115, Berlin Germany td@duncanmccauley.com http://www.duncanmccauley.com

More information

Why interest in visual perception?

Why interest in visual perception? Raffaella Folgieri Digital Information & Communication Departiment Constancy factors in visual perception 26/11/2010, Gjovik, Norway Why interest in visual perception? to investigate main factors in VR

More information

COMPANY PROFILE MOBILE TECH AND MARKETING

COMPANY PROFILE MOBILE TECH AND MARKETING COMPANY PROFILE 2017 MOBILE TECH AND MARKETING HELLO, WE ARE PL4D WE ARE A MULTIMEDIA AND ADVERTISING AGENCY, DIGING AND INVENTING CREATIVE SOLUTIONS WITH LATEST TECHNOLOGIES. WE SEEK OUT AND CREATE CREATIVE

More information

ReVRSR: Remote Virtual Reality for Service Robots

ReVRSR: Remote Virtual Reality for Service Robots ReVRSR: Remote Virtual Reality for Service Robots Amel Hassan, Ahmed Ehab Gado, Faizan Muhammad March 17, 2018 Abstract This project aims to bring a service robot s perspective to a human user. We believe

More information

Audio for Cinematic VR

Audio for Cinematic VR Audio for Cinematic VR Varun Nair VP Products, Two Big Ears Jean-Pascal Beaudoin Head of Sound, Headspace Studio Director of Sound Technology, Felix & Paul Studios An Audio Workflow for Cinematic VR Standardising

More information

Harry Plummer KC BA Digital Arts. Virtual Space. Assignment 1: Concept Proposal 23/03/16. Word count: of 7

Harry Plummer KC BA Digital Arts. Virtual Space. Assignment 1: Concept Proposal 23/03/16. Word count: of 7 Harry Plummer KC39150 BA Digital Arts Virtual Space Assignment 1: Concept Proposal 23/03/16 Word count: 1449 1 of 7 REVRB Virtual Sampler Concept Proposal Main Concept: The concept for my Virtual Space

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

FACULTY MENTOR Khoshabeh, Ramsin. PROJECT TITLE PiB: Learning Python

FACULTY MENTOR Khoshabeh, Ramsin. PROJECT TITLE PiB: Learning Python PiB: Learning Python hands-on development skills to engineering students. This PiB is a set of independent programs that strengthen the student s programming skills through Python, utilizing Python libraries

More information

Andrew Quitmeyer PRINT PORTFOLIO for Computational Design Position at CMU

Andrew Quitmeyer PRINT PORTFOLIO for Computational Design Position at CMU Andrew Quitmeyer PRINT PORTFOLIO -2010- for Computational Design Position at CMU Andrew Quitmeyer - Print Portfolio 2 -The Tortoise Tracker- The Tortoise Tracker http://andy.dorkfort.com/science/ttrack/

More information

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017

TOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017 TOUCH & FEEL VIRTUAL REALITY DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor

More information

Bachelor s Degree in Audiovisual Communication. 3 rd YEAR Sound Narrative ECTS credits: 6 Semester: 1. Teaching Objectives

Bachelor s Degree in Audiovisual Communication. 3 rd YEAR Sound Narrative ECTS credits: 6 Semester: 1. Teaching Objectives 3 rd YEAR 5649 Sound Narrative Recognize, understand and appraise the concepts and elements that constitute radio broadcasting. Develop creative skills and ingenuity in wording, style, narratives and rhetoric

More information

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21 Virtual Reality I Visual Imaging in the Electronic Age Donald P. Greenberg November 9, 2017 Lecture #21 1968: Ivan Sutherland 1990s: HMDs, Henry Fuchs 2013: Google Glass History of Virtual Reality 2016:

More information

Fine Arts Student Learning Outcomes Course, Program and Core Competency Alignment

Fine Arts Student Learning Outcomes Course, Program and Core Competency Alignment Program: ART Institutional SLOs Fine Arts Student Learning Outcomes Course, Program and Core Competency I. Content Knowledge II. Critical, Creative, and Analytical Thinking Number of Courses 48 III. Communication

More information

OC ACM Committee April 2016 Meeting Agenda and Notes

OC ACM Committee April 2016 Meeting Agenda and Notes OC ACM Committee April 2016 Meeting Agenda and Notes Introductions Review and approve prior meeting minutes Treasurer's Report Status Update 2016 Program Meetings ACM Chapter Bylaws Update Certificates

More information

Haptic Holography/Touching the Ethereal

Haptic Holography/Touching the Ethereal Journal of Physics: Conference Series Haptic Holography/Touching the Ethereal To cite this article: Michael Page 2013 J. Phys.: Conf. Ser. 415 012041 View the article online for updates and enhancements.

More information

Organic Structures related to M. C. Escher s work Tamás F. Farkas

Organic Structures related to M. C. Escher s work Tamás F. Farkas Tamás F. Farkas (b. 1951) has since 1972 dealt with a kind of experimental art that aims to research organization of multidimensional forms. He developed a high-level analysis of structures provided by

More information

Virtual Reality in Neuro- Rehabilitation and Beyond

Virtual Reality in Neuro- Rehabilitation and Beyond Virtual Reality in Neuro- Rehabilitation and Beyond Amanda Carr, OTRL, CBIS Origami Brain Injury Rehabilitation Center Director of Rehabilitation Amanda.Carr@origamirehab.org Objectives Define virtual

More information

Approved for Public Release. Security and OPSEC Review Completed: No Issues. AFCEA Defense GameTech Conference April 2008, Orlando, FL

Approved for Public Release. Security and OPSEC Review Completed: No Issues. AFCEA Defense GameTech Conference April 2008, Orlando, FL Panel: Technology for Game Developers Moderator: Roger Smith, US Army PEO STRI Tom Carbone, UCF Florida Interactive Entertainment Academy Shawn Stafford, Full Sail Research Tim Holt, Oregon State University

More information

The MARCS Institute for Brain, Behaviour and Development

The MARCS Institute for Brain, Behaviour and Development The MARCS Institute for Brain, Behaviour and Development The MARCS Institute for Brain, Behaviour and Development At the MARCS Institute for Brain, Behaviour and Development, we study the scientific bases

More information

GULLIVER PROJECT: PERFORMERS AND VISITORS

GULLIVER PROJECT: PERFORMERS AND VISITORS GULLIVER PROJECT: PERFORMERS AND VISITORS Anton Nijholt Department of Computer Science University of Twente Enschede, the Netherlands anijholt@cs.utwente.nl Abstract This paper discusses two projects in

More information

Haptic holography/touching the ethereal Page, Michael

Haptic holography/touching the ethereal Page, Michael OCAD University Open Research Repository Faculty of Design 2013 Haptic holography/touching the ethereal Page, Michael Suggested citation: Page, Michael (2013) Haptic holography/touching the ethereal. Journal

More information

Interactive Virtual Environments

Interactive Virtual Environments Interactive Virtual Environments Introduction Emil M. Petriu, Dr. Eng., FIEEE Professor, School of Information Technology and Engineering University of Ottawa, Ottawa, ON, Canada http://www.site.uottawa.ca/~petriu

More information

BSc in Music, Media & Performance Technology

BSc in Music, Media & Performance Technology BSc in Music, Media & Performance Technology Email: jurgen.simpson@ul.ie The BSc in Music, Media & Performance Technology will develop the technical and creative skills required to be successful media

More information

Description of and Insights into Augmented Reality Projects from

Description of and Insights into Augmented Reality Projects from Description of and Insights into Augmented Reality Projects from 2003-2010 Jan Torpus, Institute for Research in Art and Design, Basel, August 16, 2010 The present document offers and overview of a series

More information

Augmented Reality Lecture notes 01 1

Augmented Reality Lecture notes 01 1 IntroductiontoAugmentedReality Lecture notes 01 1 Definition Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated

More information

Visual Arts What Every Child Should Know

Visual Arts What Every Child Should Know 3rd Grade The arts have always served as the distinctive vehicle for discovering who we are. Providing ways of thinking as disciplined as science or math and as disparate as philosophy or literature, the

More information

Application of 3D Terrain Representation System for Highway Landscape Design

Application of 3D Terrain Representation System for Highway Landscape Design Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented

More information

Android (Child android)

Android (Child android) Social and ethical issue Why have I developed the android? Hiroshi ISHIGURO Department of Adaptive Machine Systems, Osaka University ATR Intelligent Robotics and Communications Laboratories JST ERATO Asada

More information

Immersive Authoring of Tangible Augmented Reality Applications

Immersive Authoring of Tangible Augmented Reality Applications International Symposium on Mixed and Augmented Reality 2004 Immersive Authoring of Tangible Augmented Reality Applications Gun A. Lee α Gerard J. Kim α Claudia Nelles β Mark Billinghurst β α Virtual Reality

More information

Digital Education in Museums and Science Centers.

Digital Education in Museums and Science Centers. Digital Education in Museums and Science Centers www.e-real.net 6 under the e-real umbrella Educational SOLUTIONS 2 Interactive Walls Immersive Experiences holograms Digital Education in Museums and Science

More information

About Us and Our Expertise :

About Us and Our Expertise : About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications

More information

Learning Based Interface Modeling using Augmented Reality

Learning Based Interface Modeling using Augmented Reality Learning Based Interface Modeling using Augmented Reality Akshay Indalkar 1, Akshay Gunjal 2, Mihir Ashok Dalal 3, Nikhil Sharma 4 1 Student, Department of Computer Engineering, Smt. Kashibai Navale College

More information

Future Rehabilitative and Assistive Technology

Future Rehabilitative and Assistive Technology Future Rehabilitative and Assistive Technology John Grencer, Administrative Director Technology Program, Strategic Planning December 14 th, 2013 Financial disclosure: the speakers have no relevant financial

More information

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality Mario Romero 2014/11/05 Multimodal Interaction and Interfaces Mixed Reality Outline Who am I and how I can help you? What is the Visualization Studio? What is Mixed Reality? What can we do for you? What

More information

Human-Centered DESIGN PROMPTS for Emerging Technologies. 20 deliberations, considerations, and provocations

Human-Centered DESIGN PROMPTS for Emerging Technologies. 20 deliberations, considerations, and provocations Human-Centered DESIGN PROMPTS for Emerging Technologies 20 deliberations, considerations, and provocations + Today s emerging technologies promise exciting new ways of engaging with our world and with

More information

New Forms of Artistic Performances and the Future of Cultural Heritage

New Forms of Artistic Performances and the Future of Cultural Heritage THINK PAPERS COLLECTION / 02 New Forms of Artistic Performances and the Future of Cultural Heritage 2How can dance and performance artists interact with digital technologies to create new artefacts and

More information

FROM CONCEPTION TO EXHIBITION: THE INTERFACES COMPETITION

FROM CONCEPTION TO EXHIBITION: THE INTERFACES COMPETITION FROM CONCEPTION TO EXHIBITION: THE INTERFACES COMPETITION ----- CRISTINA SÁ Cristina Sá (Portugal 1973) is an Invited Assistant Professor at the School of the Arts of the Portuguese Catholic University

More information

COURSE SLO REPORT - FINE ARTS DIVISION

COURSE SLO REPORT - FINE ARTS DIVISION COURSE SLO REPORT - FINE ARTS DIVISION COURSE SLO STATEMENTS - ART Course ID Course Name Course SLO Name Course SLO 101 Art and Visual Culture in Modern Life SLO #01 Art or Visual Culture Students will

More information

VR based HCI Techniques & Application. November 29, 2002

VR based HCI Techniques & Application. November 29, 2002 VR based HCI Techniques & Application November 29, 2002 stefan.seipel@hci.uu.se What is Virtual Reality? Coates (1992): Virtual Reality is electronic simulations of environments experienced via head mounted

More information

Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality

Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality Devon Adams, Alseny Bah, Catherine Barwulor, Nureli Musabay, Kadeem Pitkin and Elissa M. Redmiles 1 Interactivity Immersion

More information

Free Making Things See: 3D Vision With Kinect, Processing, Arduino, And MakerBot (Make: Books) Ebooks Online

Free Making Things See: 3D Vision With Kinect, Processing, Arduino, And MakerBot (Make: Books) Ebooks Online Free Making Things See: 3D Vision With Kinect, Processing, Arduino, And MakerBot (Make: Books) Ebooks Online This detailed, hands-on guide provides the technical and conceptual information you need to

More information

Dialogue goggles by Lygia Clark (1968). A conceptual art performance.

Dialogue goggles by Lygia Clark (1968). A conceptual art performance. ICAM 120 Virtual/Immersive Environments: Wearing Realities Dialogue goggles by Lygia Clark (1968). A conceptual art performance. 9:30am to 12:20 pm (Tuesday) Fall 20167 Room: VAF 228 Professor Ricardo

More information

Visual Art Standards Grades P-12 VISUAL ART

Visual Art Standards Grades P-12 VISUAL ART Visual Art Standards Grades P-12 Creating Creativity and innovative thinking are essential life skills that can be developed. Artists and designers shape artistic investigations, following or breaking

More information

2015 Arizona Arts Standards. Media Arts Standards K - High School

2015 Arizona Arts Standards. Media Arts Standards K - High School 2015 Arizona Arts Standards Media Arts Standards K - High School These Arizona media arts standards serve as a framework to guide the development of a well-rounded media arts curriculum that is tailored

More information

Manipulation. Manipulation. Better Vision through Manipulation. Giorgio Metta Paul Fitzpatrick. Humanoid Robotics Group.

Manipulation. Manipulation. Better Vision through Manipulation. Giorgio Metta Paul Fitzpatrick. Humanoid Robotics Group. Manipulation Manipulation Better Vision through Manipulation Giorgio Metta Paul Fitzpatrick Humanoid Robotics Group MIT AI Lab Vision & Manipulation In robotics, vision is often used to guide manipulation

More information

Research Topics in Human-Computer Interaction

Research Topics in Human-Computer Interaction stanford hci group / cs376 Research Topics in Human-Computer Interaction Scott Klemmer 28 September 2004 http://cs376.stanford.edu Who am I? New professor in computer science MS/PhD in CS from UC Berkeley

More information

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments Weidong Huang 1, Leila Alem 1, and Franco Tecchia 2 1 CSIRO, Australia 2 PERCRO - Scuola Superiore Sant Anna, Italy {Tony.Huang,Leila.Alem}@csiro.au,

More information

EMBEDDED SYSTEMS AND KINETIC ART A NATURAL COLLABORATION. Erik Brunvand and Paul Stout. Kinetic art contains moving parts

EMBEDDED SYSTEMS AND KINETIC ART A NATURAL COLLABORATION. Erik Brunvand and Paul Stout. Kinetic art contains moving parts EMBEDDED SYSTEMS AND KINETIC ART A NATURAL COLLABORATION Erik Brunvand and Paul Stout Kinetic Art Kinetic art contains moving parts Depends on motion, sound, or light for its effect Kinetic aspect often

More information

FACILITATING REAL-TIME INTERCONTINENTAL COLLABORATION with EMERGENT GRID TECHNOLOGIES: Dancing Beyond Boundaries

FACILITATING REAL-TIME INTERCONTINENTAL COLLABORATION with EMERGENT GRID TECHNOLOGIES: Dancing Beyond Boundaries Abstract FACILITATING REAL-TIME INTERCONTINENTAL COLLABORATION with EMERGENT GRID TECHNOLOGIES: Dancing Beyond Boundaries James Oliverio, Andrew Quay and Joella Walz Digital Worlds Institute University

More information

SGD Simulation & Game Development Course Information

SGD Simulation & Game Development Course Information SGD Simulation & Game Development Course Information SGD-111_2006SP Introduction to SGD SGD-111 CIS Course ID S21240 This course provides students with an introduction to simulation and game development.

More information

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Volume 117 No. 22 2017, 209-213 ISSN: 1311-8080 (printed version); ISSN: 1314-3395 (on-line version) url: http://www.ijpam.eu ijpam.eu A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Mrs.S.Hemamalini

More information

6 System architecture

6 System architecture 6 System architecture is an application for interactively controlling the animation of VRML avatars. It uses the pen interaction technique described in Chapter 3 - Interaction technique. It is used in

More information

PRESS RELEASE CREATE, MIX, CONTROL YOUR MUSIC WITH A SIMPLE HAND GESTURE

PRESS RELEASE CREATE, MIX, CONTROL YOUR MUSIC WITH A SIMPLE HAND GESTURE PRESS RELEASE CREATE, MIX, CONTROL YOUR MUSIC WITH A SIMPLE HAND GESTURE Specktr? what is that? Specktr is a wireless MIDI controller based on a glove that creates an outstanding and intuitive experience.

More information

About MustPlay Games

About MustPlay Games About MustPlay Games MustPlay Game is a leading mobile games studio in Hyderabad, India, established in 2012 with a notion to develop fun to play unique games on cross platforms. While the gaming markets

More information

Booklet of teaching units

Booklet of teaching units International Master Program in Mechatronic Systems for Rehabilitation Booklet of teaching units Third semester (M2 S1) Master Sciences de l Ingénieur Université Pierre et Marie Curie Paris 6 Boite 164,

More information

One Size Doesn't Fit All Aligning VR Environments to Workflows

One Size Doesn't Fit All Aligning VR Environments to Workflows One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?

More information

Mobile Interaction with the Real World

Mobile Interaction with the Real World Andreas Zimmermann, Niels Henze, Xavier Righetti and Enrico Rukzio (Eds.) Mobile Interaction with the Real World Workshop in conjunction with MobileHCI 2009 BIS-Verlag der Carl von Ossietzky Universität

More information

Introduction to Talking Robots

Introduction to Talking Robots Introduction to Talking Robots Graham Wilcock Adjunct Professor, Docent Emeritus University of Helsinki 20.9.2016 1 Walking and Talking Graham Wilcock 20.9.2016 2 Choregraphe Box Libraries Animations Breath,

More information

The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments

The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments The Amalgamation Product Design Aspects for the Development of Immersive Virtual Environments Mario Doulis, Andreas Simon University of Applied Sciences Aargau, Schweiz Abstract: Interacting in an immersive

More information

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES

DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES DYNAMIC MEDIA INSTITUTE MFA: DESIGN COURSES These are some sample courses offered within the Dynamic Media Institute. With approval of an advisor, students may also choose electives from the Professional

More information

Exploring Surround Haptics Displays

Exploring Surround Haptics Displays Exploring Surround Haptics Displays Ali Israr Disney Research 4615 Forbes Ave. Suite 420, Pittsburgh, PA 15213 USA israr@disneyresearch.com Ivan Poupyrev Disney Research 4615 Forbes Ave. Suite 420, Pittsburgh,

More information