Curriculum Plan 2017/18 Computing Year group Term

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1 Curriculum Plan 2017/18 Computing Year 7 All About Me Network basics Internet risks Develop a web page Algorithms & Flow charts Learn to code in Kodu and Scratch Cyber Safety and Computer Crime Risks involved in being online. How the law protects us Digital Graphic s Build skills Develop a range of images for a website. Searching for information Research skills Primary and secondary research HTML code basics Skills with spreadsheets Presenting information Hardware Software Understand how devices and programs interact in a computing system Baseline e-safety Year 8 Building on Year 7 Mini-project to research, develop a game, estimate costings and present findings Year 10 Computer Science Programing Development of skills from year 8 The Music Festival programming Data Representation Binary, binary addition, overflow and binary shifts Hexadecimal Flow charts Kodu programming Scratch programming How computers work Recap on hardware Networks and the internet Introduction to GCSE Computer Science Hardware Compression & encryption Issues, trends and emerging technology Computing Computing skills Flow charts: iteration & selection Writing and testing code e-safety / e-safety / e-safety / A Radio Advert Skills with sound editing. Sequencing and layering Writing persuasively The Coffee Shop Communication in a business Mini project building on skills from year 8 Computing Data Data encryption, Caesar cipher Compression RLE encoding Develop programming skills Algorithms and flow charts Skills and application of skills with Small Basic Computational Thinking The Pet Store Commerce and online transactions Computing Computing Computing Bigger Picture Environment Emerging trends Ethics skills Computational thinking e-safety hackers and types of malware social engineering animation skills E-safety The School Information and Entertainment tools Build a portfolio of evidence Data Management Decomposition & Databases: flat file & Relational. building on the basics What if questions Modelling and predicting abstraction Cleaning agency Investigate the suitability of digital technologies used by organisations Client server network model Networks Hardware Software skills (S) Read and write text files. Logic, truth tables

2 Computer Science Skills BTEC Sound and image files Data storage Sup programs, procedures and functions Parameters Data Representation (1) Data Representation (2) skills (3) Analysis and (1) Data representation, hardware, flow charts Practice NEA (2) Written (1) Unit 1 The Online World Internet, Exchanging and storing information WWW and Internet Basic with Python (1) Basic with Python (2) skills (4) Analysis and (2) System Security and NEA NEA Written Assessment (2) Unit 1 The Online World Learning Aim C: Issues with operating online Compression Encryption & ciphers skills (5) Coding a solution (3) Computational Thinking Pseudocode NEA Written Assessment (3) Learning Aim A: Deign a digital portfolio Create the digital portfolio Ethics and emerging trends Sub-programs and parameters skills (5) Testing and evaluating the program (4) Data Representation NEA Written Assessment (4) Create and Test the digital portfolio Machines & Computational models Hardware, storage, & OS languages, translators. HTML basics Databases: practical task. Hardware and (5) Computer Networks (6) System architecture, memory and storage Written Assessment (5) Written Assessment (6) Learning Aim C: Review the digital portfolio Hardware: internal Von Neumann architecture Lille man computer Practice NEA 1 Logic & Hardware Intervention and s Intervention and catch up. Skills Technology Year 7 Protocols Revision of Learning Aim A. Viruses, phishing and identity Theft Unit 1 Exam (December) Portfolio structure (storyboard) User interface design Content selection Web page design Testing plan Evaluation report Introductory unit Planet Me Drawing skills Perspective, oblique drawing techniques. Introduction to food, product design and CADCAM Year 7 and 8 operate on a rotation basis with 3 or 4 opportunities to develop skills in technology areas. Mechanical toy Children s birthday part Motion and mechanics Nutrients Developing skills chopping Making log techniques; kneading Wood joints technique CADCAM Seasonal Earphone Wrap Develop skills with 2D design Research and mood boards a product suitable for purpose & audience Laser cut the solution to the problem Food Prep & Nutrition 2 A healthy diet Proteins, carbohydrates, fats, minerals and vitamins Knife skills

3 Drawing and tonal shading a logo Year 8 - Games Controller Primary and secondary research skills Safe use of equipment electronics Combining ingredients Time plans Importance of temperature Sensory analysis and evaluating a dish CADCAM City Scape Jewellery and packaging User profile Develop skills with AutoDesk Develop and 3D print the product Evaluate the product and make the packaging Reasons for cooking Develop skills in preparing ingredients and using equipment Evaluate the final product Food CAD CAM Science of Food Free choice recipes Microorganisms Proteins, carbohydrates and fats Factors affecting food choice Religion Ethical choices Influences Preparation and cooking techniques Knife skills Tenderise & marinate Raising agents Sensory properties Animal shelter Wood joints Analysis of existing products specification Safe use of machinery Core principles Materials and working properties Audio Amplifier Analyse a design brief New and emerging technology Safe and effective use of modelling equipment Develop & evaluate a prototype Core Principles Changes in fashion and trends, new and emergent technology Memphis Phone Stand Analyse a design brief New and emerging technology Effective use of 2D and 3D design Safe and effective use of the laser cutter to Develop & evaluate a prototype Where food comes from Afternoon tea Ao4 Typography and Point of Sale Write a design brief Use the design to create a product Evaluate the product Architecture and civil engineering Understand the problem Effective use of 3D design (google sketch up) Evaluate the solution Year 10 Food Commodities Diet related health problems Where food comes from GM crops Science of food Why is food cooked Cooking and food preparation

4 Food Preparation & Nutrition Year 10 Food Preparation & Nutrition Proteins, carbohydrates, fats, fibre, vitamins and minerals. and make prototypes that are fit for purpose Specialist techniques and processes Making diary Evaluation Impact of the diet on BMR Nutritional content of a dish. Identify investigate and outline design possibilities to address needs and wants. The work of others Investigate the work of a minimum of two designers. Free-range Fish farming and sustainable fishing Food miles & carbon footprint provenance Tools equipment and processes Scales of production Prototype, batch, mass, continuous Wastage, addition, deforming and reforming Using and working with Properties of Paper, board, timber, metal, polymers, textiles, electronic & mechanical systems Properties of Adapting recipes Develop cooking skills Forces and stresses Ecological, six Rs, social issues How can be reinforced, stiffened or made more flexible. Principles of Nutrition Unit 2 Assessment Task 1 (Investigation Unit 2: and Investigating the design context Development of design Unit 2 Assessment Task 1 (Investigation) Food commodities Diet and good health Preparation for mock (unit 1) Unit 2: and Making mock Assessment 2: The Food Preparation Assessment Research and investigate chosen task Plan the task Prepare, cook and present Develop portfolio and evaluate decisions, techniques etc,,, Unit 2: and Making Testing and Evaluation AO5 Communication Where good comes from Diet and good health Unit 1 Written Paper Materials and and market influences: ethics, environment and sustainability Food commodities Cooking and food preparation techniques Unit 1 Written Paper Processes and manufacture Sesory and nutritional properties of food Practice food investigation Sources and origins Seasoning, conversion and creation of manufactured timbers Extraction and refining of metal based Polymers Textile based. Sources and origins of Intervention and s Intervention and s

5 Mock paper 1 Mock paper 2 Mock paper 3 Seen element of Unit 1.

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