Coding Curriculum - Grade 2. Outcomes: I can Assessments Accommodations/Modifications and Resources

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1 Unit: - How Technology Works Month: September Essential Questions/Big Ideas: What is technology and how does it work? A.3, E.1, E.2, E.5 CRP4, CRP6 K-2-ETS1-1 Outcomes: I can Assessments Accommodations/Modifications and Resources identify input and output devices. use technology vocabulary words in sentences (e.g., input, output, the operating system, debug, and algorithm). compare a tablet to a computer and identify the advantages and disadvantages of using each. teacher observation, student self-assessment, sketchnotes, Plickers, Kahoot, EdPuzzle modified Nearpod activities, videos,, trackball ipads, Chromebooks, SMARTBoard, Google Classroom, ipad/computer memory cards, display of big devices, teacher-created videos, Code.org, ScratchJr., Scratch, Plickers, Kahoot, Nearpod, EdPuzzle list and demonstrate the steps to an everyday task. Interdisciplinary Ask questions and gather information about technology tools to use them solve a problem. Adopted by the Somerville Board of Education on October 11, 2016

2 Unit: - Algorithms Month: October - June Essential Questions/Big Ideas: How can I use computer programming to complete a task? A.3, E.1, E.3, E.4, E.5 CRP4, CRP6 K-2-ETS1-1 Outcomes: I can Assessments Accommodations/Modifications and Resources use basic technology vocabulary. Compare the common uses of at least two different digital applications list and demonstrate the steps to an everyday task. self-assessment, ScratchJr. Projects, Code.org progress dashboard modified ScratchJr mazes, teacher-modified videos, ScratchJr. Challenges,, trackball ipads, Chromebooks, SMARTBoard, Google Classroom, student recording boards, Nearpod, ScratchJr., teacher-made ScratchJr. projects, Code.org, Legos, Lego coding activities create algorithms to move a student/character through a maze. create algorithms using a pre-defined set of commands. sequence instructions to achieve simple objectives. debug an algorithm.

3 Interdisciplinary Ask questions and gather information about technology tools to use them solve a problem. Unit: - Virtual Environments / Augmented Reality Month: November Essential Questions/Big Ideas: How are characters and backgrounds programed in virtual environments? A E.3, E.4, E.5 CRP4,CRP6 2-LS4-1, K-2-ETS1-2 Outcomes: I can Assessments Accommodations/Modifications and Resources compare and contrast virtual environments and augmented reality design and create characters for a virtual environment. navigate a virtual environment self-assessment, Bloxel characters and backgrounds, Nearpod assessment Nearpod, teacher-created videos,, trackball ipads, Chromebooks, SMARTBoard, Google Classroom, student recording boards, Nearpod, Bloxels, Bloxels app, Quiver app, Quiver Activities create backgrounds for augmented reality apps Interdisciplinary Make connections

4 between the virtual environment and real habitats Coding Curriculum - Grade 2

5 Unit: - Robotics Month: December - January Essential Questions/Big Ideas: How can I design, create and program a robot? A.3, C.5, E.1, E.3, E.4, E.5 CRP4,CRP6 2-PS1-3, K-2-ETS1-1 Outcomes: I can Assessments think creatively to make a working model. develop vocabulary and communication skills to explain how a model works. establish links between cause and effect. describe how the parts of a common toy or tool interact and work as part of a system. self-assessment, Nearpod assessment, programmed robots Accommodations/Modifications and Resources Nearpod, teacher-created videos,, trackball ipads, Chromebooks, SMARTBoard, Google Classroom, student recording boards, Nearpod, Inventors Notebooks, Lego WeDo construction sets, Lego Education WeDo Teacher s Guide Interdisciplinary Describe how robots change speed and

6 direction based on their response to an illuminated path Unit: - Design Process Month: February - March Essential Questions/Big Ideas: How can I design a product that improves a pre-existing product? C.1, C.2, C.3, C.4, C.6 CRP4,CRP6 2-PS1-1, K-2-ETS1-2 Outcomes: I can Assessments brainstorm ideas on how to solve a problem or build a product. create a drawing of a product or device that communicates its function to peers and discuss. explain why we need to make new products. self-assessment, Nearpod assessment, completed product Accommodations/Modifications and Resources Nearpod, teacher-created videos,, trackball ipads, Chromebooks, SMARTBoard, Google Classroom, student recording boards, Nearpod, identify designed products and brainstorm how to improve one used in

7 the classroom. Investigate a product that has stopped working and brainstorm ideas to correct the problem. Interdisciplinary Draw or sketch an object to describe its function Classify products based on their properties

8 Unit: - Our Technological World Month: April - June Essential Questions/Big Ideas: How can I apply the design process to solve a problem? D.1, D.2, D.3, D.4 CRP4,CRP6 2-PS1-3, K-2-ETS1-1 Outcomes: I can Assessments collaborate and apply a design process to solve a simple problem from everyday experiences. discover how a product works by taking it apart, sketching how parts fit, and putting it back together. identify the strengths and weaknesses in a product or system. self-assessment, Nearpod assessment Accommodations/Modifications and Resources Nearpod, teacher-created videos,, trackball ipads, Chromebooks, SMARTBoard, Google Classroom, student recording boards, Nearpod, identify the resources needed to create technological products or systems.

9 Interdisciplinary Explain how objects can be made of smaller parts put together Coding Curriculum - Grade 2

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