Timefire Virtual Reality (TFVR) Scottsdale, AZ

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2 SAFE HARBOR STATEMENT Certain statements in this presentation and responses to various questions include forward-looking statements including statements regarding our opportunities and expectations from the virtual reality sector, our strategic plans and timetable for our virtual reality software development, our download projections and monetization projections. The words believe, may, estimate, continue, anticipate, intend, should, plan, could, target, potential, is likely, will, expect and similar expressions, as they relate to us, are intended to identify forward-looking statements. We have based these forwardlooking statements largely on our current expectations and projections about future events and financial trends that we believe may affect our financial condition, results of operations, business strategy and financial needs. Important factors that could cause actual results to differ from those in the forward-looking statements include our ability to continue developing our virtual reality software in a timely manner, our ability to recruit employees and consultants with the necessary expertise, our ability to raise the necessary capital we will require, the condition of the capital markets for microcap companies, our ability to enter into agreement with third parties which meets our monetization strategy and the acceptance of consumers to virtual reality in general and our virtual reality solution in particular. Factors or events that could cause our actual results to differ may emerge from time to time, and it is not possible for us to predict all of them. We undertake no obligation to publicly update any forward-looking statement, whether as a result of new information, future developments or otherwise, except as may be required by law.

3 Building the first VR ecosystem designed to alter the course of social interaction, commerce, cultural immersion, entertainment, and education Bringing experiential learning and exploration to a feature-rich VR world and complex virtual micro economy and currency engine Hypatia - The first global VR city in development by a team of 30 for 2+ years giving TimefireVR a massive competitive advantage Multiple revenue-generating opportunities including real estate, commerce, advertising and participation fees VR platform which includes an AI advertising and voice engine

4 MARKET PROBLEMS & SOLUTIONS Lack of VR offerings/content Depth of experience: Been there, done that Lack of stickiness Limited revenue structures Immediacy TimefireVR offers revolutionary social and experiential content. TimefireVR will launch with dozens of activities and many hours of everexpanding content. TimefireVR offers a growing ecosystem where its users can create, market, and sell products and services, experience new content daily, and visit new features. TimefireVR has multiple forms of monetization, including real estate, commerce, advertising and participation fees. TimefireVR s founder, John Wise, and his team began development of the Hypatia ecosystem over two years ago, giving TimefireVR a massive advantage over other market entrants.

5 VR AS A SOCIAL EDUCATION MARKET

6 HYPATIA IS THE BRIDGE Hypatia is using social interaction, commerce, cultural immersion, entertainment and education to establish a common language as a bridge to experiential learning. Our guiding strategic design principle is SEMIC. - CEO & Co-founder, Jeffrey Rassás Social Expressive Magical Interactive Cultural

7 HYPATIA AT A GLANCE Hypatia will launch with a growing community of thousands of buildings containing shops, apartments, museums, and other features with over 150 miles of streets, paths, and riverways. Based on architectural influences ranging from Amsterdam and Barcelona to Wuzhen, China, Sana, Yemen and the remote village of Tiebele in Burkino Faso, TimefireVR's platform will provide a rich, multi-cultural, creative and participative world where the reward is immersed in experiential learning and global friendships.

8 EXAMPLES OF EXPERIENCES IN HYPATIA SOCIALIZE Chat via text or audio with friends and family. Hang out and shop, watch videos, concerts, and plays. CREATE Create and customize the world around you. You are the story, become a painter, musician, poet, or photographer. EXPLORE Travel to other cities and fantasy realms. Learn more about other cultures or create your own.

9 EXAMPLES OF SOME OF OUR EXPERIENCES 3D Painting When a user picks up the 3D art brush, they can let their imagination run free and experience the amazing versatility of three-dimensional art. Our 3D art tool is fully collaborative and non-intrusive, allowing users to create and share their masterpieces with friends at their own leisure. Virtual Chess Users can play a timeless game of chess against one another in the park. Life-sized chess pieces can be easily picked up and moved by the players, who can also walk around the pieces and even onto the chess board for a full visual experience. Vespa and Bike Riding Users can simply hop onto a Vespa or bicycle to quickly travel around the world of Hypatia, making travel a fun and relaxing experience. Users can quickly get to their destinations while also enjoying the sights, sounds, and other experiences our vast world has to offer.

10 OUR CORE OFFERINGS Social and interactively immersive world that invites participation and rewards curiosity. Entertainment and cultural activities that bring visitors into and on to the stage of art, education, and play. Strong commerce and digital currency supporting virtual vendors and trade among players. Educational on the player s terms. Imagine Khan Academy and Yale meet Disneyland on the streets of VR. Advertising will be driven by a deep learning engine.

11 WHO ELSE IS OUT THERE IN VR? Competitive Landscape Altspace VR Project Sansar (Spinoff of Second Life) VR Chat High Fidelity Rec Room Job Simulator Capital Raised $15.7M $75M / year (Funded by Second Life) $1.2M (2016) $37M $5M $5M These VR environments are primarily social meetings space with entertainment playing a large role. Hypatia s focus is experiential learning and commerce using social and entertainment combined with user participation as a gateway to a VR community.

12 ACTIVITIES AND FEATURES 3D Painting Tools 360 Video Experience Holographic books Interactive Theatre Voice Chat Street Performances Minigames and Puzzles Boating and Trains Bicycles and Vespas Photography Tools Karaoke Apartments for Sale Business Space for Sale Avatar Builder Coming Soon: Digital Currency Voice Recognition Casual Learning Opportunities Personal Safety Features Educational Content Music Creation Advertising Infrastructure Commerce

13 PRODUCT DISTRIBUTION STRATEGY 2017 Roll out: Social media Self distribution (CDN) in partnership with Solid State HTC Viveport Distribution through Steam (the Apple Store of VR and gaming) Oculus Potential partnerships with emerging players in the VR space 2018 Roll out: PlayStation Other emerging VR hardware platforms (Apple, Microsoft, FOVE ) Spinoff Mobile Apps Google Play (DayDream) Apple App Store Samsung GearVR

14 LAUNCH SCHEDULE AND DOWNLOAD PROJECTIONS

15 CONTACT US Presentation By: Jeffrey Rassás John Wise 7600 East Redfield Road Building A, Suite 100 Scottsdale, AZ

16 SELECT FINANCIALS AND RECENT NEWS Quick Facts: Symbol: Share Price: Shares Outstanding: Market Capitalization: OTC: TFVR $ million $21.5 million Recent News: January 31, 2017 Awarded Best Social Experience During the Cinequest Film and Virtual Reality Festival January 24, 2017 Enters into Exclusive Strategic Alliance with Cloud- Based Artificial Intelligence and Conversational Interface Platform SHEnetics January 17, 2017 Appoints Co-Founder of Broken Windows Studios, Tristan Parrish Moore, as Creative Director January 5, 2017 Appoints KCSA as Strategic Communications and Investor Relations Counsel December 19, 2016 Expects to Begin Trading Under the Stock Symbol TFVR Effective December 20, 2016 November 21, 2016 Announces Name Change, Symbol Change, and Reverse Stock Split November 14, 2016 Signs Agreement with State Bicycle Co to Build First Virtual Stores within Virtual Reality Platform Hypatia

17 MANAGEMENT TEAM John Wise - President, Founder, & Director A visionary VR explorer since 1995 with a history of successful tech startups. Founder of Scenicpath Travel Software Founder and CEO of Alienzoo Entertainment Portal CTO of Ebiz Enterprises and Co-founder of TheLinuxStore CTO of Digital Concepts - rolled out DirecPC for Hughes Corp Founder of the Congo Internet Cafe Founder of Optic Kiss in Frankfurt, Germany Jeffrey Rassas Chief Executive Office, Co-founder & Director A founder and social strategist in technology and commerce startups. CEO and President of Airware Labs Corp. Executive Chairman of Trutankless Co-Founder & Partner of Southwest Capital Partners Chairman, Founder, & CEO of Youchange Holdings Corp (Merged with QRHC NASDAQ Company) Chairman, Founder, & CEO of Improvenet, Inc. (Sold to Interactive Corp. 2005) Founder and CEO of Ebiz Enterprises and Co-founder of TheLinuxStore Jessica Smith Chief Financial Officer A successful CFO and accounting lead for numerous small public companies and businesses. CFO and Controller of Airware Labs Senior Accountant of Arthur Anderson Principal of JSA Accounting and Tax Group Member of AICPA

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