PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1
|
|
- Cory Hill
- 5 years ago
- Views:
Transcription
1 PRESS KIT 2018 VENTURE BUILDER & ENTREPRENEURS ACADEMY OF IMMERSIVE TECHNOLOGIES DOCUMENT NAME 1
2 INDEX 01. What is Oarsis? Our Startups Opportunity Mediatic presence Vision, Mission, Goals Media resources Team Founders 17 ANNEXES 28 DOCUMENT NAME 2
3 WHAT IS OARSIS? DOCUMENT NAME 3
4 WHAT IS OARSIS? OARSIS is an entrepreneur s academy that inspires, connects & empowers talented individuals to bring to market new VR/AR/MR solutions with international high-growth potential. ( Video in Spanish) DOCUMENT BUSINESSNAME PLAN 4
5 OPPORTUNITY DOCUMENT NAME 5
6 OPPORTUNITY VR & AR: NOTHING NEW... WHY NOW? Virtual and Augmented reality technologies have seen periods of both explosive growth and fall across a number of decades. These technologies were first developed in the 80 s, although the recent Oculus acquisition by Facebook in 2014 for 2 Bn$ kicked off a new wave of technology development and R&D bringing it closer to consumers. A number of other major corporations like Microsoft, Google, Qualcomm, Intel, Apple and Nvidia, among others, are currently jumping into the space with promising both B2C and B2B products Computing processing speeds start to be at the point where users can have an affordable high-quality immersive experience, specially in VR. Economies of scale achieved during last decade through the growth of mobile phones are allowing for a penetration of VR mobile experiences at lower costs for consumers. The launch of 3D-camera -powered phones will contribute too to the democratization of the technology, specially for AR, allowing the growth of a potential mass market in a 3 to 5 years timespan. Venture Capital investment and M&A activities have spiked in 2017 and continue to grow at a constant pace. The big hardware players in the space like Apple, HTC, Samsung, Oculus, etc. have strong commercial interests to push these technologies further as their P&L accounts DOCUMENT NAME 6 depend heavily on new products sales figures.
7 OPPORTUNITY World s NEXT computing platform? Source: Gartner Hype-cycle for Emerging Technologies (July 2017) DOCUMENT NAME 7
8 OPPORTUNITY THE NEW WAVE OF AR PHONES A few 3D-sensors-powered phones have been launched into the market from Asus and Lenovo using Google Tango technology to map 3D environments and improve the positioning of holograms into the real world. Apple launched recently the ARKit and Google launched ARcore which is already being used widely. There is currently a titan war in between the two and Facebook for having the key to the mass channel of AR platforms, which is definitely positive for the overall development of this industry. DOCUMENT NAME 8
9 OPPORTUNITY VR/AR: THE NEXT COMPUTING PLATFORM Alex Kipman, creator of the Hololens and other executives like Heather Bellini from Goldman Sachs predict that VR/AR technologies will eventually converge and become the next and last computing platform after the mobile phone: VR and AR have the potential to transform how we interact with almost every industry today, and we think it will be equally transformative both from a consumer and an enterprise perspective. We think VR and AR will be as transformative as the smartphone market. - Heather Bellini, VP at Goldman Sachs 1996: People wondered why would I use the Internet, with so limited content, not many users online and without proven business models it? 2004: Will we really use mobile phones on a daily basis? Is it worth to be connected 24/7? 2017: Why would people spend time interacting with virtual objects in virtual environments? Why would users use this interface to communicate and access information on the cloud? That future starts NOW. Source: Goldman Sach - Virtual And Augmented Reality Report (Feb 2016) DOCUMENT BUSINESSNAME PLAN 9
10 OPPORTUNITY Worldwide VR revenue by segment According to SuperData Research, the VR market in 2017 will grow more than twice in comparison to last year (from $1.8 bn to $3.7 bn) and will see a 15-fold increase by The major driver of growth is seen to be VR software and compelling content estimated to reach $16.2 bn and surpass hardware earnings for the first time by 2020 SOURCES: Superdata Research DOCUMENT NAME 10
11 OPPORTUNITY Total addressable AR/VR software market According to Goldman Sachs, AR/VR will shake up markets to the tune of $80 bn by 2025, where the software market will occupy $35 bn with 60% of AR/VR software revenue driven by the consumer (vs. enterprise). The technologies promise to affect the business landscape across many industries. SOURCES: Goldman Sachs DOCUMENT BUSINESSNAME PLAN 11
12 Video de nuestro último evento:
13 VISION, MISSION, GOAL DOCUMENT NAME 13
14 VISION, MISSION & GOALS WHY? OUR VISION To become the world s largest network of VR/AR/MR hubs with the goal of democratizing entrepreneurship and the use of these frontier technologies to build a better, safer and more convenient future for humanity. HOW? OUR MISSION Inspiring, connecting & empowering individual entrepreneurs to help them bring to market new VR/AR/MR solutions with international high-growth potential. OUR GOALS 01 To accelerate the development of the VR/AR/MR industry through inspiring more than entrepreneurs and helping launch more than 50 startups in the next 5 years. 02 To develop the largest community of VR/AR/MR entrepreneurs worldwide. 03 To generate more than jobs for the industry in the next 10 years. DOCUMENT NAME 14
15 OUR TEAM DOCUMENT NAME 15
16 OUR TEAM CARLOS LÓPEZ CEO & co-founder MATEO MORENO Co-founder JULIE-ANNE FARLEY CMO VERÓNICA RODRIGUEZ Events & Community Manager DOCUMENT NAME 16
17 FOUNDERS DOCUMENT NAME 17
18 FOUNDERS Oarsis was created by Carlos López and Mateo Moreno, former engineers of Airbus and BMW, respectively. Both have experience in multinationals and, after developing part of their professional career abroad, they decided to return to Spain to lead the project to create the first startup incubator specializing in virtual reality and augmented reality in southern Europe. DOCUMENT NAME 18
19 OUR STARTUPS DOCUMENT NAME 19
20 PROGRAMS // xr Launchpad Startups Portfolio Language-learning experiences in VR. Leading VR/AR/MR news portal in Spanish with over visitors per month. Stress-free relaxation experiences in VR for hotels and airport terminals. AR-first marketplace for digital art. AR-first remote assistance software for industrial applications. Experiential marketing services for brands with custom hardware. App for kids to play with virtual AR toys, and tell stories. Marketplace for toy manufacturers to sell toys in AR. DOCUMENT NAME 20
21 MEDIA APPEARANCES DOCUMENT NAME 21
22 MEDIA APPEARANCES 2017 August Telefonica & Oarsis announce partnership November Samsung Dev Spain MSMK & Oarsis Partner Up 2018 March El Mundo BUSINESS PLAN 22
23 MEDIA APPEARANCES 2017 February ValenciaPlaza March El Mundo Innovadores April Fundación Telefónica May Jugón Virtual EFE Radio El Referente Intel BUSINESS PLAN 23
24 MEDIA APPEARANCES 2016 November Las Provincias Valencia Plaza UPV EmprenenJunts El Referente Economía 3 December Google Campus - Spain VR Startups - Presentación de Oarsis Trabajar en la fábrica y diseñar carreteras como en un videojuego (El Mundo) Valencia Plaza ( digital version) Digital AV Magazine BUSINESS PLAN 24
25 MEDIA RESOURCES DOCUMENT NAME 25
26 MEDIA RESOURCES We make the following resources available to the media: - OARSIS logo - Team photos and role - Photo of founders - Video from OARSIS Weekend #3 in partnership with Telefónica Open Future All the files are available at the following address: aypw1oa?usp=sharing DOCUMENT NAME 26
27 Inspiring, connecting & empowering VR/AR/MR entrepreneurs to build the future. DOCUMENT NAME 27
Realizing Augmented Reality
Realizing Augmented Reality By Amit Kore, Rahul Lanje and Raghu Burra Atos Syntel 1 Introduction Virtual Reality (VR) and Augmented Reality (AR) have been around for some time but there is renewed excitement,
More informationMarket Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence
More informationVisual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved
Visual & Virtual Configure-Price-Quote (CPQ) Report June 2017, Version 2 2017 Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual CPQ Report As of April 2017 About this Report The use of Configure-Price-Quote
More informationRestricted Siemens AG 2017 Realize innovation.
Virtual Reality Kilian Knoll, Siemens PLM Realize innovation. Agenda AR-VR Background Market Environment Use Cases Teamcenter Visualization Capabilities Data Privacy a reminder Demo Page 2 AR-VR - Background
More informationRovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta
Rovio Entertainment Corporation Annual General Meeting April 9, 2019 CEO REVIEW Kati Levoranta TRANSLATED FROM THE FINNISH ORIGINAL Translated from the Finnish original. Finnish version prevails. Contents
More informationA Guide to Virtual Reality for Social Good in the Classroom
A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched
More informationGlobal Virtual Reality Market: Industry Analysis & Outlook ( )
Industry Research by Koncept Analytics Global Virtual Reality Market: Industry Analysis & Outlook ----------------------------------------- (2017-2021) October 2017 1 Executive Summary Virtual Reality
More informationState Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.
State Of The Union.. Past, Present, And Future Of Wearable Glasses Salvatore Vilardi V.P. of Product Development Immy Inc. Salvatore Vilardi Mobile Monday October 2016 1 Outline 1. The Past 2. The Present
More informationWritten by Greenlight VR, Inc. & UploadVR, Inc.
VR INDUSTRY REPORT: JULY 2015 VR INDUSTRY REPORT: JULY 2015 Written by Greenlight VR, Inc. & UploadVR, Inc. Version 1.0 Release Date: July 23, 2015 info@greenlightvr.com info@uploadvr.com 2015 Greenlight
More informationVirtual Reality. A Unique Selling Strategy for International Markets
Virtual Reality A Unique Selling Strategy for International Markets V.R. vs. A.R. Virtual Reality: Origins Computer generated or visually captured physical environments experienced remotely, without being
More informationYOUR PRODUCT IN 3D. Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM
YOUR PRODUCT IN 3D Scan and present in Virtual Reality, Augmented Reality, 3D. SCANBLUE.COM Foreword Dear customers, for two decades I have been pursuing the vision of bringing the third dimension to the
More informationWintel Recreating the PC Revolution in VR?!!
Wintel Recreating the PC Revolution in VR?!! Ankita Bajaj, Cecilia Cao, Patrick Mehta, Michael Miller, Piyush Keshri, Karthika Periyathambi February 27, 2017 AR/VR market becoming a very lucrative space
More informationAugmented and Virtual Reality
Digital Transformation Monitor Augmented and Virtual Reality October 2017 Internal Market, Industry, Entrepreneurship and SMEs 7 Augmented and Virtual Reality Rapid technological progress in the areas
More informationVIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE
VIRTUAL AND AUGMENTED REALITY IN AUTOMOTIVE IMMERSIVE TECHNOLOGIES WILL FORM THE NEXT WAVE OF DIGITAL DISRUPTION AR / VR / MR IF WE CONCLUDE FROM THE PAST, IMMERSIVE TECHNOLOGIES WILL REWRITE THE RULES
More informationAugmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group
Augmented Reality ARC Industry Forum Orlando February 2017 Will Hastings Analyst ARC Advisory Group whastings@arcweb.com Agenda Digital Enterprise: Set the stage Augmented Reality vs. Virtual Reality Industry
More informationLiferay as a headless CMS for Robotics & VR/AR environments
Liferay as a headless CMS for Robotics & VR/AR environments Innovation Initial Consideration Informational channels History at a glance 30 40 s 50 s 60 s 70 s Reading the newspaper The first ebook DEC
More informationUnderstanding Venture Capital
Understanding Venture capitalists believe innovation is the foundation of Michigan s growing economy. As a result, over the last 15 years, the venture capital industry has become a significant driver in
More informationMobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt
Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development
More informationNew AR/VR Trends in Aerospace
04.19.17 New AR/VR Trends in Aerospace Agenda Introductions The State of VR/AR VR/AR: What is Next Inhanced VR/AR in Aerospace VR/AR Demos 2 who we are Inhance Digital is an award-winning trans-media interactive
More informationVR/AR Innovation Report August 2016
VR/AR Innovation Report August 2016 Presented by @GDC Welcome to the VRDC VR/AR Innovation Report, presented by the Virtual Reality Developers Conference! The data in this report was gathered from surveying
More informationLEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Autodesk Join the conversation #AU2016
LEVERAGING VIRTUAL REALITY Visualizing Risk & Opportunity Mike Prefling & Greg Martin Join the conversation #AU2016 To over use the not used often enough baseball analogy, we don t even think we are in
More informationCampus Space Planning for VR/AR
Campus Space Planning for VR/AR 2017 TECH EXCHANGE Chris M. Collins @fleep UC SIM Center for Simulations & Virtual Environments Research UCIT Research & Development Division of Innovation & Partnerships
More informationExecutive Summary https://artillry.co/contact/. Copyright ARtillry 2017
ARTILLRY INTELLIGENCE BRIEFING THE STATE OF VIRTUAL REALITY JUNE 2017 Executive Summary ARtillry Insights are monthly installments of VR/AR data and analysis. They bring together original and third party
More informationTrends in the European Location Market
Trends in the European Location Market Andrew Coote Chief Executive ConsultingWhere Ltd. www.consultingwhere.com 1 Prediction is very difficult, especially about the future. Neils Bohr (1885-1962) Emerging
More informationII. PROJECT INFORMATION
II. PROJECT INFORMATION A. Project or Program Title: The Virtual Future Total # of Students Impacted by the Project: 24 High School, 30+ Middle School Grade Level(s) and Subject(s) involved: 7-12 B. Austin
More informationEMERGING TRENDS IN TECHNOLOGY THAT ARE CHANGING THE AVIATION WORLD
EMERGING TRENDS IN TECHNOLOGY THAT ARE CHANGING THE AVIATION WORLD A PRESENTATION BY BABATUNDE FAGBEMI MD SPRINGFOUNTAIN AT SABRE NIGERIA ANNIVERSARY LECTURE, AWARD/GALA NITE CONGRATULATIONS TO SABRE ON
More informationINFORMATION DECK 2018
INFORMATION DECK 2018 COMPANY MISSION VRee platform facilitates multi-user full body VR applications for: Gaming & esports Training & Simulation Design & Testing - Software development kit to create high
More informationSEIZING THE POWER OF VIRTUAL REALITY WITH REWIND. Your guide to the ins and outs of our business and how we can help you succeed.
SEIZING THE POWER OF VIRTUAL REALITY WITH REWIND. Your guide to the ins and outs of our business and how we can help you succeed. REWIND is a leading immersive solutions company with a proven track record
More informationLofelt receives $5.4m in Series A to develop next generation haptic solutions.
Lofelt Series A, November 2017, Page 1 Lofelt receives $5.4m in Series A to develop next generation haptic solutions. Lofelt, the technology start-up that produces high-definition haptic solutions in consumer
More informationNokia Technologies in 2016 Technology to move us forward.
Business overview Nokia Technologies in 2016 Technology to move us forward. Our advanced technology development and licensing business group, Nokia Technologies, was established with two main objectives:
More informationHow Contractors and Technology Solutions Providers are Partnering to Bring Advanced Technology
Enhancing BIM with Augmented & Virtual Reality How Contractors and Technology Solutions Providers are Partnering to Bring Advanced Technology James Benham Twitter: @JamesMBenham, #JBTechTalk COLLEGE STATION,
More informationMIXED REALITY BENEFITS IN BUSINESS
MIXED REALITY BENEFITS IN BUSINESS Denise E. White Founder, Digital Nomadic Living Slide 1: Introduction Hi, Good Morning! [pause] I m Denise White. I live a Mixed Reality life, today or as I like to say,
More informationIntroduction.
VR Introduction The last few years have seen lots of changes in terms of technology used at events, as things become more focussed towards interactivity and creating memorable experiences that leave people
More informationFuture Trends in Digital Communication
Radley Yeldar Ltd 01 Future Trends in Digital Communication Horizon scanning Prepared by Radley Yeldar December 2016 Radley Yeldar Ltd 02 Hello, we re Radley Yeldar. We re a creative consultancy. We create
More informationAbout us. What we do at Envrmnt
W W W. E N V R M N T. C O M 1 About us What we do at Envrmnt 3 The Envrmnt team includes over 120 employees with expertise across AR/VR technology: Hardware & software development 2D/3D design Creative
More informationMore Efficient and Intuitive PLM by Integrated AR/VR. Round Table Session Georg Fiechtner
More Efficient and Intuitive PLM by Integrated AR/VR Round Table Session Georg Fiechtner Service Portfolio PLM Consulting PLM Software Development Human- System Interaction AMS Processes Systems Technologies
More informationDigital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR
Me CTO @ Digital B2B Agency Dad with 2 kids C#/Java developer Solution Architect Trying to master Xamarin at the moment #AR #VR #AI #NLP #BOTS #HR Twitter: @76mel Web : www.omobono.coms Omobono is the
More information2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn
2016 China s VR Marketing Trends Report www. i r e s e arc h.com.cn VR For Consuming and Application in Various Industries The VR Application in Various Industries And Consumer VR VR Application in Various
More informationIndustrial Keynotes. 06/09/2018 Juan-Les-Pins
Industrial Keynotes 1 06/09/2018 Juan-Les-Pins Agenda 1. The End of Driving Simulation? 2. Autonomous Vehicles: the new UI 3. Augmented Realities 4. Choose your factions 5. No genuine AI without flawless
More informationVIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE
VIRTUAL NATION SHIFTING THE CULTURAL TOURISM PARADIGM WITH VIRTUAL REALITY PRESENTED TO THE INTERNATIONAL ABORIGINAL TOURISM CONFERENCE ERIC CHRISTMAS AND WILLIE STEVENSON VIRTUAL NATION VIRTUAL REALITY:
More informationVirtual SATURN : Saturn launches Europe s first virtual reality shopping world for consumer electronics
Virtual shopping on Planet Saturn Virtual SATURN : Saturn launches Europe s first virtual reality shopping world for consumer electronics Two shopping environments to choose from: Loft or space station
More informationThe Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst
The Reality of AR and VR: Highlights from a New Survey Bob O Donnell, President and Chief Analyst Methodology Online survey in March 2018 of 1,000 US consumers that identify themselves as gamers and who
More informationSky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017
Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment
More informationIntroduction. digitalsupercluster.ca
Introduction digitalsupercluster.ca Government of Canada s Innovation Supercluster Initiative Federal government investing $950MM into superclusters to drive growth, prosperity, jobs and global leadership.
More informationVirtual Reality for Foodservice Design
Virtual Reality for Foodservice Design Chris Huebner Saturday, April 21 10:30-11:45 a.m. VR/AR/MR Virtual Reality (VR) uses technology to immerse a person in a completely computer generated world and remove
More informationDigitalization how fit is Switzerland? Making Switzerland a leading hub for digital innovation. Worldwide!
Digitalization how fit is Switzerland? Why to collaborate? Digitalisation Blurring the lines between the physical, digital and biological spheres 4 th Industrial Revolution Digitalization 21 st century
More informationNOKIA GROWTH PARTNERS
February 21, 2016 NOKIA GROWTH PARTNERS Backing entrepreneurs focused on building solutions for the connected world IN BRIEF ASSETS $1B MORE THAN $1B AUM $500M PROVEN FOR NEW DEALS GLOBAL PORTFOLIO US,
More informationAbout Us and Our Expertise :
About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications
More informationExecutive Summary. Questions and requests for deeper analysis can be submitted at
ARTILLRY INTELLIGENCE BRIEFING VR USAGE & CONSUMER ATTITUDES AUGUST 2017 Executive Summary Who s using virtual reality (VR) today? What are their motivations? What are the VR use cases and content categories
More informationPartnering with Universities for Deal Flow
Partnering with Universities for Deal Flow How working with your local university can lead you to the next Google! Welcome! January 14, 2015 Use chat to submit questions Yes, you ll get the slides We re
More informationWireless Brain-Machine-Interface Wearable 1. Company introduction
1. Company introduction BrainCo was founded in February 2015, and incubated in the Harvard Innovation Lab. BrainCo specializes in BMI (Brain Machine Interface) wearables used to help people improve their
More informationIAB Canada s Guide to AR/VR How quickly can you adapt to. the FUTURE. IAB Canada AR/VR Committee
IAB Canada s Guide to AR/VR 2018 How quickly can you adapt to the FUTURE IAB Canada AR/VR Committee Executive Summary According to IAB Canada Barometer: The State of AR & VR Advertising in Canada, 2018,
More informationTHE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY
THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY INTRODUCTION As the world, business and consumers are moving everyday closer to the digital era, relationships are also transforming into a digital
More informationAbout us. What we do at Envrmnt
W W W. E N V R M N T. C O M 1 About us What we do at Envrmnt 3 The Envrmnt team includes over 120 employees with expertise across AR/VR technology: Hardware & software development 2D/3D design Creative
More informationExploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird
Exploring Virtual Reality (VR) with ArcGIS Euan Cameron Simon Haegler Mark Baird Agenda Introduction & Terminology Application & Market Potential Mobile VR with ArcGIS 360VR Desktop VR with CityEngine
More informationDigital Game Development
Digital Game Development In Partnership with The Concept: Replicating the Success of GRAM GAMES Founded Target Markets Investors / Grants Headquarters Employees 7 YR1 Targets Break Even Positive Cash Flow
More information2016 GLOBAL GAMES MARKET REPORT
FREE 2016 GLOBAL GAMES MARKET REPORT AN OVERVIEW OF TRENDS & INSIGHTS JUNE 2016 TABLE OF CONTENTS 1. Introduction 3 2. Key Global Trends 5 3. The Global Games Market Per 9 Region, Segment & Screen 4. Regional
More informationExploring Geoscience with AR/VR Technologies
Exploring Geoscience with AR/VR Technologies Tim Scheitlin Computational & Information Systems Laboratory (CISL), National Center for Atmospheric Research (NCAR), Boulder, Colorado, USA Using ECMWF's Forecasts
More informationAR, VR & Voice: De grote spelers
AR, VR & Voice: De grote spelers JEROEN VERKROOST WWW.VERKROOST.COM Jeroen Verkroost About me Adoptiq C.O.O. C.O.O. Consultant, spreker. Media & internet 20 jaar als digital director, o.a. bij: Veronica
More informationThe future is augmented...and gamified. Evgeni Kouris 8th September, Berlin
The future is augmented...and gamified Evgeni Kouris 8th September, Berlin #AugmentYourself #GamifyYourself 50+ years combined experience in tech, games and AR/VR Evgeni Kouris 柯一夫 Co-Founder, CEO Musician.
More informationUSTGlobal. VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry
USTGlobal VIRTUAL AND AUGMENTED REALITY Ideas for the Future - Retail Industry UST Global Inc, August 2017 Table of Contents Introduction 3 Focus on Shopping Experience 3 What we can do at UST Global 4
More informationVR/AR Development for Student Learning at
VR/AR Development for Student Learning at MADE@UF Proposer: Samuel R. Putnam, Assistant University Librarian, Marston Science Library, srputnam@ufl.edu; Sara R. Gonzalez, Ph.D., Assistant University Professor,
More informationMarch, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research
March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread
More information1 Topic Creating & Navigating Change Make it Happen Breaking the mould of traditional approaches of brand ownership and the challenges of immersive storytelling. Qantas Australia in 360 ICC Sydney & Tourism
More informationSAMPLE PROGRAM AGENDA
THE SECRETS OF INVESTING IN Five-day Taught by Top Silicon Valley Investors 5 DAYS San Francisco Bay Area, CA SAMPLE PROGRAM AGENDA INTRODUCTION Venture capital is an important driver of innovation, economic
More informationimmersive visualization workflow
5 essential benefits of a BIM to immersive visualization workflow EBOOK 1 Building Information Modeling (BIM) has transformed the way architects design buildings. Information-rich 3D models allow architects
More informationInterim Results For the six months ended 30 June September 2018
Interim Results For the six months ended 30 June 2018 18 September 2018 AGENDA Introduction to VR Education Company overview Strategy H1 update VR/AR market ENGAGE update Financial Summaries VR Experiences
More informationBOLD: Exponential Growth and the Democratization of the World
BOLD: Exponential Growth and the Democratization of the World Excerpts crafted from NY Times bestseller Bold-How to go big, create wealth and impact the world, written by Steven Kotler and Dr. Peter Diamandis
More informationGLITCHCON GAMECRAFT WELCOME GEEK. 600 Attendees. 200 Attendees. 200 Attendees
MEDIA KIT GLITCH promotes the exploration of digital games as a culture, career, and creative practice. We re a nonprofit that works to educate, inspire, and equip emerging talent with the tools for success
More informationBest practice case study
Best practice case study Venture Capital fund EU Financial Instruments Conference 2017 Month 01 Vilnius 26-January-2018 JEREMIE initiative Seed Start-up Growth Buyout 58m EUR / 77m EUR 8m EUR Early Late
More informationIS VIRTUAL REALITY SET TO REPLACE REAL LIFE EXPERIENCES? A research report by Foundry
IS VIRTUAL REALITY SET TO REPLACE REAL LIFE EXPERIENCES? A research report by Foundry INTRODUCTION. Foundry is always trying to get to the heart of the matter and drive innovation in the market. To achieve
More informationTHE DELTA PERSPECTIVE
A new reality awaits: are AR and VR the next big platforms? Gunish Chawla Senior Principal Daniele Pe Senior Principal Irish Manipis Senior Business Analyst January 2018 A new reality awaits: are AR and
More informationThe East Coast s Leading Future Computing Event! Prospective Speakers Kit
The East Coast s Leading Future Computing Event! Prospective Speakers Kit November 8-9, 2018 HELD ANNUALLY SINCE 2014! The Ontario Science Centre Toronto, Canada 1 OUR MISSION The mission of Immersed is
More informationDraft TR: Conceptual Model for Multimedia XR Systems
Document for IEC TC100 AGS Draft TR: Conceptual Model for Multimedia XR Systems 25 September 2017 System Architecture Research Dept. Hitachi, LTD. Tadayoshi Kosaka, Takayuki Fujiwara * XR is a term which
More informationOASIS. The new generation of BCI
The new generation of BCI Brain Computer Interface Effectively merging in symbiotic way with digital intelligence evolves around eliminating the i/o constraint Elon Musk BCI device for the exchange (input/output)
More information1 Augmented Reality Patent Trend Analysis
1 Augmented Reality Patent Trend Analysis Augmented Reality Patent Trend 1. Analysis Background and Methods Augmented reality is a technology that combines real and virtual world, where a user experiences
More informationTotal Immersion Bridging the real and virtual world
facebook.com/pages/total-immersion Total Immersion Bridging the real and virtual world Bruno Uzzan Founder & CEO GTC, San Jose Convention Center, CA Sept. 20 23, 2010 Bruno.uzzan@t-immersion.com Key Media
More informationPrepare Checkout and download some of the apps in preparation for our session today. AR Runner MetaVerse CoSpaces
Prepare Checkout and download some of the apps in preparation for our session today AR Runner MetaVerse CoSpaces An exploration of AR/VR tools that can be used in a Health and Physical Education Augmented
More informationwhere creativity meets technology and global success stories take shape USAEUROPE CHINAINDIA MEXICOUAE INDONESIAB RAZILCANAD SINGAPORE
where creativity meets technology and global success stories take shape USAEUROPE CHINAINDIA MEXICOUAE INDONESIAB RAZILCANAD SINGAPORE Source: www.thecreativeindustries.co.uk The UK s Createch opportunity:
More informationVIBEHUB White Paper. vibehub.io
VIBEHUB White Paper vibehub.io TABLE OF CONTENTS 1.1 EXECUTIVE SUMMARY 1.2 VIBEHub Overview 1.3 The Marketplaces and Hubs on VIBEHub 1.4 Why content creators and consumers will choose VIBEHub 1.5 Technology
More informationVenture Capital Academy
Venture Capital Academy THE SECRETS OF INVESTING IN TECHNOLOGY STARTUPS Five-day Immersion Program Taught by Top Silicon Valley Investors Oct 22 26, 2018 San Francisco Bay Area, CA INTRODUCTION Venture
More informationINTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality
INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION A Case Study of Virtual Reality IMMERSIVE TECHNOLOGIES VIRTUAL REALITY AUGMENTED REALITY MIXED REALITY Oculus Rift VIRTUAL REALITY Becomes reality.
More informationVIBEHUB White Paper. vibehub.io
VIBEHUB White Paper vibehub.io TABLE OF CONTENTS I.1 EXECUTIVE SUMMARY 1.2 VIBEHub Overview 1.3 The Marketplaces and Hubs on VIBEHub 1.4 Why content creators and consumers will choose VIBEHub 1.5 Technology
More informationSeeing things clearly: the reality of VR for women. Exploring virtual reality opportunities for media and technology companies
Seeing things clearly: the reality of VR for women Exploring virtual reality opportunities for media and technology companies Our survey of adult men and women in the UK suggests that women are less likely
More informationGartner s Top 10 Strategic Technology Trends for 2018
Gartner s Top 10 Strategic Technology Trends for 2018 How do designers make cars safer? They treat them like a school of fish. Safe Swarm, recently unveiled by Honda, uses vehicle-to-vehicle communication
More informationUNITED INTERNET. Business Applications Strategic Partnership with Warburg Pincus. November 8, Investor Presentation November 8, 2016
UNITED INTERNET Business Applications Strategic Partnership with Warburg Pincus November 8, 2016 1 Investor Presentation November 8, 2016 1&1 INTERNET SE WITHIN UNITED INTERNET GROUP WP XII Venture Holdings
More informationIs This Real Life? Augmented & Virtual Reality in Your Library
Is This Real Life? Augmented & Virtual Reality in Your Library Eric Schwab, Manager Toronto Public Library, Digitization & Preservation Ted Belke, Services Specialist Toronto Public Library, Service Innovation
More informationTransforming Industries with Enlighten
Transforming Industries with Enlighten Alex Shang Senior Business Development Manager ARM Tech Forum 2016 Korea June 28, 2016 2 ARM: The Architecture for the Digital World ARM is about transforming markets
More informationyour LEARNING EXPERIENCE
FORMING your LEARNING EXPERIENCE 76% Does the outcome OUTWEIGH the investment? Learning outcomes are significantly improved when using immersive technology over traditional teaching methods. 110% Improvements
More informationAugmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation
Augmented/Mixed Reality for Manufacturing Applications George N. Bullen, FSME, CPIM Technical Fellow, Northrop Grumman Corporation Who am I? Automated/mechanized Drilling and Countersinking of Airframes
More informationWearable Technology Show 2017: New Developments in Smart Apparel and Mixed Reality
Wearable Technology Show 2017: New Developments in Smart Apparel and Mixed Reality 1) The Fung Global Retail & Technology team attended the Wearable Technology Show 2017 in London this week. During the
More informationNjideka Harry. Youth For Technology Foundation (YTF)
Njideka Harry Youth For Technology Foundation (YTF) @youthfortech 09.28.16 Science, Technology, Education & Math (STEM) is a cornerstone of a nation s development 3D Printing: Increasing Opportunities
More informationTO LEARN MORE ABOUT MULLENLOWE MEDIAHUB VISIT mullenlowemediahub.com
TO LEARN MORE ABOUT VISIT mullenlowemediahub.com FOR INQUIRIES, PLEASE CONTACT DAVID SWAEBE david.swaebe@mullenlowe.com 2018 RECAP Image Source technologyreview.com/s/601519/how-to-create-a-malevolent-artificial-intelligence/
More informationTimefire Virtual Reality (TFVR) Scottsdale, AZ
SAFE HARBOR STATEMENT Certain statements in this presentation and responses to various questions include forward-looking statements including statements regarding our opportunities and expectations from
More informationImmersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019
Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky
More informationMENA-ECA-APAC NETWORK MEETINGS, 2017
MENA-ECA-APAC NETWORK MEETINGS, 2017 INNOVATION AND DISRUPTIVE TECHNOLOGY Sleem Hasan, Founder and CEO, Privity November 15, 2017 "Technology is the ONLY discipline I have identified that has the ability
More information20 May 15 November 2014
Information for Participants 20 May 15 November 2014 The Categories: Industry 4.0 Mobility Security Healthcare Energy Connected Home Title Sponsors 2014/2015 The Innovation World Cup The Innovation World
More informationG5 Entertainment. Investor Presentation
G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of
More informationThe future of work. Artificial Intelligence series
The future of work Artificial Intelligence series The future of work March 2017 02 Cognition and the future of work We live in an era of unprecedented change. The world s population is expected to reach
More informationConstruction Technology Forecast: Harnessing Integration, Mobile, Sensors & Augmented Reality
Construction Technology Forecast: Harnessing Integration, Mobile, Sensors & Augmented Reality James M. Benham Chief Executive Officer JBKnowledge, Inc. This session is eligible for 1.5 Continuing Education
More information