CWIC Starter: Immersive Richard Mills - Technical Director, Sky VR Studios Founder, Imaginary Pictures
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1 CWIC Starter: Immersive Richard Mills - Technical Director, Sky VR Studios Founder, Imaginary Pictures
2 360 and VR Content Intoduction 1 - Planning and Shooting for VR 2 - Design and implementation of a VR App 3-360/VR pipelines within a Broadcast infrastructure 4 - Content Delivery Next steps
3 1 Planning and Shooting for 360 and VR Sky Sports Closer with David Beckham Director: Richard Nockles FX Super: Richard Mills CGI /Animation: MPC, London
4 Sky Sports Closer David Beckham Sky Ambassador Showcase Sky Sports new season Combine location content with: Hi-tech virtual environment Fresh, exciting look Compelling action
5 Sky Sports Closer: Concept David Beckham in Virtual hub with content circulating as Micro-worlds
6 Sky Sports Closer: reality David Beckham at Silverstone with Williams F1 Team 360 Silverstone clip had been shot previously
7 Sky Sports Closer: The Shoot Practical prop and Lighting effects for Micro-worlds
8 Sky Sports Closer: reality David Beckham at Silverstone with Williams F1 Team 360 Silverstone clip had been shot previously
9 Sky Sports Closer: Concept David Beckham at Silverstone with Williams F1 Team 360 Silverstone clip had been shot previously
10 Sky Sports Closer: Integrating action Resolve virtual camera height and perspective: 4K, 12mm, 10 declination Measure scale and distance walk trajectory and timing Direct the action
11 Sky Sports Closer: Planning Pre-shot content Match action Williams: F1 Football: Final Boxing: Anthony Joshua Post-shot content Direct the shoot Cricket: Lords Test Golf: British Open
12 Alternative Shooting Techniques for VR Giselle VR with Tamara Roja Director: Dan M. Smith VFX Super: Richard Mills
13 Alternative Shooting Techniques for VR Giselle VR 3D 360 Nodal spherical arc Freehand Camera moves Motion Control Background
14 Alternative Shooting Techniques for VR VR The Champions QUEEN with Adam Lambert Barcelona Director: Jannicke Mikkelsen
15 Alternative Shooting Techniques for VR VR The Champions Stereo 360 Purpose-built 20 camera rig WireCam mount Mini Libra Stabilisation Near and Far stereo disparity from differing camera pairs
16 2 Design and implementation of a VR App Sky VR App Timeline: April 2016: Sky VR announced October 2016: App launched
17 VR App Platform Aims Mobile Phone, Cardboard and Tablet GearVR Store Oculus Rift Facebook YouTube
18 VR App Content Aims 5 Sky UK Genres: Sport Arts News Entertainment Sky Cinema
19 VR App Content Aquisition In-House Production Commissioned Content Acquired Content 26 pieces of content at launch, now average 39 current 20 In-house, 3 Commissioned, 16 Acquired 2 in-house productions per month going forward
20 VR App Design Specification Ease of Use Brilliantly simple UI designed to be intuitive High quality content Reliability of playback Choice of Download or Streamed Content Options for Interactivity
21 VR App Content Management Master Content Delivery Encoding Asset Management Delivery CDN Metadata
22 VR App Delivery encoding Target devices: Android Mobiles Stream 10-35Mb/s Download MB ios Mobiles Rift Stream 10Mb/s Download MB Download MB Frame sizes: 1920 x 960 to 4096 x 2048 Frame Rates: 24 to 90fps, 10 to 50Mb/s
23 3 360/VR pipelines within a Broadcast Infrastructure Sky has applied its broadcasting ethos to VR and 360 Commissioning or Acquisition of 3 rd party Content Delivery Specification Compliance Master programme file delivery QC Delivery encoding QA Comfort/Age Rating
24 3 360/VR Technical Specification Content Creation Guidelines Motion, Orientation, Comfort - for Consumer Protection purposes Content Technical Specification for Master file 4096 x 2048, 10-bit, 4:2:2 colour sampling, Progressive 25 to 120fps 4096 x 4096 for frame-packed Over/Under Stereo content MXF, IMF, DnxHR HQ, ProRes 422 HQ Audio: Preferably Spacial WXYZ or 5.1 or Stereo
25 4 - Content delivery Next Steps Improving quality of delivery and viewer experience New approach: Field-of-view Adaptive delivery Content is resident on Cloud server quality is better than Download Content is delivered to HMD in real time current view stream Low latency essential to avoid user disorientation System can have pre-programmed sweet-spots or intuitive machine learning 2-10Mb/s with this service is equivalent to 10-60Mb/s of whole scene content
26 FOV Adaptive: Real time render/delivery Master Content HMD Positional Metadata HMD Realtime Delivery Adaptive learning Image Subdivision Mesh Cloud View - Rendering Server
27 Sky Sports Closer: reality David Beckham at Silverstone with Williams F1 Team 360 Silverstone clip had been shot previously
28 Sky Sports Closer: reality David Beckham at Silverstone with Williams F1 Team 360 Silverstone clip had been shot previously
29 Sky Sports Closer: reality Guard Band David Beckham at Silverstone with Williams F1 Team 360 Silverstone clip had been shot previously Primary Render
30 CWIC Starter: Immersive Richard Mills - Technical Director, Sky VR Studios
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