Winter Wonderland Numeracy Centres What s Inside?
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2 Winter Wonderland Numeracy Centres What s Inside? 1. Mitten Match - Matching Activity 1 set Number Strand students match quantities on one mitten with the numerals on a matching mitten 2. How Many Marshmallows? - Individual 6 copies reinforce subitizing numbers to 10 each student grabs a handful of 2-3 coloured pom poms the students sorts the pom poms and subitizes the quantity the students find the total of marshmallows in the hot chocolate 3. Making Snowballs to Ten - Individual - 6 copies using 5 as a benchmark to compare numbers to 10. players take turns rolling a 1-10 sided die the player fills up the number of spaces indicated on the die and tells how many more to make ten record the numeral to make 10 in the box 4. Catching Snowflakes Partner Game 6 copies player #1 needs to roll die (1 10 sided), build quantity on a ten frame and cover up the numeral players will need their own game boards first one to cover all the numerals wins 5. Catching Snowflakes Partner Game 6 copies player #1 needs to roll 2 dice (1 10 sided), find sum and build quantity on the ten frames and cover up the numeral players will need their own game boards first one to cover all the numerals wins 6. Hot Chocolate Match - Matching Activity 1 set matching numerals with quantities modeled on ten frames matching numerals with quantities with number words
3 7. Snowman Match - Individual Activity 1 set use objects to match the quantities represented by the numerals on the snowmen 8. Snow Village Parking Lot (1-6) or (1-12) Partner Game 6 copies students use a set of dominoes to match the quantity of dots to the numeral shown on the parking lot 9. Winter Missing Numbers - Individual Activity 1 set reinforce the order of numbers student choose a card and uses plastic number to fill in the mystery missing numbers 10. Falling Flakes - (1-6) or (1 10) - Partner Game 6 copies players match the quantity rolled with the numeral on the snowflakes after all 30 cubes have been used, players organize their cubes into 10s and 1s to determine who has more and by how many 11. More or Less Snowman - Individual activity 6 copies player chooses a card and identify the quantity. then the player spins the spinner to determine whether to build one more, one less, two more or two less than the number player then builds the quantity 12. Feed Me - Individual Activity - 6 copies reinforce partitioning of numbers into 2 parts. students use 2 sided counters and sort them into 2 parts 13. Feed the Penguin and Polar Bear (1-6) - Partner Game - 6 copies each player needs a game board player 1 rolls a (1-6) die player 1 covers the matching numeral on the game board player 2 takes a turn the winner is the first to fill the board
4 14. Feed the Penguin and Polar Bear (2-12) - Partner Game - 6 copies each player needs a game board player 1 rolls two (1-6) dice and finds the total sum player 1 covers the matching numeral on the game board player 2 takes a turn the winner is the first to fill the board Pattern 1. Mitten Patterns - 1 set pattern strips can be used to encourage students to represent, extend and create repeating patterns 2. Winter Pattern Blocks - 1 set use to develop spatial reasoning and patterning Student covers with the pattern blocks as shown. Ask students to cover the objects a different way Measurement 1. Measure the Snowmen - 10 different sized snowmen students used various materials to measure and compare the snowmen
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25 How Many Marshmallows?
26 How Many Marshmallows?
27 How Many Marshmallows?
28 How Many Marshmallows?
29 How Many Marshmallows?
30 How Many Marshmallows?
31 Make Snowballs to Ten Roll the die. Toss the number of snowballs rolled on to the strip. How many more to make ten?
32 Make Snowballs to Ten Roll the die. Toss the number of snowballs rolled on to the strip. How many more to make ten?
33 Make Snowballs to Ten Roll the die. Toss the number of snowballs rolled on to the strip. How many more to make ten?
34 Make Snowballs to Ten Roll the die. Toss the number of snowballs rolled on to the strip. How many more to make ten?
35 Make Snowballs to Ten Roll the die. Toss the number of snowballs rolled on to the strip. How many more to make ten?
36 Make Snowballs to Ten Roll the die. Toss the number of snowballs rolled on to the strip. How many more to make ten?
37 Catch Snowflakes 1-10 Roll Them
38 Catch Snowflakes 1-10 Roll Them
39 Catch Snowflakes 1-10 Roll Them
40 Catch Snowflakes 1-10 Roll Them
41 Catch Snowflakes 1-10 Roll Them
42 Catch Snowflakes 1-10 Roll Them
43 Catch Snowflakes 1-20 Roll Them
44 Catch Snowflakes 1-20 Roll Them
45 Catch Snowflakes 1-20 Roll Them
46 Catch Snowflakes 1-20 Roll Them
47 Catch Snowflakes 1-20 Roll Them
48 Catch Snowflakes 1-20 Roll Them
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69 Snow Village Parking
70 Snow Village Parking
71 Snow Village Parking
72 Snow Village Parking
73 Snow Village Parking
74 Snow Village Parking
75 1 Snow Village Parking
76 1 Snow Village Parking
77 1 Snow Village Parking
78 1 Snow Village Parking
79 1 Snow Village Parking
80 1 Snow Village Parking
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85 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 6 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players scan to see which of their towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
86 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 6 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players scan to see which of their towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
87 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 6 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players scan to see which of their towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
88 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 6 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players scan to see which of their towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
89 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 6 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players scan to see which of their towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
90 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 6 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players scan to see which of their towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
91 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 10 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players CHECK which of the towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
92 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 10 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players CHECK which of the towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
93 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 10 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players CHECK which of the towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
94 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 10 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players CHECK which of the towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
95 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 10 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players CHECK which of the towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
96 Falling Flakes Each student will need 15 stacking cubes in their own colour. Player 1 rolls a die (1 10 sided) and puts a cube on the snowflake with that numeral. Player 2 has a turn. If there is already a cube in that snowflake, the player stacks their cube on top of the one that s there, to make a tower. At the end of the game (when all the cubes are used up), players CHECK which of the towers has their colour on top. Those towers are collected and snapped together. The player with the tallest tower wins!
97 + More or Less Snowman
98 + More or Less Snowman
99 + More or Less Snowman
100 + More or Less Snowman
101 + More or Less Snowman
102 + More or Less Snowman
103 More or Less Snowman
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110 Feed the penguin and polar bear 1-6
111 Feed the penguin and polar bear 1-6
112 Feed the penguin and polar bear 1-6
113 Feed the penguin and polar bear 1-6
114 Feed the penguin and polar bear 1-6
115 Feed the penguin and polar bear 1-6
116 Feed the penguin and polar bear 2-12
117 Feed the penguin and polar bear 2-12
118 Feed the penguin and polar bear 2-12
119 Feed the penguin and polar bear 2-12
120 Feed the penguin and polar bear 2-12
121 Feed the penguin and polar bear 2-12
122 Feed the penguin and polar bear page 1 of 2
123 Feed the penguin and polar bear 2-20 page 2 of 2
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125 a b c a b c a b c a b c a b a b a b a b a a b c a a b c a a b c a a b c
126 a b c c a b c c a b c c a b c c a b b a a b b a a b b a a b b a a a a b c a a a b c a a a b c a a a b c
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