Domino Games. Variation - This came can also be played by multiplying each side of a domino.
|
|
- Mitchell Blankenship
- 5 years ago
- Views:
Transcription
1 Domino Games Domino War This is a game for two people. 1. Place all the dominoes face down. 2. Each person places their hand on a domino. 3. At the same time, flip the domino over and whisper the sum of the two numbers ( example - 2 dots and 4 dots would be a sum of 6) 4. The person who whispers the correct answer first wins both dominoes. The person with the most dominoes wins. Variation - This came can also be played by multiplying each side of a domino. Race to 100 For this game, you will need either scratch paper and a pencil or a whiteboard with an expo marker. Here's how to play: 1. Students place all dominoes face down. 2. Each student flips a domino and multiplies the two sides together. 3. Then he/she writes down the total to keep a running total. 4. Players continue to flip dominoes at the same time and each player multiplies the domino sides and add its total to the former totals. 5. The first person to reach 100 wins! Variation - Students can add the dominoes and make it a Race to 50. To make it more challenging, students can flip two dominoes at a time, multiply their sums, and make it a Race to 500. Another variation which includes subtraction practice is called Countdown to Zero! Students each start with 100. The domino is multiplied as before and is then subtracted from the running total until the player reaches zero and is the winner.
2 Choose Three For this game, students need either scratch paper and a pencil or a whiteboard with an expo marker. Here's how to play: 1. Place all dominoes face down. Students choose three dominoes. 2. First they add the sides together for each domino (for example, a 5 and a 6 would be 11). 3. After finding the sums of each of the three dominoes, then add all three dominoes totals together for a grand total. 4. The person with the smaller sum gets to keep the dominoes. Variations - Choose Five would be the same process but students would flip over 5 dominoes to make the adding more challenging. Another variation would be to multiply the sides and then add together for the grand total. Rounding Game For this game, students need either scratch paper and a pencil or a whiteboard with an expo marker to write rounded numbers. Since each domino has two spaces, the place values will be set, depending upon how many dominoes are used. If students use one domino, they will be rounding to the tens place. If two dominoes are used, students may round to the tens, hundreds, or thousands place. Using two dominoes, you can tell students which place to round or if they are able, you can tell them to round to the tens for the first three games, the hundreds for the second three games, and the thousands for the third three sets of games. Here's how to play: 1. Students place all dominoes face down. 2. For a simple game to round to tens, students flip over one domino. They can decide which way the domino is facing (for example a 3 and a 6 could be 36 or 63). 3. Students round their numbers, write it down (so they remember it and can refer to it) and tell their partners their answer (for example, 36 rounds to 40). Students decide if More/Less will determine the winner.
3 Dice Games Pig Materials: 1 or 2 dice, 120 chart (optional) Object: Be the first player to reach 100 One Die Version: On a turn, a player can roll repeatedly until one of two things happens (1) the player rolls a 1 or (2) the player chooses to hold (stop rolling). Each number rolled is added to the player s total. If a 1 is rolled, all points for that turn are lost! Scoring examples: 1. Suzy rolls a 4 and decides to continue. She then rolls 5 more times (3, 4, 2, 6, 1). Because she rolled a 1, her turn ends and she receives no points for the numbers rolled. 2. Marcus rolls a 6 and decides to continue. He rolls 3 more times (4, 3, 5) and decides to hold. His score for the round is 18 ( = 18). Two Dice Version : Two dice are rolled. If a single 1 is rolled on either dice, the turn ends and all points are lost. If two 1s are rolled on a single turn, the player scores 25 points. Doubles, for example a 2 and a 2, are worth double points (4 x 2 = 8). Closest To 100 Materials: 2 dice, scratch paper for keeping score Object: Score as close to 100 as possible after 5 rounds 1. Roll two dice and create a 2-digit number. For example, if a 3 and 5 are rolled, you can make 35 or Mentally calculate the difference between the 2-digit number and 100. One way to find the difference is to count up. For example, if the number rolled is 53, count up by 10s and then add the 1s needed to get to 100. Scoring: Play 5 rounds. For each round, players calculate their score as the difference from 100. The player with a score closet to 100 after 5 rounds wins. This introduces the element of strategy as players decide how to combine their numbers rolled to create a difference that gets their total score as close to 100 as possible!
4 Cross Out Materials: 2 dice, scratch paper Object: Have the smallest score 1. Players each write the digits from 1 to 9 on a piece of paper. 2. Alternate turns. On a turn, a player rolls two dice, adds the numbers together, and crosses off one number or a combination of numbers to equal the sum of the numbers rolled. Example: A player rolls a 4 and a 5, for a sum of 9. On their board, they can cross out any combination of numbers that equal 9, such as 3 + 6, , 4 + 5, 9, , etc. 3. Play continues. When a player rolls a sum that can t be crossed out, they are done rolling for the round. The other player continues to roll and cross out until they can no longer cross out a sum. 4. When both players have reached the point that they can no longer cross out a sum, each player adds the uncovered digits on their boards and the smallest sum wins. Odd Squad Materials: 2 dice, scratch paper Object: Have the largest score after 5 rounds 1. Alternate turns. On a turn, a player rolls both dice. If the number rolled is even, it is used at face value. If the number rolled is odd, it is multiplied by 10. Both numbers are then multiplied together, and the product is the player s score for that round. Examples: A player rolls a 2 and a 3. The 2, which is even, is used at face value. The 3, which is odd, is multiplied by 10 to get 30. The player then multiplies 2 x 30 for a total of 60 on the round. A player rolls a 3 and a 5. The player would multiply 30 x 50 for a total of 1,500 for the round. A player rolls a 4 and a 4. The player would multiply 4 x 4 for a 16 on the round. 2. Play continues for 5 rounds, and the player with the highest score wins. Variation: Play by multiplying even numbers by 10 and odd numbers by 100
5 Card Games Give Me 10 Materials: Deck of cards with the face cards removed, Ace worth one Deal 12 cards face up. Players take turns finding and removing combinations of cards that add up to 10. When both the players agree that no more tens are possible, the next 12 cards are dealt face up. Builder s Paradise - Number Sequencing -4 Materials: Deck of cards with the face cards removed Shuffle the cards and deal them out equally among all the players Start by making a row of the 7 cards. Players take turns putting cards above or below a 7 in sequence according to their suit. (For example, in the first round only 6 and 8 cards can be played.) If a player cannot play anything, they pass that turn. If no one that round can play a card, the game is over and the player with the fewest cards wins.
6 Make 10 + Materials: Deck of playing cards with face cards removed 1. Place the deck face down on the table. 2. Each player chooses 5 cards and places the cards in front of him. 3. The first player uses the 5 cards to create as many equations as he can in which the sum equals ten. For example, If I have 9, 9, 3, 2, 4, I could make the following equations: 9+4-3=10 and =10 5. After making as many equations as possible, player sets aside the used cards and play passes to the next player. 6. Play continues with players refilling their hands to 5 cards at the start of each turn. 7. Whoever uses the most cards by the end of the deck wins. Pyramid Players: 1-2 (can be played alone like Solitaire, or with a partner) Materials: Deck of cards with face cards removed (keep the Ace cards as they represent 1) Shuffle the cards well. Then arrange your cards into a Pyramid with 6 rows, as shown below, with each row slightly overlapping the previous row. Place remaining cards in a deck, face down, off to the side. The goal is to remove cards in the pyramid by making ten with two cards. (Or removing a ten card, as it is already equal to ten). However, you can only remove cards that are completely uncovered. Therefore, at the start of the game, you can only use the bottom row of the pyramid to make ten. So for example, in the game shown above, I was able to remove a nine and an ace to make ten. When there are not two cards that can make 10, draw cards from the pile and try to make a match.
7 Spiral + Materials: deck of playing cards, game piece (coin, block, etc), 1 or 2 dice Start with a complete deck of cards, as well as 1-2 dice and game pieces for each player. Ace = 1, Jack = 11, Queen = 12 and King = 13. You may want to have an index card with these values written down for their reference so they don t have to remember or try to figure it out. To begin, build a spiral out of the entire deck of cards, as shown in the picture below. This will serve as your game board. You can use the same board for multiple games, or create a new board each time to change it up. Each player then places their game piece at start (the center of the spiral). To start, the first player rolls a die and moves that number of cards on the game board. They must then multiply the number on their die with the value of the card they landed on. If they solve it correctly, they stay there, otherwise they go back to their previous position. Players then take turns rolling and moving around the game board. If a player lands on a card with another player on it, they bump that player back to start. If a player lands on a double, meaning the number on their die and the value of their card is the same, they get to go again. The first player to land exactly on the last card and correctly solve the multiplication problem wins!
3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.
1 to 10 Purpose: The object of the game is to get rid of all your cards. One player gets all the red cards, the other gets all the black cards. Players: 2-4 players Materials: 2 dice, a deck of cards,
More informationRoll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram
Roll & Make My In Picture Form In Word Form In Expanded Form With Money Represent It a Different Way Make a Comparison Statement with a Greater than Your Make a Comparison Statement with a Less than Your
More informationExample: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.
Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD
More informationBuilding Successful Problem Solvers
Building Successful Problem Solvers Genna Stotts Region 16 ESC How do math games support problem solving for children? 1. 2. 3. 4. Diffy Boxes (Draw a large rectangle below) 1 PIG (Addition & Probability)
More informationThank You for Downloading this Resource from MathGeekMama.com!
Thank You for Downloading this Resource from MathGeekMama.com! I sincerely hope you find this resource to be helpful and enjoyable for you and your students! I only ask that you abide by Math Geek Mama
More informationSubtraction Step Down
Face Off - or Subtraction War Materials Needed: 1 set of Dominoes per player (remove any domino with a blank end), 1 pair of dice per player, one game board Skills: subtracting, outcomes chart and probability
More informationCross Out Singles. 3. Players then find the sums of the rows, columns, and diagonal, and record them in the respective circles.
Materials: Cross Out Singles recording sheet, and 1 die. Cross Out Singles How To Play: 1. The die is rolled. Both players put this number in whichever one of the squares on their Round 1 chart they choose.
More informationCounters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.
Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take
More informationMaths games and activities to help your child s learning Enjoy!
Maths games and activities to help your child s learning Enjoy! DICE GAMES Dice games are fun! They are also one of the oldest of all kinds of games: there are records of dice being played over 5,000 years
More informationMultiplication & Division
Take Home Toolkits Multiplication & Division Free Printables About this Freebie This resource contains free printables and posters for creating your own multiplication and division take home toolkits.
More informationGames for Drill and Practice
Frequent practice is necessary to attain strong mental arithmetic skills and reflexes. Although drill focused narrowly on rote practice with operations has its place, Everyday Mathematics also encourages
More informationBALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll
Number cube labeled 1-6 (A template to make a cube is at the back of this packet.)36 counters Rock n Roll Paper Pencil None The first player rolls the number cube to find out how many groups of counters
More informationClassic Dominoes. Number of Players: 2-4
Classic Dominoes Number of Players: 2-4 First, all dominoes must be turned face down and mixed. Each player then draws five dominoes and stands them up on end in front of them so the backs of the dominoes
More informationOperation Target. Round Number Sentence Target How Close? Building Fluency: creating equations and the use of parentheses.
Operations and Algebraic Thinking 5. OA.1 2 Operation Target Building Fluency: creating equations and the use of parentheses. Materials: digit cards (0-9) and a recording sheet per player Number of Players:
More informationPolygon Quilt Directions
Polygon Quilt Directions The Task Students attempt to earn more points than an opponent by coloring in more four-piece polygons on the game board. Materials Playing grid Two different colors of pens, markers,
More informationRound Away. ten. Number created: 5,678 Round to the nearest ten
Round Away Objective - Create numbers that will round to your side of the game board. Materials - Game board Rounding Die Deck of digit cards, 0-sided dice, or decimal dice Progression of Games - Round
More informationAcing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents
Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)
More informationMoose Mathematics Games Journal Table of Contents
Moose Mathematics Games Journal Table of Contents Game # Name Skills 1 MOOSE Mental Math - Addition Probability Fraction Number Sense 2 Moose Nim (Variation) Logical Reasoning Multiples Analyzing Games
More informationWhenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.
Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour
More informationTravelling Integers. Materials
Travelling Integers Number of players 2 (or more) Adding and subtracting integers Deck of cards with face cards removed Number line (from -25 to 25) Chips/pennies to mark players places on the number line
More informationFREE Math & Literacy Centers. Created by: The Curriculum Corner.
FREE Math & Literacy Centers Created by: The Curriculum Corner 1 + 3 9 + 9 4 + 5 6 + 7 2 + 1 3 + 7 8 + 4 5 + 9 4 + 6 8 + 8 7 + 2 9 + 3 1 + 5 4 + 4 8 + 3 4 + 8 8 + 10 5 + 5 1 + 8 4 + 3 6 + 6 8 + 9 7 + 5
More informationA Games-based, Strategy-focused Fluency Plan
A Games-based, Strategy-focused Fluency Plan To have with you for tonight s webinar: ü Deck of Cards ü 2 dice (6-sided or 10-sided) ü Games Recording Sheet ü This powerpoint with Game Boards Jennifer Bay-Williams
More informationAddition and Subtraction
D Student Book Name Series D Contents Topic 1 Addition mental strategies (pp. 114) look for a ten look for patterns doubles and near doubles bridge to ten jump strategy split strategy version 1 split strategy
More informationUse the following games to help students practice the following [and many other] grade-level appropriate math skills.
ON Target! Math Games with Impact Students will: Practice grade-level appropriate math skills. Develop mathematical reasoning. Move flexibly between concrete and abstract representations of mathematical
More informationK-2 TRAY GAMES JANE FELLING. Box Cars and One-Eyed Jacks. PALLISER TEACHERS CONVENTION Calgary, AB. February 19-20, 2015
Box Cars and One-Eyed Jacks K-2 TRAY GAMES JANE FELLING PALLISER TEACHERS CONVENTION Calgary, AB February 19-20, 2015 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com
More informationSHUFFLING INTO MATH JANE FELLING. Box Cars and One-Eyed Jacks RSA ILLINOIS. Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45
Box Cars and One-Eyed Jacks SHUFFLING INTO MATH JANE FELLING RSA ILLINOIS Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284
More informationMath Activity Task Cards. created by jenmanncreations
Math Activity Task Cards created by jenmanncreations Math Activity Task Cards Thank you for purchasing this product. I created these task cards because I love providing my students with choices. Giving
More informationMultiplication What s Inside?
1. Cover Up! Partner Game - doubling strategy (x2) - place 4 markers in a row - differentiated instruction strategic game Multiplication What s Inside? 2. Double or Double-Double Individual Activity -
More information!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ElementaryMath Games 1 Introduction* Gamesprovideafunenvironmentforsupportingchildreninbuildingnumberfluency.As childrenlearntoplaythegames,speedshouldnotbethefocus.encouragestrategyand askstudentstoexplaintheirthinking.
More informationTargets for pupils in Year 6
TV addicts Ask your child to keep a record of how long he / she watches TV each day for a week. Then ask him / her to do this. Work out the total watching time for the week. Work out the average watching
More informationGeometry 5. G. Number and Operations in Base Ten 5. NBT. Pieces of Eight Building Fluency: coordinates and compare decimals Materials: pair of dice, gameboard, paper Number of Players: - Directions:. Each
More informationMATH GAMES THAT SUPPORT SINGAPORE MATH GRADES
Box Cars and One-Eyed Jacks MATH GAMES THAT SUPPORT SINGAPORE MATH GRADES 3-5 JOHN FELLING SMART TRAINING SCOTTSDALE, AZ July 9, 2015 john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284
More information1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or
Ten-Frame Concentration You need: Ten Frame and Dot Pattern Cards (ten pairs of cards, each pair are numbers that Make 10) (download Subitizing Cards at www.mathematicallyminded.com) 1. Layout all 20 cards
More information100 square muddle. A game for two or three players
Cambridge University Press 978-1-107-62349-1 Cambridge Primary Mathematics Stage 2 Cherri Moseley and Janet Rees Excerpt More information 100 square muddle Maths focus: becoming familiar with the layout
More informationMeaningful Ways to Develop Math Facts
NCTM 206 San Francisco, California Meaningful Ways to Develop Math Facts -5 Sandra Niemiera Elizabeth Cape mathtrailblazer@uic.edu 2 4 5 6 7 Game Analysis Tool of Game Math Involved in the Game This game
More informationON A ROLL TO FACT FLUENCY
Box Cars and One-Eyed Jacks ON A ROLL TO FACT FLUENCY PRIMARY MATH GAMES JOHN FELLING MPTCA 2016 john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com BoxCarsEduc
More informationReading and Understanding Whole Numbers
E Student Book Reading and Understanding Whole Numbers Thousands 1 Hundreds Tens 1 Units Name Series E Reading and Understanding Whole Numbers Contents Topic 1 Looking at whole numbers (pp. 1 8) reading
More informationNumber Partners Primary Maths Games Box Crib Sheet EASY
Number Partners Primary Maths Games Box Crib Sheet Below is an overview of the games found in the Number Partners games box to get an idea before looking at the full instructions together with pupils during
More informationChapter 2 Integers. Math 20 Activity Packet Page 1
Chapter 2 Integers Contents Chapter 2 Integers... 1 Introduction to Integers... 3 Adding Integers with Context... 5 Adding Integers Practice Game... 7 Subtracting Integers with Context... 9 Mixed Addition
More informationUse repeated addition to find the total number of fingers. Find the total of each group by using repeated addition. Multiplication and Division
Introducing multiplication groups of 5 Use repeated addition to find the total number of fingers. 5 + 5 + 5 = 5 groups of 5 is equal to 5. Find the total of each group by using repeated addition. a How
More information7 = Part-Part-Whole. Games = 6 + 1
Part-Part-Whole Games 7 = 6 + 1 5 + 2 = 6 + 1 Capture 4 Materials: Regular dice, Capture 4 board game, and cubes or whiteboard markers Play Capture 4 with 2 dice or 1 die. Kids can capture as many spaces
More informationMath Games Ideas. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.
Math Games Ideas For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser
More informationMathematical Talk. Fun and Games! COUNT ON US MATHS CLUB ACTIVITIES SESSION. Key Stage 2. Resources. Hints and Tips
COUNT ON US MATHS CLUB ACTIVITIES SESSION 10 Mathematical Talk Key Stage 2 Fun and Games! Resources See individual games instructions for resources A5 coloured paper or card and materials for children
More informationReading and Understanding Whole Numbers
Reading and Understanding Whole Numbers Student Book Series D Mathletics Instant Workbooks Copyright Contents Series D Reading and Understanding Whole Numbers Topic Looking at whole numbers reading and
More informationMultiplication and Division
D Student Book Name Series D Contents Topic 1 Introducing multiplication (pp. 1 7) groups of 5 5 times table 10 times table multiplying any number by 10 multiplying numbers by 0 and 1 Date completed Topic
More informationOH! THE MATH THAT THEY'LL KNOW
Box Cars and One-Eyed Jacks OH! THE MATH THAT THEY'LL KNOW JANE FELLING CCTCA 2016 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com fax 1-780-440-1619 BoxCarsEduc
More informationGame 1 Count em Skill to be learnt What you will need: How to play: Talk points: Extension of this game:
A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be confident with
More informationSERIES Addition and Subtraction
D Teacher Student Book Name Series D Contents Topic Section Addition Answers mental (pp. 48) strategies (pp. 4) look addition for a mental ten strategies_ look subtraction for patterns_ mental strategies
More informationDependence. Math Circle. October 15, 2016
Dependence Math Circle October 15, 2016 1 Warm up games 1. Flip a coin and take it if the side of coin facing the table is a head. Otherwise, you will need to pay one. Will you play the game? Why? 2. If
More informationTargets for pupils in Year 4
Number game 3 Use three dice. If you have only one dice, roll it 3 times. Make three-digit numbers, e.g. if you roll 2, 4 and 6, you could make 246, 264, 426, 462, 624 and 642. Ask your child to round
More informationTargets for pupils in Year 4
Number game 3 Use three dice. If you have only one dice, roll it 3 times. Make three-digit numbers, e.g. if you roll 2, 4 and 6, you could make 246, 264, 426, 462, 624 and 642. Ask your child to round
More information1st Grade Math. Please complete the activity below for the day indicated. Day 1: Double Trouble. Day 2: Greatest Sum. Day 3: Make a Number
1st Grade Math Please complete the activity below for the day indicated. Day 1: Double Trouble Day 2: Greatest Sum Day 3: Make a Number Day 4: Math Fact Road Day 5: Toy Store Double Trouble Paper 1 Die
More informationMilton Public Schools Elementary Summer Math
Milton Public Schools Elementary Summer Math Did you know that the average American child loses between 1 and 3 months of learning in reading and math each summer? You can continue to love and enjoy your
More informationBOOM! subtract 15. add 3. multiply by 10% round to. nearest integer. START: multiply by 2. multiply by 4. subtract 35. divide by 2
GAME 3: Math skills, speed and luck come together in a fun way with Boom! Students roll a die to find out their starting number and then progress along a mathematical path where they ll practice their
More informationAuchengray Primary School Maths Afternoon. 15 th March 2018
Auchengray Primary School Maths Afternoon 15 th March 2018 Place Value 100 square Everyone needs a counter Start on zero Roll a 1 move to the next even number Roll a 2 move to the next odd number Roll
More informationFree Math print & Go Pages and centers. Created by: The Curriculum Corner.
Free Math print & Go Pages and centers Created by: The Curriculum Corner 1 x 3 9 x 9 4 x 5 6 x 7 2 x 1 3 x 7 8 x 4 5 x 9 4 x 6 8 x 8 7 x 2 9 x 3 1 x 5 4 x 4 8 x 3 4 x 8 8 x 10 5 x 5 1 x 8 4 x 3 6 x 6 8
More informationDecember Everyday Math Stations
December Everyday Math Stations Same or Different: Students were paired up and given a baggie with three craft sticks in it. The sticks were colored red on one side and blue on the other. This is to learn
More informationCC 2.9 Scientific Notation CJ.notebook. November 02, Lesson 2.9. Scientific Notation
Lesson 2.9 Scientific Notation 1 2 3 4 5 Our Target: By the end of today's lesson, you should be able to... Use Scientific Notation Convert between standard and scientific notations 6 Math Message 2.9
More informationActivity 1: Play comparison games involving fractions, decimals and/or integers.
Students will be able to: Lesson Fractions, Decimals, Percents and Integers. Play comparison games involving fractions, decimals and/or integers,. Complete percent increase and decrease problems, and.
More informationAddition and Subtraction
Series Student Addition and Subtraction My name D Copyright 2009 3P Learning. All rights reserved. First edition printed 2009 in Australia. A catalogue record for this book is available from 3P Learning
More informationUp & Down GOAL OF THE GAME UP&DOWN CARD A GAME BY JENS MERKL & JEAN-CLAUDE PELLIN ART BY CAMILLE CHAUSSY
Up & Down A GAME BY JENS MERKL & JEAN-CLAUDE PELLIN ART BY CAMILLE CHAUSSY GOAL OF THE GAME UP&DOWN is a trick taking game with plenty of ups and downs. This is because prior to each trick, one of the
More informationReady Made Mathematical Task Cards
Mathematical Resource Package For Number Sense and Numeration, Grades 4 to 6 Ready Made Mathematical Task Cards Made For Teachers By Teachers Developed By: J. Barretto-Mendoca, K. Bender, A. Conidi, T.
More informationA few chessboards pieces: 2 for each student, to play the role of knights.
Parity Party Returns, Starting mod 2 games Resources A few sets of dominoes only for the break time! A few chessboards pieces: 2 for each student, to play the role of knights. Small coins, 16 per group
More informationIf a regular six-sided die is rolled, the possible outcomes can be listed as {1, 2, 3, 4, 5, 6} there are 6 outcomes.
Section 11.1: The Counting Principle 1. Combinatorics is the study of counting the different outcomes of some task. For example If a coin is flipped, the side facing upward will be a head or a tail the
More informationJunior Circle Meeting 5 Probability. May 2, ii. In an actual experiment, can one get a different number of heads when flipping a coin 100 times?
Junior Circle Meeting 5 Probability May 2, 2010 1. We have a standard coin with one side that we call heads (H) and one side that we call tails (T). a. Let s say that we flip this coin 100 times. i. How
More informationMath Games Played with Cards and Dice (K-3)
Math Games Played with Cards and Dice (K-3) Copyright 2009, IPMG Publishing IPMG Publishing 18362 Erin Bay Eden Prairie, Minnesota 55347 phone: (612) 802-9090 www.iplaymathgames.com ISBN 978-1-934218-08-2
More informationComparing Numbers on a Place Value Chart
Comparing Numbers on a Place Value Chart Students will: Objective Identify the place value of specific digits in a number Represent numbers on a place vale chart Utilize place value charts to compare numbers
More informationYear 6. Mathematics A booklet for parents
Year 6 Mathematics A booklet for parents About the statements These statements show some of the things most children should be able to do by the end of Year 6. Some statements may be more complex than
More informationTargets - Year 3. By the end of this year most children should be able to
Targets - Year 3 By the end of this year most children should be able to Read and write numbers up to 1000 and put them in order. Know what each digit is worth. Count on or back in tens or hundreds from
More informationTABLE OF CONTENTS. The Box Cars and One-Eyed Jacks Philosophy How to Use This Book adding integers adding integers...
TABLE OF CONTENTS The Box Cars and One-Eyed Jacks Philosophy... 7 How to Use This Book.... 9 Back To Basics Do Your Decimals Operation Decimal Decimal Dance What s Your Number? Expander Roll On Decimals
More informationAll activity guides can be found online. Helping Teachers Make A Difference
Helping Teachers Make A Difference All activity guides can be found online. Feed the Spiders Reproducible Helping Teachers Make A Difference 2014 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com
More informationDifferentiated Activities by Cognitive Levels. Denise Rawding
Differentiated Activities by Cognitive Levels Denise Rawding Counting Stations Possibilities 1) Containers filled with small objects and scraps of paper to write the numbers on. As students begin to work
More informationGame Rules. Triple Trouble Game. Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins.
Game Rules Triple Trouble Game Object: Multiply your spinner number by the number on your card. Larger (or smaller) product wins. How to Play: 1. Players take turns. On your turn: Spin the spinner to get
More information2016 Confessions of an Empty Cubicle
Goals of Session Provide workstation ideas and activities for place value, number operations, and algebraic reasoning that can easily be incorporated into classrooms Meet the needs of ALL students while
More informationOCTAGON 5 IN 1 GAME SET
OCTAGON 5 IN 1 GAME SET CHESS, CHECKERS, BACKGAMMON, DOMINOES AND POKER DICE Replacement Parts Order direct at or call our Customer Service department at (800) 225-7593 8 am to 4:30 pm Central Standard
More informationName. Is the game fair or not? Prove your answer with math. If the game is fair, play it 36 times and record the results.
Homework 5.1C You must complete table. Use math to decide if the game is fair or not. If Period the game is not fair, change the point system to make it fair. Game 1 Circle one: Fair or Not 2 six sided
More informationBeeches Holiday Lets Games Manual
Beeches Holiday Lets Games Manual www.beechesholidaylets.co.uk Page 1 Contents Shut the box... 3 Yahtzee Instructions... 5 Overview... 5 Game Play... 5 Upper Section... 5 Lower Section... 5 Combinations...
More information* How many total outcomes are there if you are rolling two dice? (this is assuming that the dice are different, i.e. 1, 6 isn t the same as a 6, 1)
Compound probability and predictions Objective: Student will learn counting techniques * Go over HW -Review counting tree -All possible outcomes is called a sample space Go through Problem on P. 12, #2
More informationFAMILY MATH ACTIVITIES
Toronto Catholic District School Board from the Mathematics Department FAMILY MATH ACTIVITIES for Kindergarten to Grade 8 using Math Learning Tools cards/dice 2 colour counters interlocking cubes pattern
More informationLine Master 1 (Assessment Master) Add and subtract to 20 Not observed Sometimes Consistently Models and describes addition situations
Buy 1 Get 1 Line Master 1 (Assessment Master) Name: Add and subtract to 20 Not observed Sometimes Consistently Models and describes addition situations Uses + and = appropriately Models and describes subtraction
More informationMCC2.NBT.6 Add up to four two-digit numbers using strategies based on place value and properties of operations.
CONSTRUCTING TASK: Perfect 500! Approximately 1 Day STANDARDS FOR MATHEMATICAL CONTENT MCC2.NBT.6 Add up to four two-digit numbers using strategies based on place value and properties of operations. MCC2.NBT.7
More informationAll the Facts about Fact Fluency. Resources
All the Facts about Fact Fluency Resources Katie Busbey and Kristin Rice busbeyk@granby.k12.ct.us ricek@granby.k12.ct.us Top Ten Apps for Fact Fluency 1. Sum Fun Use a puzzle to work on math skills (Free)
More informationDear Parents,
Dear Parents, This packet of math activities was created to help your child engage with and become excited about Math over the summer months. All projects in this packet are based upon the Connecticut
More informationPhase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players
Phase 10 Masters Edition Copyright 2000 Kenneth R. Johnson For 2 to 4 Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationAnthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps
Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel
More informationMarch 5, What is the area (in square units) of the region in the first quadrant defined by 18 x + y 20?
March 5, 007 1. We randomly select 4 prime numbers without replacement from the first 10 prime numbers. What is the probability that the sum of the four selected numbers is odd? (A) 0.1 (B) 0.30 (C) 0.36
More informationsaying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g.
Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour
More informationInstruction Cards Sample
Instruction Cards Sample mheducation.com/prek-12 Instruction Cards Table of Contents Level A: Tunnel to 100... 1 Level B: Race to the Rescue...15 Level C: Fruit Collector...35 Level D: Riddles in the Labyrinth...41
More informationMaths Is Fun! Activity Pack Year 4
Maths Is Fun! Activity Pack Year 4 1. Spot the Difference Draw a horizontal line on a piece of paper. Write a 3 digit number at the left hand end and a higher one at the right hand end. Ask your child
More informationEssentials. Week by. Week
Week by Week MATHEMATICS Essentials Grade WEEK 2 = 9 Fun with Multiplication If you had six of each of these polygons, how many angles would you have? Seeing Math Describe your observations about the number
More informationTHE NUMBER WAR GAMES
THE NUMBER WAR GAMES Teaching Mathematics Facts Using Games and Cards Mahesh C. Sharma President Center for Teaching/Learning Mathematics 47A River St. Wellesley, MA 02141 info@mathematicsforall.org @2008
More informationHomework Week #16 Due January 24, 2019 Grade 2 TLC
Homework Week #16 Due January 24, 2019 Grade 2 TLC Reading: The homework program includes 15 20 minutes of daily reading. Please complete at least 2 3 sessions of Raz-Kids a week, which should include
More informationTEST A CHAPTER 11, PROBABILITY
TEST A CHAPTER 11, PROBABILITY 1. Two fair dice are rolled. Find the probability that the sum turning up is 9, given that the first die turns up an even number. 2. Two fair dice are rolled. Find the probability
More informationPlaying Mathematically. (Games for the Mathematics Classroom)
Playing Mathematically (Games for the Mathematics Classroom) Jeff Trevaskis 2016 WHY GAMES? Article by Jenni Way http://nrich.maths.org/2489 We all know that children enjoy playing games. Experience tells
More informationWinslow C of E Combined School. Progression in the 4 Operations & Fun Maths Activities to do at Home.
Winslow C of E Combined School. Progression in the 4 Operations & Fun Maths Activities to do at Home. Dear Parents, Carers, Please have a look through some of these short, simple maths games and activities
More informationMath Interventions. Least Intensive Interventions Number Search. Materials: A place from which to observe, paper and a pencil
Math Interventions Least Intensive Interventions Number Search Materials: A place from which to observe, paper and a pencil Intervention: Create a chart that lists the numbers from 1-50. Write down each
More informationEssentials. Week by. Week. Investigations. Let s Write Write a story about what you can do in one minute. Seeing Math
. Week by Week MATHEMATICS Essentials Grade 2 WEEK 9 Let s Write Write a story about what you can do in one minute. 4 1 2 Investigations Given this number, what number would you add to get the sum of 15?
More informationKaty ISD Math Night
Katy ISD Math Night 2015-2016 Set-Up for Katy Math Night K-2: 5 or 6 stations 3rd-5th: 5 stations Breakapart Break Apart Funny Numbers (2nd Grade) Funny Numbers with Measurement Kakooma Kakooma Ten Frame
More informationClasswork Example 1: Exploring Subtraction with the Integer Game
7.2.5 Lesson Date Understanding Subtraction of Integers Student Objectives I can justify the rule for subtraction: Subtracting a number is the same as adding its opposite. I can relate the rule for subtraction
More informationJob Cards and Other Activities. Write a Story for...
Job Cards and Other Activities Introduction. This Appendix gives some examples of the types of Job Cards and games that we used at the Saturday Clubs. We usually set out one type of card per table, along
More information