All activity guides can be found online. Helping Teachers Make A Difference

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1 Helping Teachers Make A Difference All activity guides can be found online.

2 Feed the Spiders Reproducible Helping Teachers Make A Difference 2014 Really Good Stuff Made in China #161727

3 Domino Parking Lot Reproducible Answer Key Reproducible Helping Teachers Make A Difference 2012 Really Good Stuff Made in Guangzhou, China #160942

4 Really Good Ten-Frame Dominoes Making Domino Trains Copy the Ten-Frame Domino Game Directions, and laminate it. Place the reproducible and the Dominoes at a math center, and encourage students to play in partners or in small groups to make a domino train. The games can be easily adjusted for students levels by selecting different sets of Dominoes for different students. For example, you might introduce students to the game with Dominoes using only the numerals/numbers/ten-frames between one and five. Domino Privacy Shields As students become more adept at the game and begin to understand playing strategies, make domino privacy shields to hide each player s Dominoes from the other players: Trim off the tab of a file folder, open it up, and lay it down horizontally. Fold the folder in half lengthwise, and cut it along the fold line (1), making two small shields (2). Fold each in half, and place a shield in front of each player (3). Comparing Numbers Make numerous copies of the Comparing Numbers Reproducible. Select the Dominoes that have the numerals from 1 to 10 on one end and are blank on the other end. Place them in zippered plastic bag along with the reproducibles and a pencil at a math center. Provide manipulatives (any small objects that can be used to count with) to help students compare the numerals. Instruct partners to place the Dominoes facedown on a table. Tell each partner to select a Domino and the same number of manipulatives. Partners share their number and work together to compare the two numbers by filling in a reproducible. Variation: Have students work with Dominoes that have numbers on both ends, add the numbers together, and then compare them on the reproducible. Counting Up from Ten Select the seven Dominoes that have ten (written either as a numeral or a full ten-frame on one end). Provide manipulatives along with paper and pencil or a dry erase board and marker. Encourage students to play with a partner: Explain that they are to place the Dominoes facedown on the table; then take turns selecting a Domino and determining the total of both ends by counting up from ten. Direct them to write the equations to show the tens and ones. For example, a student might draw a Domino with a full ten-frame and a 5. The student would then write = 15 after counting. Or, you may want students to draw pictures to represent the equations. Domino Addition Copy the Domino Parking Lot Reproducible, and laminate it. Cut the Answer Key Reproducible off of the bottom. Select a set of Dominoes that has at least one of each combination from 1 to 15 as a total when the quantities on both ends are added. Use a dry erase marker to program the Answer Key Reproducible for the Dominoes that you selected, fold the Answer Key in half, and secure it with a paperclip. Provide manipulatives, and place them along with the Dominoes, the reproducible, a dry erase marker, and the Answer Key in a zippered plastic bag at a math center. Explain to students that in Domino Addition they will be looking at both numbers together, instead of individually. Indicate that students are to place the Dominoes facedown; to take turns selecting a Domino; to add the numbers together, using the manipulatives or on paper; and to place a manipulative on the corresponding parking spot on the reproducible for the sum. Have them use the dry erase marker to write the numbers in the appropriate domino images on the reproducible. For example, if the chosen Domino had a 6 and a 7, the student would write 6 on one end and 7 on the other end of the domino in the 13 parking spot. Explain that they can use the Answer Key to check the answers if needed. Variation: Play Domino Subtraction: Tell students to subtract the smaller number from the larger number on selected Dominoes; then place a manipulative on the corresponding parking spot on the reproducible for the difference. Helping Teachers Make A Difference 2012 Really Good Stuff Made in Guangzhou, China #160942

5 Really Good Ten-Frame Dominoes This Really Good Stuff product includes: 78 Ten-Frame Dominoes Storage Box This Really Good Stuff Activity Guide Congratulations on your purchase of the Really Good Stuff Really Good Ten-Frame Dominoes a fun and challenging domino game to reinforce counting and cardinality, number and operations in base ten, and operations and algebraic thinking using numerals, numbers, and ten frames. Meeting Common Core State Standards This Really Good Ten-Frame Dominoes game is aligned with the following Common Core State Standards for Mathematics: Counting and Cardinality K.4 Understand the relationship between numbers and quantities; connect counting to cardinality. K.6 Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, for example, by using matching and counting strategies. K.7 Compare two numbers between 1 and 10 presented as written numerals. Number and Operations in Base Ten K.1 Compose and decompose numbers from 11 to 19 into ten ones and some further ones, for example, by using objects or drawings, and record each composition or decomposition by a drawing or equation (for example, 18 = ); understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones. Operations and Algebraic Thinking 1.6 Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (for example, = = = 14); decomposing a number leading to a ten (for example, 13 4 = = 10 1 = 9); using the relationship between addition and subtraction (for example, knowing that = 12, one knows 12 8 = 4); and creating equivalent but easier or known sums (for example, adding by creating the known equivalent = = 13). Introducing the Really Good Ten-Frame Dominoes Gather students together and ask them if they have ever played the game of dominoes. If possible, show students a set of dominoes and allow them to look at some of the individual tiles. If not, explain that dominoes are small rectangles that are divided in half and show different amounts of dots on each half. Indicate that you have a new type of dominoes that have more than just dots. Explain that these dominoes are special because they have some numbers written as numerals and some shown as dots on a ten-frame. Hold up a Ten-Frame Domino, and ask a student to come up and count the ten-frame dots on one end and to say the numeral/number word on the other end. Show a variety of Ten-Frame Dominoes, and have volunteers tell the numbers on each end. Explain that they are to play this domino game by matching the numerals/numbers and ten-frames on the ends of the Dominoes. Demonstrate by aligning two Ten-Frame Dominoes so the numerals/numbers and ten-frames match. Indicate that in this game players can match numerals/numbers with numerals/numbers or numerals/numbers with ten-frame dots. Tell students that the object of the game is to form a train of matching ends by placing the Ten-Frame Dominoes next to each other as shown. Model how to play following these directions: 1. Choose two students to be your helpers, and have them sit across from each other. 2. Place the Ten-Frame Dominoes facedown on the table in a grouping, leaving the center of the table open for play. (Tell students that this pile of Dominoes is often called the boneyard.) 3. Instruct each student to draw seven Dominoes and place them numbers-side-up on the table in front of them. 4. Decide who goes first. He or she places a Domino in the center of the table. 5. Guide the second student to place a Domino to match, or if he or she does not have a match, direct him or her draw from the Dominoes pile until he or she finds a match. (Note: Be sure to tell students that if they choose a Domino with a blank end, they can make it be any number they want.) 6.Have the volunteers continue to play until you feel that your students understand the game. Explain that the student who plays all of his or her Dominoes first is the winner. All activity guides can be found online. Helping Teachers Make A Difference 2012 Really Good Stuff Made in Guangzhou, China #160942

6 Ten-Frame Domino Game Directions Comparing Numbers Reproducible Helping Teachers Make A Difference 2012 Really Good Stuff Made in Guangzhou, China #160942

7 Really Good Tug-of-War Subitizing This Really Good Stuff product includes: 56 Really Good Tug-of-War Subitizing 0 5 Playing Cards Storage Box This Really Good Stuff Activity Guide All activity guides can be found online Really Good Stuff # Made in China Meeting Common Core State Standards This Really Good Stuff Really Good Tug-of-War Subitizing 0 5 is aligned with the following Common Core State Standard for Mathematics: Counting and Cardinality K.6 Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, for example, by using matching and counting strategies. Congratulations on purchasing this Really Good Stuff Really Good Tug-of-War Subitizing 0 5 an enjoyable and familiar way to help develop and practice identifying and comparing numbers. Introducing Really Good Tug-of-War Subitizing 0 5 Before introducing Really Good Tug-of-War Subitizing 0 5, make copies of this Really Good Stuff Activity Guide, and file the pages for future use. Or, download another copy of it from our Web site at In order for the game to be played independently, make at least one extra copy of the Answer Key on the back of this Activity Guide, and store it with the Cards so that the players can access it easily. Decide which books you want to use to demonstrate Tug-of-War, and choose a couple of students to play with you for the class. While you shuffle the Cards, explain the object of the game and how to play to the volunteers. With the rest of the class gathered, model playing the game. Playing Really Good Tug-of-War Subitizing 0 5 Number of Players: 2 to 5 Object: To be the player who wins all of the Cards in the deck How to Play: 1. Decide who will be the first dealer. For instance, perhaps the first dealer is the person whose birthday is closest to January 1 st. (If you play more than one game, the deal then moves counterclockwise among the players.) The dealer shuffles all of the Cards and deals them out evenly among the players. If there are any extra Cards, set them aside. 2. Each player places his or her Cards in a pile facedown in front. 3. Each player turns his or her top Card faceup. The player to the right of the dealer identifies the number represented. Play continues around the circle with each player identifying the number represented. 4. The player with the Card showing the largest number wins all of the Cards from that round. If during the round, two or more players turn over Cards with the same number represented, those players play a Tug-of-War round. Each Tug-of-War player places three more Cards facedown, then he or she places another Card faceup on the other Cards that are in play. The Tug-of-War players each read the number represented on their top Card. The player with the largest number wins all of the Cards that have been played. If any players during the Tug-of-War round have Cards with the same numbers again, they play another Tug-of-War round until one Tug-of-War player finally wins and takes all of the Cards. 5. Play continues until one player has won all of the Cards in the deck. (Note: As each player runs out of Cards, he or she shuffles the Cards that he or she has won and continues to play with them. Variations: Play Tug-of-War as outlined, but have the player with the lowest number win the round. If time is limited, create a shorter version of the same game by removing a few books, or Cards representing the same numbers, from the deck RGAG.indd 1 3/6/14 3:37 PM

8 162109RGAG.indd 2 3/6/14 3:37 PM

1000-Grid Card Set. Helping Teachers Make A Difference Really Good Stuff Made in China #161486

1000-Grid Card Set. Helping Teachers Make A Difference Really Good Stuff Made in China #161486 1000-Grid Card Set This Really Good Stuff product includes: 20 1000-Grid Cards, in Ranges of 50 10 Missing Number Acetate Cards This Really Good Stuff Activity Guide Congratulations on your purchase of

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