FIRST SHOT 2018 PRIVATEERPRESS.COM

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1 For fifteen years, war has engulfed the Iron Kingdoms. In this crucible of conflict, countless warriors have answered the call and forged their legends. Now it is time for those legends to mentor the next generation of heroes. WAAHINE: First Shot is a very special Organized Play team event specifically designed as a way for parents to introduce the fun and fascination of WAAHINE to their of-age children. In this one-day event, parents take on the role of mentors, controlling special entor solos while their child FIST SHOT 8 takes command of a small army built just for First Shot. This event is all about providing a fun introduction to the game and the hobby of WAAHINE. In order to help get the new generation off to a great start, this kit contains a warcaster model and a light warjack for the child member of a team as well as special First Shot stat cards for both parent and child.

2 PIZES ODEING & PAINTING Each team receives one small-based warcaster, one mediumbased warjack, and four unique stat cards for use in this event. We highly recommend that the Event Organizer (EO) register participating players at least a week in advance of the event date and hand out the warcaster and warjack models during registration. This will allow time for players to assemble and paint their models before the event. Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more interesting to watch and generally enhance the experience for all. Although painting is not required, players are encouraged to show off all aspects of the hobby. There is no official prize for an overall winner of First Shot, as this event is meant to be primarily a fun learning experience. At the EO s discretion, however, the venue can offer prizes for a winner and the EO can track wins, losses, or any other metric for determining a champion. EVENT UES OVEVIEW First Shot does not require round timing from the EO, but the EO should set up player pairings during the event to ensure each team plays different opponents. Players are encouraged to play games at their own pace throughout the event and to play as many rounds as they wish. All games should be played using the First Shot scenario and the rules and guidelines provided here. AY BUIDING Each child plays the small-based Journeyman Warcaster and medium-based ight Warjack they received in their event kit, plus a special six-model unit of Soldiers. The parent controls three entor solos. The parent should provide their own models for the Soldiers and the entor solos; these can be any smallbased models the parent wishes to use. All models used in Privateer Press organized play events must be Privateer Press models from the WAAHINE or HODES lines. Each model must be fully assembled and mounted on a round-lipped base of the size specified on its stat card. The use of nonprivateer Press models, unassembled models, or inappropriately based models is not permitted. odels that have not yet been released to the general public at the time of the event are not permitted in organized play events unless those models are readily available at the event venue (e.g., a convention-release model in a tournament held at that convention). The use of Extreme versions of models is permitted in organized play. Privateer Press makes many different exclusive models that are fun thematic variations of standard WAAHINE and HODES models, available at conventions, in various promotions, or through ini-rate. To use these Privateer Press exclusive models, the player must provide the standard model s stat card so that both players can see the corresponding stats and abilities. Additionally, if one or more exclusive models are part of a unit, the player must clearly show which model is the Unit ommander. For example, a player could replace multiple models in a an-o-war Bombardier unit with Bombardier Bombshell models, including the eader, as long as it is obvious which model is the Unit ommander. Do not use the normal model rules for your First Shot models. Instead, use the stat cards found in the event kit. In case a player s First Shot cards are lost or damaged, we have included a printable copy of the cards at the end of this document. All models on a team treat each other as friendly Faction models. TEAIN Terrain is a key element in WAAHINE, HODES, and ompany of Iron games and should be relatively balanced on a table. Terrain pieces should present a meaningful choice for the player who wins the starting roll. For example, if one side of the table contains a forest, a hill, and an obstacle, the other side should contain terrain that provides some combination of concealment, elevation, and cover as well, but the terrain may be positioned in a more advantageous defensive position. The size of terrain pieces is also important. No piece should be insignificantly small or extremely large; pieces from to in length and width are best. We recommend using at least two line-of-sight blocking pieces of terrain per table. FIST SHOT 8

3 Examples of legal and illegal conversions: ODE ONVESIONS The following rules apply to the use of converted models in Privateer Press organized play events. These rules are intended solely to ensure that models on the table are represented legally and unambiguously, not to unduly limit a player s modeling options. An EO can make exceptions to these rules to approve any reasonable conversions. odels cannot be converted in such a way that any part of the model represents the intellectual property of any party except Privateer Press, including copyrighted logos, symbols, iconic elements, or other iconography. The majority of a converted model s volume must be composed of parts from Privateer Press models. To avoid confusion, the conversion should include iconic elements of the model it is intended to represent. A weapon on a model can be converted as long as the conversion represents the same type of weapon (e.g., the model s axe is still an axe and not a hammer). A weapon can be completely swapped for another weapon as long as the new weapon is of the same type (e.g., an axe for an axe, a rifle for a rifle). A weapon cannot be removed unless it is replaced by another weapon; conversely, a weapon cannot be added unless it replaces a weapon that was removed. If a conversion uses a Privateer Press upgrade kit for the model it is intended to represent, all parts of the upgrade kit must be clearly visible on the model. odels must be mounted on appropriately sized roundlipped bases. Added scenic details can overhang the base s edge but must not obscure the edge in a way that makes accurate measuring during a game difficult or impossible. A player cannot use a model as a proxy (stand-in) for another model. A player creates an Extreme Behemoth by combining parts from the Extreme Juggernaut and Extreme Destroyer model kits, along with iconic parts from the Behemoth model such as its bombards, its head, and the various missiles on its fists. This model is a legal conversion. A player creates an Extreme Behemoth by scratch-building the entire model out of sculpting putty except for the Behemoth bombard parts. Because the majority of this model s volume is not composed of parts from Privateer Press models, this model is an illegal conversion. A player paints her entire army to match the colors of her favorite sports team but does not include any team logos. This army is legal. (Paint schemes are not conversions.) A player converts his entire army to resemble his favorite superheroes, including their trademarked logos. This army is illegal. A player mounts her Kommander Orsus Zoktavir model on a base featuring a pile of destroyed warjacks that slightly overhangs the model s base but does not obscure it. The player also replaces Zoktavir s axe, ola, with the axe from a Trollkin Scout model. While the mighty Butcher will look a bit odd holding the smaller axe in his enormous hands, this model is a legal conversion. A player re-poses his Kommander Orsus Zoktavir model, intending to play it as Orsus Zoktavir, the Butcher of Khardov. This is an illegal conversion because it breaks the golden rule of conversions it will be difficult for EOs and players to know which character the model is intended to represent without help from the player who converted it. A player puts an enormous hammer in one of her Stormwall s voltaic fists. Because a weapon cannot be added to a model unless it replaces a removed weapon, this is an illegal conversion. Any conversions must be clearly pointed out to the opponent before the game, and the end result of any conversion must be clearly identifiable as the intended model. The golden rule of converting models for tournament play is simply this: If the EO cannot independently, easily, and accurately determine which model your conversion represents, the model is not tournament legal. 8 Privateer Press, Inc. All ights eserved. Privateer Press, Iron Kingdoms, WAAHINE, onvergence of yriss, onvergence, ryx, ygnar, Khador, Protectorate of enoth, Protectorate, etribution of Scyrah, etribution, warcaster, warjack, HODES, ircle Orboros, ircle, Grymkin, Grymkin: The Wicked Harvest, egion of Everblight, egion, Skorne, Trollbloods, Trollblood, warbeast, ompany of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. FIST SHOT 8

4 WAAHINE SENAIO FIST SHOT GAEPAY OVEVIEW SPEIA UES A new generation of tacticians has joined the wars of western Immoren! This is a team play scenario, with each two-person team consisting of a parent and their child. The scenario places the spotlight on the child, who will control a journeyman warcaster and warjack as well as a unit of soldiers. Each child must use their force to perform a series of tasks on the battlefield as the parent controls a small contingent of solos to aid them in their efforts. SETUP & TUN ODE Place a -diameter circular zone centered in the middle of the table. This zone represents a key strategic position on the battlefield that both armies are attempting to secure in order to swing the tide of battle. Divide the table into four equal-sized quadrants using tape, string, tokens, or some other method. Place two pieces of terrain completely within each quadrant. No terrain feature can be placed within of another terrain feature, with the exception of trench templates. Each child rolls off to determine the first parent player and the first child player. The second parent player chooses their team s table edge. Starting with the first player, the parents each place a 5 mm Flare rate objective within the zone and completely within their half of the table. Then, starting with the first player, the children each choose one of the quadrants on their half of the table and place a 5 mm edical Tent objective centered in the middle of that quadrant. Both players on a team deploy on the same table edge. The first parent player and their child deploy from their table edge; the second parent player and their child deploy from their table edge. Each round, players take their turns in the following order: () first parent player, () second parent player, () first child player, () second child player. EINDE: A parent player s army consists of three entor solos. A child player s army consists of the First Shot warcaster and warjack plus a single unit of First Shot soldiers. OBJETIVES The 5 mm Flare rate and edical Tent objectives are models that cannot be moved, placed, targeted, damaged, destroyed, removed from play, or affected in any way. These objectives block OS and movement normally. Objectives do not activate. TASKS & ONTO POINTS The child player on each team can score control points in this scenario by completing the tasks described below. The tasks must be completed in order. Tasks and can be completed only once, but Task can be completed repeatedly. Task : Break Open the Flare rate The Flare rates are sealed, and it takes the strength of a warjack to open them. The flares within will signal nearby artillery to open fire on the enemy ranks. A warjack controlled by a child player can spend a focus while BB with a Flare rate objective to open it. The warjack tosses a flare to their controller, then seals the Flare rate again to stop the enemy from stealing their flares. The player s team scores control point for completing this task. Task : Signal the Artillery Starting on the turn after a child player completes Task, their journeyman warcaster now has a flare to fire over the enemy ranks. This will signal friendly artillery to open fire on the enemy! The child player can declare they are using their flare whenever their journeyman warcaster makes a ranged attack against an enemy model within of it. For this attack only, this model s ranged weapon is AOE 5, and blast damage caused by this weapon is. If this attack destroys an enemy model, the player s team scores control point. However, the task is considered complete regardless of the result of the attack. Task : Take the Battlefield Once the flare has been fired and the artillery shells have been dropped, it s time to take the battlefield and claim victory! At the end of a child s turn, if their warcaster and warjack are not disabled and are within the zone, the player s team scores control point. Additionally, if they disabled the enemy warjack with an attack this turn, the player s team scores control point. This task can be repeated. VITOY ONDITIONS The game ends at the end of the fifth game round, and the team with the most control points wins. If control points are tied, the team that destroyed the most enemy models with their flare attack wins the game. If this result is also a tie, then the game is a draw. 8 Privateer Press, Inc. All ights eserved. Privateer Press, Iron Kingdoms, WAAHINE, onvergence of yriss, onvergence, ryx, ygnar, Khador, Protectorate of enoth, Protectorate, etribution of Scyrah, etribution, warcaster, warjack, HODES, ircle Orboros, ircle, Grymkin, Grymkin: The Wicked Harvest, egion of Everblight, egion, Skorne, Trollbloods, Trollblood, warbeast, ompany of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. FIST SHOT 8

5 FIST SHOT WAJAK Fist.5 OF AOE heavy cannon PEISSION IS HEEBY GANTED TO OPY AND ETAIN THESE ADS FO PESONA, NON-OEIA USE ONY. YeS 9 eliable When this model is disabled, it becomes knocked down instead of boxed and its activation immediately ends. While this model is disabled, it cannot activate, cannot be targeted by enemy attacks, and cannot be damaged. This model is no longer disabled once any damage is removed from it. No 8 v arane Bolt 8 JOUNEYAN WAASTEOST AOE DU OFF SPES agical bolts of energy streak toward the target model. up & running emove damage points from each system of target disabled warjack in this model s battlegroup. The warjack immediately stands up. FIST SHOT JOUNEYAN WAASTE Never SurreNder When this model would be destroyed or removed from play, instead place it in base contact with the edical Tent on your half of the table and immediately remove all damage from it. This occurs even if a special rule would normally prevent this model from being placed or having damage removed. FirSt Shot Battlegroup ontroller This model is not a warcaster but has the following warcaster special rules: Battlegroup ommander, Focus anipulation, Power Field, and Spellcaster. This model must have the First Shot Warjack in its battlegroup at the start of the game. FOuS.5 sword OF AOE hand cannon 8 v solo ight Warjack First shot soldiers IFe OF AOE KnIFe eader & 5 Grunts 8 v FIST SHOT eade & GunTS First shot soldiers unit First shot entor FIST SHOT ENTO Fix Up ( Action) 5. Target friendly model. If the model is in range, remove damage point from it. Get em ( Action) 5. Target friendly warjack. If the warjack is in range, it can immediately perform a basic attack. A warjack can be affected by Get Em only once per turn. on YoUr Feet ( Action) 5. Target knocked down friendly warrior model. If the model is in range, it immediately stands up. odels that became knocked down this turn are not affected by On Your Feet. WAtch out ( Action) 5. Target friendly warrior model. If the model is in range, it can immediately advance up to. It cannot be targeted by free strikes during this movement. A model can be affected by Watch Out only once per turn. 5 Baton 8 v First shot entor First shot entor solo

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